..
battle
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
filesystem
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
logging
fixed logging after rebase
2017-08-26 14:06:47 +12:00
mapObjects
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
mapping
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
minizip
Update project files to Visual Studio 2017
2018-01-13 16:33:49 +01:00
registerTypes
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
rmg
Change JsonType to enum class ( #393 )
2017-11-27 00:18:18 +03:00
serializer
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
spells
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
AI_Base.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
CAndroidVMHelper.cpp
Better android input handling: sending notifications about CInputText changes to java so that we can display textinput overlay there; ( #354 )
2017-07-23 20:23:48 +03:00
CAndroidVMHelper.h
Better android input handling: sending notifications about CInputText changes to java so that we can display textinput overlay there; ( #354 )
2017-07-23 20:23:48 +03:00
CArtHandler.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CArtHandler.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CBonusTypeHandler.cpp
Finished conversion to new logging API
2017-08-11 23:06:27 +03:00
CBonusTypeHandler.h
Tweaked CBonusTypeHandler
2017-08-09 12:18:49 +03:00
CBuildingHandler.cpp
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
CBuildingHandler.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
CConfigHandler.cpp
Code style: remove void from constructors without arguments
2018-01-13 11:51:47 +03:00
CConfigHandler.h
Code style: remove void from constructors without arguments
2018-01-13 11:51:47 +03:00
CConsoleHandler.cpp
fixes
2017-08-12 14:36:37 +03:00
CConsoleHandler.h
Code style: remove senseless comments
2017-07-18 00:04:00 +03:00
CCreatureHandler.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CCreatureHandler.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CCreatureSet.cpp
Change JsonType to enum class ( #393 )
2017-11-27 00:18:18 +03:00
CCreatureSet.h
Finished conversion to new logging API
2017-08-11 23:06:27 +03:00
CGameInfoCallback.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CGameInfoCallback.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CGameInterface.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CGameInterface.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CGameState.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CGameState.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CGameStateFwd.h
Code style: serialize everything on own lines for easier debugging ( #357 )
2017-07-31 16:35:42 +03:00
CGeneralTextHandler.cpp
skill names and descriptions are fully managed by CSkillHandler
2017-08-30 22:35:23 +12:00
CGeneralTextHandler.h
skill names and descriptions are fully managed by CSkillHandler
2017-08-30 22:35:23 +12:00
CHeroHandler.cpp
use logMod for all mod-related logging
2017-08-31 09:23:19 +12:00
CHeroHandler.h
Code style: serialize everything on own lines for easier debugging ( #357 )
2017-07-31 16:35:42 +03:00
CMakeLists.txt
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CModHandler.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CModHandler.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CondSh.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
ConstTransitivePtr.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
CPathfinder.cpp
Ambient sounds: implement chebyshev distance for getTilesInRange
2018-01-02 09:48:17 +01:00
CPathfinder.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
CPlayerState.h
Code style: serialize everything on own lines for easier debugging ( #357 )
2017-07-31 16:35:42 +03:00
CRandomGenerator.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CRandomGenerator.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CScriptingModule.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
CSkillHandler.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CSkillHandler.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CSoundBase.h
Implement configurable object sounds: ambient, visit and removal
2018-01-02 09:49:03 +01:00
CStack.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CStack.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CStopWatch.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
CThreadHelper.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
CThreadHelper.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
CTownHandler.cpp
Change JsonType to enum class ( #393 )
2017-11-27 00:18:18 +03:00
CTownHandler.h
Town building build mode fixes
2017-10-28 03:27:39 +03:00
FunctionList.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
GameConstants.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
GameConstants.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
HeroBonus.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
HeroBonus.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
IBonusTypeHandler.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
IGameCallback.cpp
Ambient sounds: implement chebyshev distance for getTilesInRange
2018-01-02 09:48:17 +01:00
IGameCallback.h
Ambient sounds: implement chebyshev distance for getTilesInRange
2018-01-02 09:48:17 +01:00
IGameEventsReceiver.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
IHandlerBase.cpp
Advance map header serialization
2016-02-21 21:21:22 +03:00
IHandlerBase.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
int3.h
Ambient sounds: implement chebyshev distance for getTilesInRange
2018-01-02 09:48:17 +01:00
Interprocess.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
JsonDetail.cpp
Change JsonType to enum class ( #393 )
2017-11-27 00:18:18 +03:00
JsonDetail.h
Prepared JsonNode for new logging API.
2017-08-11 16:27:42 +03:00
JsonNode.cpp
Change JsonType to enum class ( #393 )
2017-11-27 00:18:18 +03:00
JsonNode.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
LogicalExpression.cpp
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
LogicalExpression.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
NetPacks.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
NetPacksBase.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
NetPacksLib.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
ResourceSet.cpp
Finished conversion to new logging API
2017-08-11 23:06:27 +03:00
ResourceSet.h
Finished conversion to new logging API
2017-08-11 23:06:27 +03:00
ScopeGuard.h
- Improved json validation. Now it support most of features from latest json schema draft
2013-04-02 17:06:43 +00:00
StartInfo.h
fixes
2017-08-12 14:36:37 +03:00
StdInc.cpp
Rename radious -> radius
2016-01-31 18:01:58 +03:00
StdInc.h
Moved boost:format log proxy to CLoggerBase
2016-08-13 16:57:18 +03:00
StringConstants.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
UnlockGuard.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
vcmi_endian.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
VCMI_lib.cbp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
VCMI_Lib.cpp
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
VCMI_Lib.h
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
VCMI_lib.vcxproj
Spells configuration version 2 (effect-based)
2018-02-08 11:37:21 +03:00
VCMI_lib.vcxproj.filters
update VS files
2017-09-13 02:04:37 +03:00
VCMIDirs.cpp
VCMIDirs: improvements for development on Mac and Linux
2017-08-25 08:43:27 +03:00
VCMIDirs.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00