1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

- Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses

- Re-organized CMapGenerator
- Created CZone and CTemplate objects in the heap and used pointers
- Added stub classes CZoneGraphGenerator and CZonePlacer (include warnings of unused variables, please ignore them)
- Fixed CRandomGenerator bug that always the same number was produced
- Better structure of Visual Studio project files with using filters
- Updated project files (VS, CMake)
- Excluded compiler warning mismatched-tags (false positive)
- Fixed a bug when compiling with unit tests enabled
This commit is contained in:
beegee1 2013-08-17 12:46:48 +00:00
parent 45c2bd7511
commit 1ac328635a
25 changed files with 2004 additions and 1422 deletions

View File

@ -58,7 +58,9 @@ if (ENABLE_EDITOR)
endif()
if(ENABLE_TEST)
find_package(Boost 1.46.0 COMPONENTS unit_test_framework REQUIRED)
# find_package overwrites BOOST_* variables which are already set, so all components have to be
# included again
find_package(Boost 1.46.0 COMPONENTS program_options filesystem system thread unit_test_framework REQUIRED)
endif()
if(NOT WIN32)
@ -80,7 +82,7 @@ if(NOT WIN32)
endif()
if(CMAKE_COMPILER_IS_GNUCXX OR NOT WIN32) #so far all *nix compilers support such parameters
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x -Wall -Wextra -Wpointer-arith -Wno-switch -Wno-sign-compare -Wno-unused-parameter -Wno-overloaded-virtual")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x -Wall -Wextra -Wpointer-arith -Wno-switch -Wno-sign-compare -Wno-unused-parameter -Wno-overloaded-virtual -Wno-mismatched-tags")
endif()
if(WIN32) # on Win everything goes into H3 root directory

View File

@ -27,6 +27,12 @@ set(lib_SRCS
mapping/MapFormatH3M.cpp
rmg/CMapGenerator.cpp
rmg/CMapGenOptions.cpp
rmg/CRmgTemplate.cpp
rmg/CRmgTemplateZone.cpp
rmg/CRmgTemplateStorage.cpp
rmg/CZoneGraphGenerator.cpp
rmg/CZonePlacer.cpp
BattleAction.cpp
BattleHex.cpp

View File

@ -19,7 +19,7 @@ typedef std::function<double()> TRand;
/// The random generator randomly generates integers and real numbers("doubles") between
/// a given range. This is a header only class and mainly a wrapper for
/// convenient usage of the boost random API.
/// convenient usage of the standard random API.
class CRandomGenerator
{
public:
@ -38,7 +38,7 @@ public:
/// e.g.: auto a = gen.getRangeI(0,10); a(); a(); a();
TRandI getRangeI(int lower, int upper)
{
return boost::bind(TIntDist(lower, upper), gen);
return boost::bind(TIntDist(lower, upper), boost::ref(gen));
}
int getInteger(int lower, int upper)
@ -50,7 +50,7 @@ public:
/// e.g.: auto a = gen.getRangeI(0,10); a(); a(); a();
TRand getRange(double lower, double upper)
{
return boost::bind(TRealDist(lower, upper), gen);
return boost::bind(TRealDist(lower, upper), boost::ref(gen));
}
double getDouble(double lower, double upper)

View File

@ -892,6 +892,7 @@ typedef std::pair<ui32, ui32> TDmgRange;
typedef si32 TBonusSubtype;
typedef si32 TQuantity;
typedef int TRmgTemplateZoneId;
#undef ID_LIKE_CLASS_COMMON
#undef ID_LIKE_OPERATORS_DECLS

View File

@ -27,6 +27,8 @@
#include "VCMIDirs.h"
#include "filesystem/Filesystem.h"
#include "CConsoleHandler.h"
#include "rmg/CRmgTemplateStorage.h"
#include "mapping/CMapEditManager.h"
LibClasses * VLC = nullptr;
@ -111,6 +113,10 @@ void LibClasses::init()
createHandler(spellh, "Spell", pomtime);
createHandler(terviewh, "Terrain view pattern", pomtime);
createHandler(tplh, "Template", pomtime);
logGlobal->infoStream()<<"\tInitializing handlers: "<< totalTime.getDiff();
modh->loadGameContent();
@ -133,6 +139,8 @@ void LibClasses::clear()
delete spellh;
delete modh;
delete bth;
delete tplh;
delete terviewh;
makeNull();
}
@ -148,6 +156,8 @@ void LibClasses::makeNull()
spellh = nullptr;
modh = nullptr;
bth = nullptr;
tplh = nullptr;
terviewh = nullptr;
}
LibClasses::LibClasses()

View File

@ -22,6 +22,8 @@ class CGeneralTextHandler;
class CModHandler;
class IBonusTypeHandler;
class CBonusTypeHandler;
class CTerrainViewPatternConfig;
class CRmgTemplateStorage;
/// Loads and constructs several handlers
class DLL_LINKAGE LibClasses
@ -44,6 +46,8 @@ public:
CTownHandler * townh;
CGeneralTextHandler * generaltexth;
CModHandler * modh;
CTerrainViewPatternConfig * terviewh;
CRmgTemplateStorage * tplh;
LibClasses(); //c-tor, loads .lods and NULLs handlers
~LibClasses();

View File

@ -212,6 +212,12 @@
<ClCompile Include="JsonNode.cpp" />
<ClCompile Include="NetPacksLib.cpp" />
<ClCompile Include="ResourceSet.cpp" />
<ClCompile Include="rmg\CMapGenOptions.cpp" />
<ClCompile Include="rmg\CRmgTemplate.cpp" />
<ClCompile Include="rmg\CRmgTemplateStorage.cpp" />
<ClCompile Include="rmg\CRmgTemplateZone.cpp" />
<ClCompile Include="rmg\CZoneGraphGenerator.cpp" />
<ClCompile Include="rmg\CZonePlacer.cpp" />
<ClCompile Include="StdInc.cpp">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">VCMI_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
@ -287,6 +293,12 @@
<ClInclude Include="NetPacks.h" />
<ClInclude Include="RegisterTypes.h" />
<ClInclude Include="ResourceSet.h" />
<ClInclude Include="rmg\CMapGenOptions.h" />
<ClInclude Include="rmg\CRmgTemplate.h" />
<ClInclude Include="rmg\CRmgTemplateStorage.h" />
<ClInclude Include="rmg\CRmgTemplateZone.h" />
<ClInclude Include="rmg\CZoneGraphGenerator.h" />
<ClInclude Include="rmg\CZonePlacer.h" />
<ClInclude Include="StartInfo.h" />
<ClInclude Include="StdInc.h" />
<ClInclude Include="UnlockGuard.h" />

