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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/server
2023-11-03 16:03:29 +02:00
..
battles Use toEntity/toXXX methods in Identifier instead VLC objects access 2023-11-03 16:03:29 +02:00
processors Remove more subID access 2023-11-01 14:44:05 +02:00
queries fix test & fix build & suggested changes 2023-10-29 17:46:14 +02:00
CGameHandler.cpp Converted Component class to use VariantIdentifier instead of int 2023-11-02 12:00:04 +02:00
CGameHandler.h ArtifactLocation now use ID for artHolder identification part2 2023-10-29 17:46:13 +02:00
CMakeLists.txt Moved management of turn order into a new class 2023-08-24 23:34:33 +03:00
CVCMIServer.cpp Merge remote-tracking branch 'upstream/develop' into develop 2023-10-29 13:35:37 +00:00
CVCMIServer.h possibility to change name 2023-10-13 23:04:35 +02:00
LobbyNetPackVisitors.h Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
NetPacksLobbyServer.cpp Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
NetPacksServer.cpp ArtifactLocation now use ID for artHolder identification part2 2023-10-29 17:46:13 +02:00
ServerNetPackVisitors.h Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
ServerSpellCastEnvironment.cpp move SetStackEffect to a separate file 2023-10-24 01:27:52 +03:00
ServerSpellCastEnvironment.h Use optional instead of Json for queries 2023-09-26 13:42:20 +03:00
StdInc.cpp convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
StdInc.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
TurnTimerHandler.cpp Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
TurnTimerHandler.h Added support for concurrent battles to gamestate and server 2023-09-06 16:03:02 +03:00
VCMI_server.cbp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
VCMI_server.vcxproj Update VS files to 2019, partially fix test project 2019-06-09 17:28:55 +02:00