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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib
AlexVinS 0b70baa95e Spells configuration version 2 (effect-based)
* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2018-02-08 11:37:21 +03:00
..
battle Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
filesystem Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
logging fixed logging after rebase 2017-08-26 14:06:47 +12:00
mapObjects Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
mapping Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
minizip Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
registerTypes Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
rmg Change JsonType to enum class (#393) 2017-11-27 00:18:18 +03:00
serializer Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
spells Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
AI_Base.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CAndroidVMHelper.cpp Better android input handling: sending notifications about CInputText changes to java so that we can display textinput overlay there; (#354) 2017-07-23 20:23:48 +03:00
CAndroidVMHelper.h Better android input handling: sending notifications about CInputText changes to java so that we can display textinput overlay there; (#354) 2017-07-23 20:23:48 +03:00
CArtHandler.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CArtHandler.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CBonusTypeHandler.cpp Finished conversion to new logging API 2017-08-11 23:06:27 +03:00
CBonusTypeHandler.h Tweaked CBonusTypeHandler 2017-08-09 12:18:49 +03:00
CBuildingHandler.cpp Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CBuildingHandler.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CConfigHandler.cpp Code style: remove void from constructors without arguments 2018-01-13 11:51:47 +03:00
CConfigHandler.h Code style: remove void from constructors without arguments 2018-01-13 11:51:47 +03:00
CConsoleHandler.cpp fixes 2017-08-12 14:36:37 +03:00
CConsoleHandler.h Code style: remove senseless comments 2017-07-18 00:04:00 +03:00
CCreatureHandler.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CCreatureHandler.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CCreatureSet.cpp Change JsonType to enum class (#393) 2017-11-27 00:18:18 +03:00
CCreatureSet.h Finished conversion to new logging API 2017-08-11 23:06:27 +03:00
CGameInfoCallback.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CGameInfoCallback.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CGameInterface.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CGameInterface.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CGameState.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CGameState.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CGameStateFwd.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
CGeneralTextHandler.cpp skill names and descriptions are fully managed by CSkillHandler 2017-08-30 22:35:23 +12:00
CGeneralTextHandler.h skill names and descriptions are fully managed by CSkillHandler 2017-08-30 22:35:23 +12:00
CHeroHandler.cpp use logMod for all mod-related logging 2017-08-31 09:23:19 +12:00
CHeroHandler.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
CMakeLists.txt Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CModHandler.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CModHandler.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CondSh.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
ConstTransitivePtr.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CPathfinder.cpp Ambient sounds: implement chebyshev distance for getTilesInRange 2018-01-02 09:48:17 +01:00
CPathfinder.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CPlayerState.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
CRandomGenerator.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CRandomGenerator.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CScriptingModule.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CSkillHandler.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CSkillHandler.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CSoundBase.h Implement configurable object sounds: ambient, visit and removal 2018-01-02 09:49:03 +01:00
CStack.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CStack.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CStopWatch.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CThreadHelper.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CThreadHelper.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CTownHandler.cpp Change JsonType to enum class (#393) 2017-11-27 00:18:18 +03:00
CTownHandler.h Town building build mode fixes 2017-10-28 03:27:39 +03:00
FunctionList.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
GameConstants.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
GameConstants.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
HeroBonus.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
HeroBonus.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
IBonusTypeHandler.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
IGameCallback.cpp Ambient sounds: implement chebyshev distance for getTilesInRange 2018-01-02 09:48:17 +01:00
IGameCallback.h Ambient sounds: implement chebyshev distance for getTilesInRange 2018-01-02 09:48:17 +01:00
IGameEventsReceiver.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
IHandlerBase.cpp Advance map header serialization 2016-02-21 21:21:22 +03:00
IHandlerBase.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
int3.h Ambient sounds: implement chebyshev distance for getTilesInRange 2018-01-02 09:48:17 +01:00
Interprocess.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
JsonDetail.cpp Change JsonType to enum class (#393) 2017-11-27 00:18:18 +03:00
JsonDetail.h Prepared JsonNode for new logging API. 2017-08-11 16:27:42 +03:00
JsonNode.cpp Change JsonType to enum class (#393) 2017-11-27 00:18:18 +03:00
JsonNode.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
LogicalExpression.cpp Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
LogicalExpression.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
NetPacks.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
NetPacksBase.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
NetPacksLib.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
ResourceSet.cpp Finished conversion to new logging API 2017-08-11 23:06:27 +03:00
ResourceSet.h Finished conversion to new logging API 2017-08-11 23:06:27 +03:00
ScopeGuard.h - Improved json validation. Now it support most of features from latest json schema draft 2013-04-02 17:06:43 +00:00
StartInfo.h fixes 2017-08-12 14:36:37 +03:00
StdInc.cpp Rename radious -> radius 2016-01-31 18:01:58 +03:00
StdInc.h Moved boost:format log proxy to CLoggerBase 2016-08-13 16:57:18 +03:00
StringConstants.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
UnlockGuard.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
vcmi_endian.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
VCMI_lib.cbp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
VCMI_Lib.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
VCMI_Lib.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
VCMI_lib.vcxproj Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
VCMI_lib.vcxproj.filters update VS files 2017-09-13 02:04:37 +03:00
VCMIDirs.cpp VCMIDirs: improvements for development on Mac and Linux 2017-08-25 08:43:27 +03:00
VCMIDirs.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00