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battles
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Converted (almost) all namespace enum's to enum classes
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2023-08-25 13:38:02 +03:00 |
processors
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Fixes according to review
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2023-08-24 23:34:33 +03:00 |
queries
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Start of stabilization - battles now start correctly
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2023-08-21 17:55:49 +03:00 |
CGameHandler.cpp
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Converted several namespace enums to enum class
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2023-08-25 13:38:02 +03:00 |
CGameHandler.h
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Converted several namespace enums to enum class
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2023-08-25 13:38:02 +03:00 |
CMakeLists.txt
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Moved management of turn order into a new class
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2023-08-24 23:34:33 +03:00 |
CVCMIServer.cpp
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Converted creature ID and spell ID to new form
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2023-08-25 13:38:02 +03:00 |
CVCMIServer.h
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Moved management of turn order into a new class
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2023-08-24 23:34:33 +03:00 |
LobbyNetPackVisitors.h
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rework netpacks to avoid double typeinfo
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2023-02-13 20:26:39 +02:00 |
NetPacksLobbyServer.cpp
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Moved management of turn order into a new class
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2023-08-24 23:34:33 +03:00 |
NetPacksServer.cpp
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Fix handling of turn order in case of player defeat
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2023-08-24 23:34:33 +03:00 |
ServerNetPackVisitors.h
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Moved management of turn order into a new class
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2023-08-24 23:34:33 +03:00 |
ServerSpellCastEnvironment.cpp
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Split CQuery file into multiple files
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2023-08-21 17:55:07 +03:00 |
ServerSpellCastEnvironment.h
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vcmi: move ServerSpellCastEnvironment in separate file
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2023-04-04 23:02:54 +03:00 |
StdInc.cpp
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StdInc.h
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Use API identical to std classes where possible
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2023-08-23 16:32:29 +03:00 |
TurnTimerHandler.cpp
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Fix handling of "7 days without town" loss condition
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2023-08-24 23:34:33 +03:00 |
TurnTimerHandler.h
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Fix battle timer reset after refactoring
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2023-08-22 14:14:50 +04:00 |
VCMI_server.cbp
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
VCMI_server.vcxproj
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Update VS files to 2019, partially fix test project
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2019-06-09 17:28:55 +02:00 |