mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-18 17:40:48 +02:00
0e849b1cef
This reverts commit 756793992f
.
1063 lines
33 KiB
C++
1063 lines
33 KiB
C++
/*
|
|
* CHeroHandler.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "CHeroHandler.h"
|
|
|
|
#include "CGeneralTextHandler.h"
|
|
#include "filesystem/Filesystem.h"
|
|
#include "VCMI_Lib.h"
|
|
#include "JsonNode.h"
|
|
#include "StringConstants.h"
|
|
#include "battle/BattleHex.h"
|
|
#include "CCreatureHandler.h"
|
|
#include "CModHandler.h"
|
|
#include "CTownHandler.h"
|
|
#include "Terrain.h"
|
|
#include "mapObjects/CObjectHandler.h" //for hero specialty
|
|
#include "CSkillHandler.h"
|
|
#include <math.h>
|
|
|
|
#include "mapObjects/CObjectClassesHandler.h"
|
|
#include "BattleFieldHandler.h"
|
|
|
|
CHero::CHero() = default;
|
|
CHero::~CHero() = default;
|
|
|
|
int32_t CHero::getIndex() const
|
|
{
|
|
return ID.getNum();
|
|
}
|
|
|
|
int32_t CHero::getIconIndex() const
|
|
{
|
|
return imageIndex;
|
|
}
|
|
|
|
const std::string & CHero::getName() const
|
|
{
|
|
return name;
|
|
}
|
|
|
|
const std::string & CHero::getJsonKey() const
|
|
{
|
|
return identifier;
|
|
}
|
|
|
|
HeroTypeID CHero::getId() const
|
|
{
|
|
return ID;
|
|
}
|
|
|
|
void CHero::registerIcons(const IconRegistar & cb) const
|
|
{
|
|
cb(getIconIndex(), "UN32", iconSpecSmall);
|
|
cb(getIconIndex(), "UN44", iconSpecLarge);
|
|
cb(getIconIndex(), "PORTRAITSLARGE", portraitLarge);
|
|
cb(getIconIndex(), "PORTRAITSSMALL", portraitSmall);
|
|
}
|
|
|
|
void CHero::updateFrom(const JsonNode & data)
|
|
{
|
|
//todo: CHero::updateFrom
|
|
}
|
|
|
|
void CHero::serializeJson(JsonSerializeFormat & handler)
|
|
{
|
|
|
|
}
|
|
|
|
|
|
SecondarySkill CHeroClass::chooseSecSkill(const std::set<SecondarySkill> & possibles, CRandomGenerator & rand) const //picks secondary skill out from given possibilities
|
|
{
|
|
int totalProb = 0;
|
|
for(auto & possible : possibles)
|
|
{
|
|
totalProb += secSkillProbability[possible];
|
|
}
|
|
if (totalProb != 0) // may trigger if set contains only banned skills (0 probability)
|
|
{
|
|
auto ran = rand.nextInt(totalProb - 1);
|
|
for(auto & possible : possibles)
|
|
{
|
|
ran -= secSkillProbability[possible];
|
|
if(ran < 0)
|
|
{
|
|
return possible;
|
|
}
|
|
}
|
|
}
|
|
// FIXME: select randomly? How H3 handles such rare situation?
|
|
return *possibles.begin();
|
|
}
|
|
|
|
bool CHeroClass::isMagicHero() const
|
|
{
|
|
return affinity == MAGIC;
|
|
}
|
|
|
|
EAlignment::EAlignment CHeroClass::getAlignment() const
|
|
{
|
|
return EAlignment::EAlignment((*VLC->townh)[faction]->alignment);
|
|
}
|
|
|
|
int32_t CHeroClass::getIndex() const
|
|
{
|
|
return id.getNum();
|
|
}
|
|
|
|
int32_t CHeroClass::getIconIndex() const
|
|
{
|
|
return getIndex();
|
|
}
|
|
|
|
const std::string & CHeroClass::getName() const
|
|
{
|
|
return name;
|
|
}
|
|
|
|
const std::string & CHeroClass::getJsonKey() const
|
|
{
|
|
return identifier;
|
|
}
|
|
|
|
HeroClassID CHeroClass::getId() const
|
|
{
|
|
return id;
|
|
}
|
|
|
|
void CHeroClass::registerIcons(const IconRegistar & cb) const
|
|
{
|
|
|
|
}
|
|
|
|
void CHeroClass::updateFrom(const JsonNode & data)
|
|
{
|
|
//TODO: CHeroClass::updateFrom
|
|
}
|
|
|
|
void CHeroClass::serializeJson(JsonSerializeFormat & handler)
|
|
{
|
|
|
|
}
|
|
|
|
|
|
CHeroClass::CHeroClass()
|
|
: faction(0), id(), affinity(0), defaultTavernChance(0), commander(nullptr)
|
|
{
|
|
}
|
|
|
|
std::vector<BattleHex> CObstacleInfo::getBlocked(BattleHex hex) const
|
|
{
|
|
std::vector<BattleHex> ret;
|
|
if(isAbsoluteObstacle)
|
|
{
|
|
assert(!hex.isValid());
|
|
range::copy(blockedTiles, std::back_inserter(ret));
|
|
return ret;
|
|
}
|
|
|
|
for(int offset : blockedTiles)
|
|
{
|
|
BattleHex toBlock = hex + offset;
|
|
if((hex.getY() & 1) && !(toBlock.getY() & 1))
|
|
toBlock += BattleHex::LEFT;
|
|
|
|
if(!toBlock.isValid())
|
|
logGlobal->error("Misplaced obstacle!");
|
|
else
|
|
ret.push_back(toBlock);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool CObstacleInfo::isAppropriate(const Terrain & terrainType, const BattleField & battlefield) const
|
|
{
|
|
auto bgInfo = battlefield.getInfo();
|
|
|
|
if(bgInfo->isSpecial)
|
|
return vstd::contains(allowedSpecialBfields, bgInfo->identifier);
|
|
|
|
return vstd::contains(allowedTerrains, terrainType);
|
