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AttackPossibility.cpp
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BattleAI: avoid selfblocking on siege
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2023-04-09 16:22:37 +03:00 |
AttackPossibility.h
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Battle AI: add some comments + refactoring
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2022-10-23 11:41:03 +03:00 |
BattleAI.cbp
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
BattleAI.cpp
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Merge beta into develop
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2023-04-11 19:37:35 +03:00 |
BattleAI.h
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Merge pull request #1108 from Nordsoft91/battle-dialog
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2023-04-11 21:18:04 +04:00 |
BattleAI.vcxproj
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Update VS files to 2019, partially fix test project
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2019-06-09 17:28:55 +02:00 |
BattleExchangeVariant.cpp
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Merge beta into develop
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2023-04-11 19:37:35 +03:00 |
BattleExchangeVariant.h
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BattleAI: avoid selfblocking on siege
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2023-04-09 16:22:37 +03:00 |
CMakeLists.txt
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change static AI approach to use static libvcmi
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2023-03-02 12:09:48 +03:00 |
common.cpp
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Refactoring Battle AI.
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2016-10-31 14:59:56 +01:00 |
common.h
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Refactoring Battle AI.
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2016-10-31 14:59:56 +01:00 |
EnemyInfo.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
EnemyInfo.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
main.cpp
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Android support (#299)
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2017-05-25 20:57:20 +03:00 |
PossibleSpellcast.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
PossibleSpellcast.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
PotentialTargets.cpp
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Now unit range is shown in Tactics phase as well
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2023-04-08 20:39:59 +03:00 |
PotentialTargets.h
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Battle AI: add some comments + refactoring
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2022-10-23 11:41:03 +03:00 |
StackWithBonuses.cpp
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
StackWithBonuses.h
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refactoring: TDmgRange pair -> DamageRange struct
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2023-03-23 17:49:33 +02:00 |
StdInc.cpp
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Refactoring Battle AI.
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2016-10-31 14:59:56 +01:00 |
StdInc.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
ThreatMap.cpp
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
ThreatMap.h
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Moving/dividing classes from BattleState to separate files.
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2017-03-17 16:48:44 +01:00 |