View File

@ -0,0 +1,252 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="BattleAction.cpp" />
<ClCompile Include="BattleHex.cpp" />
<ClCompile Include="BattleState.cpp" />
<ClCompile Include="CArtHandler.cpp" />
<ClCompile Include="CBonusTypeHandler.cpp" />
<ClCompile Include="CBuildingHandler.cpp" />
<ClCompile Include="CConfigHandler.cpp" />
<ClCompile Include="CConsoleHandler.cpp" />
<ClCompile Include="CCreatureHandler.cpp" />
<ClCompile Include="CCreatureSet.cpp" />
<ClCompile Include="CDefObjInfoHandler.cpp" />
<ClCompile Include="CGameInterface.cpp" />
<ClCompile Include="CGameState.cpp" />
<ClCompile Include="CGeneralTextHandler.cpp" />
<ClCompile Include="CHeroHandler.cpp" />
<ClCompile Include="CModHandler.cpp" />
<ClCompile Include="CObjectHandler.cpp" />
<ClCompile Include="CObstacleInstance.cpp" />
<ClCompile Include="Connection.cpp" />
<ClCompile Include="CSpellHandler.cpp" />
<ClCompile Include="CThreadHelper.cpp" />
<ClCompile Include="CTownHandler.cpp" />
<ClCompile Include="GameConstants.cpp" />
<ClCompile Include="mapping\CCampaignHandler.cpp" />
<ClCompile Include="RegisterTypes.cpp" />
<ClCompile Include="HeroBonus.cpp" />
<ClCompile Include="CBattleCallback.cpp" />
<ClCompile Include="IGameCallback.cpp" />
<ClCompile Include="JsonNode.cpp" />
<ClCompile Include="NetPacksLib.cpp" />
<ClCompile Include="ResourceSet.cpp" />
<ClCompile Include="StdInc.cpp" />
<ClCompile Include="VCMIDirs.cpp" />
<ClCompile Include="VCMI_Lib.cpp" />
<ClCompile Include="rmg\CMapGenerator.cpp">
<Filter>rmg</Filter>
</ClCompile>
<ClCompile Include="rmg\CMapGenOptions.cpp">
<Filter>rmg</Filter>
</ClCompile>
<ClCompile Include="rmg\CRmgTemplate.cpp">
<Filter>rmg</Filter>
</ClCompile>
<ClCompile Include="rmg\CRmgTemplateStorage.cpp">
<Filter>rmg</Filter>
</ClCompile>
<ClCompile Include="rmg\CRmgTemplateZone.cpp">
<Filter>rmg</Filter>
</ClCompile>
<ClCompile Include="rmg\CZoneGraphGenerator.cpp">
<Filter>rmg</Filter>
</ClCompile>
<ClCompile Include="rmg\CZonePlacer.cpp">
<Filter>rmg</Filter>
</ClCompile>
<ClCompile Include="filesystem\AdapterLoaders.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="filesystem\CArchiveLoader.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="logging\CBasicLogConfigurator.cpp">
<Filter>logging</Filter>
</ClCompile>
<ClCompile Include="filesystem\CBinaryReader.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="filesystem\CCompressedStream.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="filesystem\CMemoryStream.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="filesystem\CZipLoader.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="filesystem\Filesystem.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="mapping\MapFormatH3M.cpp">
<Filter>mapping</Filter>
</ClCompile>
<ClCompile Include="mapping\CMapService.cpp">
<Filter>mapping</Filter>
</ClCompile>
<ClCompile Include="mapping\CMapInfo.cpp">
<Filter>mapping</Filter>
</ClCompile>
<ClCompile Include="mapping\CMapEditManager.cpp">
<Filter>mapping</Filter>
</ClCompile>
<ClCompile Include="mapping\CMap.cpp">
<Filter>mapping</Filter>
</ClCompile>
<ClCompile Include="logging\CLogger.cpp">
<Filter>logging</Filter>
</ClCompile>
<ClCompile Include="filesystem\CFilesystemLoader.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="filesystem\CFileInputStream.cpp">
<Filter>filesystem</Filter>
</ClCompile>
<ClCompile Include="filesystem\CFileInfo.cpp">
<Filter>filesystem</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Global.h" />
<ClInclude Include="AI_Base.h" />
<ClInclude Include="BattleAction.h" />
<ClInclude Include="BattleHex.h" />
<ClInclude Include="BattleState.h" />
<ClInclude Include="CArtHandler.h" />
<ClInclude Include="CBonusTypeHandler.h" />
<ClInclude Include="CBuildingHandler.h" />
<ClInclude Include="CConfigHandler.h" />
<ClInclude Include="CConsoleHandler.h" />
<ClInclude Include="CCreatureHandler.h" />
<ClInclude Include="CCreatureSet.h" />
<ClInclude Include="CDefObjInfoHandler.h" />
<ClInclude Include="CGameInterface.h" />
<ClInclude Include="CGameState.h" />
<ClInclude Include="CGeneralTextHandler.h" />
<ClInclude Include="CHeroHandler.h" />
<ClInclude Include="CModHandler.h" />
<ClInclude Include="CObjectHandler.h" />
<ClInclude Include="CObstacleInstance.h" />
<ClInclude Include="CondSh.h" />
<ClInclude Include="Connection.h" />
<ClInclude Include="ConstTransitivePtr.h" />
<ClInclude Include="CRandomGenerator.h" />
<ClInclude Include="CScriptingModule.h" />
<ClInclude Include="CSpellHandler.h" />
<ClInclude Include="CStopWatch.h" />
<ClInclude Include="CThreadHelper.h" />
<ClInclude Include="CTownHandler.h" />
<ClInclude Include="IBonusTypeHandler.h" />
<ClInclude Include="mapping\CCampaignHandler.h" />
<ClInclude Include="GameConstants.h" />
<ClInclude Include="HeroBonus.h" />
<ClInclude Include="CBattleCallback.h" />
<ClInclude Include="IGameCallback.h" />
<ClInclude Include="IGameEventsReceiver.h" />
<ClInclude Include="int3.h" />
<ClInclude Include="Interprocess.h" />
<ClInclude Include="JsonNode.h" />
<ClInclude Include="NetPacks.h" />
<ClInclude Include="RegisterTypes.h" />
<ClInclude Include="ResourceSet.h" />
<ClInclude Include="StartInfo.h" />
<ClInclude Include="StdInc.h" />
<ClInclude Include="UnlockGuard.h" />
<ClInclude Include="VCMI_Lib.h" />
<ClInclude Include="VCMIDirs.h" />
<ClInclude Include="rmg\CMapGenerator.h">
<Filter>rmg</Filter>
</ClInclude>
<ClInclude Include="rmg\CMapGenOptions.h">
<Filter>rmg</Filter>
</ClInclude>
<ClInclude Include="rmg\CRmgTemplate.h">
<Filter>rmg</Filter>
</ClInclude>
<ClInclude Include="rmg\CRmgTemplateStorage.h">
<Filter>rmg</Filter>
</ClInclude>
<ClInclude Include="rmg\CRmgTemplateZone.h">
<Filter>rmg</Filter>
</ClInclude>
<ClInclude Include="rmg\CZoneGraphGenerator.h">
<Filter>rmg</Filter>
</ClInclude>
<ClInclude Include="rmg\CZonePlacer.h">
<Filter>rmg</Filter>
</ClInclude>
<ClInclude Include="filesystem\AdapterLoaders.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="filesystem\CArchiveLoader.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="logging\CBasicLogConfigurator.h">
<Filter>logging</Filter>
</ClInclude>
<ClInclude Include="filesystem\CBinaryReader.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="filesystem\CCompressedStream.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="filesystem\CInputStream.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="filesystem\CMemoryStream.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="filesystem\CZipLoader.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="filesystem\Filesystem.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="filesystem\ISimpleResourceLoader.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="mapping\MapFormatH3M.h">
<Filter>mapping</Filter>
</ClInclude>
<ClInclude Include="mapping\CMapService.h">
<Filter>mapping</Filter>
</ClInclude>
<ClInclude Include="mapping\CMapInfo.h">
<Filter>mapping</Filter>
</ClInclude>
<ClInclude Include="mapping\CMapEditManager.h">
<Filter>mapping</Filter>
</ClInclude>
<ClInclude Include="mapping\CMap.h">
<Filter>mapping</Filter>
</ClInclude>
<ClInclude Include="logging\CLogger.h">
<Filter>logging</Filter>
</ClInclude>
<ClInclude Include="filesystem\CFilesystemLoader.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="filesystem\CFileInputStream.h">
<Filter>filesystem</Filter>
</ClInclude>
<ClInclude Include="filesystem\CFileInfo.h">
<Filter>filesystem</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="rmg">
<UniqueIdentifier>{3d02cdc5-d660-4937-8753-9633a07ad25a}</UniqueIdentifier>
</Filter>
<Filter Include="mapping">
<UniqueIdentifier>{00f77034-143f-4867-b422-c16e9f2bd3cb}</UniqueIdentifier>
</Filter>
<Filter Include="logging">
<UniqueIdentifier>{e967e59c-781a-4794-9382-4a7a6d166cbf}</UniqueIdentifier>
</Filter>
<Filter Include="filesystem">
<UniqueIdentifier>{96f9ac5c-05d9-43ae-b715-a1e6234075cd}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>

View File

@ -4,6 +4,7 @@
#include "../JsonNode.h"
#include "../filesystem/Filesystem.h"
#include "../CDefObjInfoHandler.h"
#include "../VCMI_Lib.h"
MapRect::MapRect() : x(0), y(0), z(0), width(0), height(0)
{
@ -304,15 +305,6 @@ bool TerrainViewPattern::WeightedRule::isStandardRule() const
|| TerrainViewPattern::RULE_TRANSITION == name || TerrainViewPattern::RULE_NATIVE_STRONG == name;
}
boost::mutex CTerrainViewPatternConfig::smx;
CTerrainViewPatternConfig & CTerrainViewPatternConfig::get()
{
TLockGuard _(smx);
static CTerrainViewPatternConfig instance;
return instance;
}
CTerrainViewPatternConfig::CTerrainViewPatternConfig()
{
const JsonNode config(ResourceID("config/terrainViewPatterns.json"));
@ -565,7 +557,7 @@ void CDrawTerrainOperation::updateTerrainViews()
for(const auto & pos : invalidatedTerViews)
{
const auto & patterns =
CTerrainViewPatternConfig::get().getTerrainViewPatternsForGroup(getTerrainGroup(map->getTile(pos).terType));
VLC->terviewh->getTerrainViewPatternsForGroup(getTerrainGroup(map->getTile(pos).terType));
// Detect a pattern which fits best
int bestPattern = -1;
@ -696,7 +688,7 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
{
if(terType == centerTerType)
{
const auto & patternForRule = CTerrainViewPatternConfig::get().getTerrainViewPatternById(getTerrainGroup(centerTerType), rule.name);
const auto & patternForRule = VLC->terviewh->getTerrainViewPatternById(getTerrainGroup(centerTerType), rule.name);
if(patternForRule)
{
auto rslt = validateTerrainView(currentPos, *patternForRule, 1);
@ -841,9 +833,9 @@ CDrawTerrainOperation::InvalidTiles CDrawTerrainOperation::getInvalidTiles(const
{
if(map->isInTheMap(pos))
{
auto & ptrConfig = CTerrainViewPatternConfig::get();
auto ptrConfig = VLC->terviewh;
auto terType = map->getTile(pos).terType;
auto valid = validateTerrainView(pos, ptrConfig.getTerrainTypePatternById("n1")).result;
auto valid = validateTerrainView(pos, ptrConfig->getTerrainTypePatternById("n1")).result;
// Special validity check for rock & water
if(valid && centerTerType != terType && (terType == ETerrainType::WATER || terType == ETerrainType::ROCK))
@ -851,7 +843,7 @@ CDrawTerrainOperation::InvalidTiles CDrawTerrainOperation::getInvalidTiles(const
static const std::string patternIds[] = { "s1", "s2" };
for(auto & patternId : patternIds)
{
valid = !validateTerrainView(pos, ptrConfig.getTerrainTypePatternById(patternId)).result;
valid = !validateTerrainView(pos, ptrConfig->getTerrainTypePatternById(patternId)).result;
if(!valid) break;
}
}
@ -861,7 +853,7 @@ CDrawTerrainOperation::InvalidTiles CDrawTerrainOperation::getInvalidTiles(const
static const std::string patternIds[] = { "n2", "n3" };
for(auto & patternId : patternIds)
{
valid = validateTerrainView(pos, ptrConfig.getTerrainTypePatternById(patternId)).result;
valid = validateTerrainView(pos, ptrConfig->getTerrainTypePatternById(patternId)).result;
if(valid) break;
}
}

View File

@ -279,7 +279,8 @@ struct DLL_LINKAGE TerrainViewPattern
class DLL_LINKAGE CTerrainViewPatternConfig : public boost::noncopyable
{
public:
static CTerrainViewPatternConfig & get();
CTerrainViewPatternConfig();
~CTerrainViewPatternConfig();
const std::vector<TerrainViewPattern> & getTerrainViewPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const;
boost::optional<const TerrainViewPattern &> getTerrainViewPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const;
@ -287,12 +288,8 @@ public:
ETerrainGroup::ETerrainGroup getTerrainGroup(const std::string & terGroup) const;
private:
CTerrainViewPatternConfig();
~CTerrainViewPatternConfig();
std::map<ETerrainGroup::ETerrainGroup, std::vector<TerrainViewPattern> > terrainViewPatterns;
std::map<std::string, TerrainViewPattern> terrainTypePatterns;
static boost::mutex smx;
};
/// The CDrawTerrainOperation class draws a terrain area on the map.