|
}
|
|
|
|
void CHeroClassHandler::fillPrimarySkillData(const JsonNode & node, CHeroClass * heroClass, PrimarySkill::PrimarySkill pSkill)
|
|
{
|
|
const auto & skillName = PrimarySkill::names[pSkill];
|
|
auto currentPrimarySkillValue = (int)node["primarySkills"][skillName].Integer();
|
|
//minimal value is 0 for attack and defense and 1 for spell power and knowledge
|
|
auto primarySkillLegalMinimum = (pSkill == PrimarySkill::ATTACK || pSkill == PrimarySkill::DEFENSE) ? 0 : 1;
|
|
|
|
if(currentPrimarySkillValue < primarySkillLegalMinimum)
|
|
{
|
|
logMod->error("Hero class '%s' has incorrect initial value '%d' for skill '%s'. Value '%d' will be used instead.",
|
|
heroClass->identifier, currentPrimarySkillValue, skillName, primarySkillLegalMinimum);
|
|
currentPrimarySkillValue = primarySkillLegalMinimum;
|
|
}
|
|
heroClass->primarySkillInitial.push_back(currentPrimarySkillValue);
|
|
heroClass->primarySkillLowLevel.push_back((int)node["lowLevelChance"][skillName].Float());
|
|
heroClass->primarySkillHighLevel.push_back((int)node["highLevelChance"][skillName].Float());
|
|
}
|
|
|
|
const std::vector<std::string> & CHeroClassHandler::getTypeNames() const
|
|
{
|
|
static const std::vector<std::string> typeNames = { "heroClass" };
|
|
return typeNames;
|
|
}
|
|
|
|
CHeroClass * CHeroClassHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
|
|
{
|
|
std::string affinityStr[2] = { "might", "magic" };
|
|
|
|
auto heroClass = new CHeroClass();
|
|
|
|
heroClass->id = HeroClassID(index);
|
|
heroClass->identifier = identifier;
|
|
heroClass->imageBattleFemale = node["animation"]["battle"]["female"].String();
|
|
heroClass->imageBattleMale = node["animation"]["battle"]["male"].String();
|
|
//MODS COMPATIBILITY FOR 0.96
|
|
heroClass->imageMapFemale = node["animation"]["map"]["female"].String();
|
|
heroClass->imageMapMale = node["animation"]["map"]["male"].String();
|
|
|
|
heroClass->name = node["name"].String();
|
|
heroClass->affinity = vstd::find_pos(affinityStr, node["affinity"].String());
|
|
|
|
fillPrimarySkillData(node, heroClass, PrimarySkill::ATTACK);
|
|
fillPrimarySkillData(node, heroClass, PrimarySkill::DEFENSE);
|
|
fillPrimarySkillData(node, heroClass, PrimarySkill::SPELL_POWER);
|
|
fillPrimarySkillData(node, heroClass, PrimarySkill::KNOWLEDGE);
|
|
|
|
auto percentSumm = std::accumulate(heroClass->primarySkillLowLevel.begin(), heroClass->primarySkillLowLevel.end(), 0);
|
|
if(percentSumm != 100)
|
|
logMod->error("Hero class %s has wrong lowLevelChance values: summ should be 100, but %d instead", heroClass->identifier, percentSumm);
|
|
|
|
percentSumm = std::accumulate(heroClass->primarySkillHighLevel.begin(), heroClass->primarySkillHighLevel.end(), 0);
|
|
if(percentSumm != 100)
|
|
logMod->error("Hero class %s has wrong highLevelChance values: summ should be 100, but %d instead", heroClass->identifier, percentSumm);
|
|
|
|
for(auto skillPair : node["secondarySkills"].Struct())
|
|
{
|
|
int probability = static_cast<int>(skillPair.second.Integer());
|
|
VLC->modh->identifiers.requestIdentifier(skillPair.second.meta, "skill", skillPair.first, [heroClass, probability](si32 skillID)
|
|
{
|
|
if(heroClass->secSkillProbability.size() <= skillID)
|
|
heroClass->secSkillProbability.resize(skillID + 1, -1); // -1 = override with default later
|
|
heroClass->secSkillProbability[skillID] = probability;
|
|
});
|
|
}
|
|
|
|
VLC->modh->identifiers.requestIdentifier ("creature", node["commander"],
|
|
[=](si32 commanderID)
|
|
{
|
|
heroClass->commander = VLC->creh->objects[commanderID];
|
|
});
|
|
|
|
heroClass->defaultTavernChance = static_cast<ui32>(node["defaultTavern"].Float());
|
|
for(auto & tavern : node["tavern"].Struct())
|
|
{
|
|
int value = static_cast<int>(tavern.second.Float());
|
|
|
|
VLC->modh->identifiers.requestIdentifier(tavern.second.meta, "faction", tavern.first,
|
|
[=](si32 factionID)
|
|
{
|
|
heroClass->selectionProbability[factionID] = value;
|
|
});
|
|
}
|
|
|
|
VLC->modh->identifiers.requestIdentifier("faction", node["faction"],
|
|
[=](si32 factionID)
|
|
{
|
|
heroClass->faction = factionID;
|
|
});
|
|
|
|
VLC->modh->identifiers.requestIdentifier(scope, "object", "hero", [=](si32 index)
|
|
{
|
|
JsonNode classConf = node["mapObject"];
|
|
classConf["heroClass"].String() = identifier;
|
|
classConf.setMeta(scope);
|
