mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-12 02:28:11 +02:00
* redone def info handling
* redone randomization (mam nadziemę, że będzie toto działać) * no more cheating pathfinder * minor improvements * version changed to 0.52
This commit is contained in:
parent
21ec0b77d4
commit
fe5bcc19cf
@ -11,10 +11,10 @@ void CEmptyAI::init(ICallback * CB)
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void CEmptyAI::yourTurn()
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{
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}
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void CEmptyAI::heroKilled(const CHeroInstance *)
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void CEmptyAI::heroKilled(const CGHeroInstance *)
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{
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}
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void CEmptyAI::heroCreated(const CHeroInstance *)
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void CEmptyAI::heroCreated(const CGHeroInstance *)
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{
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}
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void CEmptyAI::heroMoved(const HeroMoveDetails &)
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@ -6,8 +6,8 @@ class CEmptyAI : public CGlobalAI
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public:
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void init(ICallback * CB);
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void yourTurn();
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void heroKilled(const CHeroInstance *);
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void heroCreated(const CHeroInstance *);
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void heroKilled(const CGHeroInstance *);
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void heroCreated(const CGHeroInstance *);
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void heroMoved(const HeroMoveDetails &);
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void heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val) {};
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void showSelDialog(std::string text, std::vector<CSelectableComponent*> & components, int askID){};
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1
CLua.cpp
1
CLua.cpp
@ -19,6 +19,7 @@
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#include "CPlayerInterface.h"
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#include "hch/CDefObjInfoHandler.h"
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#pragma warning (disable : 4311)
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bool getGlobalFunc(lua_State * L, std::string fname)
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{
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9
CMT.cpp
9
CMT.cpp
@ -57,7 +57,7 @@
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#endif
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#define CHUNK 16384
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const char * NAME = "VCMI 0.51 \"Tirion\" Techdemo";
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const char * NAME = "VCMI 0.52 \"Tirion\" Techdemo";
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SDL_Surface * ekran, * screen, * screen2;
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TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
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@ -82,7 +82,7 @@ void initGameState(CGameInfo * cgi)
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cgi->state->players.insert(ins);
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}
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/******************RESOURCES****************************************************/
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//TODO: zeby komputer dostawal inaczej niz gracz
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//TODO: zeby komputer dostawal inaczej niz gracz
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std::vector<int> startres;
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std::ifstream tis("config/startres.txt");
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int k;
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@ -814,7 +814,10 @@ int _tmain(int argc, _TCHAR* argv[])
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for (int i=0;i<cgi->playerint.size();i++)
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{
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cgi->state->currentPlayer=cgi->playerint[i]->playerID;
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cgi->playerint[i]->yourTurn();
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try
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{
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cgi->playerint[i]->yourTurn();
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}HANDLE_EXCEPTION
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}
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}
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}
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@ -174,6 +174,9 @@ CPath * CPathfinder::getPath(int3 src, int3 dest, const CGHeroInstance * hero, u
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}
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CPathNode * curNode = graph[dest.x][dest.y];
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if(!curNode->theNodeBefore)
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return NULL;
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CPath * ret = new CPath;
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while(curNode!=graph[src.x][src.y] && curNode != NULL)
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72
config/basicCres.txt
Normal file
72
config/basicCres.txt
Normal file
@ -0,0 +1,72 @@
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0 0 0
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0 1 2
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0 2 4
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0 3 6
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0 4 8
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0 5 10
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0 6 12
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0 7 150
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1 0 14
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1 1 16
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1 2 18
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1 3 20
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1 4 22
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1 5 24
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1 6 26
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1 7 151
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2 0 28
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2 1 30
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2 2 32
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2 3 34
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2 4 36
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2 5 38
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2 6 40
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2 7 152
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3 0 42
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3 1 44
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3 2 46
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3 3 48
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3 4 50
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3 5 52
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3 6 54
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3 7 153
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4 0 56
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4 1 58
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4 2 60
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4 3 62
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4 4 64
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4 5 66
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4 6 68
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4 7 154
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5 0 70
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5 1 72
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5 2 74
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5 3 76
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5 4 78
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5 5 80
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5 6 82
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5 7 155
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6 0 84
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6 1 86
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6 2 88
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6 3 90
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6 4 92
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6 5 94
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6 6 96
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6 7 156
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7 0 98
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7 1 100
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7 2 104
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7 3 106
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7 4 102
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7 5 108
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7 6 110
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7 7 157
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8 0 118
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8 1 112
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8 2 115
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8 3 114
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8 4 113
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8 5 120
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8 6 130
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8 7 158
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99
config/cregens.txt
Normal file
99
config/cregens.txt
Normal file
@ -0,0 +1,99 @@
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56 0
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57 2
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25 4
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58 6
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35 8
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5 10
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8 12
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80 150
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6 14
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12 16
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15 18
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50 20
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45 22
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51 24
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24 26
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81 151
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43 28
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17 30
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31 34
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18 36
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36 38
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44 40
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82 152
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29 42
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22 44
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27 46
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37 48
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40 50
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14 52
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10 54
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83 153
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54 56
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55 58
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48 60
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53 62
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52 64
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3 66
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4 68
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84 154
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46 70
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26 72
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2 74
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33 76
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34 78
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32 80
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41 82
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85 155
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21 84
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19 86
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39 88
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38 90
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42 92
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9 94
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1 96
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86 156
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20 98
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30 100
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11 104
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0 106
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23 102
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49 108
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28 110
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87 157
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59 118
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07 112
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69 112
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47 115
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72 115
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16 114
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71 114
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13 113
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70 113
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60 120
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61 130
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88 158
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74 139
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73 138
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75 140
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78 143
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77 142
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76 141
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67 137
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79 144
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66 136
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64 134
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65 135
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63 133
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62 132
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89 171
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90 170
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91 168
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92 172
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94 169
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95 173
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96 192
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97 193
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98 194
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99 195
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100 196
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197
config/monsters.txt
Normal file
197
config/monsters.txt
Normal file
@ -0,0 +1,197 @@
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0 1
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1 1
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2 2
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3 2
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4 3
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5 3
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6 4
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7 4
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8 5
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9 5
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10 6
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11 6
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12 7
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13 7
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14 1
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15 1
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16 2
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17 2
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18 3
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19 3
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20 4
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21 4
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22 5
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23 5
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24 6
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25 6
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26 7
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27 7
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28 1
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29 1
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30 2
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31 2
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32 3
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33 3
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34 4
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35 4
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36 5
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37 5
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38 6
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39 6
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40 7
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41 7
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42 1
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43 1
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44 2
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45 2
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46 3
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47 3
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48 4
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49 4
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50 5
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51 5
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52 6
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53 6
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54 7
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55 7
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56 1
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57 1
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58 2
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59 2
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60 3
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61 3
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62 4
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63 4
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64 5
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65 5
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66 6
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67 6
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68 7
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69 7
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70 1
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71 1
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72 2
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73 2
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74 3
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75 3
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76 4
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77 4
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78 5
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79 5
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80 6
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81 6
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82 7
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83 7
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84 1
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85 1
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86 2
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87 2
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88 3
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89 3
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90 4
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91 4
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92 5
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93 5
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94 6
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95 6
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96 7
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97 7
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98 1
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99 1
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100 2
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101 2
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102 3
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103 3
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104 4
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105 4
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106 5
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107 5
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108 6
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109 6
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110 7
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111 7
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112 2
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113 5
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114 4
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115 3
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116 4
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117 5
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118 1
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119 1
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120 6
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121 6
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122 000000
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123 3
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124 000000
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125 5
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126 000000
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127 2
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128 000000
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129 4
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130 7
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131 7
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132 10
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133 10
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134 8
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135 10
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136 6
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137 4
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138 1
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139 1
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140 2
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141 3
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142 3
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143 2
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144 5
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145 000000
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146 000000
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147 000000
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148 000000
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149 000000
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150 000000
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151 8
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152 8
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153 8
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154 8
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155 8
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156 8
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157 8
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158 8
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159 000000
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160 000000
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161 000000
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162 000000
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163 000000
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164 000000
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165 000000
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166 000000
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167 000000
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168 000000
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169 000000
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170 000000
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171 000000
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172 000000
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173 000000
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174 000000
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175 000000
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176 000000
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177 000000
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178 000000
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179 000000
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180 000000
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181 000000
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182 000000
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183 000000
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184 000000
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185 000000
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186 000000
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187 000000
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188 000000
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189 000000
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190 000000
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191 000000
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192 000000
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193 000000
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194 000000
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195 000000
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196 000000
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19
config/townsDefs.txt
Normal file
19
config/townsDefs.txt
Normal file
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8
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AVCCAST0.DEF
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AVCRAMP0.DEF
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AVCTOWR0.DEF
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AVCINFT0.DEF
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AVCNECR0.DEF
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AVCDUNG0.DEF
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AVCSTRO0.DEF
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AVCFTRT0.DEF
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AVCHFOR0.DEF
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AVCCASZ0.DEF
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AVCRAMZ0.DEF
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AVCTOWZ0.DEF
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AVCINFZ0.DEF
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AVCNECZ0.DEF
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AVCDUNZ0.DEF
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AVCSTRZ0.DEF
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AVCFORZ0.DEF
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AVCHFORZ0.DEF
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@ -15,6 +15,17 @@
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#include <sstream>
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#include "../CLua.h"
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int readInt(unsigned char * bufor, int bytCon)
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{
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int ret=0;
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int amp=1;
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for (int i=0; i<bytCon; i++)
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{
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ret+=bufor[i]*amp;
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amp*=256;
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}
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return ret;
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}
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unsigned int intPow(unsigned int a, unsigned int b)
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{
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unsigned int ret=1;
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@ -1692,225 +1703,9 @@ void CAmbarCendamo::deh3m()
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(*(static_cast<CGObjectInstance*>(nt))) = *nobj;
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delete nobj;
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nobj = nt;
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nt->identifier = readInt(spec->bytes,4);;
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if(spec->unusualBuildins)
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{
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//nt->builtBuildings.insert(10);
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//for(int ir = 0; ir < 6; ir++)
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//{
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// for(int bs=0;bs<8;bs++)
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// {
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// if(ir==0)
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// {
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// if (bs<3)
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// {
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// if(spec->buildingSettings[ir] & (1<<bs))
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// {
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// nt->builtBuildings.insert(11+bs);
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// }
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// }
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// else if (bs<6)
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// {
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// if(spec->buildingSettings[ir] & (1<<bs))
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// {
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// nt->builtBuildings.insert(7+bs-3);
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// }
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// }
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// else if(bs==6)
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// {
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// if(spec->buildingSettings[ir] & (1<<bs))
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// {
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// nt->builtBuildings.insert(5);
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// }
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// }
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// else// if(bs==7)
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// {
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// if(spec->buildingSettings[ir] & (1<<bs))
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// {
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// nt->builtBuildings.insert(16);
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// }
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// }
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// } //if(ir==0)
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// else if(ir==1)
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// {
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// if(bs<2)
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// {
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// if(spec->buildingSettings[ir] & (1<<bs))
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// {
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// nt->builtBuildings.insert(14+bs);
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// }
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// }
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// else if (bs==2)
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// {
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// if(spec->buildingSettings[ir] & (1<<bs))
|
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// {
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// std::cout<<"Hej, sprawdz co to za budynek w miescie " <<nt<<std::endl;
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// }
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// }//bs==3 - not known what it is, 4 in 2. byte
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// else
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// {
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// if(spec->buildingSettings[ir] & (1<<bs))
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// {
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// nt->builtBuildings.insert(0+bs-3);
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// }
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// }
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// }//else if(ir==1)
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// else if(ir==2)
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// {
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// if(bs==0)
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// {
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// if(spec->buildingSettings[ir] & (1<<bs))
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// {
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// nt->builtBuildings.insert(6); //stocznia
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// }
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// }
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// else if(bs==1)
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// {
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// if(spec->buildingSettings[ir] & (1<<bs))
|
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// {
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// nt->builtBuildings.insert(26); //grail
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// }
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// }
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// else if(bs==2)
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// {
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// if(spec->buildingSettings[ir] & (1<<bs))
|
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// {
|
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// nt->builtBuildings.insert(17); //latarnia
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// }
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// }
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// else if(bs==3)
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// {
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// if(spec->buildingSettings[ir] & (1<<bs))
|
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// {
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// nt->builtBuildings.insert(22); //bractwo miecza
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// }
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// }
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// else if(bs==4)
|
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// {
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// if(spec->buildingSettings[ir] & (1<<bs))
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// {
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// nt->builtBuildings.insert(21); //stables
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// }
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// }
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// else if(bs==5)
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// {
|
||||
// if(spec->buildingSettings[ir] & (1<<bs))
|
||||
// {
|
||||
// std::cout<<"Hej, sprawdz co to za budynek2 w miescie " <<nt<<std::endl;
|
||||
// }
|
||||
// }
|
||||
// else if(bs==6)
|
||||
// {
|
||||
// if(spec->buildingSettings[ir] & (1<<bs))
|
||||
// {
|
||||
// nt->builtBuildings.insert(30); //gen1
|
||||
// }
|
||||
// }
|
||||
// else if(bs==7)
|
||||
// {
|
||||
// if(spec->buildingSettings[ir] & (1<<bs))
|
||||
// {
|
||||
// nt->builtBuildings.insert(37); //gen1+
|
||||
// }
|
||||
// }
|
||||
// }//else if(ir==2)
|
||||
// else if (ir==3)
|
||||
// {
|
||||
// if(bs==0)
|
||||
// {
|
||||
|
||||
// //horda dla 1 poziomu???
