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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Merge pull request #203 from vcmi/logFormat

boost::format support for CLogger
This commit is contained in:
Alexander Shishkin 2016-08-29 17:32:44 +04:00 committed by GitHub
commit 5e5ce0bb09
32 changed files with 215 additions and 119 deletions

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@ -179,7 +179,7 @@ BattleAction CBattleAI::activeStack( const CStack * stack )
}
catch(std::exception &e)
{
logAi->errorStream() << "Exception occurred in " << __FUNCTION__ << " " << e.what();
logAi->error("Exception occurred in %s %s",__FUNCTION__, e.what());
}
return BattleAction::makeDefend(stack);
@ -268,7 +268,7 @@ void CBattleAI::battleStacksRemoved(const BattleStacksRemoved & bsr)
void CBattleAI::print(const std::string &text) const
{
logAi->traceStream() << "CBattleAI [" << this <<"]: " << text;
logAi->trace("CBattleAI [%p]: %s", this, text);
}
BattleAction CBattleAI::goTowards(const CStack * stack, BattleHex destination)
@ -283,7 +283,7 @@ BattleAction CBattleAI::goTowards(const CStack * stack, BattleHex destination)
auto destNeighbours = destination.neighbouringTiles();
if(vstd::contains_if(destNeighbours, [&](BattleHex n) { return stack->coversPos(destination); }))
{
logAi->warnStream() << "Warning: already standing on neighbouring tile!";
logAi->warn("Warning: already standing on neighbouring tile!");
//We shouldn't even be here...
return BattleAction::makeDefend(stack);
}
@ -457,7 +457,7 @@ void CBattleAI::attemptCastingSpell()
case OFFENSIVE_SPELL:
{
int damageDealt = 0, damageReceived = 0;
auto stacksSuffering = ps.spell->getAffectedStacks(cb.get(), ECastingMode::HERO_CASTING, playerID, skillLevel, ps.dest, hero);
if(stacksSuffering.empty())

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@ -1,7 +1,7 @@
project(battleAI)
cmake_minimum_required(VERSION 2.6)
include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
set(battleAI_SRCS
StdInc.cpp

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@ -8,7 +8,6 @@ void CEmptyAI::init(std::shared_ptr<CCallback> CB)
cb = CB;
human=false;
playerID = *cb->getMyColor();
//logAi->infoStream() << "EmptyAI initialized.";
}
void CEmptyAI::yourTurn()
{

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@ -1,7 +1,7 @@
project(emptyAI)
cmake_minimum_required(VERSION 2.6)
include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
set(emptyAI_SRCS
CEmptyAI.cpp

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@ -1,7 +1,7 @@
project(stupidAI)
cmake_minimum_required(VERSION 2.6)
include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
set(stupidAI_SRCS
StdInc.cpp

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@ -261,7 +261,7 @@ void CStupidAI::battleStacksRemoved(const BattleStacksRemoved & bsr)
void CStupidAI::print(const std::string &text) const
{
logAi->traceStream() << "CStupidAI [" << this <<"]: " << text;
logAi->trace("CStupidAI [%p]: %s", this, text);
}
BattleAction CStupidAI::goTowards(const CStack * stack, BattleHex destination)
@ -276,7 +276,7 @@ BattleAction CStupidAI::goTowards(const CStack * stack, BattleHex destination)
auto destNeighbours = destination.neighbouringTiles();
if(vstd::contains_if(destNeighbours, [&](BattleHex n) { return stack->coversPos(destination); }))
{
logAi->warnStream() << "Warning: already standing on neighbouring tile!";
logAi->warn("Warning: already standing on neighbouring tile!");
//We shouldn't even be here...
return BattleAction::makeDefend(stack);
}

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@ -339,7 +339,7 @@ bool isSafeToVisit(HeroPtr h, crint3 tile)
{
if(heroStrength / SAFE_ATTACK_CONSTANT > dangerStrength)
{
logAi->traceStream() << boost::format("It's safe for %s to visit tile %s") % h->name % tile;
logAi->trace("It's safe for %s to visit tile %s", h->name, tile());
return true;
}
else

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@ -42,7 +42,7 @@ struct HeroPtr
public:
std::string name;
HeroPtr();
HeroPtr(const CGHeroInstance *H);
~HeroPtr();
@ -105,7 +105,7 @@ struct TimeCheck
~TimeCheck()
{
logAi->traceStream() << boost::format("Time of %s was %d ms.") % txt % time.getDiff();
logAi->trace("Time of %s was %d ms.",txt,time.getDiff());
}
};
@ -132,7 +132,7 @@ bool objWithID(const CGObjectInstance *obj)
return obj->ID == id;
}
std::string strFromInt3(int3 pos);
std::string strFromInt3(int3 pos);//todo: remove
void foreach_tile_pos(std::function<void(const int3& pos)> foo);
void foreach_tile_pos(CCallback * cbp, std::function<void(CCallback * cbp, const int3& pos)> foo); // avoid costly retrieval of thread-specific pointer
void foreach_neighbour(const int3 &pos, std::function<void(const int3& pos)> foo);

