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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/server
Ivan Savenko 037efdf5fc Improvements to type safety of Identifier class
- Constructor of Identifier from integer is now explicit
- Lobby hero/town selection now uses Identifiers instead of int's
- Removed serialization workaround for hero portraits
- Added dummy objects for custom heroes portraits for ID resolver to use
- HeroInstance now stores portrait ID only in case of custom portrait
- Fixed loading of campaign heroes portraits on RoE maps
2023-10-04 18:05:23 +03:00
..
battles Improvements to type safety of Identifier class 2023-10-04 18:05:23 +03:00
processors Improvements to type safety of Identifier class 2023-10-04 18:05:23 +03:00
queries Use optional instead of Json for queries 2023-09-26 13:42:20 +03:00
CGameHandler.cpp Merge pull request #2971 from Nordsoft91/translations 2023-10-02 20:41:42 +02:00
CGameHandler.h Merge pull request #2874 from SoundSSGood/exchange-window-update 2023-09-27 15:50:52 +03:00
CMakeLists.txt Moved management of turn order into a new class 2023-08-24 23:34:33 +03:00
CVCMIServer.cpp Improvements to type safety of Identifier class 2023-10-04 18:05:23 +03:00
CVCMIServer.h Improvements to type safety of Identifier class 2023-10-04 18:05:23 +03:00
LobbyNetPackVisitors.h Simturn duration is now part of StartInfo 2023-09-26 13:42:20 +03:00
NetPacksLobbyServer.cpp Improvements to type safety of Identifier class 2023-10-04 18:05:23 +03:00
NetPacksServer.cpp Merge pull request #2874 from SoundSSGood/exchange-window-update 2023-09-27 15:50:52 +03:00
ServerNetPackVisitors.h Moved management of turn order into a new class 2023-08-24 23:34:33 +03:00
ServerSpellCastEnvironment.cpp Use optional instead of Json for queries 2023-09-26 13:42:20 +03:00
ServerSpellCastEnvironment.h Use optional instead of Json for queries 2023-09-26 13:42:20 +03:00
StdInc.cpp Rename radious -> radius 2016-01-31 18:01:58 +03:00
StdInc.h Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
TurnTimerHandler.cpp Fixed battle replay 2023-09-06 16:03:47 +03:00
TurnTimerHandler.h Added support for concurrent battles to gamestate and server 2023-09-06 16:03:02 +03:00
VCMI_server.cbp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
VCMI_server.vcxproj Update VS files to 2019, partially fix test project 2019-06-09 17:28:55 +02:00