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vcmi/lib/battle/CPlayerBattleCallback.h
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

31 lines
881 B
C++

/*
* CPlayerBattleCallback.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CBattleInfoCallback.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGHeroInstance;
class DLL_LINKAGE CPlayerBattleCallback : public CBattleInfoCallback
{
public:
bool battleCanFlee() const; //returns true if caller can flee from the battle
TStacks battleGetStacks(EStackOwnership whose = MINE_AND_ENEMY, bool onlyAlive = true) const; //returns stacks on battlefield
int battleGetSurrenderCost() const; //returns cost of surrendering battle, -1 if surrendering is not possible
const CGHeroInstance * battleGetMyHero() const;
InfoAboutHero battleGetEnemyHero() const;
};
VCMI_LIB_NAMESPACE_END