|
VLC->objtypeh->loadSubObject(identifier, classConf, index, heroClass->getIndex());
|
|
});
|
|
|
|
return heroClass;
|
|
}
|
|
|
|
std::vector<JsonNode> CHeroClassHandler::loadLegacyData(size_t dataSize)
|
|
{
|
|
objects.resize(dataSize);
|
|
std::vector<JsonNode> h3Data;
|
|
h3Data.reserve(dataSize);
|
|
|
|
CLegacyConfigParser parser("DATA/HCTRAITS.TXT");
|
|
|
|
parser.endLine(); // header
|
|
parser.endLine();
|
|
|
|
for (size_t i=0; i<dataSize; i++)
|
|
{
|
|
JsonNode entry;
|
|
|
|
entry["name"].String() = parser.readString();
|
|
|
|
parser.readNumber(); // unused aggression
|
|
|
|
for (auto & name : PrimarySkill::names)
|
|
entry["primarySkills"][name].Float() = parser.readNumber();
|
|
|
|
for (auto & name : PrimarySkill::names)
|
|
entry["lowLevelChance"][name].Float() = parser.readNumber();
|
|
|
|
for (auto & name : PrimarySkill::names)
|
|
entry["highLevelChance"][name].Float() = parser.readNumber();
|
|
|
|
for (auto & name : NSecondarySkill::names)
|
|
entry["secondarySkills"][name].Float() = parser.readNumber();
|
|
|
|
for(auto & name : ETownType::names)
|
|
entry["tavern"][name].Float() = parser.readNumber();
|
|
|
|
parser.endLine();
|
|
h3Data.push_back(entry);
|
|
}
|
|
return h3Data;
|
|
}
|
|
|
|
void CHeroClassHandler::afterLoadFinalization()
|
|
{
|
|
// for each pair <class, town> set selection probability if it was not set before in tavern entries
|
|
for(CHeroClass * heroClass : objects)
|
|
{
|
|
for(CFaction * faction : VLC->townh->objects)
|
|
{
|
|
if (!faction->town)
|
|
continue;
|
|
if (heroClass->selectionProbability.count(faction->index))
|
|
continue;
|
|
|
|
float chance = static_cast<float>(heroClass->defaultTavernChance * faction->town->defaultTavernChance);
|
|
heroClass->selectionProbability[faction->index] = static_cast<int>(sqrt(chance) + 0.5); //FIXME: replace with std::round once MVS supports it
|
|
}
|
|
// set default probabilities for gaining secondary skills where not loaded previously
|
|
heroClass->secSkillProbability.resize(VLC->skillh->size(), -1);
|
|
for(int skillID = 0; skillID < VLC->skillh->size(); skillID++)
|
|
{
|
|
if(heroClass->secSkillProbability[skillID] < 0)
|
|
{
|
|
const CSkill * skill = (*VLC->skillh)[SecondarySkill(skillID)];
|
|
logMod->trace("%s: no probability for %s, using default", heroClass->identifier, skill->identifier);
|
|
heroClass->secSkillProbability[skillID] = skill->gainChance[heroClass->affinity];
|
|
}
|
|
}
|
|
}
|
|
|
|
for(CHeroClass * hc : objects)
|
|
{
|
|
if (!hc->imageMapMale.empty())
|
|
{
|
|
JsonNode templ;
|
|
templ["animation"].String() = hc->imageMapMale;
|
|
VLC->objtypeh->getHandlerFor(Obj::HERO, hc->getIndex())->addTemplate(templ);
|
|
}
|
|
}
|
|
}
|
|
|
|
std::vector<bool> CHeroClassHandler::getDefaultAllowed() const
|
|
{
|
|
return std::vector<bool>(size(), true);
|
|
}
|
|
|
|
CHeroClassHandler::~CHeroClassHandler() = default;
|
|
|
|
CHeroHandler::~CHeroHandler() = default;
|
|
|
|
CHeroHandler::CHeroHandler()
|
|
{
|
|
loadObstacles();
|
|
loadTerrains();
|
|
for(int i = 0; i < Terrain::Manager::terrains().size(); ++i)
|
|
{
|
|
VLC->modh->identifiers.registerObject("core", "terrain", Terrain::Manager::terrains()[i], i);
|
|
}
|
|
loadBallistics();
|
|
loadExperience();
|
|
}
|
|
|
|
const std::vector<std::string> & CHeroHandler::getTypeNames() const
|
|
{
|
|
static const std::vector<std::string> typeNames = { "hero" };
|
|
return typeNames;
|
|
}
|
|
|
|
CHero * CHeroHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
|
|
{
|
|
auto hero = new CHero();
|
|
hero->ID = HeroTypeID(index);
|
|
hero->identifier = identifier;
|
|
hero->sex = node["female"].Bool();
|
|
hero->special = node["special"].Bool();
|
|
|
|
hero->name = node["texts"]["name"].String();
|
|
hero->biography = node["texts"]["biography"].String();
|
|
hero->specName = node["texts"]["specialty"]["name"].String();
|
|
hero->specTooltip = node["texts"]["specialty"]["tooltip"].String();
|
|
hero->specDescr = node["texts"]["specialty"]["description"].String();
|
|
|
|
hero->iconSpecSmall = node["images"]["specialtySmall"].String();
|
|
hero->iconSpecLarge = node["images"]["specialtyLarge"].String();
|
|
hero->portraitSmall = node["images"]["small"].String();
|
|
hero->portraitLarge = node["images"]["large"].String();
|
|
hero->battleImage = node["battleImage"].String();
|
|
|
|