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@ -2,9 +2,9 @@ project(VCAI)
cmake_minimum_required(VERSION 2.6)
if (FL_FOUND)
include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib ${FL_INCLUDE_DIRS})
include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib ${FL_INCLUDE_DIRS})
else()
include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib ${CMAKE_HOME_DIRECTORY}/AI/FuzzyLite/fuzzylite)
include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib ${CMAKE_HOME_DIRECTORY}/AI/FuzzyLite/fuzzylite)
endif()
set(VCAI_SRCS

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@ -46,7 +46,7 @@ engineBase::engineBase()
void engineBase::configure()
{
engine.configure("Minimum", "Maximum", "Minimum", "AlgebraicSum", "Centroid");
logAi->infoStream() << engine.toString();
logAi->info(engine.toString());
}
void engineBase::addRule(const std::string &txt)
@ -149,7 +149,7 @@ void FuzzyHelper::initTacticalAdvantage()
{
fl::Rectangle* none = new fl::Rectangle("NONE", CGTownInstance::NONE, CGTownInstance::NONE + (CGTownInstance::FORT - CGTownInstance::NONE) * 0.5f);
ta.castleWalls->addTerm(none);
fl::Trapezoid* medium = new fl::Trapezoid("MEDIUM", (CGTownInstance::FORT - CGTownInstance::NONE) * 0.5f, CGTownInstance::FORT,
CGTownInstance::CITADEL, CGTownInstance::CITADEL + (CGTownInstance::CASTLE - CGTownInstance::CITADEL) * 0.5f);
ta.castleWalls->addTerm(medium);
@ -160,7 +160,7 @@ void FuzzyHelper::initTacticalAdvantage()
ta.castleWalls->setRange(CGTownInstance::NONE, CGTownInstance::CASTLE);
}
ta.bankPresent = new fl::InputVariable("Bank");
ta.engine.addInputVariable(ta.bankPresent);
@ -201,7 +201,7 @@ void FuzzyHelper::initTacticalAdvantage()
}
catch (fl::Exception & pe)
{
logAi->errorStream() << "initTacticalAdvantage " << ": " << pe.getWhat();
logAi->error("initTacticalAdvantage: %s", pe.getWhat());
}
}
@ -262,7 +262,7 @@ float FuzzyHelper::getTacticalAdvantage (const CArmedInstance *we, const CArmedI
}
catch (fl::Exception & fe)
{
logAi->errorStream() << "getTacticalAdvantage " << ": " << fe.getWhat();
logAi->error("getTacticalAdvantage: %s ",fe.getWhat());
}
if (output < 0 || (output != output))
@ -273,7 +273,7 @@ float FuzzyHelper::getTacticalAdvantage (const CArmedInstance *we, const CArmedI
for (int i = 0; i < boost::size(tab); i++)
log << names[i] << ": " << tab[i]->getInputValue() << " ";
logAi->errorStream() << log.str();
logAi->error(log.str());
assert(false);
}
@ -410,7 +410,7 @@ void FuzzyHelper::initVisitTile()
}
catch (fl::Exception & fe)
{
logAi->errorStream() << "visitTile " << ": " << fe.getWhat();
logAi->error("visitTile: %s",fe.getWhat());
}
}
@ -455,11 +455,10 @@ float FuzzyHelper::evaluate (Goals::VisitTile & g)
}
catch (fl::Exception & fe)
{
logAi->errorStream() << "evaluate VisitTile " << ": " << fe.getWhat();
logAi->error("evaluate VisitTile: %s",fe.getWhat());
}
assert (g.priority >= 0);
return g.priority;
}
float FuzzyHelper::evaluate (Goals::VisitHero & g)
{
@ -468,7 +467,7 @@ float FuzzyHelper::evaluate (Goals::VisitHero & g)
return -100; //hero died in the meantime
//TODO: consider direct copy (constructor?)
g.setpriority(Goals::VisitTile(obj->visitablePos()).sethero(g.hero).setisAbstract(g.isAbstract).accept(this));
return g.priority;
return g.priority;
}
float FuzzyHelper::evaluate (Goals::GatherArmy & g)
{
@ -525,7 +524,7 @@ float FuzzyHelper::evaluate (Goals::Invalid & g)
}
float FuzzyHelper::evaluate (Goals::AbstractGoal & g)
{
logAi->warnStream() << boost::format("Cannot evaluate goal %s") % g.name();
logAi->warn("Cannot evaluate goal %s", g.name());
return g.priority;
}
void FuzzyHelper::setPriority (Goals::TSubgoal & g)

