..
CAnimation.cpp
Next step of code refactoring:
2022-11-25 11:46:47 +02:00
CAnimation.h
Next step of code refactoring:
2022-11-25 11:46:47 +02:00
CCanvas.cpp
Most of rendering in BattleInt is done via canvas
2022-11-26 23:12:20 +02:00
CCanvas.h
Most of rendering in BattleInt is done via canvas
2022-11-26 23:12:20 +02:00
CCursorHandler.cpp
Fixed lots of warnings.
2020-10-04 02:20:18 -07:00
CCursorHandler.h
Gui cleanup4 ( #446 )
2018-07-25 01:36:48 +03:00
CGuiHandler.cpp
Fix flickering in fullscreen
2022-06-13 16:11:53 +03:00
CGuiHandler.h
Separated battle control panel into new class, refactoring of
2022-11-18 17:54:10 +02:00
CIntObject.cpp
Separated battle control panel into new class, refactoring of
2022-11-18 17:54:10 +02:00
CIntObject.h
Most of rendering in BattleInt is done via canvas
2022-11-26 23:12:20 +02:00
Fonts.cpp
Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation.
2020-10-05 16:28:28 -07:00
Fonts.h
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
2022-09-24 15:55:21 +03:00
Geometries.cpp
Code style: remove default value hints in definitions ( #342 )
2017-07-15 14:08:20 +03:00
Geometries.h
Most of rendering in BattleInt is done via canvas
2022-11-26 23:12:20 +02:00
NotificationHandler.cpp
Tray notifications for MXE
2022-05-14 13:23:09 +03:00
NotificationHandler.h
tray notification for windows
2022-05-14 13:23:09 +03:00
SDL_Compat.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
SDL_Extensions.cpp
Refactoring of projectile controller
2022-11-25 16:32:23 +02:00
SDL_Extensions.h
Refactoring of projectile controller
2022-11-25 16:32:23 +02:00
SDL_Pixels.h
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00