loadHeroArmy(hero, node);
|
|
loadHeroSkills(hero, node);
|
|
loadHeroSpecialty(hero, node);
|
|
|
|
VLC->modh->identifiers.requestIdentifier("heroClass", node["class"],
|
|
[=](si32 classID)
|
|
{
|
|
hero->heroClass = classes[HeroClassID(classID)];
|
|
});
|
|
|
|
return hero;
|
|
}
|
|
|
|
void CHeroHandler::loadHeroArmy(CHero * hero, const JsonNode & node)
|
|
{
|
|
assert(node["army"].Vector().size() <= 3); // anything bigger is useless - army initialization uses up to 3 slots
|
|
|
|
hero->initialArmy.resize(node["army"].Vector().size());
|
|
|
|
for (size_t i=0; i< hero->initialArmy.size(); i++)
|
|
{
|
|
const JsonNode & source = node["army"].Vector()[i];
|
|
|
|
hero->initialArmy[i].minAmount = static_cast<ui32>(source["min"].Float());
|
|
hero->initialArmy[i].maxAmount = static_cast<ui32>(source["max"].Float());
|
|
|
|
assert(hero->initialArmy[i].minAmount <= hero->initialArmy[i].maxAmount);
|
|
|
|
VLC->modh->identifiers.requestIdentifier("creature", source["creature"], [=](si32 creature)
|
|
{
|
|
hero->initialArmy[i].creature = CreatureID(creature);
|
|
});
|
|
}
|
|
}
|
|
|
|
void CHeroHandler::loadHeroSkills(CHero * hero, const JsonNode & node)
|
|
{
|
|
for(const JsonNode &set : node["skills"].Vector())
|
|
{
|
|
int skillLevel = static_cast<int>(boost::range::find(NSecondarySkill::levels, set["level"].String()) - std::begin(NSecondarySkill::levels));
|
|
if (skillLevel < SecSkillLevel::LEVELS_SIZE)
|
|
{
|
|
size_t currentIndex = hero->secSkillsInit.size();
|
|
hero->secSkillsInit.push_back(std::make_pair(SecondarySkill(-1), skillLevel));
|
|
|
|
VLC->modh->identifiers.requestIdentifier("skill", set["skill"], [=](si32 id)
|
|
{
|
|
hero->secSkillsInit[currentIndex].first = SecondarySkill(id);
|
|
});
|
|
}
|
|
else
|
|
{
|
|
logMod->error("Unknown skill level: %s", set["level"].String());
|
|
}
|
|
}
|
|
|
|
// spellbook is considered present if hero have "spellbook" entry even when this is an empty set (0 spells)
|
|
hero->haveSpellBook = !node["spellbook"].isNull();
|
|
|
|
for(const JsonNode & spell : node["spellbook"].Vector())
|
|
{
|
|
VLC->modh->identifiers.requestIdentifier("spell", spell,
|
|
[=](si32 spellID)
|
|
{
|
|
hero->spells.insert(SpellID(spellID));
|
|
});
|
|
}
|
|
}
|
|
|
|
// add standard creature specialty to result
|
|
void AddSpecialtyForCreature(int creatureID, std::shared_ptr<Bonus> bonus, std::vector<std::shared_ptr<Bonus>> &result)
|
|
{
|
|
const CCreature &specBaseCreature = *VLC->creh->objects[creatureID]; //base creature in which we have specialty
|
|
|
|
bonus->limiter.reset(new CCreatureTypeLimiter(specBaseCreature, true));
|
|
bonus->type = Bonus::STACKS_SPEED;
|
|
bonus->valType = Bonus::ADDITIVE_VALUE;
|
|
bonus->val = 1;
|
|
result.push_back(bonus);
|
|
|
|
// attack and defense may differ for upgraded creatures => separate bonuses
|
|
std::vector<int> specTargets;
|
|
specTargets.push_back(creatureID);
|
|
specTargets.insert(specTargets.end(), specBaseCreature.upgrades.begin(), specBaseCreature.upgrades.end());
|
|
|
|
for(int cid : specTargets)
|
|
{
|
|
const CCreature &specCreature = *VLC->creh->objects[cid];
|
|
bonus = std::make_shared<Bonus>(*bonus);
|
|
bonus->limiter.reset(new CCreatureTypeLimiter(specCreature, false));
|
|
bonus->type = Bonus::PRIMARY_SKILL;
|
|
bonus->val = 0;
|
|
|
|
int stepSize = specCreature.level ? specCreature.level : 5;
|
|
|
|
bonus->subtype = PrimarySkill::ATTACK;
|
|
bonus->updater.reset(new GrowsWithLevelUpdater(specCreature.getAttack(false), stepSize));
|
|
result.push_back(bonus);
|
|
|
|
bonus = std::make_shared<Bonus>(*bonus);
|
|
bonus->subtype = PrimarySkill::DEFENSE;
|
|
bonus->updater.reset(new GrowsWithLevelUpdater(specCreature.getDefense(false), stepSize));
|
|
result.push_back(bonus);
|
|
}
|
|
}
|
|
|
|
// convert deprecated format
|
|
std::vector<std::shared_ptr<Bonus>> SpecialtyInfoToBonuses(const SSpecialtyInfo & spec, int sid)
|
|
{
|
|
std::vector<std::shared_ptr<Bonus>> result;
|
|
|
|
std::shared_ptr<Bonus> bonus = std::make_shared<Bonus>();
|
|
bonus->duration = Bonus::PERMANENT;
|
|
bonus->source = Bonus::HERO_SPECIAL;
|
|
bonus->sid = sid;
|
|
bonus->val = spec.val;
|
|
|
|
switch (spec.type)
|
|
{
|
|
case 1: //creature specialty
|
|
AddSpecialtyForCreature(spec.additionalinfo, bonus, result);
|
|
break;
|
|
case 2: //secondary skill
|
|
