.. |
AbstractGoal.cpp
|
AI: CompleteQuest goal and summon boat spell support
|
2018-12-23 15:49:26 +03:00 |
AbstractGoal.h
|
Use the same cost value in Pathfinder and fuzzy evaluations.
|
2019-01-17 10:54:41 +03:00 |
AdventureSpellCast.cpp
|
AI: town portal support
|
2019-01-17 10:40:23 +03:00 |
AdventureSpellCast.h
|
AI: town portal support
|
2019-01-17 10:40:23 +03:00 |
Build.cpp
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
Build.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
BuildBoat.cpp
|
AI: town portal support
|
2019-01-17 10:40:23 +03:00 |
BuildBoat.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
BuildThis.cpp
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
BuildThis.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
BuyArmy.cpp
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
BuyArmy.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
CGoal.h
|
AI: CompleteQuest goal and summon boat spell support
|
2018-12-23 15:49:26 +03:00 |
ClearWayTo.cpp
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
ClearWayTo.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
CollectRes.cpp
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
CollectRes.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
CompleteQuest.cpp
|
AI: CompleteQuest goal and summon boat spell support
|
2018-12-23 15:49:26 +03:00 |
CompleteQuest.h
|
AI: CompleteQuest goal and summon boat spell support
|
2018-12-23 15:49:26 +03:00 |
Conquer.cpp
|
AI: CompleteQuest goal and summon boat spell support
|
2018-12-23 15:49:26 +03:00 |
Conquer.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
DigAtTile.cpp
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
DigAtTile.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
Explore.cpp
|
AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point
|
2019-01-19 17:50:59 +02:00 |
Explore.h
|
AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point
|
2019-01-19 17:50:59 +02:00 |
FindObj.cpp
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
FindObj.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
GatherArmy.cpp
|
AI: town portal support
|
2019-01-17 10:40:23 +03:00 |
GatherArmy.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
GatherTroops.cpp
|
AI: fix one more freeze in buy army
|
2019-01-06 22:36:46 +02:00 |
GatherTroops.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
GetArtOfType.cpp
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
GetArtOfType.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
Goals.h
|
AI: CompleteQuest goal and summon boat spell support
|
2018-12-23 15:49:26 +03:00 |
Invalid.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
RecruitHero.cpp
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
RecruitHero.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
Trade.cpp
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
Trade.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
VisitHero.cpp
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
VisitHero.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
VisitObj.cpp
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
VisitObj.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
VisitTile.cpp
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
VisitTile.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
Win.cpp
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |
Win.h
|
AI goals refactoring (#524)
|
2018-12-01 11:30:37 +03:00 |