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vcmi/lib/spells
AlexVinS 0b70baa95e Spells configuration version 2 (effect-based)
* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2018-02-08 11:37:21 +03:00
..
effects Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
AdventureSpellMechanics.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
AdventureSpellMechanics.h Moved town portal logic to mechanics class 2017-07-03 21:43:04 +03:00
BattleSpellMechanics.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleSpellMechanics.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CDefaultSpellMechanics.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CDefaultSpellMechanics.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CSpellHandler.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CSpellHandler.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CustomSpellMechanics.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CustomSpellMechanics.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
ISpellMechanics.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
ISpellMechanics.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
Magic.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
Problem.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
Problem.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
SpellMechanics.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
TargetCondition.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
TargetCondition.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
ViewSpellInt.cpp Fixed http://bugs.vcmi.eu/view.php?id=2521 2016-09-28 07:58:15 +03:00
ViewSpellInt.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00