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42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
/*
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* mock_IGameInfoCallback.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../../lib/CGameInfoCallback.h"
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class IGameInfoCallbackMock : public IGameInfoCallback
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{
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public:
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//various
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MOCK_CONST_METHOD1(getDate, int(Date));
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MOCK_CONST_METHOD1(getStartInfo, const StartInfo *(bool));
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MOCK_CONST_METHOD1(isAllowed, bool(SpellID));
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MOCK_CONST_METHOD1(isAllowed, bool(ArtifactID));
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MOCK_CONST_METHOD1(isAllowed, bool(SecondarySkill));
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//player
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MOCK_CONST_METHOD1(getPlayer, const Player *(PlayerColor));
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MOCK_CONST_METHOD0(getLocalPlayer, PlayerColor());
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MOCK_CONST_METHOD0(getPlayerID, std::optional<PlayerColor>());
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//hero
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MOCK_CONST_METHOD1(getHero, const CGHeroInstance *(ObjectInstanceID));
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MOCK_CONST_METHOD1(getHeroWithSubid, const CGHeroInstance *(int));
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//objects
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MOCK_CONST_METHOD2(getObj, const CGObjectInstance *(ObjectInstanceID, bool));
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MOCK_CONST_METHOD2(getVisitableObjs, std::vector<const CGObjectInstance*>(int3, bool));
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};
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