|
||||
// if(spec->buildingSettings[ir] & (1<<bs))
|
||||
// {
|
||||
// std::cout<<"Hej, sprawdz co to za budynek3 w miescie " <<nt<<std::endl;
|
||||
// }
|
||||
// continue;
|
||||
// }
|
||||
// else if(bs<3)
|
||||
// {
|
||||
// if(bs==1)
|
||||
// {
|
||||
// if(spec->buildingSettings[ir] & (1<<bs))
|
||||
// {
|
||||
// nt->builtBuildings.insert(31); //gen2
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// if(spec->buildingSettings[ir] & (1<<bs))
|
||||
// {
|
||||
// nt->builtBuildings.insert(38); //gen2+
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// else if (bs==3)
|
||||
// {
|
||||
// if(spec->buildingSettings[ir] & (1<<bs))
|
||||
// {
|
||||
// //horde building for 2lvl
|
||||
// if(nt->builtBuildings.find(38)!=nt->builtBuildings.end())
|
||||
// nt->builtBuildings.insert(19);
|
||||
// else
|
||||
// nt->builtBuildings.insert(18);
|
||||
// }
|
||||
// continue;
|
||||
// }
|
||||
// else if(bs==4)
|
||||
// {
|
||||
// if(bs%2) //nieulepszone
|
||||
// {
|
||||
// if(spec->buildingSettings[ir] & (1<<bs))
|
||||
// {
|
||||
// nt->builtBuildings.insert((int)(39+(bs/2)-2));
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// if(spec->buildingSettings[ir] & (1<<bs))
|
||||
// {
|
||||
// nt->builtBuildings.insert(32+(bs/2)-2);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// }//else if (ir==3)
|
||||
// else if (ir==4 && bs==0)
|
||||
// {
|
||||
// if(spec->buildingSettings[ir] & 1<<0)
|
||||
// nt->builtBuildings.insert(40);
|
||||
// if(spec->buildingSettings[ir] & 1<<2)
|
||||
// nt->builtBuildings.insert(34);
|
||||
// if(spec->buildingSettings[ir] & 1<<3)
|
||||
// nt->builtBuildings.insert(41);
|
||||
// if(spec->buildingSettings[ir] & 1<<4)
|
||||
// {
|
||||
// if(nt->builtBuildings.find(41)!=nt->builtBuildings.end())
|
||||
// nt->builtBuildings.insert(25);
|
||||
// else
|
||||
// nt->builtBuildings.insert(24);
|
||||
// }
|
||||
// if(spec->buildingSettings[ir] & 1<<5)
|
||||
// nt->builtBuildings.insert(35);
|
||||
// if(spec->buildingSettings[ir] & 1<<6)
|
||||
// nt->builtBuildings.insert(42);
|
||||
// if(spec->buildingSettings[ir] & 1<<7)
|
||||
// nt->builtBuildings.insert(36);
|
||||
// }//else if (ir==4)
|
||||
// else if (ir==5)
|
||||
// {
|
||||
// if(bs==0)
|
||||
// {
|
||||
// if(spec->buildingSettings[ir] & (1<<bs))
|
||||
// {
|
||||
// nt->builtBuildings.insert(43); //gen7+
|
||||
// }
|
||||
// }
|
||||
// }//else if (ir==5)
|
||||
// }
|
||||
//}
|
||||
|
||||
//testowe zczytywanie h3mowych ID
|
||||
for(int byte=0;byte<6;byte++)
|
||||
{
|
||||
for(int bit=0;bit<8;bit++)
|
||||
@ -2057,13 +1852,9 @@ void CAmbarCendamo::deh3m()
|
||||
case EDefType::CREGEN_DEF:
|
||||
{
|
||||
CCreGenObjInfo * spec = new CCreGenObjInfo;
|
||||
spec->player = bufor[i]; ++i;
|
||||
i+=3;
|
||||
for(int ggg=0; ggg<4; ++ggg)
|
||||
{
|
||||
spec->bytes[ggg] = bufor[i]; ++i;
|
||||
}
|
||||
if((spec->bytes[0] == '\0') && (spec->bytes[1] == '\0') && (spec->bytes[2] == '\0') && (spec->bytes[3] == '\0'))
|
||||
spec->player = readNormalNr(i); i+=4;
|
||||
spec->identifier = readNormalNr(i); i+=4;
|
||||
if(!spec->identifier)
|
||||
{
|
||||
spec->asCastle = false;
|
||||
spec->castles[0] = bufor[i]; ++i;
|
||||
@ -2080,13 +1871,9 @@ void CAmbarCendamo::deh3m()
|
||||
case EDefType::CREGEN2_DEF:
|
||||
{
|
||||
CCreGen2ObjInfo * spec = new CCreGen2ObjInfo;
|
||||
spec->player = bufor[i]; ++i;
|
||||
i+=3;
|
||||
for(int ggg=0; ggg<4; ++ggg)
|
||||
{
|
||||
spec->bytes[ggg] = bufor[i]; ++i;
|
||||
}
|
||||
if((spec->bytes[0] == '\0') && (spec->bytes[1] == '\0') && (spec->bytes[2] == '\0') && (spec->bytes[3] == '\0'))
|
||||
spec->player = readNormalNr(i); i+=4;
|
||||
spec->identifier = readNormalNr(i); i+=4;
|
||||
if(!spec->identifier)
|
||||
{
|
||||
spec->asCastle = false;
|
||||
spec->castles[0] = bufor[i]; ++i;
|
||||
@ -2098,10 +1885,10 @@ void CAmbarCendamo::deh3m()
|
||||
}
|
||||
spec->minLevel = bufor[i]; ++i;
|
||||
spec->maxLevel = bufor[i]; ++i;
|
||||
if(spec->maxLevel>7)
|
||||
spec->maxLevel = 7;
|
||||
if(spec->minLevel<1)
|
||||
spec->minLevel = 1;
|
||||
//if(spec->maxLevel>7)
|
||||
// spec->maxLevel = 7;
|
||||
//if(spec->minLevel<1)
|
||||
// spec->minLevel = 1;
|
||||
nobj->setOwner(spec->player);
|
||||
nobj->info = spec;
|
||||
break;
|
||||
@ -2344,7 +2131,14 @@ borderguardend:
|
||||
|
||||
THC std::cout<<"\tUnpacking defs: "<<th.getDif()<<std::endl;
|
||||
for (int i=0;i<dhandlers.size();i++)
|
||||
{
|
||||
map.defy[i]->handler=dhandlers[i];
|
||||
CGDefInfo* pom = CGI->dobjinfo->gobjs[map.defy[i]->id][map.defy[i]->subid];
|
||||
if(pom)
|
||||
pom->handler=dhandlers[i];
|
||||
else
|
||||
std::cout << "Lacking def info for " << map.defy[i]->id << " " << map.defy[i]->subid <<" " << map.defy[i]->name << std::endl;
|
||||
}
|
||||
for(int vv=0; vv<map.defy.size(); ++vv)
|
||||
{
|
||||
if(map.defy[vv]->handler->alphaTransformed)
|
||||
@ -2654,672 +2448,4 @@ CCreatureSet CAmbarCendamo::readCreatureSet(int pos, int number)
|
||||
}
|
||||
|
||||
void CAmbarCendamo::processMap(std::vector<std::string> & defsToUnpack)
|
||||
{
|
||||
resDefNames.push_back("AVTRNDM0.DEF");
|
||||
resDefNames.push_back("AVTWOOD0.DEF");
|
||||
resDefNames.push_back("AVTMERC0.DEF");
|
||||
resDefNames.push_back("AVTORE0.DEF");
|
||||
resDefNames.push_back("AVTSULF0.DEF");
|
||||
resDefNames.push_back("AVTCRYS0.DEF");
|
||||
resDefNames.push_back("AVTGEMS0.DEF");
|
||||
resDefNames.push_back("AVTGOLD0.DEF");
|
||||
resDefNames.push_back("ZMITHR.DEF");
|
||||
|
||||
std::vector<CGDefInfo*> resDefNumbers;
|
||||
for(int hh=0; hh<resDefNames.size(); ++hh)
|
||||
{
|
||||
resDefNumbers.push_back(NULL);
|
||||
for(int k=0; k<map.defy.size(); ++k)
|
||||
{
|
||||
std::string buf = map.defy[k]->name;
|
||||
std::transform(buf.begin(), buf.end(), buf.begin(), (int(*)(int))toupper);
|
||||
if(resDefNames[hh] == buf)
|
||||
{
|
||||
resDefNumbers[resDefNumbers.size()-1] = map.defy[k];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
std::vector<std::string> creDefNames;
|
||||
for(int dd=0; dd<140; ++dd) //we do not use here WoG units
|
||||
{
|
||||
creDefNames.push_back(CGI->dobjinfo->objs[dd+1184].defName);
|
||||
}
|
||||
std::vector<CGDefInfo*> creDefNumbers;
|
||||
for(int ee=0; ee<creDefNames.size(); ++ee)
|
||||
{
|
||||
creDefNumbers.push_back(NULL);
|
||||
}
|
||||
std::vector<std::string> artDefNames;
|
||||
std::vector<CGDefInfo* > artDefNumbers;
|
||||
for(int bb=0; bb<162; ++bb)
|
||||
{
|
||||
if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass!=EartClass::SartClass)
|
||||
artDefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
|
||||
}
|
||||
for(int ee=0; ee<artDefNames.size(); ++ee)
|
||||
{
|
||||
artDefNumbers.push_back(NULL);
|
||||
}
|
||||
|
||||
std::vector<std::string> art1DefNames;
|
||||
std::vector<CGDefInfo*> art1DefNumbers;
|
||||
for(int bb=0; bb<162; ++bb)
|
||||
{
|
||||
if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::TartClass)
|
||||
art1DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
|
||||
}
|
||||
for(int ee=0; ee<art1DefNames.size(); ++ee)
|
||||
{
|
||||
art1DefNumbers.push_back(NULL);
|
||||
}
|
||||
|
||||
std::vector<std::string> art2DefNames;
|
||||
std::vector<CGDefInfo*> art2DefNumbers;
|
||||
for(int bb=0; bb<162; ++bb)
|
||||
{
|
||||
if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::NartClass)
|
||||
art2DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
|
||||
}
|
||||
for(int ee=0; ee<art2DefNames.size(); ++ee)
|
||||
{
|
||||
art2DefNumbers.push_back(NULL);
|
||||
}
|
||||
|
||||
std::vector<std::string> art3DefNames;
|
||||
std::vector<CGDefInfo*> art3DefNumbers;
|
||||
for(int bb=0; bb<162; ++bb)
|
||||
{
|
||||
if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::JartClass)
|
||||
art3DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
|
||||
}
|
||||
for(int ee=0; ee<art3DefNames.size(); ++ee)
|
||||
{
|
||||
art3DefNumbers.push_back(NULL);
|
||||
}
|
||||
|
||||
std::vector<std::string> art4DefNames;
|
||||
std::vector<CGDefInfo*> art4DefNumbers;
|
||||
for(int bb=0; bb<162; ++bb)
|
||||
{
|
||||
if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::RartClass)
|
||||
art4DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
|
||||
}
|
||||
for(int ee=0; ee<art4DefNames.size(); ++ee)
|
||||
{
|
||||
art4DefNumbers.push_back(NULL);
|
||||
}
|
||||
|
||||
std::vector<std::string> town0DefNames; //without fort
|
||||
std::vector<CGDefInfo*> town0DefNumbers;
|
||||
std::vector<std::string> town1DefNames; //with fort
|
||||
std::vector<CGDefInfo*> town1DefNumbers;
|
||||
|
||||
for(int dd=0; dd<F_NUMBER; ++dd)
|
||||
{
|
||||
town1DefNames.push_back(CGI->dobjinfo->objs[dd+385].defName);
|
||||
town1DefNumbers.push_back(NULL);
|
||||
}
|
||||
|
||||
std::vector< std::vector<std::string> > creGenNames;
|
||||
std::vector< std::vector<CGDefInfo*> > creGenNumbers;
|
||||
creGenNames.resize(F_NUMBER);
|
||||
creGenNumbers.resize(F_NUMBER);
|
||||
|
||||
for(int ff=0; ff<F_NUMBER-1; ++ff)
|
||||
{
|
||||
for(int dd=0; dd<7; ++dd)
|
||||
{
|
||||
creGenNames[ff].push_back(CGI->dobjinfo->objs[395+7*ff+dd].defName);
|
||||
creGenNumbers[ff].push_back(NULL);
|
||||
}
|
||||
}
|
||||
|
||||
for(int dd=0; dd<7; ++dd)
|
||||
{
|
||||
creGenNumbers[8].push_back(NULL);
|
||||
}
|
||||
|
||||
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[457].defName);
|
||||
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[452].defName);
|
||||
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[455].defName);
|
||||
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[454].defName);
|
||||
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[453].defName);
|
||||
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[458].defName);
|
||||
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[459].defName);
|
||||
|
||||
for(int b=0; b<CGI->scenarioOps.playerInfos.size(); ++b) // choosing random player alignment
|
||||
{
|
||||
if(CGI->scenarioOps.playerInfos[b].castle==-1)
|
||||
CGI->scenarioOps.playerInfos[b].castle = rand()%F_NUMBER;
|
||||
}
|
||||
|
||||
//variables initialized
|
||||
for(int j=0; j<CGI->objh->objInstances.size(); ++j)
|
||||
{
|
||||
CGDefInfo * curDef = CGI->objh->objInstances[j]->defInfo;
|
||||
switch(getDefType(curDef))
|
||||
{
|
||||
case EDefType::RESOURCE_DEF:
|
||||
{
|
||||
if(curDef->id==76) //resource to specify
|
||||
{
|
||||
CGDefInfo * nxt = curDef;
|
||||
