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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/AI/VCAI/Goals/Explore.h
Alexander Wilms 522cb571b3 Remove redundant virtual specifiers
`grep -nr virtual | grep -v googletest | grep override > ../redundant_virtual.txt`

```python
import os

with open("../redundant_virtual.txt") as f:
    for line in f:
        print()
        line: str = line.strip()
        print(line)
        tmp = line.split(":")
        file = tmp[0].strip()
        code = tmp[-1].strip()
        print(file)
        print(code)
        new_code = code.replace("virtual ", "", 1)
        # https://superuser.com/a/802490/578501
        command = f"export FIND='{code}' && export REPLACE='{new_code}' && ruby -p -i -e \"gsub(ENV['FIND'], ENV['REPLACE'])\" {file}"
        os.system(command)
```
2024-02-10 20:46:13 +01:00

67 lines
1.5 KiB
C++

/*
* Explore.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CGoal.h"
struct HeroPtr;
class VCAI;
class FuzzyHelper;
namespace Goals
{
struct ExplorationHelper;
class DLL_EXPORT Explore : public CGoal<Explore>
{
private:
bool allowGatherArmy;
public:
Explore(bool allowGatherArmy)
: CGoal(Goals::EXPLORE), allowGatherArmy(allowGatherArmy)
{
priority = 1;
}
Explore()
: Explore(true)
{
}
Explore(HeroPtr h)
: CGoal(Goals::EXPLORE)
{
hero = h;
priority = 1;
}
TGoalVec getAllPossibleSubgoals() override;
TSubgoal whatToDoToAchieve() override;
std::string completeMessage() const override;
bool fulfillsMe(TSubgoal goal) override;
bool operator==(const Explore & other) const override;
private:
TSubgoal exploreNearestNeighbour(HeroPtr h) const;
TSubgoal explorationNewPoint(HeroPtr h) const;
TSubgoal explorationBestNeighbour(int3 hpos, HeroPtr h) const;
void explorationScanTile(const int3 & tile, ExplorationHelper & scanResult) const;
bool hasReachableNeighbor(const int3 &pos, HeroPtr hero, CCallback * cbp, VCAI * vcai) const;
void getVisibleNeighbours(
const std::vector<int3> & tiles,
std::vector<int3> & out,
CCallback * cbp,
const TeamState * ts) const;
int howManyTilesWillBeDiscovered(const int3 & pos, ExplorationHelper & scanResult) const;
};
}