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vcmi/client/windows/CWindowWithArtifacts.h
2024-05-17 14:59:54 +03:00

62 lines
2.6 KiB
C++

/*
* CWindowWithArtifacts.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../widgets/CArtifactsOfHeroMain.h"
#include "../widgets/CArtifactsOfHeroKingdom.h"
#include "../widgets/CArtifactsOfHeroAltar.h"
#include "../widgets/CArtifactsOfHeroMarket.h"
#include "../widgets/CArtifactsOfHeroBackpack.h"
#include "CWindowObject.h"
class CWindowWithArtifacts : virtual public CWindowObject
{
public:
using ArtifactsOfHeroVar = std::variant<
std::shared_ptr<CArtifactsOfHeroMarket>,
std::shared_ptr<CArtifactsOfHeroAltar>,
std::shared_ptr<CArtifactsOfHeroKingdom>,
std::shared_ptr<CArtifactsOfHeroMain>,
std::shared_ptr<CArtifactsOfHeroBackpack>,
std::shared_ptr<CArtifactsOfHeroQuickBackpack>>;
using CloseCallback = std::function<void()>;
std::vector<ArtifactsOfHeroVar> artSets;
CloseCallback closeCallback;
explicit CWindowWithArtifacts(const std::vector<ArtifactsOfHeroVar> * artSets = nullptr);
void addSet(ArtifactsOfHeroVar newArtSet);
void addSetAndCallbacks(ArtifactsOfHeroVar newArtSet);
void addCloseCallback(const CloseCallback & callback);
const CGHeroInstance * getHeroPickedArtifact();
const CArtifactInstance * getPickedArtifact();
void clickPressedOnArtPlace(const CGHeroInstance & hero, const ArtifactPosition & slot,
bool allowExchange, bool altarTrading, bool closeWindow);
void swapArtifactAndClose(const CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const ArtifactLocation & dstLoc);
void showArtifactAssembling(const CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition);
void showArifactInfo(CArtPlace & artPlace, const Point & cursorPosition);
void showQuickBackpackWindow(const CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition);
void activate() override;
void deactivate() override;
void enableArtifactsCostumeSwitcher() const;
virtual void artifactRemoved(const ArtifactLocation & artLoc);
virtual void artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw);
virtual void artifactDisassembled(const ArtifactLocation & artLoc);
virtual void artifactAssembled(const ArtifactLocation & artLoc);
protected:
void update();
void markPossibleSlots();
bool checkSpecialArts(const CArtifactInstance & artInst, const CGHeroInstance & hero, bool isTrade) const;
void setCursorAnimation(const CArtifactInstance & artInst);
void putPickedArtifact(const CGHeroInstance & curHero, const ArtifactPosition & targetSlot);
};