nxt->id = 79;
|
||||
nxt->subid = rand()%7;
|
||||
if(resDefNumbers[nxt->subid+1]!=NULL)
|
||||
{
|
||||
CGI->objh->objInstances[j]->defInfo = resDefNumbers[nxt->subid+1];
|
||||
continue;
|
||||
}
|
||||
nxt->name = resDefNames[nxt->subid+1];
|
||||
map.defy.push_back(nxt); // add this def to the vector
|
||||
defsToUnpack.push_back(nxt->name);
|
||||
CGI->objh->objInstances[j]->defInfo = nxt;
|
||||
if(resDefNumbers[nxt->subid+1]==NULL)
|
||||
{
|
||||
resDefNumbers[nxt->subid+1] = nxt;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case EDefType::CREATURES_DEF:
|
||||
{
|
||||
if(curDef->id==72) //random monster lvl 1
|
||||
{
|
||||
CGDefInfo * nxt = curDef;
|
||||
nxt->id = 54;
|
||||
nxt->subid = 14*(rand()%9)+rand()%2;
|
||||
if(creDefNumbers[nxt->subid]!=NULL)
|
||||
{
|
||||
CGI->objh->objInstances[j]->defInfo = creDefNumbers[nxt->subid];
|
||||
continue;
|
||||
}
|
||||
nxt->name = creDefNames[nxt->subid];
|
||||
map.defy.push_back(nxt); // add this def to the vector
|
||||
defsToUnpack.push_back(nxt->name);
|
||||
CGI->objh->objInstances[j]->defInfo = nxt;
|
||||
if(creDefNumbers[nxt->subid]==NULL)
|
||||
{
|
||||
creDefNumbers[nxt->subid] = nxt;
|
||||
}
|
||||
}
|
||||
if(curDef->id==73) //random monster lvl 2
|
||||
{
|
||||
CGDefInfo * nxt = curDef;
|
||||
nxt->id = 54;
|
||||
nxt->subid = 14*(rand()%9)+rand()%2+2;
|
||||
if(creDefNumbers[nxt->subid]!=NULL)
|
||||
{
|
||||
CGI->objh->objInstances[j]->defInfo = creDefNumbers[nxt->subid];
|
||||
continue;
|
||||
}
|
||||
nxt->name = creDefNames[nxt->subid];
|
||||
map.defy.push_back(nxt); // add this def to the vector
|
||||
defsToUnpack.push_back(nxt->name);
|
||||
CGI->objh->objInstances[j]->defInfo = nxt;
|
||||
if(creDefNumbers[nxt->subid]==NULL)
|
||||
{
|
||||
creDefNumbers[nxt->subid] = nxt;
|
||||
}
|
||||
}
|
||||
if(curDef->id==74) //random monster lvl 3
|
||||
{
|
||||
CGDefInfo *nxt = curDef;
|
||||
nxt->id = 54;
|
||||
nxt->subid = 14*(rand()%9)+rand()%2+4;
|
||||
if(creDefNumbers[nxt->subid]!=NULL)
|
||||
{
|
||||
CGI->objh->objInstances[j]->defInfo = creDefNumbers[nxt->subid];
|
||||
continue;
|
||||
}
|
||||
nxt->name = creDefNames[nxt->subid];
|
||||
map.defy.push_back(nxt); // add this def to the vector
|
||||
defsToUnpack.push_back(nxt->name);
|
||||
CGI->objh->objInstances[j]->defInfo = nxt;
|
||||
if(creDefNumbers[nxt->subid]==NULL)
|
||||
{
|
||||
creDefNumbers[nxt->subid] = nxt;
|
||||
}
|
||||
}
|
||||
if(curDef->id==75) //random monster lvl 4
|
||||
{
|
||||
CGDefInfo * nxt = curDef;
|
||||
nxt->id = 54;
|
||||
nxt->subid = 14*(rand()%9)+rand()%2+6;
|
||||
if(creDefNumbers[nxt->subid]!=NULL)
|
||||
{
|
||||
CGI->objh->objInstances[j]->defInfo = creDefNumbers[nxt->subid];
|
||||
continue;
|
||||
}
|
||||
nxt->name = creDefNames[nxt->subid];
|
||||
map.defy.push_back(nxt); // add this def to the vector
|
||||
defsToUnpack.push_back(nxt->name);
|
||||
CGI->objh->objInstances[j]->defInfo = nxt;
|
||||
if(creDefNumbers[nxt->subid]==NULL)
|
||||
{
|
||||
creDefNumbers[nxt->subid] = nxt;
|
||||
}
|
||||
}
|
||||
if(curDef->id==162) //random monster lvl 5
|
||||
{
|
||||
CGDefInfo * nxt = curDef;
|
||||
nxt->id = 54;
|
||||
nxt->subid = 14*(rand()%9)+rand()%2+8;
|
||||
if(creDefNumbers[nxt->subid]!=NULL)
|
||||
{
|
||||
CGI->objh->objInstances[j]->defInfo = creDefNumbers[nxt->subid];
|
||||
continue;
|
||||
}
|
||||
nxt->name = creDefNames[nxt->subid];
|
||||
map.defy.push_back(nxt); // add this def to the vector
|
||||
defsToUnpack.push_back(nxt->name);
|
||||
CGI->objh->objInstances[j]->defInfo = nxt;
|
||||
if(creDefNumbers[nxt->subid]==NULL)
|
||||
{
|
||||
creDefNumbers[nxt->subid] = nxt;
|
||||
}
|
||||
}
|
||||
if(curDef->id==163) //random monster lvl 6
|
||||
{
|
||||
CGDefInfo* nxt = curDef;
|
||||
nxt->id = 54;
|
||||
nxt->subid = 14*(rand()%9)+rand()%2+10;
|
||||
if(creDefNumbers[nxt->subid]!=NULL)
|
||||
{
|
||||
CGI->objh->objInstances[j]->defInfo = creDefNumbers[nxt->subid];
|
||||
continue;
|
||||
}
|
||||
nxt->name = creDefNames[nxt->subid];
|
||||
map.defy.push_back(nxt); // add this def to the vector
|
||||
defsToUnpack.push_back(nxt->name);
|
||||
CGI->objh->objInstances[j]->defInfo = nxt;
|
||||
if(creDefNumbers[nxt->subid]==NULL)
|
||||
{
|
||||
creDefNumbers[nxt->subid] = nxt;
|
||||
}
|
||||
}
|
||||
if(curDef->id==164) //random monster lvl 7
|
||||
{
|
||||
CGDefInfo * nxt = curDef;
|
||||
nxt->id = 54;
|
||||
nxt->subid = 14*(rand()%9)+rand()%2+12;
|
||||
if(creDefNumbers[nxt->subid]!=NULL)
|
||||
{
|
||||
CGI->objh->objInstances[j]->defInfo = creDefNumbers[nxt->subid];
|
||||
continue;
|
||||
}
|
||||
nxt->name = creDefNames[nxt->subid];
|
||||
map.defy.push_back(nxt); // add this def to the vector
|
||||
defsToUnpack.push_back(nxt->name);
|
||||
CGI->objh->objInstances[j]->defInfo = nxt;
|
||||
if(creDefNumbers[nxt->subid]==NULL)
|
||||
{
|
||||
creDefNumbers[nxt->subid] = nxt;
|
||||
}
|
||||
}
|
||||
if(curDef->id==71) //random monster (any level)
|
||||
{
|
||||
CGDefInfo * nxt = curDef;
|
||||
nxt->id = 54;
|
||||
nxt->subid = rand()%126;
|
||||
if(creDefNumbers[nxt->subid]!=NULL)
|
||||
{
|
||||
CGI->objh->objInstances[j]->defInfo = creDefNumbers[nxt->subid];
|
||||
continue;
|
||||
}
|
||||
nxt->name = creDefNames[nxt->subid];
|
||||
map.defy.push_back(nxt); // add this def to the vector
|
||||
defsToUnpack.push_back(nxt->name);
|
||||
CGI->objh->objInstances[j]->defInfo = nxt;
|
||||
if(creDefNumbers[nxt->subid]==NULL)
|
||||
{
|
||||
creDefNumbers[nxt->subid] = nxt;
|
||||
}
|
||||
}
|
||||
break;
|
||||
} //end of case
|
||||
case EDefType::ARTIFACT_DEF:
|
||||
{
|
||||
if(curDef->id==65) //random atrifact (any class)
|
||||
{
|
||||
CGDefInfo *nxt = curDef;
|
||||
nxt->id = 5;
|
||||
nxt->subid = rand()%artDefNames.size();
|
||||
if(artDefNumbers[nxt->subid]!=NULL)
|
||||
{
|
||||
CGI->objh->objInstances[j]->defInfo = artDefNumbers[nxt->subid];
|
||||
continue;
|
||||
}
|
||||
nxt->name = artDefNames[nxt->subid];
|
||||
map.defy.push_back(nxt); // add this def to the vector
|
||||
defsToUnpack.push_back(nxt->name);
|
||||
CGI->objh->objInstances[j]->defInfo = nxt;
|
||||
if(artDefNumbers[nxt->subid]==NULL)
|
||||
{
|
||||
artDefNumbers[nxt->subid] = nxt;
|
||||
}
|
||||
}
|
||||
if(curDef->id==66) //random atrifact (treasure)
|
||||
{
|
||||
CGDefInfo* nxt = curDef;
|
||||
nxt->id = 5;
|
||||
nxt->subid = rand()%art1DefNames.size();
|
||||
if(art1DefNumbers[nxt->subid]!=NULL)
|
||||
{
|
||||
CGI->objh->objInstances[j]->defInfo = art1DefNumbers[nxt->subid];
|
||||
continue;
|
||||
}
|
||||
nxt->name = art1DefNames[nxt->subid];
|
||||
map.defy.push_back(nxt); // add this def to the vector
|
||||
defsToUnpack.push_back(nxt->name);
|
||||
CGI->objh->objInstances[j]->defInfo = nxt;
|
||||
if(art1DefNumbers[nxt->subid]==NULL)
|
||||
{
|
||||
art1DefNumbers[nxt->subid] = nxt;
|
||||
}
|
||||
}
|
||||
if(curDef->id==67) //random atrifact (minor)
|
||||
{
|
||||
CGDefInfo *nxt = curDef;
|
||||
nxt->id = 5;
|
||||
nxt->subid = rand()%art2DefNames.size();
|
||||
if(art2DefNumbers[nxt->subid]!=NULL)
|
||||
{
|
||||
CGI->objh->objInstances[j]->defInfo = art2DefNumbers[nxt->subid];
|
||||
continue;
|
||||
}
|
||||
nxt->name = art2DefNames[nxt->subid];
|
||||
map.defy.push_back(nxt); // add this def to the vector
|
||||
defsToUnpack.push_back(nxt->name);
|
||||
CGI->objh->objInstances[j]->defInfo = nxt;
|
||||
if(art2DefNumbers[nxt->subid]==NULL)
|
||||
{
|
||||
art2DefNumbers[nxt->subid] = nxt;
|
||||
}
|
||||
}
|
||||
if(curDef->id==68) //random atrifact (major)
|
||||
{
|
||||
CGDefInfo* nxt = curDef;
|
||||
nxt->id = 5;
|
||||
nxt->subid = rand()%art3DefNames.size();
|
||||
if(art3DefNumbers[nxt->subid]!=NULL)
|
||||
{
|
||||
CGI->objh->objInstances[j]->defInfo = art3DefNumbers[nxt->subid];
|
||||
continue;
|
||||
}
|
||||
nxt->name = art3DefNames[nxt->subid];
|
||||
map.defy.push_back(nxt); // add this def to the vector
|
||||
defsToUnpack.push_back(nxt->name);
|
||||
CGI->objh->objInstances[j]->defInfo = nxt;
|
||||
if(art3DefNumbers[nxt->subid]==NULL)
|
||||
{
|
||||
art3DefNumbers[nxt->subid] =nxt;
|
||||
}
|
||||
}
|
||||
if(curDef->id==69) //random atrifact (relic)
|
||||
{
|
||||
CGDefInfo *nxt = curDef;
|
||||
nxt->id = 5;
|
||||
nxt->subid = rand()%art4DefNames.size();
|
||||
if(art4DefNumbers[nxt->subid]!=NULL)
|
||||
{
|
||||
CGI->objh->objInstances[j]->defInfo = art4DefNumbers[nxt->subid];
|
||||
continue;
|
||||
}
|
||||
nxt->name = art4DefNames[nxt->subid];
|
||||
map.defy.push_back(nxt); // add this def to the vector
|
||||
defsToUnpack.push_back(nxt->name);
|
||||
CGI->objh->objInstances[j]->defInfo = nxt;
|
||||
if(art4DefNumbers[nxt->subid]==NULL)
|
||||
{
|
||||
art4DefNumbers[nxt->subid] = nxt;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case EDefType::TOWN_DEF:
|
||||
{
|
||||
if(curDef->id==77) //random town
|
||||
{
|
||||
CGDefInfo* nxt = curDef;
|
||||
nxt->id = 98;
|
||||
if(((CCastleObjInfo*)CGI->objh->objInstances[j]->info)->player==0xff)
|
||||
{
|
||||
nxt->subid = rand()%town1DefNames.size();
|
||||
}
|
||||
else
|
||||
{
|
||||
if(CGI->scenarioOps.getIthPlayersSettings(((CCastleObjInfo*)CGI->objh->objInstances[j]->info)->player).castle>-1)
|
||||
{
|
||||
nxt->subid = CGI->scenarioOps.getIthPlayersSettings(((CCastleObjInfo*)CGI->objh->objInstances[j]->info)->player).castle;
|
||||
}
|
||||
else
|
||||
{
|
||||
nxt->subid = rand()%town1DefNames.size();
|
||||
}
|
||||
}
|
||||
if(town1DefNumbers[nxt->subid]!=NULL)
|
||||
{
|
||||
CGI->objh->objInstances[j]->defInfo = town1DefNumbers[nxt->subid];
|
||||
continue;
|
||||
}
|
||||
nxt->name = town1DefNames[nxt->subid];
|
||||
map.defy.push_back(nxt); // add this def to the vector
|
||||
defsToUnpack.push_back(nxt->name);
|
||||
CGI->objh->objInstances[j]->defInfo = nxt;
|
||||
if(town1DefNumbers[nxt->subid]==NULL)
|
||||
{
|
||||
town1DefNumbers[nxt->subid] = nxt;
|
||||
}
|
||||
for (int ij=0;ij<CGI->townh->townInstances.size();ij++) // wyharatac gdy bedzie dziedziczenie
|
||||
{
|
||||
if (CGI->townh->townInstances[ij]->pos==CGI->objh->objInstances[j]->pos)
|
||||
{
|
||||
CGI->townh->townInstances[ij]->town = &CGI->townh->towns[nxt->subid];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
//((CCastleObjInfo*)CGI->objh->objInstances[j].info)
|
||||
break;
|
||||
}
|
||||
case EDefType::HERO_DEF:
|
||||
{
|
||||
CGI->objh->objInstances[j]->defInfo->printPriority = 0;
|
||||
break;
|
||||
}
|
||||
} //end of main switch