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@ -182,7 +182,7 @@ namespace Goals
//TSubgoal AbstractGoal::whatToDoToAchieve()
//{
// logAi->debugStream() << boost::format("Decomposing goal of type %s") % name();
// logAi->debug("Decomposing goal of type %s",name());
// return sptr (Goals::Explore());
//}
@ -422,7 +422,7 @@ TSubgoal VisitHero::whatToDoToAchieve()
if (hero && ai->isAccessibleForHero(pos, hero, true) && isSafeToVisit(hero, pos)) //enemy heroes can get reinforcements
{
if (hero->pos == pos)
logAi->errorStream() << "Hero " << hero.name << " tries to visit himself.";
logAi->error("Hero %s tries to visit himself.", hero.name);
else
{
//can't use VISIT_TILE here as tile appears blocked by target hero
@ -442,8 +442,7 @@ bool VisitHero::fulfillsMe (TSubgoal goal)
auto obj = cb->getObj(ObjectInstanceID(objid));
if (!obj)
{
logAi->errorStream() << boost::format("Hero %s: VisitHero::fulfillsMe at %s: object %d not found")
% hero.name % goal->tile % objid;
logAi->error("Hero %s: VisitHero::fulfillsMe at %s: object %d not found", hero.name, goal->tile, objid);
return false;
}
return obj->visitablePos() == goal->tile;
@ -462,7 +461,7 @@ TSubgoal ClearWayTo::whatToDoToAchieve()
assert(cb->isInTheMap(tile)); //set tile
if(!cb->isVisible(tile))
{
logAi->errorStream() << "Clear way should be used with visible tiles!";
logAi->error("Clear way should be used with visible tiles!");
return sptr (Goals::Explore());
}
@ -513,7 +512,7 @@ TGoalVec ClearWayTo::getAllPossibleSubgoals()
if (topObj->ID == Obj::HERO && cb->getPlayerRelations(h->tempOwner, topObj->tempOwner) != PlayerRelations::ENEMIES)
if (topObj != hero.get(true)) //the hero we want to free
logAi->errorStream() << boost::format("%s stands in the way of %s") % topObj->getObjectName() % h->getObjectName();
logAi->error("%s stands in the way of %s", topObj->getObjectName(), h->getObjectName());
if (topObj->ID == Obj::QUEST_GUARD || topObj->ID == Obj::BORDERGUARD)
{
if (shouldVisit(h, topObj))
@ -525,7 +524,7 @@ TGoalVec ClearWayTo::getAllPossibleSubgoals()
else
{
//TODO: we should be able to return apriopriate quest here (VCAI::striveToQuest)
logAi->debugStream() << "Quest guard blocks the way to " + tile();
logAi->debug("Quest guard blocks the way to %s", tile());
continue; //do not access quets guard if we can't complete the quest
}
}
@ -545,7 +544,7 @@ TGoalVec ClearWayTo::getAllPossibleSubgoals()
if (ret.empty())
{
logAi->warnStream() << "There is no known way to clear the way to tile " + tile();
logAi->warn("There is no known way to clear the way to tile %s",tile());
throw goalFulfilledException (sptr(Goals::ClearWayTo(tile))); //make sure asigned hero gets unlocked
}
@ -1129,7 +1128,7 @@ TGoalVec GatherArmy::getAllPossibleSubgoals()
//TSubgoal AbstractGoal::whatToDoToAchieve()
//{
// logAi->debugStream() << boost::format("Decomposing goal of type %s") % name();
// logAi->debug("Decomposing goal of type %s",name());
// return sptr (Goals::Explore());
//}

