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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/AI/VCAI/Goals
2019-01-19 17:50:59 +02:00
..
AbstractGoal.cpp AI: CompleteQuest goal and summon boat spell support 2018-12-23 15:49:26 +03:00
AbstractGoal.h Use the same cost value in Pathfinder and fuzzy evaluations. 2019-01-17 10:54:41 +03:00
AdventureSpellCast.cpp AI: town portal support 2019-01-17 10:40:23 +03:00
AdventureSpellCast.h AI: town portal support 2019-01-17 10:40:23 +03:00
Build.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Build.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
BuildBoat.cpp AI: town portal support 2019-01-17 10:40:23 +03:00
BuildBoat.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
BuildThis.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
BuildThis.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
BuyArmy.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
BuyArmy.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
CGoal.h AI: CompleteQuest goal and summon boat spell support 2018-12-23 15:49:26 +03:00
ClearWayTo.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
ClearWayTo.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
CollectRes.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
CollectRes.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
CompleteQuest.cpp AI: CompleteQuest goal and summon boat spell support 2018-12-23 15:49:26 +03:00
CompleteQuest.h AI: CompleteQuest goal and summon boat spell support 2018-12-23 15:49:26 +03:00
Conquer.cpp AI: CompleteQuest goal and summon boat spell support 2018-12-23 15:49:26 +03:00
Conquer.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
DigAtTile.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
DigAtTile.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Explore.cpp AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point 2019-01-19 17:50:59 +02:00
Explore.h AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point 2019-01-19 17:50:59 +02:00
FindObj.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
FindObj.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
GatherArmy.cpp AI: town portal support 2019-01-17 10:40:23 +03:00
GatherArmy.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
GatherTroops.cpp AI: fix one more freeze in buy army 2019-01-06 22:36:46 +02:00
GatherTroops.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
GetArtOfType.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
GetArtOfType.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Goals.h AI: CompleteQuest goal and summon boat spell support 2018-12-23 15:49:26 +03:00
Invalid.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
RecruitHero.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
RecruitHero.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Trade.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Trade.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
VisitHero.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
VisitHero.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
VisitObj.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
VisitObj.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
VisitTile.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
VisitTile.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Win.cpp AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00
Win.h AI goals refactoring (#524) 2018-12-01 11:30:37 +03:00