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fe5bcc19cf
* redone randomization (mam nadziemę, że będzie toto działać) * no more cheating pathfinder * minor improvements * version changed to 0.52
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#ifndef COBJINFOECTHANDLER_H
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#define COBJINFOECTHANDLER_H
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#include <vector>
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#include <map>
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class CDefHandler;
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class CGDefInfo
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{
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public:
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std::string name;
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unsigned char visitMap[6];
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unsigned char blockMap[6];
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int id, subid; //of object described by this defInfo
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int terrainAllowed, //on which terrain it is possible to place object
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terrainMenu; //in which menus in map editor object will be showed
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int type; //(0- ground, 1- towns, 2-creatures, 3- heroes, 4-artifacts, 5- resources)
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CDefHandler * handler;
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int printPriority;
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bool isVisitable();
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bool operator<(const CGDefInfo& por)
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{
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if(id!=por.id)
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return id<por.id;
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else
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return subid<por.subid;
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}
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};
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struct DefObjInfo
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{
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std::string defName;
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int priority;
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int type, subtype;
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int objType;
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unsigned char visitMap[6];
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unsigned char blockMap[6];
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bool operator==(const std::string & por) const;
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bool isVisitable() const;
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};
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class CDefObjInfoHandler
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{
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public:
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std::map<int,std::map<int,CGDefInfo*> > gobjs;
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std::map<int,CGDefInfo*> castles;
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//std::vector<DefObjInfo> objs;
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void load();
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};
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#endif //COBJINFOECTHANDLER_H
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