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@ -134,7 +134,7 @@ void VCAI::heroMoved(const TryMoveHero & details)
{
knownSubterraneanGates[o1] = o2;
knownSubterraneanGates[o2] = o1;
logAi->debugStream() << boost::format("Found a pair of subterranean gates between %s and %s!") % from % to;
logAi->debug("Found a pair of subterranean gates between %s and %s!", from(), to());
}
}
}
@ -210,17 +210,17 @@ void VCAI::gameOver(PlayerColor player, const EVictoryLossCheckResult & victoryL
{
LOG_TRACE_PARAMS(logAi, "victoryLossCheckResult '%s'", victoryLossCheckResult.messageToSelf);
NET_EVENT_HANDLER;
logAi->debugStream() << boost::format("Player %d: I heard that player %d %s.") % playerID % player.getNum() % (victoryLossCheckResult.victory() ? "won" : "lost");
logAi->debug("Player %d: I heard that player %d %s.", playerID.getNum(), player.getNum(),(victoryLossCheckResult.victory() ? "won" : "lost"));
if(player == playerID)
{
if(victoryLossCheckResult.victory())
{
logAi->debugStream() << "VCAI: I won! Incredible!";
logAi->debugStream() << "Turn nr " << myCb->getDate();
logAi->debug("VCAI: I won! Incredible!");
logAi->debug("Turn nr %d", myCb->getDate());
}
else
{
logAi->debugStream() << "VCAI: Player " << player << " lost. It's me. What a disappointment! :(";
logAi->debug("VCAI: Player %d lost. It's me. What a disappointment! :(", player.getNum());
}
finish();
@ -718,7 +718,7 @@ void makePossibleUpgrades(const CArmedInstance *obj)
void VCAI::makeTurn()
{
logGlobal->infoStream() << boost::format("Player %d starting turn") % static_cast<int>(playerID.getNum());
logGlobal->info("Player %d starting turn", playerID.getNum());
MAKING_TURN;
boost::shared_lock<boost::shared_mutex> gsLock(cb->getGsMutex());
@ -768,7 +768,7 @@ void VCAI::makeTurnInternal()
continue; //hero might have been removed while we were in this loop
if(!hero.first.validAndSet())
{
logAi->errorStream() << "Hero " << hero.first.name << " present on reserved map. Shouldn't be. ";
logAi->error("Hero %s present on reserved map. Shouldn't be.", hero.first.name);
continue;
}
@ -778,7 +778,7 @@ void VCAI::makeTurnInternal()
{
if(!obj || !cb->getObj(obj->id))
{
logAi->errorStream() << "Error: there is wrong object on list for hero " << hero.first->name;
logAi->error("Error: there is wrong object on list for hero %s", hero.first->name);
continue;
}
striveToGoal (sptr(Goals::VisitTile(obj->visitablePos()).sethero(hero.first)));
@ -807,7 +807,7 @@ void VCAI::makeTurnInternal()
}
if (newMovement == oldMovement) //means our heroes didn't move or didn't re-assign their goals
{
logAi->warnStream() << "Our heroes don't move anymore, exhaustive decomposition failed";
logAi->warn("Our heroes don't move anymore, exhaustive decomposition failed");
break;
}
if (safeCopy.empty())
@ -838,17 +838,17 @@ void VCAI::makeTurnInternal()
for (auto h : cb->getHeroesInfo())
{
if (h->movement)
logAi->warnStream() << boost::format("hero %s has %d MP left") % h->name % h->movement;
logAi->warn("Hero %s has %d MP left", h->name, h->movement);
}
}
catch(boost::thread_interrupted &e)
{
logAi->debugStream() << "Making turn thread has been interrupted. We'll end without calling endTurn.";
logAi->debug("Making turn thread has been interrupted. We'll end without calling endTurn.");
return;
}
catch(std::exception &e)
{
logAi->debugStream() << "Making turn thread has caught an exception: " << e.what();
logAi->debug("Making turn thread has caught an exception: %s", e.what());
}
endTurn();
@ -858,7 +858,7 @@ bool VCAI::goVisitObj(const CGObjectInstance * obj, HeroPtr h)
{
int3 dst = obj->visitablePos();
auto sm = getCachedSectorMap(h);
logAi->debugStream() << boost::format("%s will try to visit %s at (%s)") % h->name % obj->getObjectName() % strFromInt3(dst);
logAi->debug("%s will try to visit %s at (%s)",h->name, obj->getObjectName(), dst());
int3 pos = sm->firstTileToGet(h, dst);
if (!pos.valid()) //rare case when we are already standing on one of potential objects
return false;
@ -902,7 +902,7 @@ bool VCAI::canGetArmy (const CGHeroInstance * army, const CGHeroInstance * sourc
if(army->tempOwner != source->tempOwner)
{
logAi->errorStream() << "Why are we even considering exchange between heroes from different players?";
logAi->error("Why are we even considering exchange between heroes from different players?");
return false;
}
@ -1129,7 +1129,7 @@ bool VCAI::tryBuildStructure(const CGTownInstance * t, BuildingID building, unsi
{
if (maxDays == 0)
{
logAi->warnStream() << "Request to build building " << building << " in 0 days!";
logAi->warn("Request to build building %d in 0 days!", building.toEnum());
return false;
}
@ -1171,7 +1171,7 @@ bool VCAI::tryBuildStructure(const CGTownInstance * t, BuildingID building, unsi
{
if(!containsSavedRes(b->resources))
{
logAi->debugStream() << boost::format("Player %d will build %s in town of %s at %s") % playerID % b->Name() % t->name % t->pos;
logAi->debug("Player %d will build %s in town of %s at %s", playerID, b->Name(), t->name, t->pos());
cb->buildBuilding(t, buildID);
return true;
}
@ -1209,7 +1209,7 @@ bool VCAI::tryBuildStructure(const CGTownInstance * t, BuildingID building, unsi
//{
// if (maxDays == 0)
// {
// logAi->warnStream() << "Request to build building " << building << " in 0 days!";
// logAi->warn("Request to build building %d in 0 days!", building.toEnum());
// return false;
// }
//
@ -1252,7 +1252,7 @@ bool VCAI::tryBuildStructure(const CGTownInstance * t, BuildingID building, unsi
// {
// if(!containsSavedRes(b->resources))
// {
// logAi->debugStream() << boost::format("Player %d will build %s in town of %s at %s") % playerID % b->Name() % t->name % t->pos;
// logAi->debug("Player %d will build %s in town of %s at %s", playerID, b->Name(), t->name, t->pos());
// return true;
// }
// continue;
@ -1522,7 +1522,7 @@ void VCAI::wander(HeroPtr h)
boost::sort(townsNotReachable, compareReinforcements);
//TODO pick the truly best
const CGTownInstance *t = townsNotReachable.back();
logAi->debugStream() << boost::format("%s can't reach any town, we'll try to make our way to %s at %s") % h->name % t->name % t->visitablePos();
logAi->debug("%s can't reach any town, we'll try to make our way to %s at %s",h->name,t->name, t->visitablePos()());
