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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib/spells
2017-05-29 10:33:34 +03:00
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AdventureSpellMechanics.cpp Get rid of IBonusBearer::getBonusesCount it had only one usage 2016-10-01 06:51:12 +03:00
AdventureSpellMechanics.h Extracted adventure spell mechanics to distinct class hierarchy. 2016-09-04 08:19:28 +03:00
BattleSpellMechanics.cpp Aesthetic changes in BattleHex (#303) 2017-05-29 10:33:34 +03:00
BattleSpellMechanics.h Relaxed cast requirements for Quicksand 2016-10-31 15:38:53 +03:00
CDefaultSpellMechanics.cpp Moving/dividing classes from BattleState to separate files. 2017-03-17 16:48:44 +01:00
CDefaultSpellMechanics.h Do not allow cast if it affects only "wrong" targets 2016-10-02 16:46:04 +03:00
CreatureSpellMechanics.cpp Moving/dividing classes from BattleState to separate files. 2017-03-17 16:48:44 +01:00
CreatureSpellMechanics.h Unified Dispell-related bonus selectors 2016-10-01 10:31:59 +03:00
CSpellHandler.cpp * WIP on event condition format 2017-05-27 00:23:19 +03:00
CSpellHandler.h Fixed http://bugs.vcmi.eu/view.php?id=2639 2017-01-26 10:44:30 +03:00
ISpellMechanics.cpp Few spell-related tweaks 2017-03-18 14:08:02 +03:00
ISpellMechanics.h Few spell-related tweaks 2017-03-18 14:08:02 +03:00
Magic.h Spell cast logging refactored. 2016-09-17 23:04:23 +03:00
SpellMechanics.h Rename radious -> radius 2016-01-31 18:01:58 +03:00
ViewSpellInt.cpp Fixed http://bugs.vcmi.eu/view.php?id=2521 2016-09-28 07:58:15 +03:00
ViewSpellInt.h formatting 2015-02-26 20:59:18 +03:00