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vcmi
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server
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Michał W. Urbańczyk
06dbdd234f
Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI.
2013-06-21 20:59:32 +00:00
..
CGameHandler.cpp
Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI.
2013-06-21 20:59:32 +00:00
CGameHandler.h
Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI.
2013-06-21 20:59:32 +00:00
CMakeLists.txt
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues:
#955
,
#1053
,
#1063
,
#1191
. Needs testing.
2013-04-20 11:34:01 +00:00
CQuery.cpp
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
2013-06-17 15:45:55 +00:00
CQuery.h
Fixed
#1271
.
2013-05-27 21:46:04 +00:00
CVCMIServer.cpp
Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI.
2013-06-21 20:59:32 +00:00
CVCMIServer.h
Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI.
2013-06-21 20:59:32 +00:00
NetPacksServer.cpp
Introduced strongly typed QueryID.
2013-05-27 10:53:28 +00:00
StdInc.cpp
* Final commit
2011-12-13 21:35:28 +00:00
StdInc.h
[refactor] reduce some code duplication, get rid of few magic nombers.
2013-01-12 10:32:03 +00:00
VCMI_server.cbp
[c::b] update projects
2013-04-20 13:59:09 +00:00
VCMI_server.vcxproj
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues:
#955
,
#1053
,
#1063
,
#1191
. Needs testing.
2013-04-20 11:34:01 +00:00