1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
vcmi/AI/Nullkiller/Pathfinding/Actions/BattleAction.cpp
Andrii Danylchenko eeea01d778 NKAI: namespace
2022-10-04 08:40:14 +03:00

37 lines
760 B
C++

/*
* BattleAction.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BattleAction.h"
#include "../../AIGateway.h"
#include "../../Goals/CompleteQuest.h"
#include "../../../../lib/mapping/CMap.h" //for victory conditions
namespace NKAI
{
extern boost::thread_specific_ptr<CCallback> cb;
extern boost::thread_specific_ptr<AIGateway> ai;
namespace AIPathfinding
{
void BattleAction::execute(const CGHeroInstance * hero) const
{
ai->moveHeroToTile(targetTile, hero);
}
std::string BattleAction::toString() const
{
return "Battle at " + targetTile.toString();
}
}
}