mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
1367 lines
35 KiB
C++
1367 lines
35 KiB
C++
#include "../stdafx.h"
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#include "mapHandler.h"
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#include "SDL_Extensions.h"
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#include "CGameInfo.h"
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#include <cstdlib>
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#include "../hch/CLodHandler.h"
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#include "../hch/CDefObjInfoHandler.h"
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#include <algorithm>
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#include "../lib/CGameState.h"
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#include "../hch/CHeroHandler.h"
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#include "../hch/CTownHandler.h"
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#include "Graphics.h"
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#include <iomanip>
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#include <sstream>
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#include "../hch/CObjectHandler.h"
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#include "../lib/map.h"
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#include "../hch/CDefHandler.h"
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#include "CConfigHandler.h"
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#include <boost/assign/list_of.hpp>
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#include "../hch/CGeneralTextHandler.h"
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/*
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* mapHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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extern SDL_Surface * screen;
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#define ADVOPT (conf.go()->ac)
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std::string nameFromType (int typ)
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{
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switch(static_cast<TerrainTile::EterrainType>(typ))
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{
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case TerrainTile::dirt:
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return std::string("DIRTTL.DEF");
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case TerrainTile::sand:
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return std::string("SANDTL.DEF");
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case TerrainTile::grass:
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return std::string("GRASTL.DEF");
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case TerrainTile::snow:
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return std::string("SNOWTL.DEF");
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case TerrainTile::swamp:
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return std::string("SWMPTL.DEF");
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case TerrainTile::rough:
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return std::string("ROUGTL.DEF");
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case TerrainTile::subterranean:
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return std::string("SUBBTL.DEF");
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case TerrainTile::lava:
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return std::string("LAVATL.DEF");
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case TerrainTile::water:
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return std::string("WATRTL.DEF");
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case TerrainTile::rock:
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return std::string("ROCKTL.DEF");
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case TerrainTile::border:
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//TODO use me
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break;
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default:
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//TODO do something here
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break;
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}
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return std::string();
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}
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struct OCM_HLP
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{
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bool operator ()(const std::pair<const CGObjectInstance*, SDL_Rect> & a, const std::pair<const CGObjectInstance*, SDL_Rect> & b)
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{
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return (*a.first)<(*b.first);
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}
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} ocmptwo ;
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void alphaTransformDef(CGDefInfo * defInfo)
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{
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for(int yy=0; yy<defInfo->handler->ourImages.size(); ++yy)
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{
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CSDL_Ext::alphaTransform(defInfo->handler->ourImages[yy].bitmap);
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}
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}
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void CMapHandler::prepareFOWDefs()
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{
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fullHide = CDefHandler::giveDef("TSHRC.DEF");
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partialHide = CDefHandler::giveDef("TSHRE.DEF");
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//adding necessary rotations
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int missRot [] = {22, 15, 2, 13, 12, 16, 18, 17, 20, 19, 7, 24, 26, 25, 30, 32, 27, 28};
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Cimage nw;
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for(int g=0; g<ARRAY_COUNT(missRot); ++g)
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{
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nw = partialHide->ourImages[missRot[g]];
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nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
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partialHide->ourImages.push_back(nw);
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}
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//necessaary rotations added
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//alpha - transformation
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for(size_t i=0; i<partialHide->ourImages.size(); ++i)
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{
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CSDL_Ext::alphaTransform(partialHide->ourImages[i].bitmap);
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}
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//initialization of type of full-hide image
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hideBitmap.resize(CGI->mh->map->width);
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for (size_t i=0;i<hideBitmap.size();i++)
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{
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hideBitmap[i].resize(CGI->mh->map->height);
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}
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for (size_t i=0; i<hideBitmap.size(); ++i)
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{
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for (int j=0; j < CGI->mh->map->height; ++j)
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{
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hideBitmap[i][j].resize(CGI->mh->map->twoLevel+1);
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for(int k=0; k<CGI->mh->map->twoLevel+1; ++k)
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{
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hideBitmap[i][j][k] = rand()%fullHide->ourImages.size();
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}
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}
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}
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}
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void CMapHandler::roadsRiverTerrainInit()
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{
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//initializing road's and river's DefHandlers
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roadDefs.push_back(CDefHandler::giveDefEss("dirtrd.def"));
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roadDefs.push_back(CDefHandler::giveDefEss("gravrd.def"));
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roadDefs.push_back(CDefHandler::giveDefEss("cobbrd.def"));
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staticRiverDefs.push_back(CDefHandler::giveDefEss("clrrvr.def"));
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staticRiverDefs.push_back(CDefHandler::giveDefEss("icyrvr.def"));
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staticRiverDefs.push_back(CDefHandler::giveDefEss("mudrvr.def"));
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staticRiverDefs.push_back(CDefHandler::giveDefEss("lavrvr.def"));
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for(size_t g=0; g<staticRiverDefs.size(); ++g)
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{
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for(size_t h=0; h < staticRiverDefs[g]->ourImages.size(); ++h)
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{
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CSDL_Ext::alphaTransform(staticRiverDefs[g]->ourImages[h].bitmap);
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}
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}
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for(size_t g=0; g<roadDefs.size(); ++g)
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{
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for(size_t h=0; h < roadDefs[g]->ourImages.size(); ++h)
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{
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CSDL_Ext::alphaTransform(roadDefs[g]->ourImages[h].bitmap);
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}
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}
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sizes.x = CGI->mh->map->width;
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sizes.y = CGI->mh->map->height;
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sizes.z = CGI->mh->map->twoLevel+1;
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// Create enough room for the whole map and its frame
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ttiles.resize(CGI->mh->map->width, frameW, frameW);
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for (int i=0-frameW;i<ttiles.size()-frameW;i++)
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{
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ttiles[i].resize(CGI->mh->map->height, frameH, frameH);
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}
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for (int i=0-frameW;i<ttiles.size()-frameW;i++)
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{
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for (int j=0-frameH;j<(int)CGI->mh->map->height+frameH;j++)
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ttiles[i][j].resize(CGI->mh->map->twoLevel+1, 0, 0);
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}
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// prepare the map
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for (int i=0; i<map->width; i++) //by width
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{
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for (int j=0; j<map->height;j++) //by height
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{
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for (int k=0; k<=map->twoLevel; ++k) //by levels
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{
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TerrainTile2 &pom(ttiles[i][j][k]);
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pom.pos = int3(i, j, k);
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pom.tileInfo = &(map->terrain[i][j][k]);
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}
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}
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}
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}