bonus->type = Bonus::SECONDARY_SKILL_PREMY;
|
|
bonus->valType = Bonus::PERCENT_TO_BASE;
|
|
bonus->subtype = spec.subtype;
|
|
bonus->updater.reset(new TimesHeroLevelUpdater());
|
|
result.push_back(bonus);
|
|
break;
|
|
case 3: //spell damage bonus, level dependent but calculated elsewhere
|
|
bonus->type = Bonus::SPECIAL_SPELL_LEV;
|
|
bonus->subtype = spec.subtype;
|
|
bonus->updater.reset(new TimesHeroLevelUpdater());
|
|
result.push_back(bonus);
|
|
break;
|
|
case 4: //creature stat boost
|
|
switch (spec.subtype)
|
|
{
|
|
case 1:
|
|
bonus->type = Bonus::PRIMARY_SKILL;
|
|
bonus->subtype = PrimarySkill::ATTACK;
|
|
break;
|
|
case 2:
|
|
bonus->type = Bonus::PRIMARY_SKILL;
|
|
bonus->subtype = PrimarySkill::DEFENSE;
|
|
break;
|
|
case 3:
|
|
bonus->type = Bonus::CREATURE_DAMAGE;
|
|
bonus->subtype = 0; //both min and max
|
|
break;
|
|
case 4:
|
|
bonus->type = Bonus::STACK_HEALTH;
|
|
break;
|
|
case 5:
|
|
bonus->type = Bonus::STACKS_SPEED;
|
|
break;
|
|
default:
|
|
logMod->warn("Unknown subtype for specialty 4");
|
|
return result;
|
|
}
|
|
bonus->valType = Bonus::ADDITIVE_VALUE;
|
|
bonus->limiter.reset(new CCreatureTypeLimiter(*VLC->creh->objects[spec.additionalinfo], true));
|
|
result.push_back(bonus);
|
|
break;
|
|
case 5: //spell damage bonus in percent
|
|
bonus->type = Bonus::SPECIFIC_SPELL_DAMAGE;
|
|
bonus->valType = Bonus::BASE_NUMBER; //current spell system is screwed
|
|
bonus->subtype = spec.subtype; //spell id
|
|
result.push_back(bonus);
|
|
break;
|
|
case 6: //damage bonus for bless (Adela)
|
|
bonus->type = Bonus::SPECIAL_BLESS_DAMAGE;
|
|
bonus->subtype = spec.subtype; //spell id if you ever wanted to use it otherwise
|
|
bonus->additionalInfo = spec.additionalinfo; //damage factor
|
|
bonus->updater.reset(new TimesHeroLevelUpdater());
|
|
result.push_back(bonus);
|
|
break;
|
|
case 7: //maxed mastery for spell
|
|
bonus->type = Bonus::MAXED_SPELL;
|
|
bonus->subtype = spec.subtype; //spell id
|
|
result.push_back(bonus);
|
|
break;
|
|
case 8: //peculiar spells - enchantments
|
|
bonus->type = Bonus::SPECIAL_PECULIAR_ENCHANT;
|
|
bonus->subtype = spec.subtype; //spell id
|
|
bonus->additionalInfo = spec.additionalinfo; //0, 1 for Coronius
|
|
result.push_back(bonus);
|
|
break;
|
|
case 9: //upgrade creatures
|
|
{
|
|
const auto &creatures = VLC->creh->objects;
|
|
bonus->type = Bonus::SPECIAL_UPGRADE;
|
|
bonus->subtype = spec.subtype; //base id
|
|
bonus->additionalInfo = spec.additionalinfo; //target id
|
|
result.push_back(bonus);
|
|
//propagate for regular upgrades of base creature
|
|
for(auto cre_id : creatures[spec.subtype]->upgrades)
|
|
{
|
|
std::shared_ptr<Bonus> upgradeUpgradedVersion = std::make_shared<Bonus>(*bonus);
|
|
upgradeUpgradedVersion->subtype = cre_id;
|
|
result.push_back(upgradeUpgradedVersion);
|
|
}
|
|
}
|
|
break;
|
|
case 10: //resource generation
|
|
bonus->type = Bonus::GENERATE_RESOURCE;
|
|
bonus->subtype = spec.subtype;
|
|
result.push_back(bonus);
|
|
break;
|
|
case 11: //starting skill with mastery (Adrienne)
|
|
logMod->warn("Secondary skill mastery is no longer supported as specialty.");
|
|
break;
|
|
case 12: //army speed
|
|
bonus->type = Bonus::STACKS_SPEED;
|
|
result.push_back(bonus);
|
|
break;
|
|
case 13: //Dragon bonuses (Mutare)
|
|
bonus->type = Bonus::PRIMARY_SKILL;
|
|
bonus->valType = Bonus::ADDITIVE_VALUE;
|
|
switch(spec.subtype)
|
|
{
|
|
case 1:
|
|
bonus->subtype = PrimarySkill::ATTACK;
|
|
break;
|
|
case 2:
|
|
bonus->subtype = PrimarySkill::DEFENSE;
|
|
break;
|
|
}
|
|
bonus->limiter.reset(new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));
|
|
result.push_back(bonus);
|
|
break;
|
|
default:
|
|
logMod->warn("Unknown hero specialty %d", spec.type);
|
|
break;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// convert deprecated format
|
|
std::vector<std::shared_ptr<Bonus>> SpecialtyBonusToBonuses(const SSpecialtyBonus & spec, int sid)
|
|
{
|
|
std::vector<std::shared_ptr<Bonus>> result;
|
|
for(std::shared_ptr<Bonus> oldBonus : spec.bonuses)
|
|
{
|
|
oldBonus->sid = sid;
|
|
if(oldBonus->type == Bonus::SPECIAL_SPELL_LEV || oldBonus->type == Bonus::SPECIAL_BLESS_DAMAGE)
|
|
{
|
|
// these bonuses used to auto-scale with hero level
|
|
std::shared_ptr<Bonus> newBonus = std::make_shared<Bonus>(*oldBonus);
|
|
newBonus->updater = std::make_shared<TimesHeroLevelUpdater>();
