mirror of
https://github.com/vcmi/vcmi.git
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685deddac1
* moved existing files to separate directory -> todo: split mechanics
250 lines
7.3 KiB
C++
250 lines
7.3 KiB
C++
/*
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* IGameCallback.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "IGameCallback.h"
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#include "CHeroHandler.h" // for CHeroHandler
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#include "spells/CSpellHandler.h"// for CSpell
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#include "NetPacks.h"
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#include "CBonusTypeHandler.h"
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#include "CModHandler.h"
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#include "Connection.h" // for SAVEGAME_MAGIC
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#include "mapObjects/CObjectClassesHandler.h"
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#include "StartInfo.h"
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#include "CGameState.h"
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void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const
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{
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std::vector<int> floors;
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for (int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b)
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{
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floors.push_back(b);
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}
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const TerrainTile *tinfo;
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for (auto zd : floors)
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{
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for (int xd = 0; xd < gs->map->width; xd++)
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{
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for (int yd = 0; yd < gs->map->height; yd++)
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{
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tinfo = getTile(int3 (xd,yd,zd));
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if (tinfo->terType != ETerrainType::WATER && !tinfo->blocked) //land and free
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tiles.push_back (int3 (xd,yd,zd));
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}
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}
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}
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}
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void CPrivilagedInfoCallback::getTilesInRange( std::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, boost::optional<PlayerColor> player/*=uninit*/, int mode/*=0*/ ) const
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{
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if(!!player && *player >= PlayerColor::PLAYER_LIMIT)
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{
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logGlobal->errorStream() << "Illegal call to getTilesInRange!";
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return;
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}
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if (radious == -1) //reveal entire map
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getAllTiles (tiles, player, -1, 0);
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else
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{
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const TeamState * team = !player ? nullptr : gs->getPlayerTeam(*player);
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for (int xd = std::max<int>(pos.x - radious , 0); xd <= std::min<int>(pos.x + radious, gs->map->width - 1); xd++)
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{
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for (int yd = std::max<int>(pos.y - radious, 0); yd <= std::min<int>(pos.y + radious, gs->map->height - 1); yd++)
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{
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double distance = pos.dist2d(int3(xd,yd,pos.z)) - 0.5;
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if(distance <= radious)
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{
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if(!player
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|| (mode == 1 && team->fogOfWarMap[xd][yd][pos.z]==0)
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|| (mode == -1 && team->fogOfWarMap[xd][yd][pos.z]==1)
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)
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tiles.insert(int3(xd,yd,pos.z));
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}
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}
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}
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}
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}
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void CPrivilagedInfoCallback::getAllTiles (std::unordered_set<int3, ShashInt3> &tiles, boost::optional<PlayerColor> Player/*=uninit*/, int level, int surface ) const
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{
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if(!!Player && *Player >= PlayerColor::PLAYER_LIMIT)
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{
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logGlobal->errorStream() << "Illegal call to getAllTiles !";
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return;
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}
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bool water = surface == 0 || surface == 2,
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land = surface == 0 || surface == 1;
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std::vector<int> floors;
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if(level == -1)
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{
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for(int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b)
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{
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floors.push_back(b);
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}
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}
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else
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floors.push_back(level);
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for (auto zd : floors)
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{
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for (int xd = 0; xd < gs->map->width; xd++)
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{
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for (int yd = 0; yd < gs->map->height; yd++)
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{
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if ((getTile (int3 (xd,yd,zd))->terType == ETerrainType::WATER && water)
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|| (getTile (int3 (xd,yd,zd))->terType != ETerrainType::WATER && land))
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tiles.insert(int3(xd,yd,zd));
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}
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}
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}
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}
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void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &out)
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{
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for (int j = 0; j < 3 ; j++)
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out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(gameState()->getRandomGenerator(), CArtifact::ART_TREASURE)]);
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for (int j = 0; j < 3 ; j++)
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out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(gameState()->getRandomGenerator(), CArtifact::ART_MINOR)]);
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out.push_back(VLC->arth->artifacts[VLC->arth->pickRandomArtifact(gameState()->getRandomGenerator(), CArtifact::ART_MAJOR)]);
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}
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void CPrivilagedInfoCallback::getAllowedSpells(std::vector<SpellID> &out, ui16 level)
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{
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for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?)