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void CMapHandler::borderAndTerrainBitmapInit()
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{
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CDefHandler * bord = CDefHandler::giveDef("EDG.DEF");
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bord->notFreeImgs = true;
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terrainGraphics.resize(10);
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for (int i = 0; i < 10 ; i++)
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{
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CDefHandler *hlp = CDefHandler::giveDef(nameFromType(i));
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terrainGraphics[i].resize(hlp->ourImages.size());
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hlp->notFreeImgs = true;
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for(size_t j=0; j < hlp->ourImages.size(); ++j)
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terrainGraphics[i][j] = hlp->ourImages[j].bitmap;
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delete hlp;
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}
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for (int i=0-frameW; i<map->width+frameW; i++) //by width
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{
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for (int j=0-frameH; j<map->height+frameH;j++) //by height
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{
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for(int k=0; k<=map->twoLevel; ++k) //by levles
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{
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if(i < 0 || i > (map->width-1) || j < 0 || j > (map->height-1))
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{
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int terBitmapNum = -1;
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if(i==-1 && j==-1)
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terBitmapNum = 16;
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else if(i==-1 && j==(map->height))
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terBitmapNum = 19;
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else if(i==(map->width) && j==-1)
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terBitmapNum = 17;
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else if(i==(map->width) && j==(map->height))
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terBitmapNum = 18;
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else if(j == -1 && i > -1 && i < map->height)
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terBitmapNum = 22+rand()%2;
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else if(i == -1 && j > -1 && j < map->height)
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terBitmapNum = 33+rand()%2;
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else if(j == map->height && i >-1 && i < map->width)
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terBitmapNum = 29+rand()%2;
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else if(i == map->width && j > -1 && j < map->height)
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terBitmapNum = 25+rand()%2;
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else
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terBitmapNum = rand()%16;
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if(terBitmapNum != -1)
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{
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ttiles[i][j][k].terbitmap = bord->ourImages[terBitmapNum].bitmap;
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continue;
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}
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}
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}
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}
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}
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delete bord;
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}
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void CMapHandler::initObjectRects()
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{
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//initializing objects / rects
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for(size_t f=0; f < map->objects.size(); ++f)
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{
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const CGObjectInstance *obj = map->objects[f];
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if( !obj
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|| obj->ID==HEROI_TYPE && static_cast<const CGHeroInstance*>(obj)->inTownGarrison //garrisoned hero
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|| obj->ID==8 && static_cast<const CGBoat*>(obj)->hero //boat wih hero (hero graphics is used)
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|| !obj->defInfo
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|| !obj->defInfo->handler) //no graphic...
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{
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continue;
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}
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const SDL_Surface *bitmap = obj->defInfo->handler->ourImages[0].bitmap;
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for(int fx=0; fx<bitmap->w>>5; ++fx) //bitmap->w/32
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{
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for(int fy=0; fy<bitmap->h>>5; ++fy) //bitmap->h/32
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{
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SDL_Rect cr;
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cr.w = 32;
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cr.h = 32;
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cr.x = fx<<5; //fx*32
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cr.y = fy<<5; //fy*32
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std::pair<const CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj,cr);
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if( (obj->pos.x + fx - bitmap->w/32+1) >= 0
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&& (obj->pos.x + fx - bitmap->w/32+1) < ttiles.size() - frameW
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&& (obj->pos.y + fy - bitmap->h/32+1) >= 0
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&& (obj->pos.y + fy - bitmap->h/32+1) < ttiles[0].size() - frameH
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)
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{
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//TerrainTile2 & curt =
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// ttiles
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// [obj->pos.x + fx - bitmap->w/32]
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//[obj->pos.y + fy - bitmap->h/32]
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//[obj->pos.z];
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ttiles[obj->pos.x + fx - bitmap->w/32+1][obj->pos.y + fy - bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);
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}
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} // for(int fy=0; fy<bitmap->h/32; ++fy)
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} //for(int fx=0; fx<bitmap->w/32; ++fx)
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} // for(int f=0; f<map->objects.size(); ++f)
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for(int ix=0; ix<ttiles.size()-frameW; ++ix)
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{
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for(int iy=0; iy<ttiles[0].size()-frameH; ++iy)
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{
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for(int iz=0; iz<ttiles[0][0].size(); ++iz)
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{
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stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
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}
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}
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}
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}
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static void processDef (CGDefInfo* def)
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{
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if(def->id == EVENTI_TYPE)
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return;
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if(!def->handler) //if object has already set handler (eg. heroes) it should not be overwritten
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{
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if(def->name.size())
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{
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if(vstd::contains(CGI->mh->loadedDefs, def->name))
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{
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def->handler = CGI->mh->loadedDefs[def->name];
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}
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else
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{
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CGI->mh->loadedDefs[def->name] = def->handler = CDefHandler::giveDefEss(def->name);
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}
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}
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else
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{
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tlog2 << "No def name for " << def->id << " " << def->subid << std::endl;
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def->handler = NULL;
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return;
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}
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// def->width = def->handler->ourImages[0].bitmap->w/32;
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// def->height = def->handler->ourImages[0].bitmap->h/32;
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}
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CGDefInfo* pom = CGI->dobjinfo->gobjs[def->id][def->subid];
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if(pom && def->id!=TOWNI_TYPE)
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{
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pom->handler = def->handler;
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pom->width = pom->handler->ourImages[0].bitmap->w/32;
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pom->height = pom->handler->ourImages[0].bitmap->h/32;
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}
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else if(def->id != HEROI_TYPE && def->id != TOWNI_TYPE)
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tlog3 << "\t\tMinor warning: lacking def info for " << def->id << " " << def->subid <<" " << def->name << std::endl;
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//alpha transformation
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for(size_t yy=0; yy < def->handler->ourImages.size(); ++yy)
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{
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CSDL_Ext::alphaTransform(def->handler->ourImages[yy].bitmap);
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}
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}
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void CMapHandler::initHeroDef(CGHeroInstance * h)
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{
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h->defInfo->handler = graphics->flags1[0];
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h->defInfo->width = h->defInfo->handler->ourImages[0].bitmap->w/32;
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h->defInfo->height = h->defInfo->handler->ourImages[0].bitmap->h/32;
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}
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void CMapHandler::init()
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{
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timeHandler th;
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th.getDif();
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CGI->dobjinfo->gobjs[8][0]->handler = graphics->boatAnims[0];
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CGI->dobjinfo->gobjs[8][1]->handler = graphics->boatAnims[1];
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CGI->dobjinfo->gobjs[8][2]->handler = graphics->boatAnims[2];
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// Size of visible terrain.
