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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/server
Michał W. Urbańczyk 254f194220 Some very early work towards autofight feature.
Added EmptyAI to the solution.
Passing callbacks by shared_ptr.
2013-06-22 14:47:20 +00:00
..
CGameHandler.cpp Some very early work towards autofight feature. 2013-06-22 14:47:20 +00:00
CGameHandler.h Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 2013-06-21 20:59:32 +00:00
CMakeLists.txt Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 2013-04-20 11:34:01 +00:00
CQuery.cpp * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
CQuery.h Fixed #1271. 2013-05-27 21:46:04 +00:00
CVCMIServer.cpp Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 2013-06-21 20:59:32 +00:00
CVCMIServer.h Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 2013-06-21 20:59:32 +00:00
NetPacksServer.cpp Introduced strongly typed QueryID. 2013-05-27 10:53:28 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h [refactor] reduce some code duplication, get rid of few magic nombers. 2013-01-12 10:32:03 +00:00
VCMI_server.cbp [c::b] update projects 2013-04-20 13:59:09 +00:00
VCMI_server.vcxproj Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 2013-04-20 11:34:01 +00:00