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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client
2023-08-14 00:40:12 +02:00
..
adventureMap Merge pull request #2447 from IvanSavenko/modding_handler_refactoring 2023-08-02 21:26:05 +03:00
battle Merged master into develop 2023-08-03 23:38:32 +03:00
eventsSDL Fix assertion failure on exit due to mutex lock 2023-07-24 23:01:44 +03:00
gui Merged master into develop 2023-08-03 23:38:32 +03:00
icons Update generate_icns.py 2023-04-16 12:33:35 +02:00
ios changes from code review 2023-07-08 21:02:03 +02:00
lobby naming 2023-08-14 00:40:12 +02:00
mainmenu Reorganization of boost filesystem usage 2023-07-28 19:12:04 +03:00
mapView Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
render Merge pull request #2447 from IvanSavenko/modding_handler_refactoring 2023-08-02 21:26:05 +03:00
renderSDL Merged master into develop 2023-08-03 23:38:32 +03:00
widgets Merged master into develop 2023-08-03 23:38:32 +03:00
windows Merged master into develop 2023-08-03 23:38:32 +03:00
CFocusableHelper.cpp remove focus from active text input after keyboard is closed 2022-09-24 15:55:19 +03:00
CFocusableHelper.h remove focus from active text input after keyboard is closed 2022-09-24 15:55:19 +03:00
CGameInfo.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
CGameInfo.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
Client.cpp Minor rework & cleanup of combat replays 2023-07-27 19:25:55 +03:00
Client.h Significantly simplified threading model in battles 2023-07-18 19:55:59 +03:00
ClientCommandManager.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
ClientCommandManager.h show/showAll methods now use Canvas instead of SDL_Surface 2023-06-02 16:42:18 +03:00
ClientNetPackVisitors.h Merged server savegame and (broken and unused) client savegame files 2023-07-09 15:30:47 +03:00
CMakeLists.txt Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
CMT.cpp Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
CMT.h Moved SDL renderer access to ScreenHandler class 2023-07-07 14:29:03 +03:00
CMusicHandler.cpp Merged "music" resource type into "sound", enables ogg's use as sounds 2023-05-15 22:22:54 +03:00
CMusicHandler.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
CPlayerInterface.cpp Minor rework & cleanup of combat replays 2023-07-27 19:25:55 +03:00
CPlayerInterface.h Minor rework & cleanup of combat replays 2023-07-27 19:25:55 +03:00
CServerHandler.cpp not from this PR 2023-08-14 00:10:06 +02:00
CServerHandler.h change servercode to make it more robust 2023-08-14 00:08:48 +02:00
CVideoHandler.cpp Replaced event handling break system with key capturing 2023-05-20 01:51:49 +03:00
CVideoHandler.h Video playback is now time-based, using video file timings 2023-01-28 13:19:35 +02:00
LobbyClientNetPackVisitors.h Removed magical initialization of registry via static variables 2023-04-08 21:29:04 +03:00
NetPacksClient.cpp Merged server savegame and (broken and unused) client savegame files 2023-07-09 15:30:47 +03:00
NetPacksLobbyClient.cpp Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
PlayerLocalState.cpp Added encapsulation for movement points access 2023-06-25 17:42:36 +03:00
PlayerLocalState.h Moved selection logic to player state 2023-04-20 22:04:24 +03:00
resource.h
StdInc.cpp
StdInc.h Removed most SDL includes from headers, removed SDL int's 2023-01-30 19:55:32 +02:00
VCMI_client.cbp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
VCMI_client.rc
VCMI_client.vcxproj Update VS files to 2019, partially fix test project 2019-06-09 17:28:55 +02:00
VCMI_client.vcxproj.filters Update project files to match vcmi code changes 2018-07-06 18:52:51 +02:00
vcmi.ico new icons 2023-04-15 12:52:11 +02:00