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AdventureMapClasses.cpp
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All heroes-related strings are passed through translator
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2023-01-20 15:18:36 +02:00 |
AdventureMapClasses.h
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Merge pull request #1409 from IvanSavenko/translate_terrain
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2023-01-18 00:12:31 +02:00 |
Buttons.cpp
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Refactoring of GeneralTextHandler to reduce boilerplate code in callers
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2023-01-01 15:13:02 +02:00 |
Buttons.h
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Introduced string identifiers for H3 texts, still WIP
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2023-01-01 14:56:44 +02:00 |
CArtifactHolder.cpp
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All artifact strings now pass through translator
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2023-01-20 15:18:36 +02:00 |
CArtifactHolder.h
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swap contitutient
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2023-01-11 13:17:33 +02:00 |
CComponent.cpp
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All text for factions/towns/building are passed through translator
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2023-01-20 15:18:36 +02:00 |
CComponent.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
CGarrisonInt.cpp
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All creature-related texts go through translator
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2023-01-20 15:18:36 +02:00 |
CGarrisonInt.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
Images.cpp
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Existing software cursor logic is now in a separate class
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2023-01-15 21:18:34 +02:00 |
Images.h
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Adjust code to develop + change place in code where alpha is applied
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2023-01-15 17:31:32 +02:00 |
MiscWidgets.cpp
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Renamed CCursorHandler -> CursorHandler
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2023-01-15 21:18:34 +02:00 |
MiscWidgets.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
ObjectLists.cpp
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Fix: 'Load' and 'Main menu' in-game buttons should work properly
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2021-01-17 19:18:26 +03:00 |
ObjectLists.h
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Fix: 'Load' and 'Main menu' in-game buttons should work properly
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2021-01-17 19:18:26 +03:00 |
TextControls.cpp
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Fix status bar activation via click
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2023-01-20 15:15:28 +02:00 |
TextControls.h
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Fix status bar activation via click
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2023-01-20 15:15:28 +02:00 |