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vcmi/AI/BattleAI/PossibleSpellcast.h
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

35 lines
588 B
C++

/*
* PossibleSpellcast.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <vcmi/spells/Magic.h>
#include "../../lib/battle/Destination.h"
VCMI_LIB_NAMESPACE_BEGIN
class CSpell;
VCMI_LIB_NAMESPACE_END
class PossibleSpellcast
{
public:
using ValueMap = std::map<uint32_t, int64_t>;
const CSpell * spell;
spells::Target dest;
int64_t value;
PossibleSpellcast();
virtual ~PossibleSpellcast();
};