mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
138 lines
7.2 KiB
C++
138 lines
7.2 KiB
C++
#ifndef __SDL_EXTENSIONS_H__
|
|
#define __SDL_EXTENSIONS_H__
|
|
#include "../global.h"
|
|
#include "SDL_video.h"
|
|
#include "SDL_ttf.h"
|
|
#include <string>
|
|
#include <vector>
|
|
#include <sstream>
|
|
#include "FontBase.h"
|
|
|
|
/*
|
|
* SDL_Extensions.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
extern SDL_Surface * screen, *screen2, *screenBuf;
|
|
extern SDL_Color tytulowy, tlo, zwykly ;
|
|
void blitAtWR(SDL_Surface * src, int x, int y, SDL_Surface * dst=screen);
|
|
void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst=screen);
|
|
void blitAtWR(SDL_Surface * src, const SDL_Rect & pos, SDL_Surface * dst=screen);
|
|
void blitAt(SDL_Surface * src, const SDL_Rect & pos, SDL_Surface * dst=screen);
|
|
void updateRect (SDL_Rect * rect, SDL_Surface * scr = screen);
|
|
bool isItIn(const SDL_Rect * rect, int x, int y);
|
|
|
|
template<typename IntType>
|
|
std::string makeNumberShort(IntType number) //the output is a string containing at most 5 characters [4 if positive] (eg. intead 10000 it gives 10k)
|
|
{
|
|
int initialLength;
|
|
bool negative = (number < 0);
|
|
std::ostringstream ost, rets;
|
|
ost<<number;
|
|
initialLength = ost.str().size();
|
|
|
|
if(negative)
|
|
{
|
|
if(initialLength <= 4)
|
|
return ost.str();
|
|
}
|
|
else
|
|
{
|
|
if(initialLength <= 5)
|
|
return ost.str();
|
|
}
|
|
|
|
//make the number short
|
|
char symbol[] = {'G', 'M', 'k'};
|
|
|
|
if(negative) number = (-number); //absolute value
|
|
|
|
for(int divisor = 1000000000, it = 0; divisor > 1; divisor /= 1000, ++it)
|
|
{
|
|
if(number >= divisor)
|
|
{
|
|
if(negative) rets <<'-';
|
|
rets << (number / divisor) << symbol[it];
|
|
return rets.str();
|
|
}
|
|
}
|
|
|
|
throw std::string("We shouldn't be here - makeNumberShort");
|
|
}
|
|
|
|
|
|
inline SDL_Rect genRect(const int & hh, const int & ww, const int & xx, const int & yy)
|
|
{
|
|
SDL_Rect ret;
|
|
ret.h=hh;
|
|
ret.w=ww;
|
|
ret.x=xx;
|
|
ret.y=yy;
|
|
return ret;
|
|
}
|
|
namespace CSDL_Ext
|
|
{
|
|
extern SDL_Surface * std32bppSurface;
|
|
void SDL_PutPixel(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A = 255); //myC influences the start of reading pixels
|
|
//inline void SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A = 255); //myC influences the start of reading pixels ; without refreshing
|
|
|
|
inline void SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A = 255)
|
|
{
|
|
Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel;
|
|
|
|
p[0] = B;
|
|
p[1] = G;
|
|
p[2] = R;
|
|
if(ekran->format->BytesPerPixel==4)
|
|
p[3] = A;
|
|
}
|
|
|
|
SDL_Surface * rotate01(SDL_Surface * toRot); //vertical flip
|
|
SDL_Surface * hFlip(SDL_Surface * toRot); //horizontal flip
|
|
SDL_Surface * rotate02(SDL_Surface * toRot); //rotate 90 degrees left
|
|
SDL_Surface * rotate03(SDL_Surface * toRot); //rotate 180 degrees
|
|
SDL_Cursor * SurfaceToCursor(SDL_Surface *image, int hx, int hy); //creates cursor from bitmap
|
|
Uint32 SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte = false);
|
|
SDL_Color SDL_GetPixelColor(SDL_Surface *surface, int x, int y); //returns color of pixel at given position
|
|
void alphaTransform(SDL_Surface * src); //adds transparency and shadows (partial handling only; see examples of using for details)
|
|
bool isTransparent(SDL_Surface * srf, int x, int y); //checks if surface is transparent at given position
|
|
|
|
void blitWithRotate1(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
|
|
void blitWithRotate2(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
|
|
void blitWithRotate3(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
|
|
void blitWithRotateClip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect, ui8 rotation);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
|
|
void blitWithRotateClipVal(SDL_Surface *src,SDL_Rect srcRect, SDL_Surface * dst, SDL_Rect dstRect, ui8 rotation);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
|
|
|
|
void blitWithRotate1WithAlpha(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
|
|
void blitWithRotate2WithAlpha(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
|
|
void blitWithRotate3WithAlpha(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
|
|
void blitWithRotateClipWithAlpha(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect, ui8 rotation);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
|
|
void blitWithRotateClipValWithAlpha(SDL_Surface *src,SDL_Rect srcRect, SDL_Surface * dst, SDL_Rect dstRect, ui8 rotation);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
|
|
|
|
int blit8bppAlphaTo24bpp(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect); //blits 8 bpp surface with alpha channel to 24 bpp surface
|
|
Uint32 colorToUint32(const SDL_Color * color); //little endian only
|
|
|
|
void printAtWB(const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor=zwykly, SDL_Surface * dst=screen, bool refresh = false);
|
|
void printAt(const std::string & text, int x, int y, EFonts font, SDL_Color kolor=zwykly, SDL_Surface * dst=screen, bool refresh = false);
|
|
void printTo(const std::string & text, int x, int y, EFonts font, SDL_Color kolor=zwykly, SDL_Surface * dst=screen, bool refresh = false);
|
|
void printAtMiddle(const std::string & text, int x, int y, EFonts font, SDL_Color kolor=zwykly, SDL_Surface * dst=screen, bool refresh = false);
|
|
void printAtMiddleWB(const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, bool refrsh = false);
|
|
|
|
void update(SDL_Surface * what = screen); //updates whole surface (default - main screen)
|
|
void drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const int3 &color);
|
|
void drawBorder(SDL_Surface * sur, const SDL_Rect &r, const int3 &color);
|
|
void setPlayerColor(SDL_Surface * sur, unsigned char player); //sets correct color of flags; -1 for neutral
|
|
std::string processStr(std::string str, std::vector<std::string> & tor); //replaces %s in string
|
|
SDL_Surface * newSurface(int w, int h, SDL_Surface * mod=screen); //creates new surface, with flags/format same as in surface given
|
|
SDL_Surface * copySurface(SDL_Surface * mod); //returns copy of given surface
|
|
void VflipSurf(SDL_Surface * surf); //fluipis given surface by vertical axis
|
|
};
|
|
|
|
|
|
#endif // __SDL_EXTENSIONS_H__
|