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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib/mapObjects
AlexVinS 0b70baa95e Spells configuration version 2 (effect-based)
* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2018-02-08 11:37:21 +03:00
..
CArmedInstance.cpp Fix memory problems with BonusList 2016-09-29 15:08:00 +02:00
CArmedInstance.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CBank.cpp fix for banks(crypt, ships) not giving morale penalty (#384) 2017-11-15 23:16:44 +03:00
CBank.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
CGHeroInstance.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CGHeroInstance.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CGMarket.cpp Finished conversion to new logging API 2017-08-11 23:06:27 +03:00
CGMarket.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CGPandoraBox.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CGPandoraBox.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
CGTownInstance.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CGTownInstance.h Fixing bugs for external dwelling bonus of Golem Factory (#382) 2017-10-07 17:42:33 +03:00
CObjectClassesHandler.cpp Fixed https://bugs.vcmi.eu/view.php?id=2845 2018-01-09 10:14:56 +03:00
CObjectClassesHandler.h Implement configurable object sounds: ambient, visit and removal 2018-01-02 09:49:03 +01:00
CObjectHandler.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CObjectHandler.h Implement configurable object sounds: ambient, visit and removal 2018-01-02 09:49:03 +01:00
CommonConstructors.cpp Change JsonType to enum class (#393) 2017-11-27 00:18:18 +03:00
CommonConstructors.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
CQuest.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CQuest.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
CRewardableConstructor.cpp CRewardableObject: remove now unused soundID 2018-01-02 09:49:04 +01:00
CRewardableConstructor.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CRewardableObject.cpp CRewardableObject: remove now unused soundID 2018-01-02 09:49:04 +01:00
CRewardableObject.h CRewardableObject: remove now unused soundID 2018-01-02 09:49:04 +01:00
JsonRandom.cpp Change JsonType to enum class (#393) 2017-11-27 00:18:18 +03:00
JsonRandom.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
MapObjects.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
MiscObjects.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
MiscObjects.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
ObjectTemplate.cpp Change JsonType to enum class (#393) 2017-11-27 00:18:18 +03:00
ObjectTemplate.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00