|
|
result.push_back(newBonus);
|
|
}
|
|
else if(spec.growsWithLevel)
|
|
{
|
|
std::shared_ptr<Bonus> newBonus = std::make_shared<Bonus>(*oldBonus);
|
|
switch(newBonus->type)
|
|
{
|
|
case Bonus::SECONDARY_SKILL_PREMY:
|
|
break; // ignore - used to be overwritten based on SPECIAL_SECONDARY_SKILL
|
|
case Bonus::SPECIAL_SECONDARY_SKILL:
|
|
newBonus->type = Bonus::SECONDARY_SKILL_PREMY;
|
|
newBonus->updater = std::make_shared<TimesHeroLevelUpdater>();
|
|
result.push_back(newBonus);
|
|
break;
|
|
case Bonus::PRIMARY_SKILL:
|
|
if((newBonus->subtype == PrimarySkill::ATTACK || newBonus->subtype == PrimarySkill::DEFENSE) && newBonus->limiter)
|
|
{
|
|
std::shared_ptr<CCreatureTypeLimiter> creatureLimiter = std::dynamic_pointer_cast<CCreatureTypeLimiter>(newBonus->limiter);
|
|
if(creatureLimiter)
|
|
{
|
|
const CCreature * cre = creatureLimiter->creature;
|
|
int creStat = newBonus->subtype == PrimarySkill::ATTACK ? cre->getAttack(false) : cre->getDefense(false);
|
|
int creLevel = cre->level ? cre->level : 5;
|
|
newBonus->updater = std::make_shared<GrowsWithLevelUpdater>(creStat, creLevel);
|
|
}
|
|
result.push_back(newBonus);
|
|
}
|
|
break;
|
|
default:
|
|
result.push_back(newBonus);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
result.push_back(oldBonus);
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void CHeroHandler::beforeValidate(JsonNode & object)
|
|
{
|
|
//handle "base" specialty info
|
|
JsonNode & specialtyNode = object["specialty"];
|
|
if(specialtyNode.getType() == JsonNode::JsonType::DATA_STRUCT)
|
|
{
|
|
const JsonNode & base = specialtyNode["base"];
|
|
if(!base.isNull())
|
|
{
|
|
if(specialtyNode["bonuses"].isNull())
|
|
{
|
|
logMod->warn("specialty has base without bonuses");
|
|
}
|
|
else
|
|
{
|
|
JsonMap & bonuses = specialtyNode["bonuses"].Struct();
|
|
for(std::pair<std::string, JsonNode> keyValue : bonuses)
|
|
JsonUtils::inherit(bonuses[keyValue.first], base);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CHeroHandler::loadHeroSpecialty(CHero * hero, const JsonNode & node)
|
|
{
|
|
int sid = hero->ID.getNum();
|
|
auto prepSpec = [=](std::shared_ptr<Bonus> bonus)
|
|
{
|
|
bonus->duration = Bonus::PERMANENT;
|
|
bonus->source = Bonus::HERO_SPECIAL;
|
|
bonus->sid = sid;
|
|
return bonus;
|
|
};
|
|
|
|
//deprecated, used only for original specialties
|
|
const JsonNode & specialtiesNode = node["specialties"];
|
|
if (!specialtiesNode.isNull())
|
|
{
|
|
logMod->warn("Hero %s has deprecated specialties format.", hero->identifier);
|
|
for(const JsonNode &specialty : specialtiesNode.Vector())
|
|
{
|
|
SSpecialtyInfo spec;
|
|
spec.type = static_cast<si32>(specialty["type"].Integer());
|
|
spec.val = static_cast<si32>(specialty["val"].Integer());
|
|
spec.subtype = static_cast<si32>(specialty["subtype"].Integer());
|
|
spec.additionalinfo = static_cast<si32>(specialty["info"].Integer());
|
|
//we convert after loading completes, to have all identifiers for json logging
|
|
hero->specDeprecated.push_back(spec);
|
|
}
|
|
}
|
|
//new(er) format, using bonus system
|
|
const JsonNode & specialtyNode = node["specialty"];
|
|
if(specialtyNode.getType() == JsonNode::JsonType::DATA_VECTOR)
|
|
{
|
|
//deprecated middle-aged format
|
|
for(const JsonNode & specialty : node["specialty"].Vector())
|
|
{
|
|
SSpecialtyBonus hs;
|
|
hs.growsWithLevel = specialty["growsWithLevel"].Bool();
|
|
for (const JsonNode & bonus : specialty["bonuses"].Vector())
|
|
hs.bonuses.push_back(prepSpec(JsonUtils::parseBonus(bonus)));
|
|
hero->specialtyDeprecated.push_back(hs);
|
|
}
|
|
}
|
|
else if(specialtyNode.getType() == JsonNode::JsonType::DATA_STRUCT)
|
|
{
|
|
//creature specialty - alias for simplicity
|
|
if(!specialtyNode["creature"].isNull())
|
|
{
|
|
VLC->modh->identifiers.requestIdentifier("creature", specialtyNode["creature"], [hero](si32 creature) {
|
|
// use legacy format for delayed conversion (must have all creature data loaded, also for upgrades)
|
|
SSpecialtyInfo spec;
|
|
spec.type = 1;
|
|
spec.additionalinfo = creature;
|
|
hero->specDeprecated.push_back(spec);
|
|
});
|
|
}
|
|
if(!specialtyNode["bonuses"].isNull())
|
|
{
|
|
//proper new format
|
|
for(auto keyValue : specialtyNode["bonuses"].Struct())
|
|
hero->specialty.push_back(prepSpec(JsonUtils::parseBonus(keyValue.second)));
|
|
}
|
|
}
|
|
}
|
|