410
lib/rmg/CMapGenOptions.cpp Normal file
View File

@ -0,0 +1,410 @@
/*
* CMapGenOptions.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CMapGenOptions.h"
#include "../GameConstants.h"
#include "../mapping/CMap.h"
#include "CRmgTemplateStorage.h"
#include "CRmgTemplate.h"
#include "../VCMI_Lib.h"
#include "../CTownHandler.h"
CMapGenOptions::CMapGenOptions() : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(false),
playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(0), compOnlyTeamCount(RANDOM_SIZE),
waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr)
{
resetPlayersMap();
}
si32 CMapGenOptions::getWidth() const
{
return width;
}
void CMapGenOptions::setWidth(si32 value)
{
assert(value >= 1);
width = value;
}
si32 CMapGenOptions::getHeight() const
{
return height;
}
void CMapGenOptions::setHeight(si32 value)
{
assert(value >= 1);
height = value;
}
bool CMapGenOptions::getHasTwoLevels() const
{
return hasTwoLevels;
}
void CMapGenOptions::setHasTwoLevels(bool value)
{
hasTwoLevels = value;
}
si8 CMapGenOptions::getPlayerCount() const
{
return playerCount;
}
void CMapGenOptions::setPlayerCount(si8 value)
{
assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE);
playerCount = value;
resetPlayersMap();
}
si8 CMapGenOptions::getTeamCount() const
{
return teamCount;
}
void CMapGenOptions::setTeamCount(si8 value)
{
assert(playerCount == RANDOM_SIZE || (value >= 0 && value < playerCount) || value == RANDOM_SIZE);
teamCount = value;
}
si8 CMapGenOptions::getCompOnlyPlayerCount() const
{
return compOnlyPlayerCount;
}
void CMapGenOptions::setCompOnlyPlayerCount(si8 value)
{
assert(value == RANDOM_SIZE || (value >= 0 && value <= PlayerColor::PLAYER_LIMIT_I - playerCount));
compOnlyPlayerCount = value;
resetPlayersMap();
}
si8 CMapGenOptions::getCompOnlyTeamCount() const
{
return compOnlyTeamCount;
}
void CMapGenOptions::setCompOnlyTeamCount(si8 value)
{
assert(value == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE || (value >= 0 && value <= std::max(compOnlyPlayerCount - 1, 0)));
compOnlyTeamCount = value;
}
EWaterContent::EWaterContent CMapGenOptions::getWaterContent() const
{
return waterContent;
}
void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value)
{
waterContent = value;
}
EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const
{
return monsterStrength;
}
void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value)
{
monsterStrength = value;
}
void CMapGenOptions::resetPlayersMap()
{
players.clear();
int realPlayersCnt = playerCount == RANDOM_SIZE ? static_cast<int>(PlayerColor::PLAYER_LIMIT_I) : playerCount;
int realCompOnlyPlayersCnt = compOnlyPlayerCount == RANDOM_SIZE ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayerCount;
for(int color = 0; color < (realPlayersCnt + realCompOnlyPlayersCnt); ++color)
{
CPlayerSettings player;
player.setColor(PlayerColor(color));
player.setPlayerType((color >= realPlayersCnt) ? EPlayerType::COMP_ONLY : EPlayerType::AI);
players[PlayerColor(color)] = player;
}
}
const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
{
return players;
}
void CMapGenOptions::setStartingTownForPlayer(PlayerColor color, si32 town)
{
auto it = players.find(color);
if(it == players.end()) assert(0);
it->second.setStartingTown(town);
}
void CMapGenOptions::setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType)
{
assert(playerType != EPlayerType::COMP_ONLY);
auto it = players.find(color);
if(it == players.end()) assert(0);
it->second.setPlayerType(playerType);
}
const CRmgTemplate * CMapGenOptions::getMapTemplate() const
{
return mapTemplate;
}
void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
{
mapTemplate = value;
//TODO validate & adapt options according to template
assert(0);
}
const std::map<std::string, CRmgTemplate *> & CMapGenOptions::getAvailableTemplates() const
{
return VLC->tplh->getTemplates();
}
void CMapGenOptions::finalize()
{
CRandomGenerator gen;
finalize(gen);
}
void CMapGenOptions::finalize(CRandomGenerator & gen)
{
if(!mapTemplate)
{
mapTemplate = getPossibleTemplate(gen);
assert(mapTemplate);
}
if(playerCount == RANDOM_SIZE)
{
auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers()));
assert(!possiblePlayers.empty());
playerCount = *std::next(possiblePlayers.begin(), gen.getInteger(0, possiblePlayers.size() - 1));
updatePlayers();
}
if(teamCount == RANDOM_SIZE)
{
teamCount = gen.getInteger(0, playerCount - 1);
}
if(compOnlyPlayerCount == RANDOM_SIZE)
{
auto possiblePlayers = mapTemplate->getCpuPlayers().getNumbers();
compOnlyPlayerCount = *std::next(possiblePlayers.begin(), gen.getInteger(0, possiblePlayers.size() - 1));
updateCompOnlyPlayers();
}
if(compOnlyTeamCount == RANDOM_SIZE)
{
compOnlyTeamCount = gen.getInteger(0, std::max(compOnlyPlayerCount - 1, 0));
}
// 1 team isn't allowed
if(teamCount == 1 && compOnlyPlayerCount == 0)
{
teamCount = 0;
}
if(waterContent == EWaterContent::RANDOM)
{
waterContent = static_cast<EWaterContent::EWaterContent>(gen.getInteger(0, 2));
}
if(monsterStrength == EMonsterStrength::RANDOM)
{
monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(gen.getInteger(0, 2));
}
}
void CMapGenOptions::updatePlayers()
{
// Remove AI players only from the end of the players map if necessary
for(auto itrev = players.end(); itrev != players.begin();)
{
auto it = itrev;
--it;
if(players.size() == playerCount) break;
if(it->second.getPlayerType() == EPlayerType::AI)
{
players.erase(it);
}
else
{
--itrev;
}
}
}
void CMapGenOptions::updateCompOnlyPlayers()
{
auto totalPlayersCnt = playerCount + compOnlyPlayerCount;
// Remove comp only players only from the end of the players map if necessary
for(auto itrev = players.end(); itrev != players.begin();)
{
auto it = itrev;
--it;
if(players.size() <= totalPlayersCnt) break;
if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
{
players.erase(it);
}
else
{
--itrev;
}
}
// Add some comp only players if necessary
auto compOnlyPlayersToAdd = totalPlayersCnt - players.size();
for(int i = 0; i < compOnlyPlayersToAdd; ++i)
{
CPlayerSettings pSettings;
pSettings.setPlayerType(EPlayerType::COMP_ONLY);
pSettings.setColor(getNextPlayerColor());
players[pSettings.getColor()] = pSettings;
}
}
int CMapGenOptions::countHumanPlayers() const
{
return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
{
return pair.second.getPlayerType() == EPlayerType::HUMAN;
}));
}
PlayerColor CMapGenOptions::getNextPlayerColor() const
{
for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
{
if(!players.count(i))
{
return i;
}
}
assert(0);
return PlayerColor(0);
}
bool CMapGenOptions::checkOptions() const
{
assert(countHumanPlayers() > 0);
if(mapTemplate)
{
return true;
}
else
{
CRandomGenerator gen;
return getPossibleTemplate(gen) != nullptr;
}
}
const CRmgTemplate * CMapGenOptions::getPossibleTemplate(CRandomGenerator & gen) const
{
// Find potential templates
const auto & tpls = getAvailableTemplates();
std::list<const CRmgTemplate *> potentialTpls;
for(const auto & tplPair : tpls)
{
const auto & tpl = tplPair.second;
CRmgTemplate::CSize tplSize(width, height, hasTwoLevels);
if(tplSize >= tpl->getMinSize() && tplSize <= tpl->getMaxSize())
{
bool isPlayerCountValid = false;
if(playerCount != RANDOM_SIZE)
{
if(tpl->getPlayers().isInRange(playerCount)) isPlayerCountValid = true;
}
else
{
// Human players shouldn't be banned when playing with random player count
auto playerNumbers = tpl->getPlayers().getNumbers();
if(playerNumbers.lower_bound(countHumanPlayers()) != playerNumbers.end())
{
isPlayerCountValid = true;
}
}
if(isPlayerCountValid)
{
bool isCpuPlayerCountValid = false;
if(compOnlyPlayerCount != RANDOM_SIZE)
{
if(tpl->getCpuPlayers().isInRange(compOnlyPlayerCount)) isCpuPlayerCountValid = true;
}
else
{
isCpuPlayerCountValid = true;
}
if(isCpuPlayerCountValid) potentialTpls.push_back(tpl);
}
}
}
// Select tpl
if(potentialTpls.empty())
{
return nullptr;
}
else
{
return *std::next(potentialTpls.begin(), gen.getInteger(0, potentialTpls.size() - 1));
}
}
CMapGenOptions::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(EPlayerType::AI)
{
}
PlayerColor CMapGenOptions::CPlayerSettings::getColor() const
{
return color;
}
void CMapGenOptions::CPlayerSettings::setColor(PlayerColor value)
{
assert(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT);
color = value;
}
si32 CMapGenOptions::CPlayerSettings::getStartingTown() const
{
return startingTown;
}
void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
{
assert(value >= -1);
if(value >= 0)
{
assert(value < static_cast<int>(VLC->townh->factions.size()));
assert(VLC->townh->factions[value]->town != nullptr);
}
startingTown = value;
}
EPlayerType::EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
{
return playerType;
}
void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType::EPlayerType value)
{
playerType = value;
}