|
||||
} //end of main loop
|
||||
for(int j=0; j<CGI->objh->objInstances.size(); ++j) //for creature dwellings on map (they are town type dependent)
|
||||
{
|
||||
CGDefInfo * curDef = CGI->objh->objInstances[j]->defInfo;
|
||||
switch(getDefType(curDef))
|
||||
{
|
||||
case EDefType::CREGEN_DEF:
|
||||
{
|
||||
if(((CCreGenObjInfo*)CGI->objh->objInstances[j]->info)->asCastle)
|
||||
{
|
||||
CGDefInfo *nxt = curDef;
|
||||
nxt->id = 17;
|
||||
for(int vv=0; vv<CGI->objh->objInstances.size(); ++vv)
|
||||
{
|
||||
if(getDefType(CGI->objh->objInstances[vv]->defInfo)==EDefType::TOWN_DEF)
|
||||
{
|
||||
if(
|
||||
((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[0]==((CCreGenObjInfo*)CGI->objh->objInstances[j]->info)->bytes[0]
|
||||
&& ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[1]==((CCreGenObjInfo*)CGI->objh->objInstances[j]->info)->bytes[1]
|
||||
&& ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[2]==((CCreGenObjInfo*)CGI->objh->objInstances[j]->info)->bytes[2]
|
||||
&& ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[3]==((CCreGenObjInfo*)CGI->objh->objInstances[j]->info)->bytes[3])
|
||||
{
|
||||
for(int mm=0; mm<town1DefNames.size(); ++mm)
|
||||
{
|
||||
std::transform(town1DefNames[mm].begin(), town1DefNames[mm].end(), town1DefNames[mm].begin(), (int(*)(int))toupper);
|
||||
std::string hlp = CGI->objh->objInstances[vv]->defInfo->name;
|
||||
std::transform(hlp.begin(), hlp.end(), hlp.begin(), (int(*)(int))toupper);
|
||||
if(town1DefNames[mm]==hlp)
|
||||
{
|
||||
nxt->subid = mm;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
int lvl = atoi(CGI->objh->objInstances[j]->defInfo->name.substr(7, 8).c_str())-1;
|
||||
nxt->name = creGenNames[nxt->subid][lvl];
|
||||
if(creGenNumbers[nxt->subid][lvl]!=NULL)
|
||||
{
|
||||
CGI->objh->objInstances[j]->defInfo = creGenNumbers[nxt->subid][lvl];
|
||||
continue;
|
||||
}
|
||||
map.defy.push_back(nxt); // add this def to the vector
|
||||
defsToUnpack.push_back(nxt->name);
|
||||
CGI->objh->objInstances[j]->defInfo = nxt;
|
||||
if(creGenNumbers[nxt->subid][lvl]==NULL)
|
||||
{
|
||||
creGenNumbers[nxt->subid][lvl] = nxt;
|
||||
}
|
||||
}
|
||||
else //if not as castle
|
||||
{
|
||||
CGDefInfo * nxt = curDef;
|
||||
nxt->id = 17;
|
||||
std::vector<int> possibleTowns;
|
||||
for(int bb=0; bb<8; ++bb)
|
||||
{
|
||||
if(((CCreGenObjInfo*)CGI->objh->objInstances[j]->info)->castles[0] & (1<<bb))
|
||||
{
|
||||
possibleTowns.push_back(bb);
|
||||
}
|
||||
}
|
||||
if(((CCreGenObjInfo*)CGI->objh->objInstances[j]->info)->castles[1])
|
||||
possibleTowns.push_back(8);
|
||||
nxt->subid = possibleTowns[rand()%possibleTowns.size()];
|
||||
int lvl = atoi(CGI->objh->objInstances[j]->defInfo->name.substr(7, 8).c_str())-1;
|
||||
nxt->name = creGenNames[nxt->subid][lvl];
|
||||
if(creGenNumbers[nxt->subid][lvl]!=NULL)
|
||||
{
|
||||
CGI->objh->objInstances[j]->defInfo = creGenNumbers[nxt->subid][lvl];
|
||||
continue;
|
||||
}
|
||||
map.defy.push_back(nxt); // add this def to the vector
|
||||
defsToUnpack.push_back(nxt->name);
|
||||
CGI->objh->objInstances[j]->defInfo = nxt;
|
||||
if(creGenNumbers[nxt->subid][lvl]==NULL)
|
||||
{
|
||||
creGenNumbers[nxt->subid][lvl] = nxt;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case EDefType::CREGEN2_DEF:
|
||||
{
|
||||
if(((CCreGenObjInfo*)CGI->objh->objInstances[j]->info)->asCastle)
|
||||
{
|
||||
CGDefInfo * nxt = curDef;
|
||||
nxt->id = 17;
|
||||
for(int vv=0; vv<CGI->objh->objInstances.size(); ++vv)
|
||||
{
|
||||
if(getDefType(CGI->objh->objInstances[vv]->defInfo)==EDefType::TOWN_DEF)
|
||||
{
|
||||
if(
|
||||
((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[0]==((CCreGen2ObjInfo*)CGI->objh->objInstances[j]->info)->bytes[0]
|
||||
&& ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[1]==((CCreGen2ObjInfo*)CGI->objh->objInstances[j]->info)->bytes[1]
|
||||
&& ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[2]==((CCreGen2ObjInfo*)CGI->objh->objInstances[j]->info)->bytes[2]
|
||||
&& ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[3]==((CCreGen2ObjInfo*)CGI->objh->objInstances[j]->info)->bytes[3])
|
||||
{
|
||||
for(int mm=0; mm<town1DefNames.size(); ++mm)
|
||||
{
|
||||
std::transform(town1DefNames[mm].begin(), town1DefNames[mm].end(), town1DefNames[mm].begin(), (int(*)(int))toupper);
|
||||
std::string hlp = CGI->objh->objInstances[vv]->defInfo->name;
|
||||
std::transform(hlp.begin(), hlp.end(), hlp.begin(), (int(*)(int))toupper);
|
||||
if(town1DefNames[mm]==hlp)
|
||||
{
|
||||
nxt->subid = mm;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
int lvl;
|
||||
if((((CCreGen2ObjInfo*)CGI->objh->objInstances[j]->info)->maxLevel - ((CCreGen2ObjInfo*)CGI->objh->objInstances[j]->info)->minLevel)!=0)
|
||||
lvl = rand()%(((CCreGen2ObjInfo*)CGI->objh->objInstances[j]->info)->maxLevel - ((CCreGen2ObjInfo*)CGI->objh->objInstances[j]->info)->minLevel) + ((CCreGen2ObjInfo*)CGI->objh->objInstances[j]->info)->minLevel;
|
||||
else lvl = 0;
|
||||
nxt->name = creGenNames[nxt->subid][lvl];
|
||||
if(creGenNumbers[nxt->subid][lvl]!=NULL)
|
||||
{
|
||||
CGI->objh->objInstances[j]->defInfo = creGenNumbers[nxt->subid][lvl];
|
||||
continue;
|
||||
}
|
||||
map.defy.push_back(nxt); // add this def to the vector
|
||||
defsToUnpack.push_back(nxt->name);
|
||||
CGI->objh->objInstances[j]->defInfo = nxt;
|
||||
if(creGenNumbers[nxt->subid][lvl]==NULL)
|
||||
{
|
||||
creGenNumbers[nxt->subid][lvl] = nxt;
|
||||
}
|
||||
}
|
||||
else //if not as castle
|
||||
{
|
||||
CGDefInfo * nxt = curDef;
|
||||
nxt->id = 17;
|
||||
std::vector<int> possibleTowns;
|
||||
for(int bb=0; bb<8; ++bb)
|
||||
{
|
||||
if(((CCreGen2ObjInfo*)CGI->objh->objInstances[j]->info)->castles[0] & (1<<bb))
|
||||
{
|
||||
possibleTowns.push_back(bb);
|
||||
}
|
||||
}
|
||||
if(((CCreGen2ObjInfo*)CGI->objh->objInstances[j]->info)->castles[1])
|
||||
possibleTowns.push_back(8);
|
||||
nxt->subid = possibleTowns[rand()%possibleTowns.size()];
|
||||
int lvl = rand()%(((CCreGen2ObjInfo*)CGI->objh->objInstances[j]->info)->maxLevel - ((CCreGen2ObjInfo*)CGI->objh->objInstances[j]->info)->minLevel) + ((CCreGen2ObjInfo*)CGI->objh->objInstances[j]->info)->minLevel;
|
||||
nxt->name = creGenNames[nxt->subid][lvl];
|
||||
if(creGenNumbers[nxt->subid][lvl]!=NULL)
|
||||
{
|
||||
CGI->objh->objInstances[j]->defInfo = creGenNumbers[nxt->subid][lvl];
|
||||
continue;
|
||||
}
|
||||
map.defy.push_back(nxt); // add this def to the vector
|
||||
defsToUnpack.push_back(nxt->name);
|
||||
CGI->objh->objInstances[j]->defInfo = nxt;
|
||||
if(creGenNumbers[nxt->subid][lvl]==NULL)
|
||||
{
|
||||
creGenNumbers[nxt->subid][lvl] = nxt;
|
||||
}
|
||||
}
|
||||
}
|
||||
case EDefType::CREGEN3_DEF:
|
||||
{
|
||||
CGDefInfo * nxt = curDef;
|
||||
nxt->id = 17;
|
||||
nxt->subid = atoi(CGI->objh->objInstances[j]->defInfo->name.substr(7, 8).c_str());
|
||||
int lvl = -1;
|
||||
CCreGen3ObjInfo * ct = (CCreGen3ObjInfo*)CGI->objh->objInstances[j]->info;
|
||||
if(ct->maxLevel>7)
|
||||
ct->maxLevel = 7;
|
||||
if(ct->minLevel<1)
|
||||
ct->minLevel = 1;
|
||||
if((((CCreGen3ObjInfo*)CGI->objh->objInstances[j]->info)->maxLevel - ((CCreGen3ObjInfo*)CGI->objh->objInstances[j]->info)->minLevel)!=0)
|
||||
lvl = rand()%(((CCreGen3ObjInfo*)CGI->objh->objInstances[j]->info)->maxLevel - ((CCreGen3ObjInfo*)CGI->objh->objInstances[j]->info)->minLevel) + ((CCreGen3ObjInfo*)CGI->objh->objInstances[j]->info)->minLevel;
|
||||
else
|
||||
lvl = ((CCreGen3ObjInfo*)CGI->objh->objInstances[j]->info)->maxLevel;
|
||||
nxt->name = creGenNames[nxt->subid][lvl];
|
||||
if(creGenNumbers[nxt->subid][lvl]!=NULL)
|
||||
{
|
||||
CGI->objh->objInstances[j]->defInfo = creGenNumbers[nxt->subid][lvl];
|
||||
continue;
|
||||
}
|
||||
map.defy.push_back(nxt); // add this def to the vector
|
||||
defsToUnpack.push_back(nxt->name);
|
||||
CGI->objh->objInstances[j]->defInfo = nxt;
|
||||
if(creGenNumbers[nxt->subid][lvl]==NULL)
|
||||
{
|
||||
creGenNumbers[nxt->subid][lvl] = nxt;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}//end of main switch
|
||||
} //end of sencond for loop
|
||||
}
|
||||
{}
|
||||
|
@ -143,4 +143,22 @@ void CArtHandler::loadArtifacts()
|
||||
|
||||
artifacts.push_back(nart);
|
||||
}
|
||||
for(int i=0;i<144;i++) //do 144, bo nie chcemy bzdurek
|
||||
{
|
||||
switch (artifacts[i].aClass)
|
||||
{
|
||||
case TartClass:
|
||||
treasures.push_back(&(artifacts[i]));
|
||||
break;
|
||||
case NartClass:
|
||||
minors.push_back(&(artifacts[i]));
|
||||
break;
|
||||
case JartClass:
|
||||
majors.push_back(&(artifacts[i]));
|
||||
break;
|
||||
case RartClass:
|
||||
relics.push_back(&(artifacts[i]));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -25,6 +25,7 @@ class CArtHandler //handles artifacts
|
||||
{
|
||||
public:
|
||||
CDefHandler * artDefs;
|
||||
std::vector<CArtifact*> treasures, minors, majors, relics;
|
||||
std::vector<CArtifact> artifacts;
|
||||
void loadArtifacts();
|
||||
bool loadArtEvents();
|
||||
|
@ -24,15 +24,8 @@ void CCreatureHandler::loadCreatures()
|
||||
|
||||
while(i<buf.size())
|
||||
{
|
||||
//if(creatures.size()>190 && buf.substr(i, buf.size()-i).find('\r')==std::string::npos)
|
||||
//{
|
||||
// loadAnimationInfo();
|
||||
// loadUnitAnimations();
|
||||
// break;
|
||||
//}
|
||||
|
||||
CCreature ncre;
|
||||
|
||||
ncre.level=0;
|
||||
int befi=i;
|
||||
for(i; i<andame; ++i)
|
||||
{
|
||||
@ -288,6 +281,22 @@ void CCreatureHandler::loadCreatures()
|
||||
creatures[tempi].nameRef=temps;
|
||||
}
|
||||
ifs.close();
|
||||
ifs.clear();
|
||||
for(int i=1;i<=10;i++)
|
||||
levelCreatures.insert(std::pair<int,std::vector<CCreature*> >(i,std::vector<CCreature*>()));
|
||||
ifs.open("config/monsters.txt");
|
||||
{
|
||||
while(!ifs.eof())
|
||||
{
|
||||
int id, lvl;
|
||||
ifs >> id >> lvl;
|
||||
if(lvl>0)
|
||||
{
|
||||
creatures[id].level = lvl;
|
||||
levelCreatures[lvl].push_back(&(creatures[id]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//loading 32x32px imgs
|
||||
CDefHandler *smi = CGI->spriteh->giveDef("CPRSMALL.DEF");
|
||||
|
@ -16,6 +16,7 @@ public:
|
||||
std::string namePl, nameSing, nameRef; //name in singular and plural form; and reference name
|
||||
int wood, mercury, ore, sulfur, crystal, gems, gold, fightValue, AIValue, growth, hordeGrowth, hitPoints, speed, attack, defence, shots, spells;
|
||||
int low1, low2, high1, high2; //TODO - co to w ogóle jest???
