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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client
2010-07-23 12:13:03 +00:00
..
vcmi_client break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
AdventureMapButton.cpp - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on) 2010-07-22 00:32:45 +00:00
AdventureMapButton.h - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on) 2010-07-22 00:32:45 +00:00
CAdvmapInterface.cpp * fixed #438 and crash on ZMM170S.DEF 2010-07-15 16:21:53 +00:00
CAdvmapInterface.h Fixed #15, #224, #370, #516 2010-07-13 05:25:40 +00:00
CBattleInterface.cpp * fixed #519 2010-07-15 17:13:17 +00:00
CBattleInterface.h * fixed #519 2010-07-15 17:13:17 +00:00
CBitmapHandler.cpp * reading of .h3c headers 2010-02-09 13:48:14 +00:00
CBitmapHandler.h * various improvements and code cleanups 2009-10-25 14:36:11 +00:00
CCastleInterface.cpp - University is finally implemented, both town and map objects 2010-07-20 14:08:13 +00:00
CCastleInterface.h - Implemented Portal of Summoning (Dungeon) 2010-07-10 16:50:23 +00:00
CConfigHandler.cpp * Compilation fix (missing includes, do not remove) 2010-02-01 17:07:46 +00:00
CConfigHandler.h * first part of Thieves' Guild window 2010-01-31 18:41:22 +00:00
CCreatureAnimation.cpp * minor speedups 2010-04-04 08:47:00 +00:00
CCreatureAnimation.h * (hopefully) full reading of h3c 2010-02-12 15:04:01 +00:00
CCursorHandler.cpp Implemented Scuttle Boat and Dimension Door spells. 2010-03-20 22:17:19 +00:00
CCursorHandler.h * Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact. 2009-11-28 19:55:40 +00:00
CGameInfo.cpp * moved a few files 2009-05-20 10:08:56 +00:00
CGameInfo.h * minor cleanups 2010-07-16 14:22:18 +00:00
CHeroWindow.cpp Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog. 2010-07-23 12:02:15 +00:00
CHeroWindow.h Fixed #15, #224, #370, #516 2010-07-13 05:25:40 +00:00
CKingdomInterface.cpp - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on) 2010-07-22 00:32:45 +00:00
CKingdomInterface.h - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on) 2010-07-22 00:32:45 +00:00
Client.cpp Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector. 2010-06-26 16:02:10 +00:00
Client.h Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog. 2010-07-23 12:02:15 +00:00
CMessage.cpp Minor fixes. 2010-07-06 02:40:42 +00:00
CMessage.h Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
CMT.cpp Fixed #504. More logging for #419. 2010-07-14 01:08:27 +00:00
CPlayerInterface.cpp - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on) 2010-07-22 00:32:45 +00:00
CPlayerInterface.h - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on) 2010-07-22 00:32:45 +00:00
CPreGame.cpp VCMI won't crash with invalid video file (should fix #92). 2010-07-20 10:46:38 +00:00
CPreGame.h Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
CSpellWindow.cpp Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog. 2010-07-23 12:02:15 +00:00
CSpellWindow.h A bunch of spellbook-related fixes: #91, #454, #462, #526, #527, #536 2010-07-21 10:09:29 +00:00
DPIaware.manifest Fixed issue with Windows 7 DPI upscaling. 2009-12-12 03:26:09 +00:00
FontBase.h Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
FunctionList.h * battle options window works again 2009-05-19 18:23:04 +00:00
Graphics.cpp * minor cleanups 2010-07-16 14:22:18 +00:00
Graphics.h Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
GUIBase.cpp - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on) 2010-07-22 00:32:45 +00:00
GUIBase.h - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on) 2010-07-22 00:32:45 +00:00
GUIClasses.cpp Minor improvements for the Hill Fort. 2010-07-23 12:13:03 +00:00
GUIClasses.h Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog. 2010-07-23 12:02:15 +00:00
Makefile.am Various compile and warning fixes. 2010-05-12 02:32:56 +00:00
Makefile.in Various compile and warning fixes. 2010-05-12 02:32:56 +00:00
mapHandler.cpp Support for Favourable Winds. 2010-07-09 04:29:11 +00:00
mapHandler.h * moved mapHandler to client folder 2010-04-06 08:59:24 +00:00
NetPacksClient.cpp - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on) 2010-07-22 00:32:45 +00:00
resource.h Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
SDL_Extensions.cpp * fixed #519 2010-07-15 17:13:17 +00:00
SDL_Extensions.h (g++) Compilation fixes. 2010-07-17 01:19:16 +00:00
SDL_framerate.cpp * moved a few files 2009-05-20 10:08:56 +00:00
SDL_framerate.h * moved a few files 2009-05-20 10:08:56 +00:00
VCMI_client.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_client.rc * fixed previous fix 2009-10-03 10:51:05 +00:00
VCMI_client.vcproj Solution file for VC9. Minor. 2010-03-27 22:00:55 +00:00
vcmi.ico Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00