mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-30 23:18:08 +02:00
ff635edc0b
preparation for having client and server in a single process
65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
/*
|
|
* UnitEffect.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "Effect.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
namespace spells
|
|
{
|
|
namespace effects
|
|
{
|
|
|
|
class UnitEffect : public Effect
|
|
{
|
|
public:
|
|
UnitEffect();
|
|
virtual ~UnitEffect();
|
|
|
|
void adjustTargetTypes(std::vector<TargetType> & types) const override;
|
|
|
|
void adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const override;
|
|
|
|
bool applicable(Problem & problem, const Mechanics * m) const override;
|
|
bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const override;
|
|
|
|
EffectTarget filterTarget(const Mechanics * m, const EffectTarget & target) const override;
|
|
|
|
EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const override;
|
|
|
|
bool getStackFilter(const Mechanics * m, bool alwaysSmart, const battle::Unit * s) const;
|
|
|
|
virtual bool eraseByImmunityFilter(const Mechanics * m, const battle::Unit * s) const;
|
|
|
|
protected:
|
|
int32_t chainLength;
|
|
double chainFactor;
|
|
|
|
virtual bool isReceptive(const Mechanics * m, const battle::Unit * unit) const;
|
|
virtual bool isSmartTarget(const Mechanics * m, const battle::Unit * unit, bool alwaysSmart) const;
|
|
virtual bool isValidTarget(const Mechanics * m, const battle::Unit * unit) const;
|
|
|
|
void serializeJsonEffect(JsonSerializeFormat & handler) override final;
|
|
virtual void serializeJsonUnitEffect(JsonSerializeFormat & handler) = 0;
|
|
|
|
private:
|
|
bool ignoreImmunity;
|
|
|
|
EffectTarget transformTargetByRange(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const;
|
|
EffectTarget transformTargetByChain(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const;
|
|
};
|
|
|
|
}
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|