mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
8225eb454e
settings per map (or in random map template)
106 lines
2.9 KiB
C++
106 lines
2.9 KiB
C++
/*
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* SerializerReflection.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "SerializerReflection.h"
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#include "BinaryDeserializer.h"
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#include "BinarySerializer.h"
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#include "RegisterTypes.h"
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#include "../GameSettings.h"
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#include "../RiverHandler.h"
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#include "../RoadHandler.h"
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#include "../TerrainHandler.h"
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#include "../mapObjects/ObjectTemplate.h"
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#include "../mapping/CMapInfo.h"
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#include "../rmg/CMapGenOptions.h"
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VCMI_LIB_NAMESPACE_BEGIN
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template<typename Type>
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class SerializerReflection final : public ISerializerReflection
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{
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public:
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Serializeable * createPtr(BinaryDeserializer &ar, IGameCallback * cb) const override
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{
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return ClassObjectCreator<Type>::invoke(cb);
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}
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void loadPtr(BinaryDeserializer &ar, IGameCallback * cb, Serializeable * data) const override
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{
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auto * realPtr = dynamic_cast<Type *>(data);
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realPtr->serialize(ar);
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}
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void savePtr(BinarySerializer &s, const Serializeable *data) const override
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{
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const Type *ptr = dynamic_cast<const Type*>(data);
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const_cast<Type*>(ptr)->serialize(s);
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}
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};
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template<typename Type, ESerializationVersion maxVersion>
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class SerializerCompatibility : public ISerializerReflection
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{
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public:
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Serializeable * createPtr(BinaryDeserializer &ar, IGameCallback * cb) const override
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{
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return ClassObjectCreator<Type>::invoke(cb);
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}
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void savePtr(BinarySerializer &s, const Serializeable *data) const override
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{
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throw std::runtime_error("Illegal call to savePtr - this type should not be used for serialization!");
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}
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};
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class SerializerCompatibilityBonusingBuilding final : public SerializerCompatibility<TownRewardableBuildingInstance, ESerializationVersion::NEW_TOWN_BUILDINGS>
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{
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void loadPtr(BinaryDeserializer &ar, IGameCallback * cb, Serializeable * data) const override
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{
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auto * realPtr = dynamic_cast<TownRewardableBuildingInstance *>(data);
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realPtr->serialize(ar);
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}
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};
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class SerializerCompatibilityArtifactsAltar final : public SerializerCompatibility<CGMarket, ESerializationVersion::NEW_MARKETS>
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{
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void loadPtr(BinaryDeserializer &ar, IGameCallback * cb, Serializeable * data) const override
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{
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auto * realPtr = dynamic_cast<CGMarket *>(data);
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realPtr->serializeArtifactsAltar(ar);
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}
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};
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template<typename Type>
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void CSerializationApplier::registerType(uint16_t ID)
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{
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assert(!apps.count(ID));
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apps[ID].reset(new SerializerReflection<Type>);
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}
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CSerializationApplier::CSerializationApplier()
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{
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registerTypes(*this);
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apps[54].reset(new SerializerCompatibilityBonusingBuilding);
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apps[55].reset(new SerializerCompatibilityBonusingBuilding);
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apps[81].reset(new SerializerCompatibilityArtifactsAltar);
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}
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CSerializationApplier & CSerializationApplier::getInstance()
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{
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static CSerializationApplier registry;
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return registry;
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}
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VCMI_LIB_NAMESPACE_END
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