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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-20 20:23:03 +02:00
vcmi/lib/mapping
2015-10-13 21:05:36 +03:00
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CCampaignHandler.cpp Finally shattered CObjectHandler.cpp into tiny bits 2014-06-05 19:52:14 +03:00
CCampaignHandler.h Bugfixing. Game seems to be working without major bugs. 2014-06-15 23:25:10 +03:00
CDrawRoadsOperation.cpp fix patterns 2015-04-03 05:47:03 +03:00
CDrawRoadsOperation.h Implemented road transitions. 2015-04-03 05:46:16 +03:00
CMap.cpp Refactoring 2015-05-25 17:04:17 +02:00
CMap.h Refactoring: random spells 2015-08-12 16:40:08 +02:00
CMapEditManager.cpp Implemented road transitions. 2015-04-03 05:46:16 +03:00
CMapEditManager.h Implemented road transitions. 2015-04-03 05:46:16 +03:00
CMapInfo.cpp Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CMapInfo.h Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CMapService.cpp Data for campaign win/loss conditions. All campaigns should now have 2014-01-01 13:30:31 +00:00
CMapService.h Support for overriding victory/defeat conditions from h3m map or 2013-12-30 23:09:58 +00:00
MapFormatH3M.cpp Minor tweak. 2015-04-07 13:43:33 +02:00
MapFormatH3M.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
MapFormatJson.cpp More fixes for map-specific crashes, fixes #1427 and #733 2014-02-09 12:10:02 +00:00
MapFormatJson.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00