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			115 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			115 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| #include "GameConstants.h"
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| 
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| 
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| /*
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|  * BattleHex.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| // for battle stacks' positions
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| struct DLL_LINKAGE BattleHex
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| {
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| 	static const si16 INVALID = -1;
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| 	enum EDir{RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, LEFT, TOP_LEFT, TOP_RIGHT};
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| 
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| 	si16 hex;
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| 
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| 	BattleHex() : hex(INVALID) {}
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| 	BattleHex(si16 _hex) : hex(_hex) {}
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| 	
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| 	operator si16() const
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| 	{
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| 		return hex;
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| 	}
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| 
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| 	bool isValid() const
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| 	{
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| 		return hex >= 0 && hex < GameConstants::BFIELD_SIZE;
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| 	}
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| 
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| 	template<typename inttype>
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| 	BattleHex(inttype x, inttype y)
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| 	{
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| 		setXY(x, y);
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| 	}
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| 
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| 	template<typename inttype>
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| 	BattleHex(std::pair<inttype, inttype> xy)
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| 	{
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| 		setXY(xy);
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| 	}
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| 
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| 	template<typename inttype>
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| 	void setX(inttype x)
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| 	{
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| 		setXY(x, getY());
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| 	}
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| 
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| 	template<typename inttype>
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| 	void setY(inttype y)
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| 	{
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| 		setXY(getX(), y);
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| 	}
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| 
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| 	void setXY(si16 x, si16 y, bool hasToBeValid = true)
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| 	{
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| 		if(hasToBeValid)
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| 		{
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| 			assert(x >= 0 && x < GameConstants::BFIELD_WIDTH && y >= 0  && y < GameConstants::BFIELD_HEIGHT);
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| 		}
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| 		hex = x + y * GameConstants::BFIELD_WIDTH;
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| 	}
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| 
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| 	template<typename inttype>
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| 	void setXY(std::pair<inttype, inttype> xy)
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| 	{
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| 		setXY(xy.first, xy.second);
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| 	}
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| 
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| 	si16 getY() const
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| 	{
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| 		return hex / GameConstants::BFIELD_WIDTH;
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| 	}
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| 
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| 	si16 getX() const
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| 	{
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| 		int pos = hex - getY() * GameConstants::BFIELD_WIDTH;
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| 		return pos;
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| 	}
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| 
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| 	std::pair<si16, si16> getXY() const
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| 	{
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| 		return std::make_pair(getX(), getY());
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| 	}
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| 
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| 	//moving to direction
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| 	BattleHex& moveInDir(EDir dir, bool hasToBeValid = true); 
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| 	void operator+=(EDir dir); //sugar for above
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| 
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| 	//generates new BattleHex moved by given dir
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| 	BattleHex operator+(EDir dir) const;
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| 
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| 	std::vector<BattleHex> neighbouringTiles() const;
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| 
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| 	//returns info about mutual position of given hexes (-1 - they're distant, 0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left)
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| 	static signed char mutualPosition(BattleHex hex1, BattleHex hex2);
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| 
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| 	//returns distance between given hexes
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| 	static char getDistance(BattleHex hex1, BattleHex hex2);
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| 
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| 	template <typename Handler> void serialize(Handler &h, const int version)
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| 	{
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| 		h & hex;
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| 	}
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| 	static void checkAndPush(BattleHex tile, std::vector<BattleHex> & ret);
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| 
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| 	bool isAvailable() const; //valid position not in first or last column
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| 	static BattleHex getClosestTile(bool attackerOwned, BattleHex initialPos, std::set<BattleHex> & possibilities); //TODO: vector or set? copying one to another is bad
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| }; |