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ff635edc0b
preparation for having client and server in a single process
35 lines
588 B
C++
35 lines
588 B
C++
/*
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* PossibleSpellcast.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <vcmi/spells/Magic.h>
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#include "../../lib/battle/Destination.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CSpell;
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VCMI_LIB_NAMESPACE_END
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class PossibleSpellcast
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{
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public:
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using ValueMap = std::map<uint32_t, int64_t>;
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const CSpell * spell;
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spells::Target dest;
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int64_t value;
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PossibleSpellcast();
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virtual ~PossibleSpellcast();
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};
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