1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-01-02 00:10:22 +02:00
vcmi/AI/GeniusAI
Michał W. Urbańczyk cab8f9e11d AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
Fixes for issues with deserialization and handling Tactics secondary skill.
2011-02-23 03:57:45 +00:00
..
bouml/GeniusAI GeniusAI: 2009-05-12 21:01:42 +00:00
AIPriorities.cpp Some work towards useful AI: 2010-11-28 16:39:13 +00:00
AIPriorities.h First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. 2009-10-22 22:04:42 +00:00
BattleHelper.cpp First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. 2009-10-22 22:04:42 +00:00
BattleHelper.h First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. 2009-10-22 22:04:42 +00:00
BattleLogic.cpp Tactics more or less working (some improvements still needed, as proper updating battle GUI). 2011-02-14 20:31:53 +00:00
BattleLogic.h Towards duel support. 2010-12-25 01:43:40 +00:00
CGeniusAI.cpp * splitted CGameState into general game state and battle game state 2010-12-25 19:23:30 +00:00
CGeniusAI.h * enum for secondary skills 2010-12-23 20:18:10 +00:00
Common.h Fixed linker problems. 2009-08-05 12:24:31 +00:00
DLLMain.cpp AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default. 2011-02-23 03:57:45 +00:00
ExpertSystem.cpp Minor fixes and tweaks. 2011-02-22 14:23:09 +00:00
ExpertSystem.h A little more work on Expert System. 2011-02-05 18:24:32 +00:00
GeneralAI.cpp First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. 2009-10-22 22:04:42 +00:00
GeneralAI.h First part of reformatting the code, renaming variables, rewriting tricky part. Basically making the code more readable, maintainable and ready for further additions. 2009-10-22 22:04:42 +00:00
genius.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
genius.vcproj Grail digging and construction. 2010-02-24 13:03:36 +00:00
Makefile.am Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 2009-10-04 02:02:45 +00:00
Makefile.in - Next part of animation system: 2011-02-06 17:26:27 +00:00
neuralNetwork.cpp Added missing headers. 2009-08-19 05:01:25 +00:00
neuralNetwork.h AI loads .brain file which contains a list of objects to visit and what features are necessary to determine how valuable that objective is. 2009-08-18 07:37:45 +00:00