177
lib/rmg/CMapGenOptions.h Normal file
View File

@ -0,0 +1,177 @@
/*
* CMapGenOptions.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../GameConstants.h"
#include "../CRandomGenerator.h"
class CRmgTemplate;
namespace EWaterContent
{
enum EWaterContent
{
RANDOM = -1,
NONE,
NORMAL,
ISLANDS
};
}
namespace EMonsterStrength
{
enum EMonsterStrength
{
RANDOM = -1,
WEAK,
NORMAL,
STRONG
};
}
namespace EPlayerType
{
enum EPlayerType
{
HUMAN,
AI,
COMP_ONLY
};
}
/// The map gen options class holds values about general map generation settings
/// e.g. the size of the map, the count of players,...
class DLL_LINKAGE CMapGenOptions
{
public:
/// The player settings class maps the player color, starting town and human player flag.
class DLL_LINKAGE CPlayerSettings
{
public:
CPlayerSettings();
/// The color of the player ranging from 0 to PlayerColor::PLAYER_LIMIT - 1.
/// The default value is 0.
PlayerColor getColor() const;
void setColor(PlayerColor value);
/// The starting town of the player ranging from 0 to town max count or RANDOM_TOWN.
/// The default value is RANDOM_TOWN.
si32 getStartingTown() const;
void setStartingTown(si32 value);
/// The default value is EPlayerType::AI.
EPlayerType::EPlayerType getPlayerType() const;
void setPlayerType(EPlayerType::EPlayerType value);
/// Constant for a random town selection.
static const si32 RANDOM_TOWN = -1;
private:
PlayerColor color;
si32 startingTown;
EPlayerType::EPlayerType playerType;
public:
template <typename Handler>
void serialize(Handler & h, const int version)
{
h & color & startingTown & playerType;
}
};
CMapGenOptions();
si32 getWidth() const;
void setWidth(si32 value);
si32 getHeight() const;
void setHeight(si32 value);
bool getHasTwoLevels() const;
void setHasTwoLevels(bool value);
/// The count of the players ranging from 1 to PlayerColor::PLAYER_LIMIT or RANDOM_SIZE for random. If you call
/// this method, all player settings are reset to default settings.
si8 getPlayerCount() const;
void setPlayerCount(si8 value);
/// The count of the teams ranging from 0 to <players count - 1> or RANDOM_SIZE for random.
si8 getTeamCount() const;
void setTeamCount(si8 value);
/// The count of the computer only players ranging from 0 to <PlayerColor::PLAYER_LIMIT - players count> or RANDOM_SIZE for random.
/// If you call this method, all player settings are reset to default settings.
si8 getCompOnlyPlayerCount() const;
void setCompOnlyPlayerCount(si8 value);
/// The count of the computer only teams ranging from 0 to <comp only players - 1> or RANDOM_SIZE for random.
si8 getCompOnlyTeamCount() const;
void setCompOnlyTeamCount(si8 value);
EWaterContent::EWaterContent getWaterContent() const;
void setWaterContent(EWaterContent::EWaterContent value);
EMonsterStrength::EMonsterStrength getMonsterStrength() const;
void setMonsterStrength(EMonsterStrength::EMonsterStrength value);
/// The first player colors belong to standard players and the last player colors belong to comp only players.
/// All standard players are by default of type EPlayerType::AI.
const std::map<PlayerColor, CPlayerSettings> & getPlayersSettings() const;
void setStartingTownForPlayer(PlayerColor color, si32 town);
/// Sets a player type for a standard player. A standard player is the opposite of a computer only player. The
/// values which can be chosen for the player type are EPlayerType::AI or EPlayerType::HUMAN.
void setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType);
/// The random map template to generate the map with or empty/not set if the template should be chosen randomly.
/// Default: Not set/random.
const CRmgTemplate * getMapTemplate() const;
void setMapTemplate(const CRmgTemplate * value);
const std::map<std::string, CRmgTemplate *> & getAvailableTemplates() const;
/// Finalizes the options. All random sizes for various properties will be overwritten by numbers from
/// a random number generator by keeping the options in a valid state. Check options should return true, otherwise
/// this function fails.
void finalize();
void finalize(CRandomGenerator & gen);
/// Returns false if there is no template available which fits to the currently selected options.
bool checkOptions() const;
static const si8 RANDOM_SIZE = -1;
private:
void resetPlayersMap();
int countHumanPlayers() const;
PlayerColor getNextPlayerColor() const;
void updateCompOnlyPlayers();
void updatePlayers();
const CRmgTemplate * getPossibleTemplate(CRandomGenerator & gen) const;
si32 width, height;
bool hasTwoLevels;
si8 playerCount, teamCount, compOnlyPlayerCount, compOnlyTeamCount;
EWaterContent::EWaterContent waterContent;
EMonsterStrength::EMonsterStrength monsterStrength;
std::map<PlayerColor, CPlayerSettings> players;
const CRmgTemplate * mapTemplate;
public:
template <typename Handler>
void serialize(Handler & h, const int version)
{
h & width & height & hasTwoLevels & playerCount & teamCount & compOnlyPlayerCount;
h & compOnlyTeamCount & waterContent & monsterStrength & players;
//TODO add name of template to class, enables selection of a template by a user
}
};

