mirror of
https://github.com/vcmi/vcmi.git
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ff635edc0b
preparation for having client and server in a single process
91 lines
2.2 KiB
C++
91 lines
2.2 KiB
C++
/*
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* BattleFieldHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <vcmi/EntityService.h>
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#include <vcmi/Entity.h>
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#include "HeroBonus.h"
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#include "GameConstants.h"
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#include "IHandlerBase.h"
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#include "Terrain.h"
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#include "battle/BattleHex.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class BattleFieldInfo : public EntityT<BattleField>
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{
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public:
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BattleField battlefield;
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std::vector<std::shared_ptr<Bonus>> bonuses;
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bool isSpecial;
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std::string graphics;
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std::string name;
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std::string identifier;
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std::string icon;
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si32 iconIndex;
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std::vector<BattleHex> impassableHexes;
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BattleFieldInfo()
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: BattleFieldInfo(BattleField::NONE, "")
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{
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}
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BattleFieldInfo(BattleField battlefield, std::string identifier)
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:bonuses(), isSpecial(false), battlefield(battlefield), identifier(identifier), graphics(), icon(), iconIndex(battlefield.getNum()), impassableHexes(), name(identifier)
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{
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}
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int32_t getIndex() const override;
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int32_t getIconIndex() const override;
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const std::string & getName() const override;
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const std::string & getJsonKey() const override;
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void registerIcons(const IconRegistar & cb) const override;
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BattleField getId() const override;
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & name;
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h & identifier;
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h & isSpecial;
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h & graphics;
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h & icon;
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h & iconIndex;
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h & battlefield;
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h & impassableHexes;
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}
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};
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class DLL_LINKAGE BattleFieldService : public EntityServiceT<BattleField, BattleFieldInfo>
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{
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public:
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};
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class BattleFieldHandler : public CHandlerBase<BattleField, BattleFieldInfo, BattleFieldInfo, BattleFieldService>
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{
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public:
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virtual BattleFieldInfo * loadFromJson(
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const std::string & scope,
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const JsonNode & json,
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const std::string & identifier,
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size_t index) override;
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virtual const std::vector<std::string> & getTypeNames() const override;
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virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
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virtual std::vector<bool> getDefaultAllowed() const override;
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & objects;
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}
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};
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VCMI_LIB_NAMESPACE_END
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