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{
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const CSpell *spell = SpellID(i).toSpell();
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if (isAllowed (0, spell->id) && spell->level == level)
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{
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out.push_back(spell->id);
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}
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}
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}
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CGameState * CPrivilagedInfoCallback::gameState ()
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{
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return gs;
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}
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template<typename Loader>
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void CPrivilagedInfoCallback::loadCommonState(Loader &in)
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{
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logGlobal->infoStream() << "Loading lib part of game...";
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in.checkMagicBytes(SAVEGAME_MAGIC);
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CMapHeader dum;
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StartInfo *si;
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logGlobal->infoStream() <<"\tReading header";
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in.serializer >> dum;
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logGlobal->infoStream() << "\tReading options";
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in.serializer >> si;
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logGlobal->infoStream() <<"\tReading handlers";
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in.serializer >> *VLC;
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logGlobal->infoStream() <<"\tReading gamestate";
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in.serializer >> gs;
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}
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template<typename Saver>
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void CPrivilagedInfoCallback::saveCommonState(Saver &out) const
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{
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logGlobal->infoStream() << "Saving lib part of game...";
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out.putMagicBytes(SAVEGAME_MAGIC);
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logGlobal->infoStream() <<"\tSaving header";
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out.serializer << static_cast<CMapHeader&>(*gs->map);
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logGlobal->infoStream() << "\tSaving options";
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out.serializer << gs->scenarioOps;
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logGlobal->infoStream() << "\tSaving handlers";
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out.serializer << *VLC;
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logGlobal->infoStream() << "\tSaving gamestate";
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out.serializer << gs;
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}
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// hardly memory usage for `-gdwarf-4` flag
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template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadIntegrityValidator>(CLoadIntegrityValidator&);
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template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadFile>(CLoadFile&);
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template DLL_LINKAGE void CPrivilagedInfoCallback::saveCommonState<CSaveFile>(CSaveFile&) const;
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TerrainTile * CNonConstInfoCallback::getTile( int3 pos )
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{
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if(!gs->map->isInTheMap(pos))
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return nullptr;
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return &gs->map->getTile(pos);
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}
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CGHeroInstance *CNonConstInfoCallback::getHero(ObjectInstanceID objid)
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{
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return const_cast<CGHeroInstance*>(CGameInfoCallback::getHero(objid));
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}
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CGTownInstance *CNonConstInfoCallback::getTown(ObjectInstanceID objid)
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{
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return const_cast<CGTownInstance*>(CGameInfoCallback::getTown(objid));
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}
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TeamState *CNonConstInfoCallback::getTeam(TeamID teamID)
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{
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return const_cast<TeamState*>(CGameInfoCallback::getTeam(teamID));
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}
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TeamState *CNonConstInfoCallback::getPlayerTeam(PlayerColor color)
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{
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return const_cast<TeamState*>(CGameInfoCallback::getPlayerTeam(color));
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}
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PlayerState * CNonConstInfoCallback::getPlayer( PlayerColor color, bool verbose )
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{
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return const_cast<PlayerState*>(CGameInfoCallback::getPlayer(color, verbose));
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}
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CArtifactInstance * CNonConstInfoCallback::getArtInstance( ArtifactInstanceID aid )
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{
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return gs->map->artInstances[aid.num];
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}
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CGObjectInstance * CNonConstInfoCallback::getObjInstance( ObjectInstanceID oid )
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{
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return gs->map->objects[oid.num];
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}
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const CGObjectInstance * IGameCallback::putNewObject(Obj ID, int subID, int3 pos)
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{
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NewObject no;
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no.ID = ID; //creature
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no.subID= subID;
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no.pos = pos;
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commitPackage(&no);
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return getObj(no.id); //id field will be filled during applying on gs
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}
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const CGCreature * IGameCallback::putNewMonster(CreatureID creID, int count, int3 pos)
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{
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const CGObjectInstance *m = putNewObject(Obj::MONSTER, creID, pos);
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setObjProperty(m->id, ObjProperty::MONSTER_COUNT, count);
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setObjProperty(m->id, ObjProperty::MONSTER_POWER, (si64)1000*count);
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return dynamic_cast<const CGCreature*>(m);
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}
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bool IGameCallback::isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero)
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{
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//only server knows
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assert(0);
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return false;
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}
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