File diff suppressed because it is too large Load Diff

View File

@ -11,333 +11,11 @@
#pragma once
#include "../GameConstants.h"
#include "../CRandomGenerator.h"
#include "CMapGenOptions.h"
class CMap;
class CTerrainViewPatternConfig;
class CMapEditManager;
class JsonNode;
typedef std::vector<JsonNode> JsonVector;
namespace ETemplateZoneType
{
enum ETemplateZoneType
{
PLAYER_START,
CPU_START,
TREASURE,
JUNCTION
};
}
typedef int TRmgTemplateZoneId;
/// The CRmgTemplateZone describes a zone in a template.
class DLL_LINKAGE CRmgTemplateZone
{
public:
class DLL_LINKAGE CTownInfo
{
public:
CTownInfo();
int getTownCount() const; /// Default: 0
void setTownCount(int value);
int getCastleCount() const; /// Default: 0
void setCastleCount(int value);
int getTownDensity() const; /// Default: 0
void setTownDensity(int value);
int getCastleDensity() const; /// Default: 0
void setCastleDensity(int value);
private:
int townCount, castleCount, townDensity, castleDensity;
};
CRmgTemplateZone();
TRmgTemplateZoneId getId() const; /// Default: 0
void setId(TRmgTemplateZoneId value);
ETemplateZoneType::ETemplateZoneType getType() const; /// Default: ETemplateZoneType::PLAYER_START
void setType(ETemplateZoneType::ETemplateZoneType value);
int getSize() const; /// Default: 1
void setSize(int value);
boost::optional<int> getOwner() const;
void setOwner(boost::optional<int> value);
const CTownInfo & getPlayerTowns() const;
void setPlayerTowns(const CTownInfo & value);
const CTownInfo & getNeutralTowns() const;
void setNeutralTowns(const CTownInfo & value);
bool getTownsAreSameType() const; /// Default: false
void setTownsAreSameType(bool value);
const std::set<TFaction> & getTownTypes() const; /// Default: all
void setTownTypes(const std::set<TFaction> & value);
std::set<TFaction> getDefaultTownTypes() const;
bool getMatchTerrainToTown() const; /// Default: true
void setMatchTerrainToTown(bool value);
const std::set<ETerrainType> & getTerrainTypes() const; /// Default: all
void setTerrainTypes(const std::set<ETerrainType> & value);
std::set<ETerrainType> getDefaultTerrainTypes() const;
boost::optional<TRmgTemplateZoneId> getTerrainTypeLikeZone() const;
void setTerrainTypeLikeZone(boost::optional<TRmgTemplateZoneId> value);
boost::optional<TRmgTemplateZoneId> getTownTypeLikeZone() const;
void setTownTypeLikeZone(boost::optional<TRmgTemplateZoneId> value);
private:
TRmgTemplateZoneId id;
ETemplateZoneType::ETemplateZoneType type;
int size;
boost::optional<int> owner;
CTownInfo playerTowns, neutralTowns;
bool townsAreSameType;
std::set<TFaction> townTypes;
bool matchTerrainToTown;
std::set<ETerrainType> terrainTypes;
boost::optional<TRmgTemplateZoneId> terrainTypeLikeZone, townTypeLikeZone;
};
/// The CRmgTemplateZoneConnection describes the connection between two zones.
class DLL_LINKAGE CRmgTemplateZoneConnection
{
public:
CRmgTemplateZoneConnection();
TRmgTemplateZoneId getZoneA() const; /// Default: 0
void setZoneA(TRmgTemplateZoneId value);
TRmgTemplateZoneId getZoneB() const; /// Default: 0
void setZoneB(TRmgTemplateZoneId value);
int getGuardStrength() const; /// Default: 0
void setGuardStrength(int value);
private:
TRmgTemplateZoneId zoneA, zoneB;
int guardStrength;
};
/// The CRmgTemplate describes a random map template.
class DLL_LINKAGE CRmgTemplate
{
public:
class CSize
{
public:
CSize();
CSize(int width, int height, bool under);
int getWidth() const; /// Default: CMapHeader::MAP_SIZE_MIDDLE
void setWidth(int value);
int getHeight() const; /// Default: CMapHeader::MAP_SIZE_MIDDLE
void setHeight(int value);
bool getUnder() const; /// Default: true
void setUnder(bool value);
bool operator<=(const CSize & value) const;
bool operator>=(const CSize & value) const;
private:
int width, height;
bool under;
};
class CPlayerCountRange
{
public:
void addRange(int lower, int upper);
void addNumber(int value);
bool isInRange(int count) const;
std::set<int> getNumbers() const;
private:
std::list<std::pair<int, int> > range;
};
CRmgTemplate();
const std::string & getName() const;
void setName(const std::string & value);
const CSize & getMinSize() const;
void setMinSize(const CSize & value);
const CSize & getMaxSize() const;
void setMaxSize(const CSize & value);
const CPlayerCountRange & getPlayers() const;
void setPlayers(const CPlayerCountRange & value);
const CPlayerCountRange & getCpuPlayers() const;
void setCpuPlayers(const CPlayerCountRange & value);
const std::map<TRmgTemplateZoneId, CRmgTemplateZone> & getZones() const;
void setZones(const std::map<TRmgTemplateZoneId, CRmgTemplateZone> & value);
const std::list<CRmgTemplateZoneConnection> & getConnections() const;
void setConnections(const std::list<CRmgTemplateZoneConnection> & value);
void validate() const; /// Tests template on validity and throws exception on failure
private:
std::string name;
CSize minSize, maxSize;
CPlayerCountRange players, cpuPlayers;
std::map<TRmgTemplateZoneId, CRmgTemplateZone> zones;
std::list<CRmgTemplateZoneConnection> connections;
};
namespace EWaterContent
{
enum EWaterContent
{
RANDOM = -1,
NONE,
NORMAL,
ISLANDS
};
}
namespace EMonsterStrength
{
enum EMonsterStrength
{
RANDOM = -1,
WEAK,
NORMAL,
STRONG
};
}
namespace EPlayerType
{
enum EPlayerType
{
HUMAN,
AI,
COMP_ONLY
};
}
/// The map gen options class holds values about general map generation settings
/// e.g. the size of the map, the count of players,...
class DLL_LINKAGE CMapGenOptions
{
public:
/// The player settings class maps the player color, starting town and human player flag.
class DLL_LINKAGE CPlayerSettings
{
public:
CPlayerSettings();
/// The color of the player ranging from 0 to PlayerColor::PLAYER_LIMIT - 1.
/// The default value is 0.
PlayerColor getColor() const;
void setColor(PlayerColor value);
/// The starting town of the player ranging from 0 to town max count or RANDOM_TOWN.
/// The default value is RANDOM_TOWN.
si32 getStartingTown() const;
void setStartingTown(si32 value);
/// The default value is EPlayerType::AI.
EPlayerType::EPlayerType getPlayerType() const;
void setPlayerType(EPlayerType::EPlayerType value);
/// Constant for a random town selection.
static const si32 RANDOM_TOWN = -1;
private:
PlayerColor color;
si32 startingTown;
EPlayerType::EPlayerType playerType;
public:
template <typename Handler>
void serialize(Handler & h, const int version)
{
h & color & startingTown & playerType;
}
};
CMapGenOptions();
si32 getWidth() const;
void setWidth(si32 value);
si32 getHeight() const;
void setHeight(si32 value);
bool getHasTwoLevels() const;
void setHasTwoLevels(bool value);
/// The count of the players ranging from 1 to PlayerColor::PLAYER_LIMIT or RANDOM_SIZE for random. If you call
/// this method, all player settings are reset to default settings.
si8 getPlayerCount() const;
void setPlayerCount(si8 value);
/// The count of the teams ranging from 0 to <players count - 1> or RANDOM_SIZE for random.
si8 getTeamCount() const;
void setTeamCount(si8 value);
/// The count of the computer only players ranging from 0 to <PlayerColor::PLAYER_LIMIT - players count> or RANDOM_SIZE for random.
/// If you call this method, all player settings are reset to default settings.
si8 getCompOnlyPlayerCount() const;
void setCompOnlyPlayerCount(si8 value);
/// The count of the computer only teams ranging from 0 to <comp only players - 1> or RANDOM_SIZE for random.
si8 getCompOnlyTeamCount() const;
void setCompOnlyTeamCount(si8 value);
EWaterContent::EWaterContent getWaterContent() const;
void setWaterContent(EWaterContent::EWaterContent value);
EMonsterStrength::EMonsterStrength getMonsterStrength() const;
void setMonsterStrength(EMonsterStrength::EMonsterStrength value);
/// The first player colors belong to standard players and the last player colors belong to comp only players.
/// All standard players are by default of type EPlayerType::AI.
const std::map<PlayerColor, CPlayerSettings> & getPlayersSettings() const;
void setStartingTownForPlayer(PlayerColor color, si32 town);
/// Sets a player type for a standard player. A standard player is the opposite of a computer only player. The
/// values which can be chosen for the player type are EPlayerType::AI or EPlayerType::HUMAN.
void setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType);
/// The random map template to generate the map with or empty/not set if the template should be chosen randomly.
/// Default: Not set/random.
const CRmgTemplate * getMapTemplate() const;
void setMapTemplate(const CRmgTemplate * value);
const std::map<std::string, CRmgTemplate> & getAvailableTemplates() const;
/// Finalizes the options. All random sizes for various properties will be overwritten by numbers from
/// a random number generator by keeping the options in a valid state. Check options should return true, otherwise
/// this function fails.
void finalize();
void finalize(CRandomGenerator & gen);
/// Returns false if there is no template available which fits to the currently selected options.
bool checkOptions() const;
static const si8 RANDOM_SIZE = -1;
private:
void resetPlayersMap();
int countHumanPlayers() const;
PlayerColor getNextPlayerColor() const;
void updateCompOnlyPlayers();
void updatePlayers();
const CRmgTemplate * getPossibleTemplate(CRandomGenerator & gen) const;
si32 width, height;
bool hasTwoLevels;
si8 playerCount, teamCount, compOnlyPlayerCount, compOnlyTeamCount;
EWaterContent::EWaterContent waterContent;
EMonsterStrength::EMonsterStrength monsterStrength;
std::map<PlayerColor, CPlayerSettings> players;
const CRmgTemplate * mapTemplate;
public:
template <typename Handler>
void serialize(Handler & h, const int version)
{
h & width & height & hasTwoLevels & playerCount & teamCount & compOnlyPlayerCount;
h & compOnlyTeamCount & waterContent & monsterStrength & players;
//TODO add name of template to class, enables selection of a template by a user
}
};
/// The map generator creates a map randomly.
class DLL_LINKAGE CMapGenerator
@ -362,50 +40,3 @@ private:
int randomSeed;
CMapEditManager * editManager;
};
/* ---------------------------------------------------------------------------- */
/* Implementation/Detail classes, Private API */
/* ---------------------------------------------------------------------------- */
/// The CRmgTemplateLoader is a abstract base class for loading templates.
class DLL_LINKAGE CRmgTemplateLoader
{
public:
virtual ~CRmgTemplateLoader() { };
virtual void loadTemplates() = 0;
const std::map<std::string, CRmgTemplate> & getTemplates() const;
protected:
std::map<std::string, CRmgTemplate> templates;
};
/// The CJsonRmgTemplateLoader loads templates from a JSON file.
class DLL_LINKAGE CJsonRmgTemplateLoader : public CRmgTemplateLoader
{
public:
void loadTemplates() override;
private:
CRmgTemplate::CSize parseMapTemplateSize(const std::string & text) const;
CRmgTemplateZone::CTownInfo parseTemplateZoneTowns(const JsonNode & node) const;
ETemplateZoneType::ETemplateZoneType parseZoneType(const std::string & type) const;
std::set<TFaction> parseTownTypes(const JsonVector & townTypesVector, const std::set<TFaction> & defaultTownTypes) const;
std::set<ETerrainType> parseTerrainTypes(const JsonVector & terTypeStrings, const std::set<ETerrainType> & defaultTerrainTypes) const;
CRmgTemplate::CPlayerCountRange parsePlayers(const std::string & players) const;
};
/// The CRmgTemplateStorage is a singleton object where templates are stored and which can be accessed from anywhere.
class DLL_LINKAGE CRmgTemplateStorage
{
public:
static CRmgTemplateStorage & get();
const std::map<std::string, CRmgTemplate> & getTemplates() const;
private:
CRmgTemplateStorage();
~CRmgTemplateStorage();
static boost::mutex smx;
std::map<std::string, CRmgTemplate> templates; /// Key: Template name
};