|
||||
int level; // 0 - unknown
|
||||
std::string abilityText; //description of abilities
|
||||
std::string abilityRefs; //references to abilities, in textformat
|
||||
int idNumber;
|
||||
@ -51,6 +52,7 @@ public:
|
||||
std::map<int,SDL_Surface*> smallImgs; //creature ID -> small 32x32 img of creature; //ID=-2 is for blank (black) img; -1 for the border
|
||||
std::map<int,SDL_Surface*> bigImgs; //creature ID -> big 58x64 img of creature; //ID=-2 is for blank (black) img; -1 for the border
|
||||
std::vector<CCreature> creatures;
|
||||
std::map<int,std::vector<CCreature*> > levelCreatures; //level -> list of creatures
|
||||
std::map<std::string,int> nameToID;
|
||||
void loadCreatures();
|
||||
void loadAnimationInfo();
|
||||
|
@ -4,6 +4,15 @@
|
||||
#include "CLodHandler.h"
|
||||
#include <sstream>
|
||||
|
||||
bool CGDefInfo::isVisitable()
|
||||
{
|
||||
for (int i=0; i<6; i++)
|
||||
{
|
||||
if (visitMap[i])
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
bool DefObjInfo::operator==(const std::string & por) const
|
||||
{
|
||||
return this->defName == por;
|
||||
@ -11,21 +20,23 @@ bool DefObjInfo::operator==(const std::string & por) const
|
||||
|
||||
void CDefObjInfoHandler::load()
|
||||
{
|
||||
nodrze<int> ideki;
|
||||
std::istringstream inp(CGameInfo::mainObj->bitmaph->getTextFile("ZOBJCTS.TXT"));
|
||||
int objNumber;
|
||||
inp>>objNumber;
|
||||
for(int hh=0; hh<objNumber; ++hh)
|
||||
{
|
||||
DefObjInfo nobj;
|
||||
CGDefInfo* nobj = new CGDefInfo();
|
||||
nobj->handler = NULL;
|
||||
std::string dump;
|
||||
inp>>nobj.defName;
|
||||
inp>>nobj->name;
|
||||
|
||||
std::transform(nobj.defName.begin(), nobj.defName.end(), nobj.defName.begin(), (int(*)(int))toupper);
|
||||
std::transform(nobj->name.begin(), nobj->name.end(), nobj->name.begin(), (int(*)(int))toupper);
|
||||
|
||||
for(int o=0; o<6; ++o)
|
||||
{
|
||||
nobj.blockMap[o] = 0xff;
|
||||
nobj.visitMap[o] = 0x00;
|
||||
nobj->blockMap[o] = 0xff;
|
||||
nobj->visitMap[o] = 0x00;
|
||||
}
|
||||
std::string mapStr;
|
||||
inp>>mapStr;
|
||||
@ -34,7 +45,7 @@ void CDefObjInfoHandler::load()
|
||||
{
|
||||
if(mapStr[v]=='0')
|
||||
{
|
||||
nobj.blockMap[v/8] &= 255 - (128 >> (v%8));
|
||||
nobj->blockMap[v/8] &= 255 - (128 >> (v%8));
|
||||
}
|
||||
}
|
||||
inp>>mapStr;
|
||||
@ -43,17 +54,19 @@ void CDefObjInfoHandler::load()
|
||||
{
|
||||
if(mapStr[v]=='1')
|
||||
{
|
||||
nobj.visitMap[v/8] |= (128 >> (v%8));
|
||||
nobj->visitMap[v/8] |= (128 >> (v%8));
|
||||
}
|
||||
}
|
||||
|
||||
for(int yy=0; yy<2; ++yy)
|
||||
inp>>dump;
|
||||
inp>>nobj.type;
|
||||
inp>>nobj.subtype;
|
||||
inp>>nobj.objType;
|
||||
inp>>nobj.priority;
|
||||
objs.push_back(nobj);
|
||||
inp>>nobj->id;
|
||||
inp>>nobj->subid;
|
||||
inp>>nobj->type;
|
||||
inp>>nobj->printPriority;
|
||||
gobjs[nobj->id][nobj->subid] = nobj;
|
||||
if(nobj->id==98)
|
||||
castles[nobj->subid]=nobj;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,8 +1,30 @@
|
||||
#ifndef COBJINFOECTHANDLER_H
|
||||
#define COBJINFOECTHANDLER_H
|
||||
|
||||
#include <vector>
|
||||
#include <map>
|
||||
class CDefHandler;
|
||||
class CGDefInfo
|
||||
{
|
||||
public:
|
||||
std::string name;
|
||||
|
||||
unsigned char visitMap[6];
|
||||
unsigned char blockMap[6];
|
||||
int id, subid; //of object described by this defInfo
|
||||
int terrainAllowed, //on which terrain it is possible to place object
|
||||
terrainMenu; //in which menus in map editor object will be showed
|
||||
int type; //(0- ground, 1- towns, 2-creatures, 3- heroes, 4-artifacts, 5- resources)
|
||||
CDefHandler * handler;
|
||||
int printPriority;
|
||||
bool isVisitable();
|
||||
bool operator<(const CGDefInfo& por)
|
||||
{
|
||||
if(id!=por.id)
|
||||
return id<por.id;
|
||||
else
|
||||
return subid<por.subid;
|
||||
}
|
||||
};
|
||||
struct DefObjInfo
|
||||
{
|
||||
std::string defName;
|
||||
@ -18,8 +40,9 @@ struct DefObjInfo
|
||||
class CDefObjInfoHandler
|
||||
{
|
||||
public:
|
||||
//std::vector<std::vector<CGDefInfo> > gobjs;
|
||||
std::vector<DefObjInfo> objs;
|
||||
std::map<int,std::map<int,CGDefInfo*> > gobjs;
|
||||
std::map<int,CGDefInfo*> castles;
|
||||
//std::vector<DefObjInfo> objs;
|
||||
void load();
|
||||
};
|
||||
|
||||
|
@ -69,7 +69,16 @@ void CObjectHandler::loadObjects()
|
||||
restypes.push_back(temp);
|
||||
}
|
||||
|
||||
|
||||
cregens.resize(110); //TODO: hardcoded value - change
|
||||
for(int i=0; i<cregens.size();i++)
|
||||
cregens[i]=-1;
|
||||
std::ifstream ifs("config/cregens.txt");
|
||||
while(!ifs.eof())
|
||||
{
|
||||
int dw, cr;
|
||||
ifs >> dw >> cr;
|
||||
cregens[dw]=cr;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -131,15 +140,6 @@ bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const //screen p
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CGDefInfo::isVisitable()
|
||||
{
|
||||
for (int i=0; i<6; i++)
|
||||
{
|
||||
if (visitMap[i])
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CGHeroInstance::isHero() const
|
||||
{
|
||||
@ -228,6 +228,10 @@ bool CGTownInstance::hasFort() const
|
||||
{
|
||||
return (builtBuildings.find(7))!=builtBuildings.end();
|
||||
}
|
||||
bool CGTownInstance::hasCapitol() const
|
||||
{
|
||||
return (builtBuildings.find(13))!=builtBuildings.end();
|
||||
}
|
||||
CGTownInstance::CGTownInstance()
|
||||
{
|
||||
pos = int3(-1,-1,-1);
|
||||
|
@ -242,7 +242,7 @@ class CCreGenObjInfo : public CSpecObjInfo
|
||||
public:
|
||||
unsigned char player; //owner
|
||||
bool asCastle;
|
||||
unsigned char bytes[4]; //castle identifier
|
||||
int identifier;
|
||||
unsigned char castles[2]; //allowed castles
|
||||
};
|
||||
|
||||
@ -251,7 +251,7 @@ class CCreGen2ObjInfo : public CSpecObjInfo
|
||||
public:
|
||||
unsigned char player; //owner
|
||||
bool asCastle;
|
||||
unsigned char bytes[4]; //castle identifier
|
||||
int identifier;
|
||||
unsigned char castles[2]; //allowed castles
|
||||
unsigned char minLevel, maxLevel; //minimal and maximal level of creature in dwelling: <0, 6>
|
||||
};
|
||||
@ -298,44 +298,7 @@ public:
|
||||
std::string name; //object's name
|
||||
};
|
||||
|
||||
class CGDefInfo
|
||||
{
|
||||
public:
|
||||
std::string name;
|
||||
|
||||
unsigned char visitMap[6];
|
||||
unsigned char blockMap[6];
|
||||
int id, subid; //of object described by this defInfo
|
||||
int terrainAllowed, //on which terrain it is possible to place object
|
||||
terrainMenu; //in which menus in map editor object will be showed
|
||||
int type; //(0- ground, 1- towns, 2-creatures, 3- heroes, 4-artifacts, 5- resources)
|
||||
CDefHandler * handler;
|
||||
int printPriority;
|
||||
bool isVisitable();
|
||||
};
|
||||
|
||||
//class CObjectType
|
||||
//{
|
||||
//public:
|
||||
// CGObjectInstance * ourObj;
|
||||
// int type;
|
||||
// int owner; //254 - can't be flagged; 255 - neutral
|
||||
////};
|
||||
//class IVisitable
|
||||
//{
|
||||
// virtual void newObject(CGObjectInstance *os);
|
||||
// virtual void onHeroVisit(CGObjectInstance *os, int heroID);
|
||||
// virtual void getRightText(tribool visited);
|
||||
// virtual void getHoverText(tribool visited);
|
||||
//};
|
||||
//
|
||||
//class CVisitableOPH //object visitable once per hero
|
||||
//{
|
||||
// virtual void newObject(CGObjectInstance *os);
|
||||
// virtual void onHeroVisit(CGObjectInstance *os, int heroID);
|
||||
// virtual void getRightText(tribool visited);
|
||||
// virtual void getHoverText(tribool visited);
|
||||
//};
|
||||
class CGDefInfo;
|
||||
|
||||
class CGObjectInstance
|
||||
{
|
||||
@ -415,6 +378,7 @@ public:
|
||||
CCreatureSet garrison;
|
||||
int builded; //how many buildings has been built this turn
|
||||
int destroyed; //how many buildings has been destroyed this turn
|
||||
int identifier;
|
||||
|
||||
int income;
|
||||
|
||||
@ -429,6 +393,7 @@ public:
|
||||
|
||||
int getSightDistance() const; //returns sight distance
|
||||
bool hasFort() const;
|
||||
bool hasCapitol() const;
|
||||
int dailyIncome() const;
|
||||
|
||||
CGTownInstance();
|
||||
@ -440,6 +405,7 @@ class CObjectHandler
|
||||
public:
|
||||
std::vector<CObject> objects; //vector of objects; i-th object in vector has subnumber i
|
||||
std::vector<CGObjectInstance*> objInstances; //vector with objects on map
|
||||
std::vector<int> cregens; //type 17. dwelling subid -> creature ID
|
||||
void loadObjects();
|
||||
|
||||
std::vector<std::string> advobtxt;
|
||||
|
@ -199,6 +199,20 @@ void CTownHandler::loadNames()
|
||||
}
|
||||
of.close();
|
||||
of.clear();
|
||||
|
||||
for(int x=0;x<towns.size();x++)
|
||||
towns[x].basicCreatures.resize(7);
|
||||
|
||||
of.open("config/basicCres.txt");
|
||||
while(!of.eof())
|
||||
{
|
||||
int tid, lid, cid; //town,level,creature
|
||||
of >> tid >> lid >> cid;
|
||||
if(lid < towns[tid].basicCreatures.size())
|
||||
towns[tid].basicCreatures[lid]=cid;
|
||||
}
|
||||
of.close();
|
||||
of.clear();
|
||||
}
|
||||
}
|
||||
SDL_Surface * CTownHandler::getPic(int ID, bool fort, bool builded)
|
||||
|
@ -17,6 +17,7 @@ class CTown
|
||||
public:
|
||||
std::string name; //name of type
|
||||
std::vector<std::string> names; //names of the town instances
|
||||
std::vector<int> basicCreatures; //level (from 0) -> ID
|
||||
int bonus; //pic number
|
||||
int typeID;
|
||||
};
|
||||
|
636
mapHandler.cpp
636
mapHandler.cpp
@ -25,78 +25,199 @@ public:
|
||||
return (*a.first)<(*b.first);
|
||||
}
|
||||
} ocmptwo ;
|
||||
|
||||
void CMapHandler::randomizeObjects()
|
||||
{
|
||||
for(int gh=0; gh<2; ++gh) //some objects can be initialized not before initializing some other
|
||||
void alphaTransformDef(CGDefInfo * defInfo)
|
||||
{
|
||||
SDL_Surface * alphaTransSurf = SDL_CreateRGBSurface(SDL_SWSURFACE, 12, 12, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
