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102 lines
2.3 KiB
C++
102 lines
2.3 KiB
C++
/*
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* CBuilding.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CBuilding.h"
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#include "../../VCMI_Lib.h"
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#include "../../texts/CGeneralTextHandler.h"
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#include "../faction/CFaction.h"
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#include "../faction/CTown.h"
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VCMI_LIB_NAMESPACE_BEGIN
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const std::map<std::string, CBuilding::EBuildMode> CBuilding::MODES =
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{
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{ "normal", CBuilding::BUILD_NORMAL },
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{ "auto", CBuilding::BUILD_AUTO },
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{ "special", CBuilding::BUILD_SPECIAL },
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{ "grail", CBuilding::BUILD_GRAIL }
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};
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const std::map<std::string, CBuilding::ETowerHeight> CBuilding::TOWER_TYPES =
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{
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{ "low", CBuilding::HEIGHT_LOW },
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{ "average", CBuilding::HEIGHT_AVERAGE },
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{ "high", CBuilding::HEIGHT_HIGH },
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{ "skyship", CBuilding::HEIGHT_SKYSHIP }
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};
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BuildingTypeUniqueID CBuilding::getUniqueTypeID() const
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{
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return BuildingTypeUniqueID(town->faction->getId(), bid);
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}
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std::string CBuilding::getJsonKey() const
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{
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return modScope + ':' + identifier;
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}
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std::string CBuilding::getNameTranslated() const
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{
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return VLC->generaltexth->translate(getNameTextID());
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}
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std::string CBuilding::getDescriptionTranslated() const
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{
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return VLC->generaltexth->translate(getDescriptionTextID());
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}
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std::string CBuilding::getBaseTextID() const
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{
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return TextIdentifier("building", modScope, town->faction->identifier, identifier).get();
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}
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std::string CBuilding::getNameTextID() const
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{
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return TextIdentifier(getBaseTextID(), "name").get();
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}
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std::string CBuilding::getDescriptionTextID() const
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{
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return TextIdentifier(getBaseTextID(), "description").get();
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}
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BuildingID CBuilding::getBase() const
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{
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const CBuilding * build = this;
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while (build->upgrade != BuildingID::NONE)
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{
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build = build->town->buildings.at(build->upgrade);
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}
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return build->bid;
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}
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si32 CBuilding::getDistance(const BuildingID & buildID) const
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{
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const CBuilding * build = town->buildings.at(buildID);
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int distance = 0;
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while (build->upgrade != BuildingID::NONE && build != this)
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{
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build = build->town->buildings.at(build->upgrade);
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distance++;
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}
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if (build == this)
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return distance;
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return -1;
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}
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void CBuilding::addNewBonus(const std::shared_ptr<Bonus> & b, BonusList & bonusList) const
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{
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bonusList.push_back(b);
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}
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VCMI_LIB_NAMESPACE_END
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