241
lib/rmg/CRmgTemplate.cpp Normal file
View File

@ -0,0 +1,241 @@
/*
* CRmgTemplate.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CRmgTemplate.h"
#include "CRmgTemplateZone.h"
#include "../mapping/CMap.h"
CRmgTemplateZoneConnection::CRmgTemplateZoneConnection() : zoneA(nullptr), zoneB(nullptr), guardStrength(0)
{
}
CRmgTemplateZone * CRmgTemplateZoneConnection::getZoneA() const
{
return zoneA;
}
void CRmgTemplateZoneConnection::setZoneA(CRmgTemplateZone * value)
{
zoneA = value;
}
CRmgTemplateZone * CRmgTemplateZoneConnection::getZoneB() const
{
return zoneB;
}
void CRmgTemplateZoneConnection::setZoneB(CRmgTemplateZone * value)
{
zoneB = value;
}
int CRmgTemplateZoneConnection::getGuardStrength() const
{
return guardStrength;
}
void CRmgTemplateZoneConnection::setGuardStrength(int value)
{
if(value < 0) throw std::runtime_error("Negative value for guard strenth not allowed.");
guardStrength = value;
}
CRmgTemplate::CSize::CSize() : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), under(true)
{
}
CRmgTemplate::CSize::CSize(int width, int height, bool under) : under(under)
{
setWidth(width);
setHeight(height);
}
int CRmgTemplate::CSize::getWidth() const
{
return width;
}
void CRmgTemplate::CSize::setWidth(int value)
{
if(value <= 0) throw std::runtime_error("Width > 0 failed.");
width = value;
}
int CRmgTemplate::CSize::getHeight() const
{
return height;
}
void CRmgTemplate::CSize::setHeight(int value)
{
if(value <= 0) throw std::runtime_error("Height > 0 failed.");
height = value;
}
bool CRmgTemplate::CSize::getUnder() const
{
return under;
}
void CRmgTemplate::CSize::setUnder(bool value)
{
under = value;
}
bool CRmgTemplate::CSize::operator<=(const CSize & value) const
{
if(width < value.width && height < value.height)
{
return true;
}
else if(width == value.width && height == value.height)
{
return under ? value.under : true;
}
else
{
return false;
}
}
bool CRmgTemplate::CSize::operator>=(const CSize & value) const
{
if(width > value.width && height > value.height)
{
return true;
}
else if(width == value.width && height == value.height)
{
return under ? true : !value.under;
}
else
{
return false;
}
}
CRmgTemplate::CRmgTemplate()
{
}
CRmgTemplate::~CRmgTemplate()
{
for (auto & pair : zones) delete pair.second;
}
const std::string & CRmgTemplate::getName() const
{
return name;
}
void CRmgTemplate::setName(const std::string & value)
{
name = value;
}
const CRmgTemplate::CSize & CRmgTemplate::getMinSize() const
{
return minSize;
}
void CRmgTemplate::setMinSize(const CSize & value)
{
minSize = value;
}
const CRmgTemplate::CSize & CRmgTemplate::getMaxSize() const
{
return maxSize;
}
void CRmgTemplate::setMaxSize(const CSize & value)
{
maxSize = value;
}
const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
{
return players;
}
void CRmgTemplate::setPlayers(const CPlayerCountRange & value)
{
players = value;
}
const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getCpuPlayers() const
{
return cpuPlayers;
}
void CRmgTemplate::setCpuPlayers(const CPlayerCountRange & value)
{
cpuPlayers = value;
}
const std::map<TRmgTemplateZoneId, CRmgTemplateZone *> & CRmgTemplate::getZones() const
{
return zones;
}
void CRmgTemplate::setZones(const std::map<TRmgTemplateZoneId, CRmgTemplateZone *> & value)
{
zones = value;
}
const std::list<CRmgTemplateZoneConnection> & CRmgTemplate::getConnections() const
{
return connections;
}
void CRmgTemplate::setConnections(const std::list<CRmgTemplateZoneConnection> & value)
{
connections = value;
}
void CRmgTemplate::validate() const
{
//TODO add some validation checks, throw on failure
}
void CRmgTemplate::CPlayerCountRange::addRange(int lower, int upper)
{
range.push_back(std::make_pair(lower, upper));
}
void CRmgTemplate::CPlayerCountRange::addNumber(int value)
{
range.push_back(std::make_pair(value, value));
}
bool CRmgTemplate::CPlayerCountRange::isInRange(int count) const
{
for(const auto & pair : range)
{
if(count >= pair.first && count <= pair.second) return true;
}
return false;
}
std::set<int> CRmgTemplate::CPlayerCountRange::getNumbers() const
{
std::set<int> numbers;
for(const auto & pair : range)
{
for(int i = pair.first; i <= pair.second; ++i) numbers.insert(i);
}
return numbers;
}

98
lib/rmg/CRmgTemplate.h Normal file
View File

@ -0,0 +1,98 @@
/*
* CRmgTemplate.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../GameConstants.h"
class CRmgTemplateZone;
/// The CRmgTemplateZoneConnection describes the connection between two zones.
class DLL_LINKAGE CRmgTemplateZoneConnection
{
public:
CRmgTemplateZoneConnection();
CRmgTemplateZone * getZoneA() const;
void setZoneA(CRmgTemplateZone * value);
CRmgTemplateZone * getZoneB() const;
void setZoneB(CRmgTemplateZone * value);
int getGuardStrength() const; /// Default: 0
void setGuardStrength(int value);
private:
CRmgTemplateZone * zoneA, * zoneB;
int guardStrength;
};
/// The CRmgTemplate describes a random map template.
class DLL_LINKAGE CRmgTemplate
{
public:
class CSize
{
public:
CSize();
CSize(int width, int height, bool under);
int getWidth() const; /// Default: CMapHeader::MAP_SIZE_MIDDLE
void setWidth(int value);
int getHeight() const; /// Default: CMapHeader::MAP_SIZE_MIDDLE
void setHeight(int value);
bool getUnder() const; /// Default: true
void setUnder(bool value);
bool operator<=(const CSize & value) const;
bool operator>=(const CSize & value) const;
private:
int width, height;
bool under;
};
class CPlayerCountRange
{
public:
void addRange(int lower, int upper);
void addNumber(int value);
bool isInRange(int count) const;
std::set<int> getNumbers() const;
private:
std::list<std::pair<int, int> > range;
};
CRmgTemplate();
~CRmgTemplate();
const std::string & getName() const;
void setName(const std::string & value);
const CSize & getMinSize() const;
void setMinSize(const CSize & value);
const CSize & getMaxSize() const;
void setMaxSize(const CSize & value);
const CPlayerCountRange & getPlayers() const;
void setPlayers(const CPlayerCountRange & value);
const CPlayerCountRange & getCpuPlayers() const;
void setCpuPlayers(const CPlayerCountRange & value);
const std::map<TRmgTemplateZoneId, CRmgTemplateZone *> & getZones() const;
void setZones(const std::map<TRmgTemplateZoneId, CRmgTemplateZone *> & value);
const std::list<CRmgTemplateZoneConnection> & getConnections() const;
void setConnections(const std::list<CRmgTemplateZoneConnection> & value);
void validate() const; /// Tests template on validity and throws exception on failure
private:
std::string name;
CSize minSize, maxSize;
CPlayerCountRange players, cpuPlayers;
std::map<TRmgTemplateZoneId, CRmgTemplateZone *> zones;
std::list<CRmgTemplateZoneConnection> connections;
};