|
|
void CHeroHandler::loadExperience()
|
|
{
|
|
expPerLevel.push_back(0);
|
|
expPerLevel.push_back(1000);
|
|
expPerLevel.push_back(2000);
|
|
expPerLevel.push_back(3200);
|
|
expPerLevel.push_back(4600);
|
|
expPerLevel.push_back(6200);
|
|
expPerLevel.push_back(8000);
|
|
expPerLevel.push_back(10000);
|
|
expPerLevel.push_back(12200);
|
|
expPerLevel.push_back(14700);
|
|
expPerLevel.push_back(17500);
|
|
expPerLevel.push_back(20600);
|
|
expPerLevel.push_back(24320);
|
|
expPerLevel.push_back(28784);
|
|
expPerLevel.push_back(34140);
|
|
while (expPerLevel[expPerLevel.size() - 1] > expPerLevel[expPerLevel.size() - 2])
|
|
{
|
|
auto i = expPerLevel.size() - 1;
|
|
auto diff = expPerLevel[i] - expPerLevel[i-1];
|
|
diff += diff / 5;
|
|
expPerLevel.push_back (expPerLevel[i] + diff);
|
|
}
|
|
expPerLevel.pop_back();//last value is broken
|
|
}
|
|
|
|
void CHeroHandler::loadObstacles()
|
|
{
|
|
auto loadObstacles = [](const JsonNode & node, bool absolute, std::vector<CObstacleInfo> & out)
|
|
{
|
|
for(const JsonNode &obs : node.Vector())
|
|
{
|
|
out.emplace_back();
|
|
CObstacleInfo & obi = out.back();
|
|
obi.defName = obs["defname"].String();
|
|
obi.width = static_cast<si32>(obs["width"].Float());
|
|
obi.height = static_cast<si32>(obs["height"].Float());
|
|
for(auto & t : obs["allowedTerrain"].Vector())
|
|
obi.allowedTerrains.emplace_back(t.String());
|
|
for(auto & t : obs["specialBattlefields"].Vector())
|
|
obi.allowedSpecialBfields.emplace_back(t.String());
|
|
obi.blockedTiles = obs["blockedTiles"].convertTo<std::vector<si16> >();
|
|
obi.isAbsoluteObstacle = absolute;
|
|
}
|
|
};
|
|
|
|
auto allConfigs = VLC->modh->getActiveMods();
|
|
allConfigs.insert(allConfigs.begin(), "core");
|
|
for(auto & mod : allConfigs)
|
|
{
|
|
if(!CResourceHandler::get(mod)->existsResource(ResourceID("config/obstacles.json")))
|
|
continue;
|
|
|
|
const JsonNode config(mod, ResourceID("config/obstacles.json"));
|
|
loadObstacles(config["obstacles"], false, obstacles);
|
|
loadObstacles(config["absoluteObstacles"], true, absoluteObstacles);
|
|
}
|
|
}
|
|
|
|
/// convert h3-style ID (e.g. Gobin Wolf Rider) to vcmi (e.g. goblinWolfRider)
|
|
static std::string genRefName(std::string input)
|
|
{
|
|
boost::algorithm::replace_all(input, " ", ""); //remove spaces
|
|
input[0] = std::tolower(input[0]); // to camelCase
|
|
return input;
|
|
}
|
|
|
|
void CHeroHandler::loadBallistics()
|
|
{
|
|
CLegacyConfigParser ballParser("DATA/BALLIST.TXT");
|
|
|
|
ballParser.endLine(); //header
|
|
ballParser.endLine();
|
|
|
|
do
|
|
{
|
|
ballParser.readString();
|
|
ballParser.readString();
|
|
|
|
CHeroHandler::SBallisticsLevelInfo bli;
|
|
bli.keep = static_cast<ui8>(ballParser.readNumber());
|
|
bli.tower = static_cast<ui8>(ballParser.readNumber());
|
|
bli.gate = static_cast<ui8>(ballParser.readNumber());
|
|
bli.wall = static_cast<ui8>(ballParser.readNumber());
|
|
bli.shots = static_cast<ui8>(ballParser.readNumber());
|
|
bli.noDmg = static_cast<ui8>(ballParser.readNumber());
|
|
bli.oneDmg = static_cast<ui8>(ballParser.readNumber());
|
|
bli.twoDmg = static_cast<ui8>(ballParser.readNumber());
|
|
bli.sum = static_cast<ui8>(ballParser.readNumber());
|
|
ballistics.push_back(bli);
|
|
|
|
assert(bli.noDmg + bli.oneDmg + bli.twoDmg == 100 && bli.sum == 100);
|
|
}
|
|
while (ballParser.endLine());
|
|
}
|
|
|
|
std::vector<JsonNode> CHeroHandler::loadLegacyData(size_t dataSize)
|
|
{
|
|
objects.resize(dataSize);
|
|
std::vector<JsonNode> h3Data;
|
|
h3Data.reserve(dataSize);
|
|
|
|
CLegacyConfigParser specParser("DATA/HEROSPEC.TXT");
|
|
CLegacyConfigParser bioParser("DATA/HEROBIOS.TXT");
|
|
CLegacyConfigParser parser("DATA/HOTRAITS.TXT");
|
|
|
|
parser.endLine(); //ignore header
|
|
parser.endLine();
|
|
|
|
specParser.endLine(); //ignore header
|
|
specParser.endLine();
|
|
|
|
for (int i=0; i<GameConstants::HEROES_QUANTITY; i++)
|
|
{
|
|
JsonNode heroData;
|
|
|
|
heroData["texts"]["name"].String() = parser.readString();
|
|
heroData["texts"]["biography"].String() = bioParser.readString();
|
|
heroData["texts"]["specialty"]["name"].String() = specParser.readString();
|
|
heroData["texts"]["specialty"]["tooltip"].String() = specParser.readString();
|
|
heroData["texts"]["specialty"]["description"].String() = specParser.readString();
|
|
|
|
for(int x=0;x<3;x++)
|
