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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-14 02:33:51 +02:00
vcmi/lib/mapping
Ivan Savenko 0c5be52a42 Win/loss conditions based on logical expressions, yet another large
changeset:
- victory/defeat will be detected using triggered events
- vcmi will convert h3 conditions into set of triggered events
- it is possible to either change number of days without towns or even
remove this loss condition completely
- possibility of custom win/loss text and icons in pregame (no longer
connected to win/loss conditions)

Still missing:
- No interface to pass custom events/victory conditions into the game 
- AI would benefit from improvemets (handle all victory conditions,
select best one to fulfill)
- You have X days till defeat message still hardcoded to 7 days
2013-12-29 11:27:38 +00:00
..
CCampaignHandler.cpp - Fixed GCC compiler warnings 2013-12-20 13:07:58 +00:00
CCampaignHandler.h - Fixed GCC compiler warnings 2013-12-20 13:07:58 +00:00
CMap.cpp Win/loss conditions based on logical expressions, yet another large 2013-12-29 11:27:38 +00:00
CMap.h Win/loss conditions based on logical expressions, yet another large 2013-12-29 11:27:38 +00:00
CMapEditManager.cpp - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 2013-08-17 12:46:48 +00:00
CMapEditManager.h - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 2013-08-17 12:46:48 +00:00
CMapInfo.cpp Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CMapInfo.h Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CMapService.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CMapService.h - Renamed /lib subfolders to lowercase 2013-04-07 10:48:07 +00:00
MapFormatH3M.cpp Win/loss conditions based on logical expressions, yet another large 2013-12-29 11:27:38 +00:00
MapFormatH3M.h - Renamed /lib subfolders to lowercase 2013-04-07 10:48:07 +00:00