|
||||
for(int yy=0;yy<defInfo->handler->ourImages.size();yy++)
|
||||
{
|
||||
for(int no=0; no<CGI->objh->objInstances.size(); ++no)
|
||||
defInfo->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(defInfo->handler->ourImages[yy].bitmap);
|
||||
SDL_Surface * bufs = CSDL_Ext::secondAlphaTransform(defInfo->handler->ourImages[yy].bitmap, alphaTransSurf);
|
||||
SDL_FreeSurface(defInfo->handler->ourImages[yy].bitmap);
|
||||
defInfo->handler->ourImages[yy].bitmap = bufs;
|
||||
defInfo->handler->alphaTransformed = true;
|
||||
}
|
||||
SDL_FreeSurface(alphaTransSurf);
|
||||
}
|
||||
std::pair<int,int> CMapHandler::pickObject(CGObjectInstance *obj)
|
||||
{
|
||||
switch(obj->ID)
|
||||
{
|
||||
case 65: //random artifact
|
||||
return std::pair<int,int>(5,(rand()%136)+7); //tylko sensowny zakres - na poczatku sa katapulty itp, na koncu specjalne i blanki
|
||||
case 66: //random treasure artifact
|
||||
return std::pair<int,int>(5,CGI->arth->treasures[rand()%CGI->arth->treasures.size()]->id);
|
||||
case 67: //random minor artifact
|
||||
return std::pair<int,int>(5,CGI->arth->minors[rand()%CGI->arth->minors.size()]->id);
|
||||
case 68: //random major artifact
|
||||
return std::pair<int,int>(5,CGI->arth->majors[rand()%CGI->arth->majors.size()]->id);
|
||||
case 69: //random relic artifact
|
||||
return std::pair<int,int>(5,CGI->arth->relics[rand()%CGI->arth->relics.size()]->id);
|
||||
case 70: //random hero
|
||||
return std::pair<int,int>(34,rand()%CGI->heroh->heroes.size());
|
||||
case 71: //random monster
|
||||
return std::pair<int,int>(54,rand()%(CGI->creh->creatures.size()));
|
||||
case 72: //random monster lvl1
|
||||
return std::pair<int,int>(54,CGI->creh->levelCreatures[1][rand()%CGI->creh->levelCreatures[1].size()]->idNumber);
|
||||
case 73: //random monster lvl2
|
||||
return std::pair<int,int>(54,CGI->creh->levelCreatures[2][rand()%CGI->creh->levelCreatures[2].size()]->idNumber);
|
||||
case 74: //random monster lvl3
|
||||
return std::pair<int,int>(54,CGI->creh->levelCreatures[3][rand()%CGI->creh->levelCreatures[3].size()]->idNumber);
|
||||
case 75: //random monster lvl4
|
||||
return std::pair<int,int>(54,CGI->creh->levelCreatures[4][rand()%CGI->creh->levelCreatures[4].size()]->idNumber);
|
||||
case 76: //random resource
|
||||
return std::pair<int,int>(79,rand()%7); //now it's OH3 style, use %8 for mithril
|
||||
case 77: //random town
|
||||
return std::pair<int,int>(98,rand()%CGI->townh->towns.size());
|
||||
case 162: //random monster lvl5
|
||||
return std::pair<int,int>(54,CGI->creh->levelCreatures[5][rand()%CGI->creh->levelCreatures[5].size()]->idNumber);
|
||||
case 163: //random monster lvl6
|
||||
return std::pair<int,int>(54,CGI->creh->levelCreatures[6][rand()%CGI->creh->levelCreatures[6].size()]->idNumber);
|
||||
case 164: //random monster lvl7
|
||||
return std::pair<int,int>(54,CGI->creh->levelCreatures[7][rand()%CGI->creh->levelCreatures[7].size()]->idNumber);
|
||||
case 216: //random dwelling
|
||||
{
|
||||
std::string nname = getRandomizedDefName(CGI->objh->objInstances[no]->defInfo, CGI->objh->objInstances[no]);
|
||||
if(nname.size()>0) //change def
|
||||
int faction = rand()%F_NUMBER;
|
||||
CCreGen2ObjInfo* info =(CCreGen2ObjInfo*)obj->info;
|
||||
if (info->asCastle)
|
||||
{
|
||||
CGDefInfo * ndi = new CGDefInfo;
|
||||
*ndi = *CGI->objh->objInstances[no]->defInfo; //something to start with
|
||||
CGI->mh->reader->map.defy.push_back(ndi);
|
||||
CGI->objh->objInstances[no]->defInfo = ndi;
|
||||
|
||||
int f=-1;
|
||||
for(f=0; f<CGI->dobjinfo->objs.size(); ++f)
|
||||
for(int i=0;i<CGI->objh->objInstances.size();i++)
|
||||
{
|
||||
if(CGI->dobjinfo->objs[f].defName==nname)
|
||||
if(CGI->objh->objInstances[i]->ID==77 && dynamic_cast<CGTownInstance*>(CGI->objh->objInstances[i])->identifier == info->identifier)
|
||||
{
|
||||
randomizeObject(CGI->objh->objInstances[i]); //we have to randomize the castle first
|
||||
faction = CGI->objh->objInstances[i]->subID;
|
||||
break;
|
||||
}
|
||||
else if(CGI->objh->objInstances[i]->ID==98 && dynamic_cast<CGTownInstance*>(CGI->objh->objInstances[i])->identifier == info->identifier)
|
||||
{
|
||||
faction = CGI->objh->objInstances[i]->subID;
|
||||
break;
|
||||
}
|
||||
}
|
||||
CGI->objh->objInstances[no]->defInfo->name = nname;
|
||||
if(CGI->objh->objInstances[no]->ID==70) //random hero - init here
|
||||
}
|
||||
else
|
||||
{
|
||||
while((!(info->castles[0]&(1<<faction))))
|
||||
{
|
||||
CHeroObjInfo* curc = ((CHeroObjInfo*)CGI->objh->objInstances[no]->info);
|
||||
curc->type = CGI->heroh->heroes[rand()%CGI->heroh->heroes.size()];
|
||||
|
||||
//making def appropriate for hero type
|
||||
std::stringstream nm;
|
||||
nm<<"AH";
|
||||
nm<<std::setw(2);
|
||||
nm<<std::setfill('0');
|
||||
nm<<curc->type->heroType; //HARDCODED VALUE! TODO: REMOVE IN FUTURE
|
||||
nm<<"_.DEF";
|
||||
nname = nm.str();
|
||||
|
||||
curc->sex = rand()%2; //TODO: what to do with that?
|
||||
curc->name = curc->type->name;
|
||||
curc->attack = curc->type->heroClass->initialAttack;
|
||||
curc->defence = curc->type->heroClass->initialDefence;
|
||||
curc->knowledge = curc->type->heroClass->initialKnowledge;
|
||||
curc->power = curc->type->heroClass->initialPower;
|
||||
}
|
||||
if(loadedDefs.find(nname)!=loadedDefs.end())
|
||||
{
|
||||
CGI->objh->objInstances[no]->defInfo->handler = loadedDefs.find(nname)->second;
|
||||
}
|
||||
else
|
||||
{
|
||||
CGI->objh->objInstances[no]->defInfo->handler = CGI->spriteh->giveDef(nname);
|
||||
for(int dd=0; dd<CGI->objh->objInstances[no]->defInfo->handler->ourImages.size(); ++dd)
|
||||
{
|
||||
CSDL_Ext::fullAlphaTransform(CGI->objh->objInstances[no]->defInfo->handler->ourImages[dd].bitmap);
|
||||
}
|
||||
loadedDefs.insert(std::pair<std::string, CDefHandler*>(nname, CGI->objh->objInstances[no]->defInfo->handler));
|
||||
}
|
||||
if(f!=-1 && f!=CGI->dobjinfo->objs.size())
|
||||
{
|
||||
CGI->objh->objInstances[no]->ID = CGI->dobjinfo->objs[f].type;
|
||||
CGI->objh->objInstances[no]->subID = CGI->dobjinfo->objs[f].subtype;
|
||||
CGI->objh->objInstances[no]->defInfo->id = CGI->dobjinfo->objs[f].type;
|
||||
CGI->objh->objInstances[no]->defInfo->subid = CGI->dobjinfo->objs[f].subtype;
|
||||
CGI->objh->objInstances[no]->defInfo->printPriority = CGI->dobjinfo->objs[f].priority;
|
||||
}
|
||||
else
|
||||
{
|
||||
CGI->objh->objInstances[no]->defInfo->printPriority = 0;
|
||||
if((faction>7) && (info->castles[1]&(1<<(faction-8))))
|
||||
break;
|
||||
faction = rand()%F_NUMBER;
|
||||
}
|
||||
}
|
||||
int level = ((info->maxLevel-info->minLevel) ? (rand()%(info->maxLevel-info->minLevel)+info->minLevel) : (info->minLevel));
|
||||
int cid = CGI->townh->towns[faction].basicCreatures[level];
|
||||
for(int i=0;i<CGI->objh->cregens.size();i++)
|
||||
if(CGI->objh->cregens[i]==cid)
|
||||
return std::pair<int,int>(17,i);
|
||||
std::cout << "Cannot find a dwelling for creature "<<cid <<std::endl;
|
||||
return std::pair<int,int>(17,0);
|
||||
}
|
||||
case 217:
|
||||
{
|
||||
int faction = rand()%F_NUMBER;
|
||||
CCreGenObjInfo* info =(CCreGenObjInfo*)obj->info;
|
||||
if (info->asCastle)
|
||||
{
|
||||
for(int i=0;i<CGI->objh->objInstances.size();i++)
|
||||
{
|
||||
if(CGI->objh->objInstances[i]->ID==77 && dynamic_cast<CGTownInstance*>(CGI->objh->objInstances[i])->identifier == info->identifier)
|
||||
{
|
||||
randomizeObject(CGI->objh->objInstances[i]); //we have to randomize the castle first
|
||||
faction = CGI->objh->objInstances[i]->subID;
|
||||
break;
|
||||
}
|
||||
else if(CGI->objh->objInstances[i]->ID==98 && dynamic_cast<CGTownInstance*>(CGI->objh->objInstances[i])->identifier == info->identifier)
|
||||
{
|
||||
faction = CGI->objh->objInstances[i]->subID;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while((!(info->castles[0]&(1<<faction))))
|
||||
{
|
||||
if((faction>7) && (info->castles[1]&(1<<(faction-8))))
|
||||
break;
|
||||
faction = rand()%F_NUMBER;
|
||||
}
|
||||
}
|
||||
int cid = CGI->townh->towns[faction].basicCreatures[obj->subID];
|
||||
for(int i=0;i<CGI->objh->cregens.size();i++)
|
||||
if(CGI->objh->cregens[i]==cid)
|
||||
return std::pair<int,int>(17,i);
|
||||
std::cout << "Cannot find a dwelling for creature "<<cid <<std::endl;
|
||||
return std::pair<int,int>(17,0);
|
||||
}
|
||||
case 218:
|
||||
{
|
||||
CCreGen3ObjInfo* info =(CCreGen3ObjInfo*)obj->info;
|
||||
int level = ((info->maxLevel-info->minLevel) ? (rand()%(info->maxLevel-info->minLevel)+info->minLevel) : (info->minLevel));
|
||||
int cid = CGI->townh->towns[obj->subID].basicCreatures[level];
|
||||
for(int i=0;i<CGI->objh->cregens.size();i++)
|
||||
if(CGI->objh->cregens[i]==cid)
|
||||
return std::pair<int,int>(17,i);
|
||||
std::cout << "Cannot find a dwelling for creature "<<cid <<std::endl;
|
||||
return std::pair<int,int>(17,0);
|
||||
}
|
||||
}
|
||||
return std::pair<int,int>(-1,-1);
|
||||
}
|
||||
void CMapHandler::randomizeObject(CGObjectInstance *cur)
|
||||
{
|
||||
std::pair<int,int> ran = pickObject(cur);
|
||||
if(ran.first<0 || ran.second<0) //this is not a random object, or we couldn't find anything
|
||||
return;
|
||||
else if(ran.first==34)//special code for hero
|
||||
{
|
||||
CGHeroInstance *h = dynamic_cast<CGHeroInstance *>(cur);
|
||||
if(!h) {std::cout<<"Wrong random hero at "<<cur->pos<<std::endl; return;}
|
||||
cur->ID = ran.first;
|
||||
cur->subID = ran.second;
|
||||
h->type = CGI->heroh->heroes[ran.second];
|
||||
CGI->heroh->heroInstances.push_back(h);
|
||||
CGI->objh->objInstances.erase(std::find(CGI->objh->objInstances.begin(),CGI->objh->objInstances.end(),h));
|
||||
return; //TODO: maybe we should do something with definfo?