|
{
|
|
JsonNode armySlot;
|
|
armySlot["min"].Float() = parser.readNumber();
|
|
armySlot["max"].Float() = parser.readNumber();
|
|
armySlot["creature"].String() = genRefName(parser.readString());
|
|
|
|
heroData["army"].Vector().push_back(armySlot);
|
|
}
|
|
parser.endLine();
|
|
specParser.endLine();
|
|
bioParser.endLine();
|
|
|
|
h3Data.push_back(heroData);
|
|
}
|
|
return h3Data;
|
|
}
|
|
|
|
void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
|
|
{
|
|
size_t index = objects.size();
|
|
auto object = loadFromJson(scope, data, normalizeIdentifier(scope, "core", name), index);
|
|
object->imageIndex = (si32)index + GameConstants::HERO_PORTRAIT_SHIFT; // 2 special frames + some extra portraits
|
|
|
|
objects.push_back(object);
|
|
|
|
registerObject(scope, "hero", name, object->getIndex());
|
|
}
|
|
|
|
void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
|
|
{
|
|
auto object = loadFromJson(scope, data, normalizeIdentifier(scope, "core", name), index);
|
|
object->imageIndex = static_cast<si32>(index);
|
|
|
|
assert(objects[index] == nullptr); // ensure that this id was not loaded before
|
|
objects[index] = object;
|
|
|
|
registerObject(scope, "hero", name, object->getIndex());
|
|
}
|
|
|
|
void CHeroHandler::afterLoadFinalization()
|
|
{
|
|
for(auto & hero : objects)
|
|
{
|
|
for(auto bonus : hero->specialty)
|
|
{
|
|
bonus->sid = hero->getIndex();
|
|
}
|
|
|
|
if(hero->specDeprecated.size() > 0 || hero->specialtyDeprecated.size() > 0)
|
|
{
|
|
logMod->debug("Converting specialty format for hero %s(%s)", hero->identifier, FactionID::encode(hero->heroClass->faction));
|
|
std::vector<std::shared_ptr<Bonus>> convertedBonuses;
|
|
for(const SSpecialtyInfo & spec : hero->specDeprecated)
|
|
{
|
|
for(std::shared_ptr<Bonus> b : SpecialtyInfoToBonuses(spec, hero->ID.getNum()))
|
|
convertedBonuses.push_back(b);
|
|
}
|
|
for(const SSpecialtyBonus & spec : hero->specialtyDeprecated)
|
|
{
|
|
for(std::shared_ptr<Bonus> b : SpecialtyBonusToBonuses(spec, hero->ID.getNum()))
|
|
convertedBonuses.push_back(b);
|
|
}
|
|
hero->specDeprecated.clear();
|
|
hero->specialtyDeprecated.clear();
|
|
// store and create json for logging
|
|
std::vector<JsonNode> specVec;
|
|
std::vector<std::string> specNames;
|
|
for(std::shared_ptr<Bonus> bonus : convertedBonuses)
|
|
{
|
|
hero->specialty.push_back(bonus);
|
|
specVec.push_back(bonus->toJsonNode());
|
|
// find fitting & unique bonus name
|
|
std::string bonusName = bonus->nameForBonus();
|
|
if(vstd::contains(specNames, bonusName))
|
|
{
|
|
int suffix = 2;
|
|
while(vstd::contains(specNames, bonusName + std::to_string(suffix)))
|
|
suffix++;
|
|
bonusName += std::to_string(suffix);
|
|
}
|
|
specNames.push_back(bonusName);
|
|
}
|
|
// log new format for easy copy-and-paste
|
|
JsonNode specNode(JsonNode::JsonType::DATA_STRUCT);
|
|
if(specVec.size() > 1)
|
|
{
|
|
JsonNode base = JsonUtils::intersect(specVec);
|
|
if(base.containsBaseData())
|
|
{
|
|
specNode["base"] = base;
|
|
for(JsonNode & node : specVec)
|
|
node = JsonUtils::difference(node, base);
|
|
}
|
|
}
|
|
// add json for bonuses
|
|
specNode["bonuses"].Struct();
|
|
for(int i = 0; i < specVec.size(); i++)
|
|
specNode["bonuses"][specNames[i]] = specVec[i];
|
|
logMod->trace("\"specialty\" : %s", specNode.toJson(true));
|
|
}
|
|
}
|
|
}
|
|
|
|
ui32 CHeroHandler::level (ui64 experience) const
|
|
{
|
|
return static_cast<ui32>(boost::range::upper_bound(expPerLevel, experience) - std::begin(expPerLevel));
|
|
}
|
|
|
|
ui64 CHeroHandler::reqExp (ui32 level) const
|
|
{
|
|
if(!level)
|
|
return 0;
|
|
|
|
if (level <= expPerLevel.size())
|
|
{
|
|
return expPerLevel[level-1];
|
|
}
|
|
else
|
|
{
|
|
logGlobal->warn("A hero has reached unsupported amount of experience");
|
|
return expPerLevel[expPerLevel.size()-1];
|
|
}
|
|
}
|
|
|
|
void CHeroHandler::loadTerrains()
|
|
{
|
|
for(auto & terrain : Terrain::Manager::terrains())
|
|
{
|
|
terrCosts[terrain] = Terrain::Manager::getInfo(terrain).moveCost;
|
|
}
|
|
}
|
|
|
|
std::vector<bool> CHeroHandler::getDefaultAllowed() const
|
|
{
|
|
// Look Data/HOTRAITS.txt for reference
|
|
std::vector<bool> allowedHeroes;
|
|
allowedHeroes.reserve(size());
|
|
|
|
for(const CHero * hero : objects)
|
|
{
|
|
allowedHeroes.push_back(!hero->special);
|
|
}
|
|
|
|
return allowedHeroes;
|
|
}
|