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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-30 23:18:08 +02:00
vcmi/client/windows
Ivan Savenko 037efdf5fc Improvements to type safety of Identifier class
- Constructor of Identifier from integer is now explicit
- Lobby hero/town selection now uses Identifiers instead of int's
- Removed serialization workaround for hero portraits
- Added dummy objects for custom heroes portraits for ID resolver to use
- HeroInstance now stores portrait ID only in case of custom portrait
- Fixed loading of campaign heroes portraits on RoE maps
2023-10-04 18:05:23 +03:00
..
settings Replaced CPlayerInterface::pim with CGuiHandler::interfaceLock 2023-09-27 18:33:52 +03:00
CCastleInterface.cpp Improvements to type safety of Identifier class 2023-10-04 18:05:23 +03:00
CCastleInterface.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
CCreatureWindow.cpp Merge branch 'vcmi/master' into 'vcmi/develop' 2023-09-15 13:59:02 +03:00
CCreatureWindow.h Merge branch 'vcmi/master' into 'vcmi/develop' 2023-09-15 13:59:02 +03:00
CHeroBackpackWindow.cpp Fixed move checks. Backpack buttons. 2023-09-19 13:31:59 +03:00
CHeroBackpackWindow.h Support for different backpack capacities 2023-09-04 20:59:24 +03:00
CHeroOverview.cpp added probabilities 2023-09-17 23:01:18 +02:00
CHeroOverview.h added probabilities 2023-09-17 23:01:18 +02:00
CHeroWindow.cpp Improvements to type safety of Identifier class 2023-10-04 18:05:23 +03:00
CHeroWindow.h Refactoring of CGarrisonInt 2023-07-21 15:47:42 +03:00
CKingdomInterface.cpp Improvements to type safety of Identifier class 2023-10-04 18:05:23 +03:00
CKingdomInterface.h Fix regressions 2023-09-04 18:22:34 +03:00
CMapOverview.cpp pos from texture 2023-10-01 19:44:04 +02:00
CMapOverview.h code review 2023-10-01 17:35:56 +02:00
CMessage.cpp move function; optional; json static 2023-09-15 15:27:26 +02:00
CMessage.h move function; optional; json static 2023-09-15 15:27:26 +02:00
CPuzzleWindow.cpp Fix regressions 2023-09-04 18:22:34 +03:00
CPuzzleWindow.h show/showAll methods now use Canvas instead of SDL_Surface 2023-06-02 16:42:18 +03:00
CQuestLog.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
CQuestLog.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
CreaturePurchaseCard.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
CreaturePurchaseCard.h Replaced clickLeft with clickPressed clickReleased methods 2023-07-08 14:33:04 +03:00
CSpellWindow.cpp code review 2023-09-25 16:34:36 +02:00
CSpellWindow.h code review 2023-09-25 16:34:36 +02:00
CTradeWindow.cpp Merge pull request #2874 from SoundSSGood/exchange-window-update 2023-09-27 15:50:52 +03:00
CTradeWindow.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
CWindowObject.cpp Added RenderHandler that acts as factory for images and animations 2023-09-04 18:22:34 +03:00
CWindowObject.h Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
GUIClasses.cpp Improvements to type safety of Identifier class 2023-10-04 18:05:23 +03:00
GUIClasses.h Fixed move checks. Backpack buttons. 2023-09-19 13:31:59 +03:00
InfoWindows.cpp extend for all selections 2023-09-15 15:24:17 +02:00
InfoWindows.h extend for all selections 2023-09-15 15:24:17 +02:00
QuickRecruitmentWindow.cpp Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
QuickRecruitmentWindow.h Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00