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d6b9fa8fbd
- Removed CPlayerInterface::pim since this lock does not actually protects LOCPLINT but rather entire game UI state - added more logical CGuiHandler::interfaceLock - interface lock is now non-recursive and is locked only once by initial caller that want to access GUI |
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.. | ||
AdventureOptionsTab.cpp | ||
AdventureOptionsTab.h | ||
BattleOptionsTab.cpp | ||
BattleOptionsTab.h | ||
GeneralOptionsTab.cpp | ||
GeneralOptionsTab.h | ||
OtherOptionsTab.cpp | ||
OtherOptionsTab.h | ||
SettingsMainWindow.cpp | ||
SettingsMainWindow.h |