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0b70baa95e
* Indirect spell effects loading * Json serializer improvements * spell->canBeCastAt do not allow useless cast for any spell * Added proxy caster class for spell-created obstacles * Handle damage from spell-created obstacles inside mechanics * Experimental GameState integration/regression tests * Ignore mod settings and load only "vcmi" mod when running tests * fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests) * Huge improvements of BattleAI regarding spell casts * AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells. * Possible fix for https://bugs.vcmi.eu/view.php?id=1811 * CStack factored out to several classes * [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional * [Battle] Allowed BattleAction have multiple destinations * [Spells] Converted limit|immunity to target condition * [Spells] Use partial configuration reload for backward compatibility handling * [Tests] Started tests for CUnitState * Partial fixes of fire shield effect * [Battle] Do HP calculations in 64 bits * [BattleAI] Use threading for spell cast evaluation * [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state) * Implemented https://bugs.vcmi.eu/view.php?id=2811 * plug rare freeze when hypnotized unit shots vertically * Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense * [BattleAI] Try to not waste a cast if battle is actually won already * Extended JsonSerializeFormat API * fixed https://bugs.vcmi.eu/view.php?id=2847 * Any unit effect can be now chained (not only damage like Chain Lightning) ** only damage effect for now actually uses "chainFactor" * Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860 |
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.. | ||
battle | ||
filesystem | ||
logging | ||
mapObjects | ||
mapping | ||
minizip | ||
registerTypes | ||
rmg | ||
serializer | ||
spells | ||
AI_Base.h | ||
CAndroidVMHelper.cpp | ||
CAndroidVMHelper.h | ||
CArtHandler.cpp | ||
CArtHandler.h | ||
CBonusTypeHandler.cpp | ||
CBonusTypeHandler.h | ||
CBuildingHandler.cpp | ||
CBuildingHandler.h | ||
CConfigHandler.cpp | ||
CConfigHandler.h | ||
CConsoleHandler.cpp | ||
CConsoleHandler.h | ||
CCreatureHandler.cpp | ||
CCreatureHandler.h | ||
CCreatureSet.cpp | ||
CCreatureSet.h | ||
CGameInfoCallback.cpp | ||
CGameInfoCallback.h | ||
CGameInterface.cpp | ||
CGameInterface.h | ||
CGameState.cpp | ||
CGameState.h | ||
CGameStateFwd.h | ||
CGeneralTextHandler.cpp | ||
CGeneralTextHandler.h | ||
CHeroHandler.cpp | ||
CHeroHandler.h | ||
CMakeLists.txt | ||
CModHandler.cpp | ||
CModHandler.h | ||
CondSh.h | ||
ConstTransitivePtr.h | ||
CPathfinder.cpp | ||
CPathfinder.h | ||
CPlayerState.h | ||
CRandomGenerator.cpp | ||
CRandomGenerator.h | ||
CScriptingModule.h | ||
CSkillHandler.cpp | ||
CSkillHandler.h | ||
CSoundBase.h | ||
CStack.cpp | ||
CStack.h | ||
CStopWatch.h | ||
CThreadHelper.cpp | ||
CThreadHelper.h | ||
CTownHandler.cpp | ||
CTownHandler.h | ||
FunctionList.h | ||
GameConstants.cpp | ||
GameConstants.h | ||
HeroBonus.cpp | ||
HeroBonus.h | ||
IBonusTypeHandler.h | ||
IGameCallback.cpp | ||
IGameCallback.h | ||
IGameEventsReceiver.h | ||
IHandlerBase.cpp | ||
IHandlerBase.h | ||
int3.h | ||
Interprocess.h | ||
JsonDetail.cpp | ||
JsonDetail.h | ||
JsonNode.cpp | ||
JsonNode.h | ||
LogicalExpression.cpp | ||
LogicalExpression.h | ||
NetPacks.h | ||
NetPacksBase.h | ||
NetPacksLib.cpp | ||
ResourceSet.cpp | ||
ResourceSet.h | ||
ScopeGuard.h | ||
StartInfo.h | ||
StdInc.cpp | ||
StdInc.h | ||
StringConstants.h | ||
UnlockGuard.h | ||
vcmi_endian.h | ||
VCMI_lib.cbp | ||
VCMI_Lib.cpp | ||
VCMI_Lib.h | ||
VCMI_lib.vcxproj | ||
VCMI_lib.vcxproj.filters | ||
VCMIDirs.cpp | ||
VCMIDirs.h |