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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/server
Michał W. Urbańczyk 03fdd22b1a Version set to 0.83c, to be released as development build.
Code reorganizations in bonus system, allowing defining bonusNode-like classes.
Fixed some issues with artifact handling (proper updating of GUI when moving, minor fixes). 
Restoring battle AI for neutrals after loading game.
2011-02-27 19:58:14 +00:00
..
vcmi_server break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
CGameHandler.cpp Version set to 0.83c, to be released as development build. 2011-02-27 19:58:14 +00:00
CGameHandler.h * minor improvements in spell immunity handling 2011-02-22 13:44:34 +00:00
CVCMIServer.cpp * partially done duel mode 2010-12-22 20:14:40 +00:00
CVCMIServer.h A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... 2010-10-30 21:53:41 +00:00
Makefile.am - Next part of animation system: 2011-02-06 17:26:27 +00:00
Makefile.in - Next part of animation system: 2011-02-06 17:26:27 +00:00
NetPacksServer.cpp A little progress with Eagle Eye and Tactics. 2011-02-13 22:46:04 +00:00
stdafx.cpp * partially done duel mode 2010-12-22 20:14:40 +00:00
stdafx.h * CThreadHelper.cpp now belongs to VCMI_lib project 2011-02-24 13:57:47 +00:00
VCMI_server.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_server.vcproj Grail digging and construction. 2010-02-24 13:03:36 +00:00