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37 lines
760 B
C++
37 lines
760 B
C++
/*
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* BattleAction.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "BattleAction.h"
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#include "../../AIGateway.h"
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#include "../../Goals/CompleteQuest.h"
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#include "../../../../lib/mapping/CMap.h" //for victory conditions
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namespace NKAI
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{
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extern boost::thread_specific_ptr<CCallback> cb;
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extern boost::thread_specific_ptr<AIGateway> ai;
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namespace AIPathfinding
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{
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void BattleAction::execute(const CGHeroInstance * hero) const
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{
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ai->moveHeroToTile(targetTile, hero);
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}
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std::string BattleAction::toString() const
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{
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return "Battle at " + targetTile.toString();
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}
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}
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}
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