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mapW = conf.go()->ac.advmapW;
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mapH = conf.go()->ac.advmapH;
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// Total number of visible tiles. Substract the center tile, then
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// compute the number of tiles on each side, and reassemble.
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int t1, t2;
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t1 = (mapW-32)/2;
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t2 = mapW - 32 - t1;
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tilesW = 1 + (t1+31)/32 + (t2+31)/32;
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t1 = (mapH-32)/2;
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t2 = mapH - 32 - t1;
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tilesH = 1 + (t1+31)/32 + (t2+31)/32;
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// Size of the frame around the map. In extremes positions, the
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// frame must not be on the center of the map, but right on the
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// edge of the center tile.
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frameW = (mapW+31) /32 / 2;
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frameH = (mapH+31) /32 / 2;
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offsetX = (mapW - (2*frameW+1)*32)/2;
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offsetY = (mapH - (2*frameH+1)*32)/2;
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std::ifstream ifs(DATA_DIR "/config/townsDefs.txt");
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int ccc;
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ifs>>ccc;
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for(int i=0;i<ccc*2;i++)
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{
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CGDefInfo *n;
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if(i<ccc)
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{
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n = CGI->state->villages[i];
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map->defy.push_back(CGI->state->forts[i]);
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}
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else
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n = CGI->state->capitols[i%ccc];
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ifs >> n->name;
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if(!n)
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tlog1 << "*HUGE* Warning - missing town def for " << i << std::endl;
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else
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map->defy.push_back(n);
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}
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tlog0<<"\tLoading town def info: "<<th.getDif()<<std::endl;
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for(int i=0;i<map->heroes.size();i++)
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{
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if(!map->heroes[i]->defInfo->handler)
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{
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initHeroDef(map->heroes[i]);
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}
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}
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std::for_each(map->defy.begin(),map->defy.end(),processDef); //load h3m defs
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tlog0<<"\tUnpacking and handling defs: "<<th.getDif()<<std::endl;
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for(int i=0;i<PLAYER_LIMIT;i++)
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{
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for(size_t j=0; j < map->players[i].heroesNames.size(); ++j)
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{
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usedHeroes.insert(map->players[i].heroesNames[j].heroID);
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}
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}
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tlog0<<"\tChecking used heroes: "<<th.getDif()<<std::endl;
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prepareFOWDefs();
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roadsRiverTerrainInit(); //road's and river's DefHandlers; and simple values initialization
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borderAndTerrainBitmapInit();
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tlog0<<"\tPreparing FoW, roads, rivers,borders: "<<th.getDif()<<std::endl;
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initObjectRects();
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tlog0<<"\tMaking object rects: "<<th.getDif()<<std::endl;
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}
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// Update map window screen
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// top_tile top left tile to draw. Not necessarily visible.
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// extRect, extRect = map window on screen
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// moveX, moveY: when a hero is in movement indicates how to shift the map. Range is -31 to + 31.
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void CMapHandler::terrainRect(int3 top_tile, unsigned char anim, const std::vector< std::vector< std::vector<unsigned char> > > * visibilityMap, bool otherHeroAnim, unsigned char heroAnim, SDL_Surface * extSurf, const SDL_Rect * extRect, int moveX, int moveY, bool puzzleMode)
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{
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// Width and height of the portion of the map to process. Units in tiles.
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unsigned int dx = tilesW;
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unsigned int dy = tilesH;
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// Basic rectangle for a tile. Should be a const but conflicts with SDL headers
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SDL_Rect rtile = { 0, 0, 32, 32 };
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// Absolute coords of the first pixel in the top left corner
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int srx_init = offsetX + extRect->x;
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int sry_init = offsetY + extRect->y;
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int srx, sry; // absolute screen coordinates in pixels
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// If moving, we need to add an extra column/line
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if (moveX != 0)
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{
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dx++;
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srx_init += moveX;
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if (moveX > 0)
|
|
{
|
|
// Moving right. We still need to draw the old tile on the
|
|
// left, so adjust our referential
|
|
top_tile.x --;
|
|
srx_init -= 32;
|
|
}
|
|
}
|
|
|
|
if (moveY != 0)
|
|
{
|
|
dy++;
|
|
sry_init += moveY;
|
|
if (moveY > 0)
|
|
{
|
|
// Moving down. We still need to draw the tile on the top,
|
|
// so adjust our referential.
|
|
top_tile.y --;
|
|
sry_init -= 32;
|
|
}
|
|
}
|
|
|
|
// Reduce sizes if we go out of the full map.