int3 pos1 = h->pos;
striveToGoal(sptr(Goals::ClearWayTo(t->visitablePos()).sethero(h)));
//if out hero is stuck, we may need to request another hero to clear the way we see
@ -1551,7 +1551,7 @@ void VCAI::wander(HeroPtr h)
}
else
{
logAi->debugStream() << "Nowhere more to go...";
logAi->debug("Nowhere more to go...");
break;
}
}
@ -1563,16 +1563,16 @@ void VCAI::wander(HeroPtr h)
//wander should not cause heroes to be reserved - they are always considered free
const ObjectIdRef&dest = dests.front();
logAi->debugStream() << boost::format("Of all %d destinations, object oid=%d seems nice") % dests.size() % dest.id.getNum();
logAi->debug("Of all %d destinations, object oid=%d seems nice",dests.size(), dest.id.getNum());
if(!goVisitObj(dest, h))
{
if(!dest)
{
logAi->debugStream() << boost::format("Visit attempt made the object (id=%d) gone...") % dest.id.getNum();
logAi->debug("Visit attempt made the object (id=%d) gone...", dest.id.getNum());
}
else
{
logAi->debugStream() << boost::format("Hero %s apparently used all MPs (%d left)") % h->name % h->movement;
logAi->debug("Hero %s apparently used all MPs (%d left)", h->name, h->movement);
return;
}
}
@ -1599,14 +1599,14 @@ void VCAI::setGoal(HeroPtr h, Goals::TSubgoal goal)
void VCAI::completeGoal (Goals::TSubgoal goal)
{
logAi->traceStream() << boost::format("Completing goal: %s") % goal->name();
logAi->trace("Completing goal: %s", goal->name());
if (const CGHeroInstance * h = goal->hero.get(true))
{
auto it = lockedHeroes.find(h);
if (it != lockedHeroes.end())
if (it->second == goal)
{
logAi->debugStream() << boost::format("%s") % goal->completeMessage();
logAi->debug(goal->completeMessage());
lockedHeroes.erase(it); //goal fulfilled, free hero
}
}
@ -1616,7 +1616,7 @@ void VCAI::completeGoal (Goals::TSubgoal goal)
{
if (*(p.second) == *goal || p.second->fulfillsMe(goal)) //we could have fulfilled goals of other heroes by chance
{
logAi->debugStream() << boost::format("%s") % p.second->completeMessage();
logAi->debug(p.second->completeMessage());
return true;
}
return false;
@ -1641,7 +1641,7 @@ void VCAI::battleEnd(const BattleResult *br)
assert(status.getBattle() == ONGOING_BATTLE);
status.setBattle(ENDING_BATTLE);
bool won = br->winner == myCb->battleGetMySide();
logAi->debugStream() << boost::format("Player %d: I %s the %s!") % playerID % (won ? "won" : "lost") % battlename;
logAi->debug("Player %d: I %s the %s!", playerID.getNum(), (won ? "won" : "lost"), battlename);
battlename.clear();
CAdventureAI::battleEnd(br);
}
@ -1665,7 +1665,7 @@ void VCAI::reserveObject(HeroPtr h, const CGObjectInstance *obj)
{
reservedObjs.insert(obj);
reservedHeroesMap[h].insert(obj);
logAi->debugStream() << "reserved object id=" << obj->id << "; address=" << (intptr_t)obj << "; name=" << obj->getObjectName();
logAi->debug("reserved object id=%d; address=%p; name=%s", obj->id ,obj, obj->getObjectName());
}
void VCAI::unreserveObject(HeroPtr h, const CGObjectInstance *obj)
@ -1847,7 +1847,7 @@ bool VCAI::moveHeroToTile(int3 dst, HeroPtr h)
}
};
logAi->debugStream() << boost::format("Moving hero %s to tile %s") % h->name % dst;
logAi->debug("Moving hero %s to tile %s", h->name, dst());
int3 startHpos = h->visitablePos();
bool ret = false;
if(startHpos == dst)
@ -1865,7 +1865,7 @@ bool VCAI::moveHeroToTile(int3 dst, HeroPtr h)
cb->getPathsInfo(h.get())->getPath(path, dst);
if(path.nodes.empty())
{
logAi->errorStream() << "Hero " << h->name << " cannot reach " << dst;
logAi->error("Hero %s cannot reach %s.", h->name, dst());
throw goalFulfilledException (sptr(Goals::VisitTile(dst).sethero(h)));
}
int i = path.nodes.size()-1;
@ -2006,7 +2006,7 @@ bool VCAI::moveHeroToTile(int3 dst, HeroPtr h)
vstd::erase_if_present(lockedHeroes, h); //hero seemingly is confused
throw cannotFulfillGoalException("Invalid path found!"); //FIXME: should never happen
}
logAi->debugStream() << boost::format("Hero %s moved from %s to %s. Returning %d.") % h->name % startHpos % h->visitablePos() % ret;
logAi->debug("Hero %s moved from %s to %s. Returning %d.", h->name, startHpos(), h->visitablePos()(), ret);
}
return ret;
}
@ -2031,8 +2031,7 @@ void VCAI::tryRealize(Goals::VisitTile & g)
throw cannotFulfillGoalException("Cannot visit tile: hero is out of MPs!");
if(g.tile == g.hero->visitablePos() && cb->getVisitableObjs(g.hero->visitablePos()).size() < 2)
{
logAi->warnStream() << boost::format("Why do I want to move hero %s to tile %s? Already standing on that tile! ")
% g.hero->name % g.tile;
logAi->warn("Why do I want to move hero %s to tile %s? Already standing on that tile! ", g.hero->name, g.tile());
throw goalFulfilledException (sptr(g));
}
if (ai->moveHeroToTile(g.tile, g.hero.get()))
@ -2141,7 +2140,7 @@ void VCAI::tryRealize(Goals::Build & g)
{
for(const CGTownInstance *t : cb->getTownsInfo())
{
logAi->debugStream() << boost::format("Looking into %s") % t->name;
logAi->debug("Looking into %s", t->name);
buildStructure(t);
buildArmyIn(t);
@ -2162,7 +2161,7 @@ void VCAI::tryRealize(Goals::Invalid & g)
void VCAI::tryRealize(Goals::AbstractGoal & g)
{
logAi->debugStream() << boost::format("Attempting realizing goal with code %s") % g.name();
logAi->debug("Attempting realizing goal with code %s",g.name());
throw cannotFulfillGoalException("Unknown type of goal !");
}
@ -2224,10 +2223,10 @@ HeroPtr VCAI::primaryHero() const
void VCAI::endTurn()
{
logAi->infoStream() << "Player " << static_cast<int>(playerID.getNum()) << " ends turn";
logAi->info("Player %d ends turn", playerID.getNum());
if(!status.haveTurn())
{
logAi->errorStream() << "Not having turn at the end of turn???";
logAi->error("Not having turn at the end of turn???");
}
logAi->debugStream() << "Resources at the end of turn: " << cb->getResourceAmount();
@ -2236,7 +2235,7 @@ void VCAI::endTurn()
cb->endTurn();
} while(status.haveTurn()); //for some reasons, our request may fail -> stop requesting end of turn only after we've received a confirmation that it's over
logGlobal->infoStream() << "Player " << static_cast<int>(playerID.getNum()) << " ended turn";
logGlobal->infoStream() << "Player %d ended turn", playerID.getNum();
}
void VCAI::striveToGoal(Goals::TSubgoal ultimateGoal)

