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vcmi/AI/VCAI
Dydzio 0cb6515ae8 VCAI tweaks (#311)
* Add extra priority support for town capture evaluation
* Improve building algorithm
* GatherArmy: check free gold instead of total for when hiring heroes
2017-07-15 01:15:08 +03:00
..
AIUtility.cpp Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
AIUtility.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CMakeLists.txt Change the output path for cmake so all files go into the same root directory 2017-07-07 13:08:53 +03:00
Fuzzy.cpp VCAI tweaks (#311) 2017-07-15 01:15:08 +03:00
Fuzzy.h VCAI tweaks (#311) 2017-07-15 01:15:08 +03:00
Goals.cpp VCAI tweaks (#311) 2017-07-15 01:15:08 +03:00
Goals.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
main.cpp Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
StdInc.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
StdInc.h More bugfixing: 2014-06-29 17:23:06 +03:00
VCAI.cbp boost/program_options has only 2 uses, and unlikely will be used more -> removed form Global.h. 2016-11-28 21:38:17 +03:00
VCAI.cpp VCAI tweaks (#311) 2017-07-15 01:15:08 +03:00
VCAI.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
VCAI.vcxproj Updated project files to MVS 2015 (in fact, it's trivial). 2016-12-12 19:14:45 +01:00