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	* redone randomization (mam nadziemę, że będzie toto działać) * no more cheating pathfinder * minor improvements * version changed to 0.52
		
			
				
	
	
		
			165 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			165 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "../stdafx.h"
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| #include "CArtHandler.h"
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| #include "../CGameInfo.h"
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| #include "CGeneralTextHandler.h"
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| #include "CLodHandler.h"
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| 
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| void CArtHandler::loadArtifacts()
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| {
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| 	artDefs = CGI->spriteh->giveDef("ARTIFACT.DEF");
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| 
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| 	std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("ARTRAITS.TXT");
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| 	int it=0;
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| 	std::string dump;
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| 	for(int i=0; i<2; ++i)
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| 	{
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| 		CGeneralTextHandler::loadToIt(dump,buf,it,3);
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| 	}
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| 	for (int i=0; i<ARTIFACTS_QUANTITY; i++)
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| 	{
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| 		CArtifact nart;
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| 		std::string pom;
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| 		CGeneralTextHandler::loadToIt(nart.name,buf,it,4);
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| 		CGeneralTextHandler::loadToIt(pom,buf,it,4);
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| 		nart.price=atoi(pom.c_str());
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| 
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| 		CGeneralTextHandler::loadToIt(pom,buf,it,4);
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| 		if (pom[0]=='x')
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| 			nart.spellBook=true;
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| 		else
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| 			nart.spellBook = false;
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| 		CGeneralTextHandler::loadToIt(pom,buf,it,4);
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| 		if (pom[0]=='x')
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| 			nart.warMachine4=true;
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| 		else
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| 			nart.warMachine4 = false;
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| 		CGeneralTextHandler::loadToIt(pom,buf,it,4);
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| 		if (pom[0]=='x')
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| 			nart.warMachine3=true;
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| 		else
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| 			nart.warMachine3 = false;
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| 		CGeneralTextHandler::loadToIt(pom,buf,it,4);
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| 		if (pom[0]=='x')
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| 			nart.warMachine2=true;
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| 		else
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| 			nart.warMachine2 = false;
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| 		CGeneralTextHandler::loadToIt(pom,buf,it,4);
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| 		if (pom[0]=='x')
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| 			nart.warMachine1=true;
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| 		else
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| 			nart.warMachine1 = false;
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| 		CGeneralTextHandler::loadToIt(pom,buf,it,4);
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| 		if (pom[0]=='x')
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| 			nart.misc5=true;
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| 		else
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| 			nart.misc5 = false;
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| 		CGeneralTextHandler::loadToIt(pom,buf,it,4);
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| 		if (pom[0]=='x')
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| 			nart.misc4=true;
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| 		else
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| 			nart.misc4 = false;
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| 		CGeneralTextHandler::loadToIt(pom,buf,it,4);
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| 		if (pom[0]=='x')
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| 			nart.misc3=true;
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| 		else
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| 			nart.misc3 = false;
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| 		CGeneralTextHandler::loadToIt(pom,buf,it,4);
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| 		if (pom[0]=='x')
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| 			nart.misc2=true;
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| 		else
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| 			nart.misc2 = false;
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| 		CGeneralTextHandler::loadToIt(pom,buf,it,4);
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| 		if (pom[0]=='x')
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| 			nart.misc1=true;
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| 		else
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| 			nart.misc1 = false;
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| 		CGeneralTextHandler::loadToIt(pom,buf,it,4);
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| 		if (pom[0]=='x')
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| 			nart.feet=true;
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| 		else
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| 			nart.feet = false;
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| 		CGeneralTextHandler::loadToIt(pom,buf,it,4);
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| 		if (pom[0]=='x')
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| 			nart.lRing=true;
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| 		else
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| 			nart.lRing = false;
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| 		CGeneralTextHandler::loadToIt(pom,buf,it,4);
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| 		if (pom[0]=='x')
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| 			nart.rRing=true;
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| 		else
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| 			nart.rRing = false;
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| 		CGeneralTextHandler::loadToIt(pom,buf,it,4);
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| 		if (pom[0]=='x')
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| 			nart.torso=true;
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| 		else
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| 			nart.torso = false;
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| 		CGeneralTextHandler::loadToIt(pom,buf,it,4);
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| 		if (pom[0]=='x')
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| 			nart.lHand=true;
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| 		else
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| 			nart.lHand = false;
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| 		CGeneralTextHandler::loadToIt(pom,buf,it,4);
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| 		if (pom[0]=='x')
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| 			nart.rHand=true;
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| 		else
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| 			nart.rHand = false;
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| 		CGeneralTextHandler::loadToIt(pom,buf,it,4);
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| 		if (pom[0]=='x')
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| 			nart.neck=true;
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| 		else
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| 			nart.neck = false;
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| 		CGeneralTextHandler::loadToIt(pom,buf,it,4);
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| 		if (pom[0]=='x')
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| 			nart.shoulders=true;
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| 		else
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| 			nart.shoulders = false;
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| 		CGeneralTextHandler::loadToIt(pom,buf,it,4);
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| 		if (pom[0]=='x')
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| 			nart.head=true;
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| 		else
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| 			nart.head = false;
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| 
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| 		CGeneralTextHandler::loadToIt(pom,buf,it,4);
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| 		switch (pom[0])
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| 		{
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| 		case 'S':
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| 			nart.aClass=SartClass;
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| 			break;
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| 		case 'T':
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| 			nart.aClass=TartClass;
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| 			break;
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| 		case 'N':
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| 			nart.aClass=NartClass;
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| 			break;
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| 		case 'J':
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| 			nart.aClass=JartClass;
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| 			break;
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| 		case 'R':
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| 			nart.aClass=RartClass;
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| 			break;
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| 		}
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| 		CGeneralTextHandler::loadToIt(nart.description,buf,it,3);
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| 		nart.id=artifacts.size();
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| 
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| 		artifacts.push_back(nart);
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| 	}
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| 	for(int i=0;i<144;i++) //do 144, bo nie chcemy bzdurek
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| 	{
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| 		switch (artifacts[i].aClass)
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| 		{
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| 		case TartClass:
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| 			treasures.push_back(&(artifacts[i]));
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| 			break;
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| 		case NartClass:
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| 			minors.push_back(&(artifacts[i]));
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| 			break;
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| 		case JartClass:
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| 			majors.push_back(&(artifacts[i]));
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| 			break;
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| 		case RartClass:
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| 			relics.push_back(&(artifacts[i]));
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| 			break;
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| 		}
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| 	}
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| }
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