|
|
if (top_tile.x < -frameW)
|
|
top_tile.x = -frameW;
|
|
if (top_tile.y < -frameH)
|
|
top_tile.y = -frameH;
|
|
if (top_tile.x + dx > map->width + frameW)
|
|
dx = map->width + frameW - top_tile.x;
|
|
if (top_tile.y + dy > map->height + frameH)
|
|
dy = map->height + frameH - top_tile.y;
|
|
|
|
if(!otherHeroAnim)
|
|
heroAnim = anim; //the same, as it should be
|
|
|
|
SDL_Rect prevClip;
|
|
SDL_GetClipRect(extSurf, &prevClip);
|
|
SDL_SetClipRect(extSurf, extRect); //preventing blitting outside of that rect
|
|
|
|
// printing terrain
|
|
srx = srx_init;
|
|
|
|
for (int bx = 0; bx < dx; bx++, srx+=32)
|
|
{
|
|
// Skip column if not in map
|
|
if (top_tile.x+bx < 0 || top_tile.x+bx >= map->width)
|
|
continue;
|
|
|
|
sry = sry_init;
|
|
|
|
for (int by=0; by < dy; by++, sry+=32)
|
|
{
|
|
int3 pos(top_tile.x+bx, top_tile.y+by, top_tile.z); //blitted tile position
|
|
|
|
// Skip tile if not in map
|
|
if (pos.y < 0 || pos.y >= map->height)
|
|
continue;
|
|
|
|
const TerrainTile2 & tile = ttiles[pos.x][pos.y][pos.z];
|
|
const TerrainTile &tinfo = *tile.tileInfo;
|
|
|
|
SDL_Rect sr;
|
|
sr.x=srx;
|
|
sr.y=sry;
|
|
sr.h=sr.w=32;
|
|
|
|
//blit terrain with river/road
|
|
if(tile.terbitmap) //if custom terrain graphic - use it
|
|
SDL_BlitSurface(tile.terbitmap, &genRect(sr.h, sr.w, 0, 0), extSurf, &sr);
|
|
else //use default terrain graphic
|
|
CSDL_Ext::blitWithRotateClipVal(terrainGraphics[tinfo.tertype][tinfo.terview],rtile, extSurf, sr, tinfo.siodmyTajemniczyBajt%4);
|
|
if(tinfo.nuine) //print river if present
|
|
CSDL_Ext::blitWithRotateClipValWithAlpha(staticRiverDefs[tinfo.nuine-1]->ourImages[tinfo.rivDir].bitmap,rtile, extSurf, sr, (tinfo.siodmyTajemniczyBajt>>2)%4);
|
|
if(tinfo.malle) //print road if present
|
|
CSDL_Ext::blitWithRotateClipValWithAlpha(roadDefs[tinfo.malle-1]->ourImages[tinfo.roadDir].bitmap,rtile, extSurf, sr, (tinfo.siodmyTajemniczyBajt>>4)%4);
|
|
|
|
//blit objects
|
|
const std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > &objects = tile.objects;
|
|
for(int h=0; h < objects.size(); ++h)
|
|
{
|
|
const CGObjectInstance *obj = objects[h].first;
|
|
ui8 color = obj->tempOwner;
|
|
|
|
//checking if object has non-empty graphic on this tile
|
|
if(obj->ID != HEROI_TYPE && !obj->coveringAt(obj->pos.x - (top_tile.x + bx), top_tile.y + by - obj->pos.y + 5))
|
|
continue;
|
|
|
|
//don't print flaggable objects in puzzle mode
|
|
if(puzzleMode && obj->tempOwner != 254)
|
|
continue;
|
|
|
|
SDL_Rect sr2(sr);
|
|
|
|
SDL_Rect pp = objects[h].second;
|
|
pp.h = sr.h;
|
|
pp.w = sr.w;
|
|
|
|
const CGHeroInstance * themp = (obj->ID != HEROI_TYPE
|
|
? NULL
|
|
: static_cast<const CGHeroInstance*>(obj));
|
|
|
|
//print hero / boat and flag
|
|
if(themp && themp->moveDir && themp->type || obj->ID == 8) //it's hero or boat
|
|
{
|
|
const int IMGVAL = 8; //frames per group of movement animation
|
|
ui8 dir;
|
|
std::vector<Cimage> * iv = NULL;
|
|
std::vector<CDefEssential *> Graphics::*flg = NULL;
|
|
SDL_Surface * tb; //surface to blitted
|
|
|
|
if(themp) //hero
|
|
{
|
|
dir = themp->moveDir;
|
|
|
|
//pick graphics of hero (or boat if hero is sailing)
|
|
iv = (themp->boat)
|
|
? &graphics->boatAnims[themp->boat->subID]->ourImages
|
|
: &graphics->heroAnims[themp->type->heroType]->ourImages;
|
|
|
|
//pick appropriate flag set
|
|
if(themp->boat)
|
|
{
|
|
switch (themp->boat->subID)
|
|
{
|
|
case 0: flg = &Graphics::flags1; break;
|
|
case 1: flg = &Graphics::flags2; break;
|
|
case 2: flg = &Graphics::flags3; break;
|
|
default: tlog1 << "Not supported boat subtype: " << themp->boat->subID << std::endl;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
flg = &Graphics::flags4;
|
|
}
|
|
}
|
|
else //boat
|
|
{
|
|
const CGBoat *boat = static_cast<const CGBoat*>(obj);
|
|
dir = boat->direction;
|
|
iv = &graphics->boatAnims[boat->subID]->ourImages;
|
|
}
|
|
|
|
|
|
if(themp && !themp->isStanding) //hero is moving
|
|
{
|
|
size_t gg;
|
|
for(gg=0; gg<iv->size(); ++gg)
|
|
{
|
|
if((*iv)[gg].groupNumber==getHeroFrameNum(dir, true))
|
|
{
|
|
tb = (*iv)[gg+heroAnim%IMGVAL].bitmap;
|
|
break;
|
|
}
|
|
}
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,extSurf,&sr2);
|
|
|
|
//printing flag
|
|
pp.y+=IMGVAL*2-32;
|
|
sr2.y-=16;
|
|
SDL_BlitSurface((graphics->*flg)[color]->ourImages[gg+heroAnim%IMGVAL+35].bitmap, &pp, extSurf, &sr2);
|
|
}
|
|
else //hero / boat stands still
|
|
{
|
|
size_t gg;
|
|
for(gg=0; gg < iv->size(); ++gg)
|
|
{
|
|
if((*iv)[gg].groupNumber==getHeroFrameNum(dir, false))
|
|
{
|
|
tb = (*iv)[gg].bitmap;
|
|
break;
|
|
}
|
|
}
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,extSurf,&sr2);
|
|
|
|
//printing flag
|
|
if(flg
|
|
&& obj->pos.x == top_tile.x + bx
|
|
&& obj->pos.y == top_tile.y + by)
