mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
47 lines
955 B
C++
47 lines
955 B
C++
/*
|
|
* DefenceBehavior.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "lib/VCMI_Lib.h"
|
|
#include "../Goals/CGoal.h"
|
|
#include "../AIUtility.h"
|
|
|
|
namespace NKAI
|
|
{
|
|
|
|
struct HitMapInfo;
|
|
|
|
namespace Goals
|
|
{
|
|
class DefenceBehavior : public CGoal<DefenceBehavior>
|
|
{
|
|
public:
|
|
DefenceBehavior()
|
|
:CGoal(DEFENCE)
|
|
{
|
|
}
|
|
|
|
Goals::TGoalVec decompose(const Nullkiller * ai) const override;
|
|
std::string toString() const override;
|
|
|
|
bool operator==(const DefenceBehavior & other) const override
|
|
{
|
|
return true;
|
|
}
|
|
|
|
private:
|
|
void evaluateDefence(Goals::TGoalVec & tasks, const CGTownInstance * town, const Nullkiller * ai) const;
|
|
void evaluateRecruitingHero(Goals::TGoalVec & tasks, const HitMapInfo & threat, const CGTownInstance * town, const Nullkiller * ai) const;
|
|
};
|
|
}
|
|
|
|
|
|
}
|