View File

@ -242,7 +242,8 @@ template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
/* ---------------------------------------------------------------------------- */
/* VCMI standard library */
/* ---------------------------------------------------------------------------- */
#include "lib/logging/CLogger.h"
#include <vstd/CLoggerBase.h>
#include "lib/logging/CLogger.h" //todo: remove
void inline handleException()
{
@ -252,15 +253,15 @@ void inline handleException()
}
catch(const std::exception & ex)
{
logGlobal->errorStream() << ex.what();
logGlobal->error(ex.what());
}
catch(const std::string & ex)
{
logGlobal->errorStream() << ex;
logGlobal->error(ex);
}
catch(...)
{
logGlobal->errorStream() << "Sorry, caught unknown exception type. No more info available.";
logGlobal->error("Sorry, caught unknown exception type. No more info available.");
}
}

View File

@ -7,7 +7,7 @@
<PropertyGroup>
<_PropertySheetDisplayName>VCMI_global</_PropertySheetDisplayName>
<LibraryPath>$(SolutionDir)..\libs\$(PlatformShortName);$(VCMI_Out);$(LibraryPath)</LibraryPath>
<IncludePath>$(SolutionDir)..\include;$(IncludePath)</IncludePath>
<IncludePath>$(SolutionDir)..\include;$(SolutionDir)include;$(IncludePath)</IncludePath>
<OutDir>$(VCMI_Out)\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup>

View File

@ -1,7 +1,7 @@
project(vcmiclient)
cmake_minimum_required(VERSION 2.6)
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
include_directories(${SDL_INCLUDE_DIR} ${SDLIMAGE_INCLUDE_DIR} ${SDLMIXER_INCLUDE_DIR} ${SDLTTF_INCLUDE_DIR})
include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR} ${FFMPEG_INCLUDE_DIRS})

View File

@ -78,6 +78,7 @@
<Add directory="../client" />
<Add directory="$(#ffmpeg.include)" />
<Add directory="$(#sdl2.include)" />
<Add directory="../include" />
</Compiler>
<Linker>
<Add option="-lole32" />