|
||||
}
|
||||
else if(ran.first==98)//special code for town
|
||||
{
|
||||
CGTownInstance *t = dynamic_cast<CGTownInstance*>(cur);
|
||||
if(!t) {std::cout<<"Wrong random town at "<<cur->pos<<std::endl; return;}
|
||||
cur->ID = ran.first;
|
||||
cur->subID = ran.second;
|
||||
t->town = &CGI->townh->towns[ran.second];
|
||||
if(t->hasCapitol())
|
||||
t->defInfo = capitols[t->subID];
|
||||
else if(t->hasFort())
|
||||
t->defInfo = CGI->dobjinfo->castles[t->subID];
|
||||
else
|
||||
t->defInfo = villages[t->subID];
|
||||
if(!t->defInfo->handler)
|
||||
{
|
||||
t->defInfo->handler = CGI->spriteh->giveDef(t->defInfo->name);
|
||||
alphaTransformDef(t->defInfo);
|
||||
}
|
||||
CGI->townh->townInstances.push_back(t);
|
||||
return;
|
||||
}
|
||||
//we have to replace normal random object
|
||||
cur->ID = ran.first;
|
||||
cur->subID = ran.second;
|
||||
cur->defInfo = CGI->dobjinfo->gobjs[ran.first][ran.second];
|
||||
if(!cur->defInfo){std::cout<<"Missing def declaration for "<<cur->ID<<" "<<cur->subID<<std::endl;return;}
|
||||
if(!cur->defInfo->handler) //if we have to load def
|
||||
{
|
||||
cur->defInfo->handler = CGI->spriteh->giveDef(cur->defInfo->name);
|
||||
alphaTransformDef(cur->defInfo);
|
||||
}
|
||||
|
||||
}
|
||||
void CMapHandler::randomizeObjects()
|
||||
{
|
||||
CGObjectInstance * cur;
|
||||
for(int no=0; no<CGI->objh->objInstances.size(); ++no)
|
||||
{
|
||||
randomizeObject(CGI->objh->objInstances[no]);
|
||||
}
|
||||
}
|
||||
void CMapHandler::prepareFOWDefs()
|
||||
@ -502,6 +623,10 @@ void CMapHandler::initObjectRects()
|
||||
{
|
||||
/*CGI->objh->objInstances[f]->pos.x+=1;
|
||||
CGI->objh->objInstances[f]->pos.y+=1;*/
|
||||
if(!CGI->objh->objInstances[f]->defInfo)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler;
|
||||
for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
|
||||
{
|
||||
@ -569,6 +694,8 @@ void CMapHandler::calculateBlockedPos()
|
||||
{
|
||||
for(int f=0; f<CGI->objh->objInstances.size(); ++f) //calculationg blocked / visitable positions
|
||||
{
|
||||
if(!CGI->objh->objInstances[f]->defInfo)
|
||||
continue;
|
||||
CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler;
|
||||
for(int fx=0; fx<8; ++fx)
|
||||
{
|
||||
@ -591,6 +718,22 @@ void CMapHandler::calculateBlockedPos()
|
||||
}
|
||||
void CMapHandler::init()
|
||||
{
|
||||
std::ifstream ifs("config/townsDefs.txt");
|
||||
int ccc;
|
||||
ifs>>ccc;
|
||||
for(int i=0;i<ccc*2;i++)
|
||||
{
|
||||
CGDefInfo * n = new CGDefInfo(*CGI->dobjinfo->castles[i%ccc]);
|
||||
ifs >> n->name;
|
||||
if (!(n->handler = CGI->spriteh->giveDef(n->name)))
|
||||
std::cout << "Cannot open "<<n->name<<std::endl;
|
||||
if(i<ccc)
|
||||
villages[i]=n;
|
||||
else
|
||||
capitols[i%ccc]=n;
|
||||
alphaTransformDef(n);
|
||||
}
|
||||
|
||||
timeHandler th;
|
||||
th.getDif();
|
||||
randomizeObjects();//randomizing objects on map
|
||||
@ -598,9 +741,9 @@ void CMapHandler::init()
|
||||
|
||||
for(int h=0; h<reader->map.defy.size(); ++h) //initializing loaded def handler's info
|
||||
{
|
||||
std::string hlp = reader->map.defy[h]->name;
|
||||
std::transform(hlp.begin(), hlp.end(), hlp.begin(), (int(*)(int))toupper);
|
||||
CGI->mh->loadedDefs.insert(std::make_pair(hlp, reader->map.defy[h]->handler));
|
||||
//std::string hlp = reader->map.defy[h]->name;
|
||||
//std::transform(hlp.begin(), hlp.end(), hlp.begin(), (int(*)(int))toupper);
|
||||
CGI->mh->loadedDefs.insert(std::make_pair(reader->map.defy[h]->name, reader->map.defy[h]->handler));
|
||||
}
|
||||
std::cout<<"\tCollecting loaded def's handlers: "<<th.getDif()<<std::endl;
|
||||
|
||||
@ -1428,16 +1571,6 @@ SDL_Surface * CMapHandler::getVisBitmap(int x, int y, PseudoV< PseudoV< PseudoV<
|
||||
return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
|
||||
}
|
||||
|
||||
//char & CMapHandler::visAccess(int x, int y)
|
||||
//{
|
||||
// return visibility[x+Woff][y+Hoff];
|
||||
//}
|
||||
//
|
||||
//char & CMapHandler::undVisAccess(int x, int y)
|
||||
//{
|
||||
// return undVisibility[x+Woff][y+Hoff];
|
||||
//}
|
||||
|
||||
int CMapHandler::getCost(int3 &a, int3 &b, const CGHeroInstance *hero)
|
||||
{
|
||||
int ret=-1;
|
||||
@ -1470,7 +1603,7 @@ std::vector < std::string > CMapHandler::getObjDescriptions(int3 pos)
|
||||
if (objs[g].first->state)
|
||||
ret.push_back(objs[g].first->state->hoverText(objs[g].first));
|
||||
else
|
||||
ret.push_back(CGI->objh->objects[objs[g].first->defInfo->id].name);
|
||||
ret.push_back(CGI->objh->objects[objs[g].first->ID].name);
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
@ -1505,7 +1638,10 @@ CGObjectInstance * CMapHandler::createObject(int id, int subid, int3 pos)
|
||||
}
|
||||
nobj->ID = id;
|
||||
nobj->subID = subid;
|
||||
nobj->defInfo = new CGDefInfo;
|
||||
nobj->defInfo = CGI->dobjinfo->gobjs[id][subid];
|
||||
if(!nobj->defInfo)
|
||||
std::cout <<"No def declaration for " <<id <<" "<<subid<<std::endl;
|
||||
/*new CGDefInfo;
|
||||
int defObjInfoNumber = -1;
|
||||
for(int f=0; f<CGI->dobjinfo->objs.size(); ++f)
|
||||
{
|
||||
@ -1519,8 +1655,8 @@ CGObjectInstance * CMapHandler::createObject(int id, int subid, int3 pos)
|
||||
for(int g=0; g<6; ++g)
|
||||
nobj->defInfo->blockMap[g] = CGI->dobjinfo->objs[defObjInfoNumber].blockMap[g];
|
||||
for(int g=0; g<6; ++g)
|
||||
nobj->defInfo->visitMap[g] = CGI->dobjinfo->objs[defObjInfoNumber].visitMap[g];
|
||||
nobj->defInfo->printPriority = CGI->dobjinfo->objs[defObjInfoNumber].priority;
|
||||
nobj->defInfo->visitMap[g] = CGI->dobjinfo->objs[nobj->defObjInfoNumber].visitMap[g];
|
||||
nobj->defInfo->printPriority = CGI->dobjinfo->objs[nobj->defObjInfoNumber].priority;*/
|
||||
nobj->pos = pos;
|
||||
//nobj->state = NULL;//new CLuaObjectScript();
|
||||
nobj->tempOwner = 254;
|
||||
@ -1549,11 +1685,9 @@ CGObjectInstance * CMapHandler::createObject(int id, int subid, int3 pos)
|
||||
|
||||
std::string CMapHandler::getDefName(int id, int subid)
|
||||
{
|
||||
for(int i=0; i<CGI->dobjinfo->objs.size(); ++i)
|
||||
{
|
||||
if(CGI->dobjinfo->objs[i].type==id && CGI->dobjinfo->objs[i].subtype==subid)
|
||||
return CGI->dobjinfo->objs[i].defName;
|
||||
}
|
||||
CGDefInfo* temp = CGI->dobjinfo->gobjs[id][subid];
|
||||
if(temp)
|
||||
return temp->name;
|
||||
throw new std::exception("Def not found.");
|
||||
}
|
||||
|
||||
@ -1571,7 +1705,7 @@ bool CMapHandler::printObject(CGObjectInstance *obj)
|
||||
cr.y = fy*32;
|
||||
std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> toAdd = std::make_pair(obj, std::make_pair(cr, std::vector<std::list<int3>>()));
|
||||
///initializing places that will be coloured by blitting (flag colour / player colour positions)
|
||||
if(toAdd.first->defInfo->isVisitable())
|
||||
if(CGI->dobjinfo->gobjs[toAdd.first->ID][toAdd.first->subID]->isVisitable())
|
||||
{
|
||||
toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size());
|
||||
for(int no = 0; no<toAdd.first->defInfo->handler->ourImages.size(); ++no)
|
||||
@ -1637,342 +1771,6 @@ bool CMapHandler::hideObject(CGObjectInstance *obj)
|
||||
|
||||
std::string CMapHandler::getRandomizedDefName(CGDefInfo *di, CGObjectInstance * obj)
|
||||
{
|
||||
if(di->id==76) //random resource
|
||||
{
|
||||
std::vector<std::string> resDefNames;
|
||||
//resDefNames.push_back("AVTRNDM0.DEF");
|
||||
resDefNames.push_back("AVTWOOD0.DEF");
|
||||
resDefNames.push_back("AVTMERC0.DEF");
|
||||
resDefNames.push_back("AVTORE0.DEF");
|
||||
resDefNames.push_back("AVTSULF0.DEF");
|
||||
resDefNames.push_back("AVTCRYS0.DEF");
|
||||
resDefNames.push_back("AVTGEMS0.DEF");
|
||||
resDefNames.push_back("AVTGOLD0.DEF");
|
||||
resDefNames.push_back("ZMITHR.DEF");
|
||||
return resDefNames[rand()%resDefNames.size()];
|
||||
}
|
||||
else if(di->id==72 || di->id==73 || di->id==74 || di->id==75 || di->id==162 || di->id==163 || di->id==164 || di->id==71) //random monster
|
||||
{
|
||||
std::vector<std::string> creDefNames;
|
||||
for(int dd=0; dd<140; ++dd) //we do not use here WoG units
|
||||
{
|
||||
creDefNames.push_back(CGI->dobjinfo->objs[dd+1184].defName);
|
||||
}
|
||||
|
||||
switch(di->id)
|
||||
{
|
||||
case 72: //level 1
|
||||
return creDefNames[14*(rand()%9)+rand()%2];
|
||||
case 73: //level 2
|
||||
return creDefNames[14*(rand()%9)+rand()%2+2];
|
||||
case 74: //level 3
|
||||
return creDefNames[14*(rand()%9)+rand()%2+4];
|
||||
case 75: //level 4
|
||||
return creDefNames[14*(rand()%9)+rand()%2+6];
|
||||
case 162: //level 5
|
||||
return creDefNames[14*(rand()%9)+rand()%2+8];
|
||||
case 163: //level 6
|
||||
return creDefNames[14*(rand()%9)+rand()%2+10];
|
||||
case 164: //level 7
|
||||
return creDefNames[14*(rand()%9)+rand()%2+12];
|
||||
case 71: // any level
|
||||
return creDefNames[rand()%126];
|
||||
}
|
||||
}
|
||||
else if(di->id==65) //random artifact (any class)
|
||||
{
|
||||
std::vector<std::string> artDefNames;
|
||||
for(int bb=0; bb<162; ++bb)
|
||||
{
|
||||
if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass!=EartClass::SartClass)
|
||||
artDefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
|
||||
}
|
||||
return artDefNames[rand()%artDefNames.size()];
|
||||
}
|
||||
else if(di->id==66) //random artifact (treasure)
|
||||
{
|
||||
std::vector<std::string> art1DefNames;
|
||||
for(int bb=0; bb<162; ++bb)
|
||||
{
|
||||
if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::TartClass)
|
||||
art1DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
|
||||
}
|
||||
return art1DefNames[rand()%art1DefNames.size()];
|
||||
}
|
||||
else if(di->id==67) //random artifact (minor)
|
||||
{
|
||||
std::vector<std::string> art2DefNames;
|
||||
for(int bb=0; bb<162; ++bb)
|
||||
{
|
||||
if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::NartClass)
|
||||
art2DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
|
||||
}
|
||||
return art2DefNames[rand()%art2DefNames.size()];
|
||||
}
|
||||
else if(di->id==68) //random artifact (major)
|
||||
{
|
||||
std::vector<std::string> art3DefNames;
|
||||
for(int bb=0; bb<162; ++bb)
|
||||
{
|
||||
if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::JartClass)
|
||||
art3DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
|
||||
}
|
||||
return art3DefNames[rand()%art3DefNames.size()];
|
||||
}
|
||||
else if(di->id==69) //random artifact (relic)
|
||||
{
|
||||
std::vector<std::string> art4DefNames;
|
||||
for(int bb=0; bb<162; ++bb)
|
||||
{
|
||||
if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::RartClass)
|
||||
art4DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
|
||||
}
|
||||
return art4DefNames[rand()%art4DefNames.size()];
|
||||
}
|
||||
else if(di->id==77) //random town
|
||||
{
|
||||
if(!obj)
|
||||
return std::string(); //obj is necessary!
