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CGuiHandler.cpp
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Fix overlap of timer and fps widgets
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2023-08-28 19:46:09 +04:00 |
CGuiHandler.h
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Remove unused code
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2023-08-23 16:32:29 +03:00 |
CIntObject.cpp
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Fix shortcuts not working sometimes
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2023-07-15 16:09:44 +03:00 |
CIntObject.h
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Revert "Auxiliary commit to revert individual files from e426924930c761b5f10e4fd8e777b55f8db329e2"
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2023-08-14 16:33:41 +04:00 |
CursorHandler.cpp
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Allow defining default values of settings per platform
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2023-06-21 10:55:30 +03:00 |
CursorHandler.h
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Fix assertion failure on swiping during spellcast
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2023-08-03 14:21:15 +03:00 |
EventDispatcher.cpp
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Fixed input event ordering. Fixes radial menu show/hide logic
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2023-07-21 15:47:42 +03:00 |
EventDispatcher.h
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Replaced clickLeft with clickPressed clickReleased methods
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2023-07-08 14:33:04 +03:00 |
EventsReceiver.cpp
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Fixed input event ordering. Fixes radial menu show/hide logic
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2023-07-21 15:47:42 +03:00 |
EventsReceiver.h
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Fixed input event ordering. Fixes radial menu show/hide logic
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2023-07-21 15:47:42 +03:00 |
FramerateManager.cpp
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FramerateManager now uses chrono instead of SDL_Ticks
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2023-05-14 22:22:37 +03:00 |
FramerateManager.h
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FramerateManager now uses chrono instead of SDL_Ticks
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2023-05-14 22:22:37 +03:00 |
InterfaceObjectConfigurable.cpp
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Fixed serialization of PlayerColor in json
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2023-09-04 22:22:24 +03:00 |
InterfaceObjectConfigurable.h
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Merge pull request #2687 from Nordsoft91/filledTexturePlayerColored
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2023-08-31 15:43:40 +03:00 |
MouseButton.h
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Merged two mouse button enums
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2023-02-03 11:39:40 +02:00 |
Shortcut.h
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Merge pull request #2325 from SoundSSGood/hero-backpack-window
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2023-07-21 15:43:34 +03:00 |
ShortcutHandler.cpp
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Better default stack action handling + "F shortcut" mode fixes
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2023-08-27 17:33:10 +02:00 |
ShortcutHandler.h
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Use more descriptive names for hotkeys
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2023-05-01 17:59:20 +03:00 |
TextAlignment.h
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Removed remaining parts of Geomeotries.h/cpp
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2023-01-20 16:11:43 +02:00 |
WindowHandler.cpp
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Replaced all usage of SDL_Color outside of render with ColorRGBA
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2023-07-31 21:07:30 +03:00 |
WindowHandler.h
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Implemented lazy totalRedraw to prevent multiple redraws on single frame
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2023-07-18 17:31:21 +03:00 |