|
|
{
|
|
SDL_Rect bufr = sr2;
|
|
bufr.x-=2*32;
|
|
bufr.y-=1*32;
|
|
bufr.h = 64;
|
|
bufr.w = 96;
|
|
if(bufr.x-extRect->x>-64)
|
|
SDL_BlitSurface((graphics->*flg)[color]->ourImages[getHeroFrameNum(dir, false) *8+(heroAnim/4)%IMGVAL].bitmap, NULL, extSurf, &bufr);
|
|
}
|
|
}
|
|
}
|
|
else //blit normal object
|
|
{
|
|
const std::vector<Cimage> &ourImages = obj->defInfo->handler->ourImages;
|
|
SDL_Surface *bitmap = ourImages[(anim+obj->animPhaseShift)%ourImages.size()].bitmap;
|
|
|
|
//setting appropriate flag color
|
|
if(color < 8 || color==255)
|
|
CSDL_Ext::setPlayerColor(bitmap, color);
|
|
|
|
if( obj->hasShadowAt(obj->pos.x - (top_tile.x + bx), top_tile.y + by - obj->pos.y + 5) )
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(bitmap,&pp,extSurf,&sr2);
|
|
else
|
|
SDL_BlitSurface(bitmap,&pp,extSurf,&sr2);
|
|
}
|
|
}
|
|
//objects blitted
|
|
}
|
|
}
|
|
// terrain printed
|
|
|
|
|
|
// printing borders
|
|
srx = srx_init;
|
|
|
|
for (int bx = 0; bx < dx; bx++, srx+=32)
|
|
{
|
|
sry = sry_init;
|
|
|
|
for (int by = 0; by<dy; by++, sry+=32)
|
|
{
|
|
int3 pos(top_tile.x+bx, top_tile.y+by, top_tile.z); //blitted tile position
|
|
|
|
SDL_Rect sr;
|
|
sr.x=srx;
|
|
sr.y=sry;
|
|
sr.h=sr.w=32;
|
|
|
|
if (pos.x < 0 || pos.x >= map->width ||
|
|
pos.y < 0 || pos.y >= map->height)
|
|
{
|
|
|
|
|
|
SDL_BlitSurface(ttiles[pos.x][pos.y][top_tile.z].terbitmap,
|
|
&genRect(sr.h, sr.w, 0, 0),extSurf,&sr);
|
|
}
|
|
else
|
|
{
|
|
//blitting Fog of War
|
|
if (!puzzleMode)
|
|
{
|
|
if (pos.x >= 0 &&
|
|
pos.y >= 0 &&
|
|
pos.x < CGI->mh->map->width &&
|
|
pos.y < CGI->mh->map->height &&
|
|
!(*visibilityMap)[pos.x][pos.y][top_tile.z])
|
|
{
|
|
SDL_Surface * hide = getVisBitmap(pos.x, pos.y, *visibilityMap, top_tile.z);
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(hide, &rtile, extSurf, &sr);
|
|
}
|
|
}
|
|
|
|
//FoW blitted
|
|
|
|
// TODO: these should be activable by the console
|
|
#ifdef MARK_BLOCKED_POSITIONS
|
|
if(ttiles[pos.x][pos.y][top_tile.z].tileInfo->blocked) //temporary hiding blocked positions
|
|
{
|
|
SDL_Rect sr;
|
|
|
|
sr.x=srx;
|
|
sr.y=sry;
|
|
sr.h=sr.w=32;
|
|
|
|
memset(rSurf->pixels, 128, rSurf->pitch * rSurf->h);
|
|
SDL_BlitSurface(rSurf,&genRect(sr.h, sr.w, 0, 0),extSurf,&sr);
|
|
}
|
|
#endif
|
|
#ifdef MARK_VISITABLE_POSITIONS
|
|
if(ttiles[pos.x][pos.y][top_tile.z].tileInfo->visitable) //temporary hiding visitable positions
|
|
{
|
|
SDL_Rect sr;
|
|
|
|
sr.x=srx;
|
|
sr.y=sry;
|
|
sr.h=sr.w=32;
|
|
|
|
memset(rSurf->pixels, 128, rSurf->pitch * rSurf->h);
|
|
SDL_BlitSurface(rSurf,&genRect(sr.h, sr.w, 0, 0),extSurf,&sr);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
// borders printed
|
|
|
|
#ifdef MARK_GRID_POSITIONS
|
|
// print grid
|
|
// TODO: This option should be activated by the console.
|
|
srx = srx_init;
|
|
|
|
for (int bx = 0; bx < dx; bx++, srx+=32)
|
|
{
|
|
sry = sry_init;
|
|
|
|
for (int by = 0; by<dy; by++, sry+=32)
|
|
{
|
|
SDL_Rect sr;
|
|
|
|
sr.x=srx;
|
|
sr.y=sry;
|
|
sr.h=sr.w=32;
|
|
|
|
const int3 color(0x555555, 0x555555, 0x555555);
|
|
|
|
if (sr.y >= extRect->y &&
|
|
sr.y < extRect->y+extRect->h)
|
|
for(int i=0;i<sr.w;i++)
|
|
if (sr.x+i >= extRect->x &&
|
|
sr.x+i < extRect->x+extRect->w)
|
|
CSDL_Ext::SDL_PutPixelWithoutRefresh(extSurf,sr.x+i,sr.y,color.x,color.y,color.z);
|
|
|
|
if (sr.x >= extRect->x &&
|
|
sr.x < extRect->x+extRect->w)
|
|
for(int i=0; i<sr.h;i++)
|
|
if (sr.y+i >= extRect->y &&
|
|
sr.y+i < extRect->y+extRect->h)
|
|
CSDL_Ext::SDL_PutPixelWithoutRefresh(extSurf,sr.x,sr.y+i,color.x,color.y,color.z);
|
|
}
|
|
}
|
|
|
|
// grid
|
|
#endif
|
|
|
|
//applying sepia / gray effect
|
|
if(puzzleMode)
|
|
{
|
|
if(ADVOPT.puzzleSepia)
|
|
{
|
|
const int sepiaDepth = 20;
|
|
const int sepiaIntensity = 30;
|
|
|
|
for(int xp = extRect->x; xp < extRect->x + extRect->w; ++xp)
|
|
{
|
|
for(int yp = extRect->y; yp < extRect->y + extRect->h; ++yp)
|
|
{
|
|
unsigned char * pixels = (unsigned char*)extSurf->pixels + yp * extSurf->pitch + xp * extSurf->format->BytesPerPixel;
|
|
|
|
int b = pixels[0];
|
|
int g = pixels[1];
|
|
int r = pixels[2];
|
|
int gry = (r + g + b) / 3;
|
|
|
|
r = g = b = gry;
|
|
r = r + (sepiaDepth * 2);
|
|
g = g + sepiaDepth;
|
|
|
|
if (r>255) r=255;
|
|
if (g>255) g=255;
|
|
if (b>255) b=255;
|
|
|
|
// Darken blue color to increase sepia effect
|
|
b -= sepiaIntensity;
|
|
|
|
// normalize if out of bounds
|
|
if (b<0) b=0;
|
|
if (b>255) b=255;
|
|
|
|
pixels[0] = b;
|
|
pixels[1] = g;
|
|
pixels[2] = r;
|
|
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for(int xp = extRect->x; xp < extRect->x + extRect->w; ++xp)
|
|
{
|
|
for(int yp = extRect->y; yp < extRect->y + extRect->h; ++yp)
|
|
{
|
|
