..
battles
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
processors
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
queries
Allow timer pause pack on opening settings menu in battle
2023-11-27 20:27:10 +02:00
CGameHandler.cpp
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
CGameHandler.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
CMakeLists.txt
Moved management of turn order into a new class
2023-08-24 23:34:33 +03:00
CVCMIServer.cpp
Merge remote-tracking branch 'vcmi/master' into develop
2024-01-19 13:49:54 +02:00
CVCMIServer.h
Define each identifier in a dedicated statement
2024-01-10 00:22:23 +00:00
LobbyNetPackVisitors.h
unlimited replay option
2023-12-28 20:48:19 +01:00
NetPacksLobbyServer.cpp
unlimited replay option
2023-12-28 20:48:19 +01:00
NetPacksServer.cpp
Use variant identifier in netpacks where applicable
2023-11-08 14:00:23 +02:00
ServerNetPackVisitors.h
Split off some netpack structures into separate files
2023-10-23 13:59:15 +03:00
ServerSpellCastEnvironment.cpp
move SetStackEffect to a separate file
2023-10-24 01:27:52 +03:00
ServerSpellCastEnvironment.h
Use optional instead of Json for queries
2023-09-26 13:42:20 +03:00
StdInc.cpp
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
StdInc.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
TurnTimerHandler.cpp
Fix possible crash on ending battle via on-timer action
2024-01-04 23:57:59 +02:00
TurnTimerHandler.h
propagate turn timer state every second to ensure correct UI
2023-12-22 18:40:28 +02:00
VCMI_server.cbp
VCMI_server.vcxproj