View File

@ -1,7 +1,7 @@
project(vcmieditor)
cmake_minimum_required(VERSION 2.8.7)
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR})
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR})
include_directories(${Qt5Widgets_INCLUDE_DIRS})

114
include/vstd/CLoggerBase.h Normal file
View File

@ -0,0 +1,114 @@
/*
* CLoggerBase.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
namespace ELogLevel
{
enum ELogLevel
{
NOT_SET = 0,
TRACE,
DEBUG,
INFO,
WARN,
ERROR
};
}
namespace vstd
{
class DLL_LINKAGE CLoggerBase
{
public:
virtual ~CLoggerBase(){};
virtual void log(ELogLevel::ELogLevel level, const std::string & message) const = 0;
template<typename T, typename ... Args>
void log(ELogLevel::ELogLevel level, const std::string & format, T t, Args ... args) const
{
boost::format fmt(format);
makeFormat(fmt, t, args...);
log(level, fmt.str());
}
/// Log methods for various log levels
inline void error(const std::string & message) const
{
log(ELogLevel::ERROR, message);
};
template<typename T, typename ... Args>
void error(const std::string & format, T t, Args ... args) const
{
log(ELogLevel::ERROR, format, t, args...);
}
inline void warn(const std::string & message) const
{
log(ELogLevel::WARN, message);
};
template<typename T, typename ... Args>
void warn(const std::string & format, T t, Args ... args) const
{
log(ELogLevel::WARN, format, t, args...);
}
inline void info(const std::string & message) const
{
log(ELogLevel::INFO, message);
};
template<typename T, typename ... Args>
void info(const std::string & format, T t, Args ... args) const
{
log(ELogLevel::INFO, format, t, args...);
}
inline void debug(const std::string & message) const
{
log(ELogLevel::DEBUG, message);
};
template<typename T, typename ... Args>
void debug(const std::string & format, T t, Args ... args) const
{
log(ELogLevel::DEBUG, format, t, args...);
}
inline void trace(const std::string & message) const
{
log(ELogLevel::TRACE, message);
};
template<typename T, typename ... Args>
void trace(const std::string & format, T t, Args ... args) const
{
log(ELogLevel::TRACE, format, t, args...);
}
private:
template <typename T>
void makeFormat(boost::format & fmt, T t) const
{
fmt % t;
}
template <typename T, typename ... Args>
void makeFormat(boost::format & fmt, T t, Args ... args) const
{
fmt % t;
makeFormat(fmt, args...);
}
};
}

View File

@ -1,7 +1,7 @@
project(vcmilauncher)
cmake_minimum_required(VERSION 2.8.7)
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR})
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR})
include_directories(${ZLIB_INCLUDE_DIR} ${Boost_INCLUDE_DIRS} ${Qt5Widgets_INCLUDE_DIRS} ${Qt5Network_INCLUDE_DIRS})
set(launcher_modmanager_SRCS

View File

@ -78,14 +78,14 @@ const PlayerState * CGameInfoCallback::getPlayer(PlayerColor color, bool verbose
else
{
if (verbose)
logGlobal->errorStream() << boost::format("Cannot access player %d info!") % color;
logGlobal->error("Cannot access player %d info!", color);
return nullptr;
}
}
else
{
if (verbose)
logGlobal->errorStream() << boost::format("Cannot find player %d info!") % color;
logGlobal->error("Cannot find player %d info!", color);
return nullptr;
}
}
@ -835,14 +835,14 @@ const TeamState * CGameInfoCallback::getTeam( TeamID teamID ) const
return ret;
else
{
logGlobal->errorStream() << boost::format("Illegal attempt to access team data!");
logGlobal->error("Illegal attempt to access team data!");
return nullptr;
}
}
}
else
{
logGlobal->errorStream() << boost::format("Cannot find info for team %d") % teamID;
logGlobal->error("Cannot find info for team %d", teamID);
return nullptr;
}
}

View File

@ -1,7 +1,7 @@
project(libvcmi)
cmake_minimum_required(VERSION 2.6)
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/lib)
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/lib)
include_directories(${Boost_INCLUDE_DIRS} ${SDL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR})
set(lib_SRCS

View File

@ -4,4 +4,4 @@
// This header should be treated as a pre compiled header file(PCH) in the compiler building settings.
// Here you can add specific libraries and macros which are specific to this project.
// Here you can add specific libraries and macros which are specific to this project.