unsigned char * pixels = (unsigned char*)extSurf->pixels + yp * extSurf->pitch + xp * extSurf->format->BytesPerPixel;
|
|
|
|
int b = pixels[0];
|
|
int g = pixels[1];
|
|
int r = pixels[2];
|
|
int gry = (r + g + b) / 3;
|
|
|
|
pixels[0] = pixels[1] = pixels[2] = gry;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//sepia / gray effect applied
|
|
|
|
SDL_SetClipRect(extSurf, &prevClip); //restoring clip_rect
|
|
}
|
|
|
|
SDL_Surface * CMapHandler::getVisBitmap(int x, int y, const std::vector< std::vector< std::vector<unsigned char> > > & visibilityMap, int lvl)
|
|
{
|
|
int size = visibilityMap.size()-1; //is tile visible. arrangement: (like num keyboard)
|
|
bool d7 = (x>0 && y>0) ? visibilityMap[x-1][y-1][lvl] : 0, //789
|
|
d8 = (y>0) ? visibilityMap[x][y-1][lvl] : 0, //456
|
|
d9 = (y>0 && x<size) ? visibilityMap[x+1][y-1][lvl] : 0,//123
|
|
d4 = (x>0) ? visibilityMap[x-1][y][lvl] : 0,
|
|
d5 = visibilityMap[x][y][lvl], //TODO use me - OMFG
|
|
d6 = (x<size) ? visibilityMap[x+1][y][lvl] : 0,
|
|
d1 = (x>0 && y<size) ? visibilityMap[x-1][y+1][lvl] : 0,
|
|
d2 = (y<size) ? visibilityMap[x][y+1][lvl] : 0,
|
|
d3 = (x<size && y<size) ? visibilityMap[x+1][y+1][lvl] : 0;
|
|
|
|
if (!d6 && !d4)
|
|
{
|
|
if (!d3 && !d9 && !d1 && !d7)
|
|
return fullHide->ourImages[hideBitmap[x][y][lvl]].bitmap; //fully hidden
|
|
if(d2)
|
|
return partialHide->ourImages[4].bitmap; //visble bottom
|
|
else if (d8)
|
|
return partialHide->ourImages[0].bitmap; //visible top
|
|
else if (d3)
|
|
return partialHide->ourImages[22].bitmap; //visible right bottom corner
|
|
else if (d9)
|
|
return partialHide->ourImages[15].bitmap; //visible right top corner
|
|
else if (d1)
|
|
return partialHide->ourImages[34].bitmap; //visible left bottom corner
|
|
else if (d7)
|
|
return partialHide->ourImages[35].bitmap; //visible left top corner
|
|
if (!d2 && !d8)
|
|
{
|
|
if (d1)
|
|
{
|
|
if (d3)
|
|
{
|
|
if (d7)
|
|
{
|
|
if (d9)
|
|
return partialHide->ourImages[21].bitmap;
|
|
else
|
|
return partialHide->ourImages[43].bitmap;
|
|
}
|
|
else
|
|
{
|
|
if (d9)
|
|
return partialHide->ourImages[19].bitmap;
|
|
else
|
|
return partialHide->ourImages[40].bitmap;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (d7)
|
|
{
|
|
if (d9)
|
|
return partialHide->ourImages[42].bitmap;
|
|
else
|
|
return partialHide->ourImages[39].bitmap;
|
|
}
|
|
else
|
|
return partialHide->ourImages[17].bitmap;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(!d3)
|
|
return partialHide->ourImages[18].bitmap;
|
|
else if(!d7)
|
|
return partialHide->ourImages[16].bitmap; //visible right corner
|
|
else if(!d9)
|
|
return partialHide->ourImages[41].bitmap;
|
|
else
|
|
return partialHide->ourImages[20].bitmap;
|
|
}
|
|
}
|
|
if (d2)
|
|
{
|
|
if(d8)
|
|
return partialHide->ourImages[29].bitmap;
|
|
else if(d3)
|
|
return partialHide->ourImages[1].bitmap;
|
|
else
|
|
return partialHide->ourImages[5].bitmap;
|
|
}
|
|
else if (d7)
|
|
return partialHide->ourImages[4].bitmap;
|
|
else
|
|
return partialHide->ourImages[9].bitmap;
|
|
}
|
|
else //(d4 && d6 != 0)
|
|
{
|
|
if (d2)
|
|
{
|
|
if (d4)
|
|
{
|
|
if (d6)
|
|
{
|
|
if (d8)
|
|
return partialHide->ourImages[10].bitmap;
|
|
else
|
|
return partialHide->ourImages[6].bitmap;
|
|
}
|
|
else
|
|
{
|
|
if (d8)
|
|
return partialHide->ourImages[7].bitmap;
|
|
else if (d9)
|
|
return partialHide->ourImages[51].bitmap;
|
|
else
|
|
return partialHide->ourImages[38].bitmap;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (d6)
|
|
{
|
|
if (d8)
|
|
return partialHide->ourImages[44].bitmap;
|
|
else if (d7)
|
|
return partialHide->ourImages[28].bitmap;
|
|
else
|
|
return partialHide->ourImages[12].bitmap;
|
|
}
|
|
else
|
|
{
|
|
if (d7)
|
|
{
|
|
if (d9)
|
|
return partialHide->ourImages[31].bitmap;
|
|
else
|
|
return partialHide->ourImages[48].bitmap;
|
|
}
|
|
else
|
|
return partialHide->ourImages[30].bitmap;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (d4)
|
|
{
|
|
if (d6)
|
|
{
|
|
if (d8)
|
|
return partialHide->ourImages[8].bitmap;
|
|
else
|
|
return partialHide->ourImages[9].bitmap;
|
|
}
|
|
else
|
|
{
|
|
if (d8)
|
|
{
|
|
if (d3)
|
|
return partialHide->ourImages[50].bitmap;
|
|
else
|
|
return partialHide->ourImages[37].bitmap;
|
|
}
|
|
else
|
|
{
|
|
if (d3)
|
|
{
|
|
if (d9)
|
|
return partialHide->ourImages[32].bitmap;
|
|
else
|
|
return partialHide->ourImages[47].bitmap;
|
|
}
|
|
else
|
|
{
|
|
if (d9)
|
|
return partialHide->ourImages[46].bitmap;
|
|
else
|
|
return partialHide->ourImages[36].bitmap;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (d6)
|
|
{
|
|
if (d8)
|
|
{
|
|
if (d1)
|
|
return partialHide->ourImages[27].bitmap;
|
|
else
|
|
return partialHide->ourImages[13].bitmap;
|
|
}
|
|
else
|
|
{
|
|
if (d7)
|
|
{
|
|
if (d1)
|
|
return partialHide->ourImages[49].bitmap;