View File

@ -0,0 +1,232 @@
/*
* CRmgTemplateStorage.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CRmgTemplateStorage.h"
#include "CRmgTemplate.h"
#include "CRmgTemplateZone.h"
#include "../filesystem/Filesystem.h"
#include "../JsonNode.h"
#include "../mapping/CMap.h"
#include "../VCMI_Lib.h"
#include "../CTownHandler.h"
#include "../GameConstants.h"
#include "../StringConstants.h"
const std::map<std::string, CRmgTemplate *> & CRmgTemplateLoader::getTemplates() const
{
return templates;
}
void CJsonRmgTemplateLoader::loadTemplates()
{
const JsonNode rootNode(ResourceID("config/rmg.json"));
for(const auto & templatePair : rootNode.Struct())
{
auto tpl = new CRmgTemplate();
try
{
tpl->setName(templatePair.first);
const auto & templateNode = templatePair.second;
// Parse main template data
tpl->setMinSize(parseMapTemplateSize(templateNode["minSize"].String()));
tpl->setMaxSize(parseMapTemplateSize(templateNode["maxSize"].String()));
tpl->setPlayers(parsePlayers(templateNode["players"].String()));
tpl->setCpuPlayers(parsePlayers(templateNode["cpu"].String()));
// Parse zones
std::map<TRmgTemplateZoneId, CRmgTemplateZone *> zones;
for(const auto & zonePair : templateNode["zones"].Struct())
{
auto zone = new CRmgTemplateZone();
auto zoneId = boost::lexical_cast<TRmgTemplateZoneId>(zonePair.first);
zone->setId(zoneId);
const auto & zoneNode = zonePair.second;
zone->setType(parseZoneType(zoneNode["type"].String()));
zone->setSize(zoneNode["size"].Float());
if(!zoneNode["owner"].isNull()) zone->setOwner(zoneNode["owner"].Float());
zone->setPlayerTowns(parseTemplateZoneTowns(zoneNode["playerTowns"]));
zone->setNeutralTowns(parseTemplateZoneTowns(zoneNode["neutralTowns"]));
zone->setTownTypes(parseTownTypes(zoneNode["townTypes"].Vector(), zone->getDefaultTownTypes()));
zone->setMatchTerrainToTown(zoneNode["matchTerrainToTown"].Bool());
zone->setTerrainTypes(parseTerrainTypes(zoneNode["terrainTypes"].Vector(), zone->getDefaultTerrainTypes()));
zone->setTownsAreSameType((zoneNode["townsAreSameType"].Bool()));
if(!zoneNode["terrainTypeLikeZone"].isNull()) zone->setTerrainTypeLikeZone(boost::lexical_cast<int>(zoneNode["terrainTypeLikeZone"].String()));
if(!zoneNode["townTypeLikeZone"].isNull()) zone->setTownTypeLikeZone(boost::lexical_cast<int>(zoneNode["townTypeLikeZone"].String()));
zones[zone->getId()] = zone;
}
tpl->setZones(zones);
// Parse connections
std::list<CRmgTemplateZoneConnection> connections;
for(const auto & connPair : templateNode["connections"].Vector())
{
CRmgTemplateZoneConnection conn;
conn.setZoneA(zones.find(boost::lexical_cast<TRmgTemplateZoneId>(connPair["a"].String()))->second);
conn.setZoneB(zones.find(boost::lexical_cast<TRmgTemplateZoneId>(connPair["b"].String()))->second);
conn.setGuardStrength(connPair["guard"].Float());
connections.push_back(conn);
}
tpl->setConnections(connections);
tpl->validate();
templates[tpl->getName()] = tpl;
}
catch(const std::exception & e)
{
logGlobal->errorStream() << boost::format("Template %s has errors. Message: %s.") % tpl->getName() % std::string(e.what());
}
}
}
CRmgTemplate::CSize CJsonRmgTemplateLoader::parseMapTemplateSize(const std::string & text) const
{
CRmgTemplate::CSize size;
if(text.empty()) return size;
std::vector<std::string> parts;
boost::split(parts, text, boost::is_any_of("+"));
static const std::map<std::string, int> mapSizeMapping = boost::assign::map_list_of("s", CMapHeader::MAP_SIZE_SMALL)
("m", CMapHeader::MAP_SIZE_MIDDLE)("l", CMapHeader::MAP_SIZE_LARGE)("xl", CMapHeader::MAP_SIZE_XLARGE);
auto it = mapSizeMapping.find(parts[0]);
if(it == mapSizeMapping.end())
{
// Map size is given as a number representation
const auto & numericalRep = parts[0];
parts.clear();
boost::split(parts, numericalRep, boost::is_any_of("x"));
assert(parts.size() == 3);
size.setWidth(boost::lexical_cast<int>(parts[0]));
size.setHeight(boost::lexical_cast<int>(parts[1]));
size.setUnder(boost::lexical_cast<int>(parts[2]) == 1);
}
else
{
size.setWidth(it->second);
size.setHeight(it->second);
size.setUnder(parts.size() > 1 ? parts[1] == std::string("u") : false);
}
return size;
}
ETemplateZoneType::ETemplateZoneType CJsonRmgTemplateLoader::parseZoneType(const std::string & type) const
{
static const std::map<std::string, ETemplateZoneType::ETemplateZoneType> zoneTypeMapping = boost::assign::map_list_of
("playerStart", ETemplateZoneType::PLAYER_START)("cpuStart", ETemplateZoneType::CPU_START)
("treasure", ETemplateZoneType::TREASURE)("junction", ETemplateZoneType::JUNCTION);
auto it = zoneTypeMapping.find(type);
if(it == zoneTypeMapping.end()) throw std::runtime_error("Zone type unknown.");
return it->second;
}
CRmgTemplateZone::CTownInfo CJsonRmgTemplateLoader::parseTemplateZoneTowns(const JsonNode & node) const
{
CRmgTemplateZone::CTownInfo towns;
towns.setTownCount(node["towns"].Float());
towns.setCastleCount(node["castles"].Float());
towns.setTownDensity(node["townDensity"].Float());
towns.setCastleDensity(node["castleDensity"].Float());
return towns;
}
std::set<TFaction> CJsonRmgTemplateLoader::parseTownTypes(const JsonVector & townTypesVector, const std::set<TFaction> & defaultTownTypes) const
{
std::set<TFaction> townTypes;
for(const auto & townTypeNode : townTypesVector)
{
auto townTypeStr = townTypeNode.String();
if(townTypeStr == "all") return defaultTownTypes;
bool foundFaction = false;
for(auto factionPtr : VLC->townh->factions)
{
if(factionPtr->town != nullptr && townTypeStr == factionPtr->name)
{
townTypes.insert(factionPtr->index);
foundFaction = true;
}
}
if(!foundFaction) throw std::runtime_error("Given faction is invalid.");
}
return townTypes;
}
std::set<ETerrainType> CJsonRmgTemplateLoader::parseTerrainTypes(const JsonVector & terTypeStrings, const std::set<ETerrainType> & defaultTerrainTypes) const
{
std::set<ETerrainType> terTypes;
for(const auto & node : terTypeStrings)
{
const auto & terTypeStr = node.String();
if(terTypeStr == "all") return defaultTerrainTypes;
auto pos = vstd::find_pos(GameConstants::TERRAIN_NAMES, terTypeStr);
if (pos != -1)
{
terTypes.insert(ETerrainType(pos));
}
else
{
throw std::runtime_error("Terrain type is invalid.");
}
}
return terTypes;
}
CRmgTemplate::CPlayerCountRange CJsonRmgTemplateLoader::parsePlayers(const std::string & players) const
{
CRmgTemplate::CPlayerCountRange playerRange;
if(players.empty())
{
playerRange.addNumber(0);
return playerRange;
}
std::vector<std::string> commaParts;
boost::split(commaParts, players, boost::is_any_of(","));
for(const auto & commaPart : commaParts)
{
std::vector<std::string> rangeParts;
boost::split(rangeParts, commaPart, boost::is_any_of("-"));
if(rangeParts.size() == 2)
{
auto lower = boost::lexical_cast<int>(rangeParts[0]);
auto upper = boost::lexical_cast<int>(rangeParts[1]);
playerRange.addRange(lower, upper);
}
else if(rangeParts.size() == 1)
{
auto val = boost::lexical_cast<int>(rangeParts.front());
playerRange.addNumber(val);
}
}
return playerRange;
}
const std::map<std::string, CRmgTemplate *> & CRmgTemplateStorage::getTemplates() const
{
return templates;
}
CRmgTemplateStorage::CRmgTemplateStorage()
{
auto jsonLoader = make_unique<CJsonRmgTemplateLoader>();
jsonLoader->loadTemplates();
const auto & tpls = jsonLoader->getTemplates();
templates.insert(tpls.begin(), tpls.end());
}
CRmgTemplateStorage::~CRmgTemplateStorage()
{
for (auto & pair : templates) delete pair.second;
}

View File

@ -0,0 +1,59 @@
/*
* CRmgTemplateStorage.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CRmgTemplate.h"
#include "CRmgTemplateZone.h"
class JsonNode;
typedef std::vector<JsonNode> JsonVector;
/// The CRmgTemplateLoader is a abstract base class for loading templates.
class DLL_LINKAGE CRmgTemplateLoader
{
public:
virtual ~CRmgTemplateLoader() { };
virtual void loadTemplates() = 0;
const std::map<std::string, CRmgTemplate *> & getTemplates() const;
protected:
std::map<std::string, CRmgTemplate *> templates;
};
/// The CJsonRmgTemplateLoader loads templates from a JSON file.
class DLL_LINKAGE CJsonRmgTemplateLoader : public CRmgTemplateLoader
{
public:
void loadTemplates() override;
private:
CRmgTemplate::CSize parseMapTemplateSize(const std::string & text) const;
CRmgTemplateZone::CTownInfo parseTemplateZoneTowns(const JsonNode & node) const;
ETemplateZoneType::ETemplateZoneType parseZoneType(const std::string & type) const;
std::set<TFaction> parseTownTypes(const JsonVector & townTypesVector, const std::set<TFaction> & defaultTownTypes) const;
std::set<ETerrainType> parseTerrainTypes(const JsonVector & terTypeStrings, const std::set<ETerrainType> & defaultTerrainTypes) const;
CRmgTemplate::CPlayerCountRange parsePlayers(const std::string & players) const;
};
/// The class CRmgTemplateStorage stores random map templates.
class DLL_LINKAGE CRmgTemplateStorage
{
public:
CRmgTemplateStorage();
~CRmgTemplateStorage();
const std::map<std::string, CRmgTemplate *> & getTemplates() const;
private:
std::map<std::string, CRmgTemplate *> templates; /// Key: Template name
};

