1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/server
AlexVinS 0b70baa95e Spells configuration version 2 (effect-based)
* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2018-02-08 11:37:21 +03:00
..
CGameHandler.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CGameHandler.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CMakeLists.txt CMake: massive rework for Mac build and other improvements 2017-08-16 16:10:07 +03:00
CQuery.cpp Code style: remove void from constructors without arguments 2018-01-13 11:51:47 +03:00
CQuery.h Code style: remove void from constructors without arguments 2018-01-13 11:51:47 +03:00
CVCMIServer.cpp fix 2017-11-01 07:42:58 +03:00
CVCMIServer.h fix 2017-11-01 07:42:58 +03:00
NetPacksServer.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
StdInc.cpp Rename radious -> radius 2016-01-31 18:01:58 +03:00
StdInc.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
VCMI_server.cbp Merge pull request #203 from vcmi/logFormat 2016-08-29 17:32:44 +04:00
VCMI_server.vcxproj Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00