mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
78 lines
1.5 KiB
C++
78 lines
1.5 KiB
C++
/*
|
|
* Component.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "../constants/VariantIdentifier.h"
|
|
#include "../constants/EntityIdentifiers.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
enum class ComponentType : int8_t
|
|
{
|
|
NONE = -1,
|
|
PRIM_SKILL,
|
|
SEC_SKILL,
|
|
RESOURCE,
|
|
RESOURCE_PER_DAY,
|
|
CREATURE,
|
|
ARTIFACT,
|
|
SPELL_SCROLL,
|
|
MANA,
|
|
EXPERIENCE,
|
|
LEVEL,
|
|
SPELL,
|
|
MORALE,
|
|
LUCK,
|
|
BUILDING,
|
|
HERO_PORTRAIT,
|
|
FLAG
|
|
};
|
|
|
|
using ComponentSubType = VariantIdentifier<PrimarySkill, SecondarySkill, GameResID, CreatureID, ArtifactID, SpellID, BuildingTypeUniqueID, HeroTypeID, PlayerColor>;
|
|
|
|
struct Component
|
|
{
|
|
ComponentType type = ComponentType::NONE;
|
|
ComponentSubType subType;
|
|
std::optional<int32_t> value; // + give; - take
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & type;
|
|
h & subType;
|
|
h & value;
|
|
}
|
|
|
|
Component() = default;
|
|
|
|
template<typename Numeric, std::enable_if_t<std::is_arithmetic_v<Numeric>, bool> = true>
|
|
Component(ComponentType type, Numeric value)
|
|
: type(type)
|
|
, value(value)
|
|
{
|
|
}
|
|
|
|
template<typename IdentifierType, std::enable_if_t<std::is_base_of_v<IdentifierBase, IdentifierType>, bool> = true>
|
|
Component(ComponentType type, IdentifierType subType)
|
|
: type(type)
|
|
, subType(subType)
|
|
{
|
|
}
|
|
|
|
Component(ComponentType type, ComponentSubType subType, int32_t value)
|
|
: type(type)
|
|
, subType(subType)
|
|
, value(value)
|
|
{
|
|
}
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|