|
||||
std::vector<std::string> town0DefNames; //without fort
|
||||
town0DefNames.push_back("AVCCAST0.DEF");
|
||||
town0DefNames.push_back("AVCRAMP0.DEF");
|
||||
town0DefNames.push_back("AVCTOWR0.DEF");
|
||||
town0DefNames.push_back("AVCINFT0.DEF");
|
||||
town0DefNames.push_back("AVCNECR0.DEF");
|
||||
town0DefNames.push_back("AVCDUNG0.DEF");
|
||||
town0DefNames.push_back("AVCSTRO0.DEF");
|
||||
town0DefNames.push_back("AVCFTRT0.DEF");
|
||||
town0DefNames.push_back("AVCHFOR0.DEF");
|
||||
|
||||
std::vector<std::string> town1DefNames; //with fort
|
||||
for(int dd=0; dd<F_NUMBER; ++dd)
|
||||
{
|
||||
town1DefNames.push_back(CGI->dobjinfo->objs[dd+384].defName);
|
||||
}
|
||||
|
||||
std::vector<std::string> town2DefNames; //with capitol
|
||||
for(int dd=0; dd<F_NUMBER; ++dd)
|
||||
{
|
||||
town2DefNames.push_back(CGI->dobjinfo->objs[dd+384].defName);
|
||||
}
|
||||
for(int b=0; b<town2DefNames.size(); ++b)
|
||||
{
|
||||
for(int q=0; q<town2DefNames[b].size(); ++q)
|
||||
{
|
||||
if(town2DefNames[b][q]=='x' || town2DefNames[b][q]=='X')
|
||||
town2DefNames[b][q] = 'Z';
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: use capitol defs
|
||||
|
||||
//variables initialized
|
||||
|
||||
if(obj->tempOwner==0xff) //no preselected preferentions
|
||||
{
|
||||
if(((CCastleObjInfo*)obj->info)->hasFort)
|
||||
return town1DefNames[rand()%town1DefNames.size()];
|
||||
else
|
||||
return town0DefNames[rand()%town0DefNames.size()];
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if(CGI->scenarioOps.getIthPlayersSettings(((CCastleObjInfo*)obj->info)->player).castle>-1) //castle specified in start options
|
||||
{
|
||||
int defnr = CGI->scenarioOps.getIthPlayersSettings(((CCastleObjInfo*)obj->info)->player).castle;
|
||||
if(((CCastleObjInfo*)obj->info)->hasFort)
|
||||
return town1DefNames[defnr];
|
||||
else
|
||||
return town0DefNames[defnr];
|
||||
}
|
||||
else //no castle specified
|
||||
{
|
||||
int defnr = rand()%F_NUMBER;
|
||||
if(((CCastleObjInfo*)obj->info)->hasFort)
|
||||
return town1DefNames[defnr];
|
||||
else
|
||||
return town0DefNames[defnr];
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(di->id==70) //random hero
|
||||
{
|
||||
std::stringstream nm;
|
||||
nm<<"AH";
|
||||
nm<<std::setw(2);
|
||||
nm<<std::setfill('0');
|
||||
nm<<rand()%18; //HARDCODED VALUE! TODO: REMOVE IN FUTURE
|
||||
nm<<"_.DEF";
|
||||
return nm.str();
|
||||
}
|
||||
else if(di->id==217) //random dwelling with preset level
|
||||
{
|
||||
std::vector< std::vector<std::string> > creGenNames;
|
||||
creGenNames.resize(F_NUMBER);
|
||||
|
||||
for(int ff=0; ff<F_NUMBER-1; ++ff)
|
||||
{
|
||||
for(int dd=0; dd<7; ++dd)
|
||||
{
|
||||
creGenNames[ff].push_back(CGI->dobjinfo->objs[394+7*ff+dd].defName);
|
||||
}
|
||||
}
|
||||
|
||||
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[456].defName);
|
||||
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[451].defName);
|
||||
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[454].defName);
|
||||
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[453].defName);
|
||||
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[452].defName);
|
||||
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[457].defName);
|
||||
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[458].defName);
|
||||
|
||||
if(((CCreGenObjInfo*)obj->info)->asCastle)
|
||||
{
|
||||
int fraction = -1;
|
||||
for(int vv=0; vv<CGI->objh->objInstances.size(); ++vv)
|
||||
{
|
||||
if(CGI->objh->objInstances[vv]->defInfo->id==98) //is a town
|
||||
{
|
||||
if( //check if it is this one we want
|
||||
((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[0]==((CCreGenObjInfo*)obj->info)->bytes[0]
|
||||
&& ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[1]==((CCreGenObjInfo*)obj->info)->bytes[1]
|
||||
&& ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[2]==((CCreGenObjInfo*)obj->info)->bytes[2]
|
||||
&& ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[3]==((CCreGenObjInfo*)obj->info)->bytes[3])
|
||||
{
|
||||
fraction = CGI->objh->objInstances[vv]->subID; //TODO: is typeID what we really want?
|
||||
}
|
||||
}
|
||||
}
|
||||
if(fraction == -1)
|
||||
{
|
||||
fraction = rand()%F_NUMBER; //TODO: check it more
|
||||
}
|
||||
int lvl = atoi(di->name.substr(7, 8).c_str()) - 1;
|
||||
return creGenNames[fraction][lvl];
|
||||
}
|
||||
else
|
||||
{
|
||||
std::vector<int> possibleTowns;
|
||||
for(int bb=0; bb<8; ++bb)
|
||||
{
|
||||
if(((CCreGenObjInfo*)obj->info)->castles[0] & (1<<bb))
|
||||
{
|
||||
possibleTowns.push_back(bb);
|
||||
}
|
||||
}
|
||||
if(((CCreGenObjInfo*)obj->info)->castles[1])
|
||||
possibleTowns.push_back(8);
|
||||
|
||||
int fraction = possibleTowns[rand()%possibleTowns.size()];
|
||||
int lvl = atoi(di->name.substr(7, 8).c_str()) - 1;
|
||||
return creGenNames[fraction][lvl];
|
||||
}
|
||||
}
|
||||
else if(di->id==216) //random dwelling
|
||||
{
|
||||
std::vector< std::vector<std::string> > creGenNames;
|
||||
creGenNames.resize(F_NUMBER);
|
||||
|
||||
for(int ff=0; ff<F_NUMBER-1; ++ff)
|
||||
{
|
||||
for(int dd=0; dd<7; ++dd)
|
||||
{
|
||||
creGenNames[ff].push_back(CGI->dobjinfo->objs[394+7*ff+dd].defName);
|
||||
}
|
||||
}
|
||||
|
||||
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[456].defName);
|
||||
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[451].defName);
|
||||
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[454].defName);
|
||||
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[453].defName);
|
||||
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[452].defName);
|
||||
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[457].defName);
|
||||
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[458].defName);
|
||||
|
||||
if(((CCreGenObjInfo*)obj->info)->asCastle)
|
||||
{
|
||||
int faction = -1;
|
||||
for(int vv=0; vv<CGI->objh->objInstances.size(); ++vv)
|
||||
{
|
||||
if(CGI->objh->objInstances[vv]->defInfo->id==98) //is a town
|
||||
{
|
||||
if( //check if it is this one we want
|
||||
((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[0]==((CCreGenObjInfo*)obj->info)->bytes[0]
|
||||
&& ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[1]==((CCreGenObjInfo*)obj->info)->bytes[1]
|
||||
&& ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[2]==((CCreGenObjInfo*)obj->info)->bytes[2]
|
||||
&& ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[3]==((CCreGenObjInfo*)obj->info)->bytes[3])
|
||||
{
|
||||
faction = CGI->objh->objInstances[vv]->subID; //TODO: is typeID what we really want?
|
||||
}
|
||||
}
|
||||
}
|
||||
int lvl=-1;
|
||||
if((((CCreGen2ObjInfo*)obj->info)->maxLevel - ((CCreGen2ObjInfo*)obj->info)->minLevel)!=0)
|
||||
lvl = rand()%(((CCreGen2ObjInfo*)obj->info)->maxLevel - ((CCreGen2ObjInfo*)obj->info)->minLevel) + ((CCreGen2ObjInfo*)obj->info)->minLevel;
|
||||
else lvl = 0;
|
||||
|
||||
return creGenNames[faction][lvl];
|
||||
}
|
||||
else
|
||||
{
|
||||
std::vector<int> possibleTowns;
|
||||
for(int bb=0; bb<8; ++bb)
|
||||
{
|
||||
if(((CCreGenObjInfo*)obj->info)->castles[0] & (1<<bb))
|
||||
{
|
||||
possibleTowns.push_back(bb);
|
||||
}
|
||||
}
|
||||
if(((CCreGenObjInfo*)obj->info)->castles[1])
|
||||
possibleTowns.push_back(8);
|
||||
|
||||
int faction = possibleTowns[rand()%possibleTowns.size()];
|
||||
int lvl=-1;
|
||||
if((((CCreGen2ObjInfo*)obj->info)->maxLevel - ((CCreGen2ObjInfo*)obj->info)->minLevel)!=0)
|
||||
lvl = rand()%(((CCreGen2ObjInfo*)obj->info)->maxLevel - ((CCreGen2ObjInfo*)obj->info)->minLevel) + ((CCreGen2ObjInfo*)obj->info)->minLevel;
|
||||
else lvl = 0;
|
||||
|
||||
return creGenNames[faction][lvl];
|
||||
}
|
||||
}
|
||||
else if(di->id==218) //random creature generators with preset alignment
|
||||
{
|
||||
std::vector< std::vector<std::string> > creGenNames;
|
||||
creGenNames.resize(F_NUMBER);
|
||||
|
||||
for(int ff=0; ff<F_NUMBER-1; ++ff)
|
||||
{
|
||||
for(int dd=0; dd<7; ++dd)
|
||||
{
|
||||
creGenNames[ff].push_back(CGI->dobjinfo->objs[394+7*ff+dd].defName);
|
||||
}
|
||||
}
|
||||
|
||||
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[456].defName);
|
||||
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[451].defName);
|
||||
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[454].defName);
|
||||
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[453].defName);
|
||||
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[452].defName);
|
||||
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[457].defName);
|
||||
creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[458].defName);
|
||||
|
||||
int faction = atoi(di->name.substr(7, 8).c_str());
|
||||
|
||||
int lvl = -1;
|
||||
CCreGen3ObjInfo * ct = (CCreGen3ObjInfo*)obj->info;
|
||||
if(ct->maxLevel>7)
|
||||
ct->maxLevel = 7;
|
||||
if(ct->minLevel<1)
|
||||
ct->minLevel = 1;
|
||||
if((ct->maxLevel - ct->minLevel)!=0)
|
||||
lvl = rand()%(ct->maxLevel - ct->minLevel) + ct->minLevel;
|
||||
else
|
||||
lvl = ct->maxLevel;
|
||||
|
||||
return creGenNames[faction][lvl];
|
||||
}
|
||||
|
||||
return std::string();
|
||||
}
|
||||
|
||||
|
@ -72,6 +72,7 @@ public:
|
||||
std::vector<CDefHandler *> staticRiverDefs;
|
||||
|
||||
std::map<std::string, CDefHandler*> loadedDefs; //pointers to loaded defs (key is filename, uppercase)
|
||||
std::map<int, CGDefInfo*> villages, forts, capitols;
|
||||
|
||||
PseudoV< PseudoV< PseudoV<unsigned char> > > hideBitmap; //specifies number of graphic that should be used to fully hide a tile
|
||||
|
||||
@ -91,6 +92,8 @@ public:
|
||||
bool recalculateHideVisPos(int3& pos); //recalculates position for hidden / visitable positions
|
||||
bool recalculateHideVisPosUnderObj(CGObjectInstance * obj, bool withBorder = false); //recalculates position for hidden / visitable positions under given object
|
||||
void init();
|
||||
std::pair<int,int> pickObject(CGObjectInstance *obj);
|
||||
void randomizeObject(CGObjectInstance *cur);
|
||||
void calculateBlockedPos();
|
||||
void initObjectRects();
|
||||
void borderAndTerrainBitmapInit();
|
||||
|
Loading…
Reference in New Issue
Block a user