|
|
else
|
|
return partialHide->ourImages[26].bitmap;
|
|
}
|
|
else
|
|
{
|
|
if (d1)
|
|
return partialHide->ourImages[25].bitmap;
|
|
else
|
|
{
|
|
if (d9)
|
|
return partialHide->ourImages[2].bitmap;
|
|
else
|
|
return partialHide->ourImages[3].bitmap;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (d1)
|
|
{
|
|
if (d3)
|
|
return partialHide->ourImages[33].bitmap;
|
|
else
|
|
return partialHide->ourImages[45].bitmap;
|
|
}
|
|
else
|
|
return partialHide->ourImages[24].bitmap;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
|
|
}
|
|
|
|
bool CMapHandler::printObject(const CGObjectInstance *obj)
|
|
{
|
|
if(!obj->defInfo->handler)
|
|
processDef(obj->defInfo);
|
|
|
|
const SDL_Surface *bitmap = obj->defInfo->handler->ourImages[0].bitmap;
|
|
int tilesW = bitmap->w/32,
|
|
tilesH = bitmap->h/32;
|
|
for(int fx=0; fx<bitmap->w/32; ++fx)
|
|
{
|
|
for(int fy=0; fy<bitmap->h/32; ++fy)
|
|
{
|
|
SDL_Rect cr;
|
|
cr.w = 32;
|
|
cr.h = 32;
|
|
cr.x = fx*32;
|
|
cr.y = fy*32;
|
|
std::pair<const CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj, cr);
|
|
if((obj->pos.x + fx - bitmap->w/32+1)>=0 && (obj->pos.x + fx - bitmap->w/32+1)<ttiles.size()-frameW && (obj->pos.y + fy - bitmap->h/32+1)>=0 && (obj->pos.y + fy - bitmap->h/32+1)<ttiles[0].size()-frameH)
|
|
{
|
|
TerrainTile2 & curt = ttiles[obj->pos.x + fx - bitmap->w/32+1][obj->pos.y + fy - bitmap->h/32+1][obj->pos.z];
|
|
|
|
std::vector< std::pair<const CGObjectInstance*,SDL_Rect> >::iterator i = curt.objects.begin();
|
|
for(; i != curt.objects.end(); i++)
|
|
{
|
|
OCM_HLP cmp;
|
|
if(cmp(toAdd, *i))
|
|
{
|
|
curt.objects.insert(i, toAdd);
|
|
i = curt.objects.begin(); //to validate and avoid adding it second time
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(i == curt.objects.end())
|
|
curt.objects.insert(i, toAdd);
|
|
}
|
|
|
|
} // for(int fy=0; fy<bitmap->h/32; ++fy)
|
|
} //for(int fx=0; fx<bitmap->w/32; ++fx)
|
|
return true;
|
|
}
|
|
|
|
bool CMapHandler::hideObject(const CGObjectInstance *obj)
|
|
{
|
|
CDefEssential * curd = obj->defInfo->handler;
|
|
if(!curd) return false;
|
|
const SDL_Surface *bitmap = curd->ourImages[0].bitmap;
|
|
for(int fx=0; fx<bitmap->w/32; ++fx)
|
|
{
|
|
for(int fy=0; fy<bitmap->h/32; ++fy)
|
|
{
|
|
if((obj->pos.x + fx - bitmap->w/32+1)>=0 && (obj->pos.x + fx - bitmap->w/32+1)<ttiles.size()-frameW && (obj->pos.y + fy - bitmap->h/32+1)>=0 && (obj->pos.y + fy - bitmap->h/32+1)<ttiles[0].size()-frameH)
|
|
{
|
|
std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & ctile = ttiles[obj->pos.x + fx - bitmap->w/32+1][obj->pos.y + fy - bitmap->h/32+1][obj->pos.z].objects;
|
|
for(size_t dd=0; dd < ctile.size(); ++dd)
|
|
{
|
|
if(ctile[dd].first->id==obj->id)
|
|
ctile.erase(ctile.begin() + dd);
|
|
}
|
|
}
|
|
|
|
} // for(int fy=0; fy<bitmap->h/32; ++fy)
|
|
} //for(int fx=0; fx<bitmap->w/32; ++fx)
|
|
return true;
|
|
}
|
|
bool CMapHandler::removeObject(CGObjectInstance *obj)
|
|
{
|
|
hideObject(obj);
|
|
return true;
|
|
}
|
|
|
|
unsigned char CMapHandler::getHeroFrameNum(unsigned char dir, bool isMoving) const
|
|
{
|
|
if(isMoving)
|
|
{
|
|
static const unsigned char frame [] = {-1, 10, 5, 6, 7, 8, 9, 12, 11};
|
|
return frame[dir];
|
|
/*switch(dir)
|
|
{
|
|
case 1:
|
|
return 10;
|
|
case 2:
|
|
return 5;
|
|
case 3:
|
|
return 6;
|
|
case 4:
|
|
return 7;
|
|
case 5:
|
|
return 8;
|
|
case 6:
|
|
return 9;
|
|
case 7:
|
|
return 12;
|
|
case 8:
|
|
return 11;
|
|
default:
|
|
throw std::string("Something very wrong1.");
|
|
}*/
|
|
}
|
|
else //if(isMoving)
|
|
{
|
|
static const unsigned char frame [] = {-1, 13, 0, 1, 2, 3, 4, 15, 14};
|
|
return frame[dir];
|
|
/*switch(dir)
|
|
{
|
|
case 1:
|
|
return 13;
|
|
case 2:
|
|
return 0;
|
|
case 3:
|
|
return 1;
|
|
case 4:
|
|
return 2;
|
|
case 5:
|
|
return 3;
|
|
case 6:
|
|
return 4;
|
|
case 7:
|
|
return 15;
|
|
case 8:
|
|
return 14;
|
|
default:
|
|
throw std::string("Something very wrong2.");
|
|
}*/
|
|
}
|
|
}
|
|
|
|
void CMapHandler::validateRectTerr(SDL_Rect * val, const SDL_Rect * ext)
|
|
{
|
|
if(ext)
|
|
{
|
|
if(val->x<0)
|
|
{
|
|
val->w += val->x;
|
|
val->x = ext->x;
|
|
}
|
|
else
|
|
{
|
|
val->x += ext->x;
|
|
}
|
|
if(val->y<0)
|
|
{
|
|
val->h += val->y;
|
|
val->y = ext->y;
|
|
}
|
|
else
|
|
{
|
|
val->y += ext->y;
|
|
}
|
|
|
|
if(val->x+val->w > ext->x+ext->w)
|
|
{
|
|
val->w = ext->x+ext->w-val->x;
|
|
}
|
|
if(val->y+val->h > ext->y+ext->h)
|
|
{
|
|
val->h = ext->y+ext->h-val->y;
|
|
}
|
|
|
|
//for sign problems
|
|
if(val->h > 20000 || val->w > 20000)
|
|
{
|
|
val->h = val->w = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
unsigned char CMapHandler::getDir(const int3 &a, const int3 &b)
|
|
{
|
|
if(a.z!=b.z)
|
|
return -1; //error!
