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BattleActionsController.cpp
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All spell texts are now passed through translator
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2023-01-20 15:18:36 +02:00 |
BattleActionsController.h
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Business logic of alternative actions
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2023-01-03 13:02:54 +04:00 |
BattleAnimationClasses.cpp
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Renamed CCursorHandler -> CursorHandler
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2023-01-15 21:18:34 +02:00 |
BattleAnimationClasses.h
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Renamed PointEffectAnimation -> EffectAnimation
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2022-12-25 21:39:55 +02:00 |
BattleConstants.h
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Minor cleanup
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2022-12-25 17:43:55 +02:00 |
BattleEffectsController.cpp
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Fixes graphical artifacts on toggling stack queue visibility
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2023-01-05 14:16:01 +02:00 |
BattleEffectsController.h
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Fixes graphical artifacts on toggling stack queue visibility
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2023-01-05 14:16:01 +02:00 |
BattleFieldController.cpp
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Do not consider corpses for movement range display (#1476)
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2023-01-20 15:16:28 +02:00 |
BattleFieldController.h
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Moved all GUI handling from BattleInterface to BattleControlPanel
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2022-12-21 17:02:53 +02:00 |
BattleInterface.cpp
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Merge with vcmi/develop
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2023-01-17 23:02:25 +02:00 |
BattleInterface.h
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Fix battle start with disabled opening sounds
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2022-12-28 16:51:44 +02:00 |
BattleInterfaceClasses.cpp
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All text for factions/towns/building are passed through translator
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2023-01-20 15:18:36 +02:00 |
BattleInterfaceClasses.h
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Fix multi-line texts in combat log
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2023-01-09 17:25:18 +02:00 |
BattleObstacleController.cpp
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Fixes graphical artifacts on toggling stack queue visibility
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2023-01-05 14:16:01 +02:00 |
BattleObstacleController.h
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Fixes graphical artifacts on toggling stack queue visibility
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2023-01-05 14:16:01 +02:00 |
BattleProjectileController.cpp
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All creature-related texts go through translator
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2023-01-20 15:18:36 +02:00 |
BattleProjectileController.h
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All projectile animations now use time-based speed
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2023-01-05 15:26:29 +02:00 |
BattleRenderer.cpp
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Renamed BattleControlPanel -> BattleWindow
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2022-12-21 17:06:47 +02:00 |
BattleRenderer.h
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Multiple fixes & improvements to animation ordering
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2022-12-13 21:31:49 +02:00 |
BattleSiegeController.cpp
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All text for factions/towns/building are passed through translator
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2023-01-20 15:18:36 +02:00 |
BattleSiegeController.h
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EWallPart & EWallState are now enum class
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2023-01-13 00:35:58 +02:00 |
BattleStacksController.cpp
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Fix attack targeting selection for double-wide units
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2023-01-20 15:15:44 +02:00 |
BattleStacksController.h
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Improved ordering of movement animation, fixes potential visual artifact
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2023-01-04 23:04:48 +02:00 |
BattleWindow.cpp
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All artifact strings now pass through translator
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2023-01-20 15:18:36 +02:00 |
BattleWindow.h
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Merge remote-tracking branch 'vcmi/develop' into battle_improvements
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2023-01-04 16:20:53 +02:00 |
CreatureAnimation.cpp
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All projectile animations now use time-based speed
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2023-01-05 15:26:29 +02:00 |
CreatureAnimation.h
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All projectile animations now use time-based speed
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2023-01-05 15:26:29 +02:00 |