View File

@ -113,12 +113,15 @@
<Add directory="." />
<Add directory="$(#sdl2.include)" />
<Add directory="$(#zlib.include)" />
<Add directory="../include" />
</Compiler>
<Linker>
<Add directory="../" />
<Add directory="$(#sdl2.lib)" />
<Add directory="$(#zlib.lib)" />
</Linker>
<Unit filename="../Global.h" />
<Unit filename="../include/vstd/CLoggerBase.h" />
<Unit filename="AI_Base.h" />
<Unit filename="BattleAction.cpp" />
<Unit filename="BattleAction.h" />

View File

@ -101,12 +101,6 @@ CLogger::CLogger(const CLoggerDomain & domain) : domain(domain)
}
}
void CLogger::trace(const std::string & message) const { log(ELogLevel::TRACE, message); }
void CLogger::debug(const std::string & message) const { log(ELogLevel::DEBUG, message); }
void CLogger::info(const std::string & message) const { log(ELogLevel::INFO, message); }
void CLogger::warn(const std::string & message) const { log(ELogLevel::WARN, message); }
void CLogger::error(const std::string & message) const { log(ELogLevel::ERROR, message); }
CLoggerStream CLogger::traceStream() const { return CLoggerStream(*this, ELogLevel::TRACE); }
CLoggerStream CLogger::debugStream() const { return CLoggerStream(*this, ELogLevel::DEBUG); }
CLoggerStream CLogger::infoStream() const { return CLoggerStream(*this, ELogLevel::INFO); }
@ -233,7 +227,7 @@ std::string CLogFormatter::format(const LogRecord & record) const
//Format date
boost::algorithm::replace_first(message, "%d", boost::posix_time::to_simple_string (record.timeStamp));
//Format log level
//Format log level
std::string level;
switch(record.level)
{
@ -331,7 +325,7 @@ void CLogConsoleTarget::write(const LogRecord & record)
{
const EConsoleTextColor::EConsoleTextColor textColor =
coloredOutputEnabled ? colorMapping.getColorFor(record.domain, record.level) : EConsoleTextColor::DEFAULT;
console->print(message, true, textColor, printToStdErr);
}
else

View File

@ -18,18 +18,9 @@ class CLogger;
struct LogRecord;
class ILogTarget;
namespace ELogLevel
{
enum ELogLevel
{
NOT_SET = 0,
TRACE,
DEBUG,
INFO,
WARN,
ERROR
};
#ifdef VCMI_ANDROID
int toAndroid(ELogLevel logLevel);
#endif
@ -79,7 +70,7 @@ private:
/// The logger is used to log messages to certain targets of a specific domain/name.
/// It is thread-safe and can be used concurrently by several threads.
class DLL_LINKAGE CLogger
class DLL_LINKAGE CLogger: public vstd::CLoggerBase
{
public:
inline ELogLevel::ELogLevel getLevel() const;
@ -90,13 +81,6 @@ public:
static CLogger * getLogger(const CLoggerDomain & domain);
static CLogger * getGlobalLogger();
/// Log methods for various log levels
void trace(const std::string & message) const;
void debug(const std::string & message) const;
void info(const std::string & message) const;
void warn(const std::string & message) const;
void error(const std::string & message) const;
/// Log streams for various log levels
CLoggerStream traceStream() const;
CLoggerStream debugStream() const;
@ -104,7 +88,7 @@ public:
CLoggerStream warnStream() const;
CLoggerStream errorStream() const;
inline void log(ELogLevel::ELogLevel level, const std::string & message) const;
void log(ELogLevel::ELogLevel level, const std::string & message) const override;
void addTarget(std::unique_ptr<ILogTarget> && target);
void clearTargets();

View File

@ -128,7 +128,7 @@ const CSpell::LevelInfo & CSpell::getLevelInfo(const int level) const
{
if(level < 0 || level >= GameConstants::SPELL_SCHOOL_LEVELS)
{
logGlobal->errorStream() << __FUNCTION__ << " invalid school level " << level;
logGlobal->error("CSpell::getLevelInfo invalid school level %d", level);
throw new std::runtime_error("Invalid school level");
}

View File

@ -1,7 +1,7 @@
project(vcmiERM)
cmake_minimum_required(VERSION 2.6)
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIRECTORY})
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIRECTORY})
set(lib_SRCS
StdInc.cpp

View File

@ -62,6 +62,7 @@
<Add option="-Wno-unused-parameter" />
<Add option="-Wno-overloaded-virtual" />
<Add directory="$(#boost.include)" />
<Add directory="../../include" />
</Compiler>
<Linker>
<Add option="-lboost_program_options$(#boost.libsuffix)" />

View File

@ -1,7 +1,7 @@
project(vcmiserver)
cmake_minimum_required(VERSION 2.6)
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR})
set(server_SRCS

View File

@ -74,6 +74,7 @@
<Add option="-D_WIN32" />
<Add directory="$(#sdl2.include)" />
<Add directory="$(#zlib.include)" />
<Add directory="../include" />
</Compiler>
<Linker>
<Add option="-lole32" />

View File

@ -1,7 +1,7 @@
cmake_minimum_required(VERSION 2.6)
enable_testing()
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/test)
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/test)
include_directories(${Boost_INCLUDE_DIRS})
set(test_SRCS

View File

@ -49,6 +49,7 @@
<Add option="-Wno-unused-local-typedefs" />
<Add directory="$(#zlib.include)" />
<Add directory="$(#boost.include)" />
<Add directory="../include" />
</Compiler>
<Linker>
<Add option="-lVCMI_lib" />