|
|
if(a.x==b.x+1 && a.y==b.y+1) //lt
|
|
return 0;
|
|
|
|
else if(a.x==b.x && a.y==b.y+1) //t
|
|
return 1;
|
|
|
|
else if(a.x==b.x-1 && a.y==b.y+1) //rt
|
|
return 2;
|
|
|
|
else if(a.x==b.x-1 && a.y==b.y) //r
|
|
return 3;
|
|
|
|
else if(a.x==b.x-1 && a.y==b.y-1) //rb
|
|
return 4;
|
|
|
|
else if(a.x==b.x && a.y==b.y-1) //b
|
|
return 5;
|
|
|
|
else if(a.x==b.x+1 && a.y==b.y-1) //lb
|
|
return 6;
|
|
|
|
else if(a.x==b.x+1 && a.y==b.y) //l
|
|
return 7;
|
|
|
|
return -2; //shouldn't happen
|
|
}
|
|
|
|
void shiftColors(SDL_Surface *img, int from, int howMany) //shifts colors in palette
|
|
{
|
|
//works with at most 16 colors, if needed more -> increase values
|
|
assert(howMany < 16);
|
|
SDL_Color palette[16];
|
|
|
|
for(int i=0; i<howMany; ++i)
|
|
{
|
|
palette[(i+1)%howMany] =img->format->palette->colors[from + i];
|
|
}
|
|
SDL_SetColors(img,palette,from,howMany);
|
|
}
|
|
|
|
void CMapHandler::updateWater() //shift colors in palettes of water tiles
|
|
{
|
|
for(size_t j=0; j < terrainGraphics[7].size(); ++j)
|
|
{
|
|
shiftColors(terrainGraphics[7][j],246, 9);
|
|
}
|
|
for(size_t j=0; j < terrainGraphics[8].size(); ++j)
|
|
{
|
|
shiftColors(terrainGraphics[8][j],229, 12);
|
|
shiftColors(terrainGraphics[8][j],242, 14);
|
|
}
|
|
for(size_t j=0; j < staticRiverDefs[0]->ourImages.size(); ++j)
|
|
{
|
|
shiftColors(staticRiverDefs[0]->ourImages[j].bitmap,183, 12);
|
|
shiftColors(staticRiverDefs[0]->ourImages[j].bitmap,195, 6);
|
|
}
|
|
for(size_t j=0; j < staticRiverDefs[2]->ourImages.size(); ++j)
|
|
{
|
|
shiftColors(staticRiverDefs[2]->ourImages[j].bitmap,228, 12);
|
|
shiftColors(staticRiverDefs[2]->ourImages[j].bitmap,183, 6);
|
|
shiftColors(staticRiverDefs[2]->ourImages[j].bitmap,240, 6);
|
|
}
|
|
for(size_t j=0; j < staticRiverDefs[3]->ourImages.size(); ++j)
|
|
{
|
|
shiftColors(staticRiverDefs[3]->ourImages[j].bitmap,240, 9);
|
|
}
|
|
}
|
|
|
|
CMapHandler::~CMapHandler()
|
|
{
|
|
delete fullHide;
|
|
delete partialHide;
|
|
|
|
for(int i=0; i < roadDefs.size(); i++)
|
|
delete roadDefs[i];
|
|
|
|
for(int i=0; i < staticRiverDefs.size(); i++)
|
|
delete staticRiverDefs[i];
|
|
|
|
//TODO: why this code makes VCMI crash?
|
|
/*for(int i=0; i < terrainGraphics.size(); ++i)
|
|
{
|
|
for(int j=0; j < terrainGraphics[i].size(); ++j)
|
|
SDL_FreeSurface(terrainGraphics[i][j]);
|
|
}
|
|
terrainGraphics.clear();*/
|
|
}
|
|
|
|
CMapHandler::CMapHandler()
|
|
{
|
|
mapW = mapH = 0;
|
|
frameW = frameH = 0;
|
|
fullHide = NULL;
|
|
partialHide = NULL;
|
|
}
|
|
|
|
void CMapHandler::getTerrainDescr( const int3 &pos, std::string & out, bool terName )
|
|
{
|
|
out.clear();
|
|
TerrainTile2 &t = ttiles[pos.x][pos.y][pos.z];
|
|
for(std::vector < std::pair<const CGObjectInstance*,SDL_Rect> >::const_iterator i = t.objects.begin(); i != t.objects.end(); i++)
|
|
{
|
|
if(i->first->ID == 124) //Hole
|
|
{
|
|
out = i->first->hoverName;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if(t.tileInfo->siodmyTajemniczyBajt & 128)
|
|
out = CGI->generaltexth->names[225]; //Favourable Winds
|
|
else if(terName)
|
|
out = CGI->generaltexth->terrainNames[t.tileInfo->tertype];
|
|
}
|
|
|
|
TerrainTile2::TerrainTile2()
|
|
:tileInfo(0),terbitmap(0)
|
|
{}
|