View File

@ -0,0 +1,216 @@
/*
* CRmgTemplateZone.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CRmgTemplateZone.h"
#include "../VCMI_Lib.h"
#include "../CTownHandler.h"
CRmgTemplateZone::CTownInfo::CTownInfo() : townCount(0), castleCount(0), townDensity(0), castleDensity(0)
{
}
int CRmgTemplateZone::CTownInfo::getTownCount() const
{
return townCount;
}
void CRmgTemplateZone::CTownInfo::setTownCount(int value)
{
if(value < 0) throw std::runtime_error("Negative value for town count not allowed.");
townCount = value;
}
int CRmgTemplateZone::CTownInfo::getCastleCount() const
{
return castleCount;
}
void CRmgTemplateZone::CTownInfo::setCastleCount(int value)
{
if(value < 0) throw std::runtime_error("Negative value for castle count not allowed.");
castleCount = value;
}
int CRmgTemplateZone::CTownInfo::getTownDensity() const
{
return townDensity;
}
void CRmgTemplateZone::CTownInfo::setTownDensity(int value)
{
if(value < 0) throw std::runtime_error("Negative value for town density not allowed.");
townDensity = value;
}
int CRmgTemplateZone::CTownInfo::getCastleDensity() const
{
return castleDensity;
}
void CRmgTemplateZone::CTownInfo::setCastleDensity(int value)
{
if(value < 0) throw std::runtime_error("Negative value for castle density not allowed.");
castleDensity = value;
}
CRmgTemplateZone::CRmgTemplateZone() : id(0), type(ETemplateZoneType::PLAYER_START), size(1),
townsAreSameType(false), matchTerrainToTown(true)
{
townTypes = getDefaultTownTypes();
terrainTypes = getDefaultTerrainTypes();
}
TRmgTemplateZoneId CRmgTemplateZone::getId() const
{
return id;
}
void CRmgTemplateZone::setId(TRmgTemplateZoneId value)
{
if(value <= 0) throw std::runtime_error("Zone id should be greater than 0.");
id = value;
}
ETemplateZoneType::ETemplateZoneType CRmgTemplateZone::getType() const
{
return type;
}
void CRmgTemplateZone::setType(ETemplateZoneType::ETemplateZoneType value)
{
type = value;
}
int CRmgTemplateZone::getSize() const
{
return size;
}
void CRmgTemplateZone::setSize(int value)
{
if(value <= 0) throw std::runtime_error("Zone size needs to be greater than 0.");
size = value;
}
boost::optional<int> CRmgTemplateZone::getOwner() const
{
return owner;
}
void CRmgTemplateZone::setOwner(boost::optional<int> value)
{
if(!(*value >= 0 && *value <= PlayerColor::PLAYER_LIMIT_I)) throw std::runtime_error("Owner has to be in range 0 to max player count.");
owner = value;
}
const CRmgTemplateZone::CTownInfo & CRmgTemplateZone::getPlayerTowns() const
{
return playerTowns;
}
void CRmgTemplateZone::setPlayerTowns(const CTownInfo & value)
{
playerTowns = value;
}
const CRmgTemplateZone::CTownInfo & CRmgTemplateZone::getNeutralTowns() const
{
return neutralTowns;
}
void CRmgTemplateZone::setNeutralTowns(const CTownInfo & value)
{
neutralTowns = value;
}
bool CRmgTemplateZone::getTownsAreSameType() const
{
return townsAreSameType;
}
void CRmgTemplateZone::setTownsAreSameType(bool value)
{
townsAreSameType = value;
}
const std::set<TFaction> & CRmgTemplateZone::getTownTypes() const
{
return townTypes;
}
void CRmgTemplateZone::setTownTypes(const std::set<TFaction> & value)
{
townTypes = value;
}
std::set<TFaction> CRmgTemplateZone::getDefaultTownTypes() const
{
std::set<TFaction> defaultTowns;
auto towns = VLC->townh->getDefaultAllowed();
for(int i = 0; i < towns.size(); ++i)
{
if(towns[i]) defaultTowns.insert(i);
}
return defaultTowns;
}
bool CRmgTemplateZone::getMatchTerrainToTown() const
{
return matchTerrainToTown;
}
void CRmgTemplateZone::setMatchTerrainToTown(bool value)
{
matchTerrainToTown = value;
}
const std::set<ETerrainType> & CRmgTemplateZone::getTerrainTypes() const
{
return terrainTypes;
}
void CRmgTemplateZone::setTerrainTypes(const std::set<ETerrainType> & value)
{
assert(value.find(ETerrainType::WRONG) == value.end() && value.find(ETerrainType::BORDER) == value.end() &&
value.find(ETerrainType::WATER) == value.end() && value.find(ETerrainType::ROCK) == value.end());
terrainTypes = value;
}
std::set<ETerrainType> CRmgTemplateZone::getDefaultTerrainTypes() const
{
std::set<ETerrainType> terTypes;
static const ETerrainType::EETerrainType allowedTerTypes[] = { ETerrainType::DIRT, ETerrainType::SAND, ETerrainType::GRASS, ETerrainType::SNOW,
ETerrainType::SWAMP, ETerrainType::ROUGH, ETerrainType::SUBTERRANEAN, ETerrainType::LAVA };
for(auto & allowedTerType : allowedTerTypes) terTypes.insert(allowedTerType);
return terTypes;
}
boost::optional<TRmgTemplateZoneId> CRmgTemplateZone::getTerrainTypeLikeZone() const
{
return terrainTypeLikeZone;
}
void CRmgTemplateZone::setTerrainTypeLikeZone(boost::optional<TRmgTemplateZoneId> value)
{
terrainTypeLikeZone = value;
}
boost::optional<TRmgTemplateZoneId> CRmgTemplateZone::getTownTypeLikeZone() const
{
return townTypeLikeZone;
}
void CRmgTemplateZone::setTownTypeLikeZone(boost::optional<TRmgTemplateZoneId> value)
{
townTypeLikeZone = value;
}

View File

@ -0,0 +1,92 @@
/*
* CRmgTemplateZone.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../GameConstants.h"
namespace ETemplateZoneType
{
enum ETemplateZoneType
{
PLAYER_START,
CPU_START,
TREASURE,
JUNCTION
};
}
/// The CRmgTemplateZone describes a zone in a template.
class DLL_LINKAGE CRmgTemplateZone
{
public:
class DLL_LINKAGE CTownInfo
{
public:
CTownInfo();
int getTownCount() const; /// Default: 0
void setTownCount(int value);
int getCastleCount() const; /// Default: 0
void setCastleCount(int value);
int getTownDensity() const; /// Default: 0
void setTownDensity(int value);
int getCastleDensity() const; /// Default: 0
void setCastleDensity(int value);
private:
int townCount, castleCount, townDensity, castleDensity;
};
CRmgTemplateZone();
TRmgTemplateZoneId getId() const; /// Default: 0
void setId(TRmgTemplateZoneId value);
ETemplateZoneType::ETemplateZoneType getType() const; /// Default: ETemplateZoneType::PLAYER_START
void setType(ETemplateZoneType::ETemplateZoneType value);
int getSize() const; /// Default: 1
void setSize(int value);
boost::optional<int> getOwner() const;
void setOwner(boost::optional<int> value);
const CTownInfo & getPlayerTowns() const;
void setPlayerTowns(const CTownInfo & value);
const CTownInfo & getNeutralTowns() const;
void setNeutralTowns(const CTownInfo & value);
bool getTownsAreSameType() const; /// Default: false
void setTownsAreSameType(bool value);
const std::set<TFaction> & getTownTypes() const; /// Default: all
void setTownTypes(const std::set<TFaction> & value);
std::set<TFaction> getDefaultTownTypes() const;
bool getMatchTerrainToTown() const; /// Default: true
void setMatchTerrainToTown(bool value);
const std::set<ETerrainType> & getTerrainTypes() const; /// Default: all
void setTerrainTypes(const std::set<ETerrainType> & value);
std::set<ETerrainType> getDefaultTerrainTypes() const;
boost::optional<TRmgTemplateZoneId> getTerrainTypeLikeZone() const;
void setTerrainTypeLikeZone(boost::optional<TRmgTemplateZoneId> value);
boost::optional<TRmgTemplateZoneId> getTownTypeLikeZone() const;
void setTownTypeLikeZone(boost::optional<TRmgTemplateZoneId> value);
private:
TRmgTemplateZoneId id;
ETemplateZoneType::ETemplateZoneType type;
int size;
boost::optional<int> owner;
CTownInfo playerTowns, neutralTowns;
bool townsAreSameType;
std::set<TFaction> townTypes;
bool matchTerrainToTown;
std::set<ETerrainType> terrainTypes;
boost::optional<TRmgTemplateZoneId> terrainTypeLikeZone, townTypeLikeZone;
};

View File

@ -0,0 +1,34 @@
/*
* CZoneGraphGenerator.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CZoneGraphGenerator.h"
CZoneCell::CZoneCell(CRmgTemplateZone * zone) : zone(zone)
{
}
CZoneGraph::CZoneGraph()
{
}
CZoneGraphGenerator::CZoneGraphGenerator() : gen(nullptr)
{
}
unique_ptr<CZoneGraph> CZoneGraphGenerator::generate(const CMapGenOptions & options, CRandomGenerator * gen)
{
return make_unique<CZoneGraph>();
}

View File

@ -0,0 +1,48 @@
/*
* CZoneGraphGenerator.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
class CRmgTemplateZone;
class CRandomGenerator;
class CMapGenOptions;
class CZoneCell
{
public:
CZoneCell(CRmgTemplateZone * zone);
private:
CRmgTemplateZone * zone;
//TODO additional data
};
class CZoneGraph
{
public:
CZoneGraph();
private:
//TODO zone graph storage
};
class CZoneGraphGenerator
{
public:
CZoneGraphGenerator();
unique_ptr<CZoneGraph> generate(const CMapGenOptions & options, CRandomGenerator * gen);
private:
unique_ptr<CZoneGraph> graph;
CRandomGenerator * gen;
};

35
lib/rmg/CZonePlacer.cpp Normal file
View File

@ -0,0 +1,35 @@
/*
* CZonePlacer.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CZonePlacer.h"
#include "CZoneGraphGenerator.h"
CPlacedZone::CPlacedZone(CRmgTemplateZone * zone) : zone(zone)
{
}
CZonePlacer::CZonePlacer() : map(nullptr), gen(nullptr)
{
}
CZonePlacer::~CZonePlacer()
{
}
void CZonePlacer::placeZones(CMap * map, unique_ptr<CZoneGraph> graph, CRandomGenerator * gen)
{
}

45
lib/rmg/CZonePlacer.h Normal file
View File

@ -0,0 +1,45 @@
/*
* CZonePlacer.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
class CZoneGraph;
class CMap;
class CRandomGenerator;
class CRmgTemplateZone;
class CPlacedZone
{
public:
CPlacedZone(CRmgTemplateZone * zone);
private:
CRmgTemplateZone * zone;
//TODO exact outline data of zone
//TODO perhaps further zone data, guards, obstacles, etc...
};
//TODO add voronoi helper classes(?), etc...
class CZonePlacer
{
public:
CZonePlacer();
~CZonePlacer();
void placeZones(CMap * map, unique_ptr<CZoneGraph> graph, CRandomGenerator * gen);
private:
CMap * map;
unique_ptr<CZoneGraph> graph;
CRandomGenerator * gen;
};

View File

@ -21,6 +21,7 @@
#include "../lib/mapping/CMapEditManager.h"
#include "../lib/int3.h"
#include "../lib/CRandomGenerator.h"
#include "../lib/VCMI_Lib.h"
BOOST_AUTO_TEST_CASE(CMapEditManager_DrawTerrain_Type)
{
@ -102,10 +103,10 @@ BOOST_AUTO_TEST_CASE(CMapEditManager_DrawTerrain_View)
if(patternParts.size() != 2) throw std::runtime_error("A pattern should consist of two parts, the group and the id. Continue with next pattern.");
const auto & groupStr = patternParts[0];
const auto & id = patternParts[1];
auto terGroup = CTerrainViewPatternConfig::get().getTerrainGroup(groupStr);
auto terGroup = VLC->terviewh->getTerrainGroup(groupStr);
// Get mapping range
const auto & pattern = CTerrainViewPatternConfig::get().getTerrainViewPatternById(terGroup, id);
const auto & pattern = VLC->terviewh->getTerrainViewPatternById(terGroup, id);
const auto & mapping = (*pattern).mapping;
const auto & positionsNode = node["pos"].Vector();