mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
0c07384293
- Removed 'version' field from serialize() method - Handler classes - Binary(De)Serializer now have 'version' field - Serialization versioning now uses named enum Save compatibility with 1.4.X saves should be intact
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
/*
|
|
* TurnTimerInfo.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
struct DLL_LINKAGE TurnTimerInfo
|
|
{
|
|
int turnTimer = 0; //in ms, counts down when player is making his turn on adventure map
|
|
int baseTimer = 0; //in ms, counts down only when turn timer runs out
|
|
int battleTimer = 0; //in ms, counts down during battles when creature timer runs out
|
|
int unitTimer = 0; //in ms, counts down when player is choosing action in battle
|
|
|
|
bool accumulatingTurnTimer = false;
|
|
bool accumulatingUnitTimer = false;
|
|
|
|
bool isActive = false; //is being counting down
|
|
bool isBattle = false; //indicator for current timer mode
|
|
|
|
bool isEnabled() const;
|
|
bool isBattleEnabled() const;
|
|
|
|
void substractTimer(int timeMs);
|
|
int valueMs() const;
|
|
|
|
bool operator == (const TurnTimerInfo & other) const;
|
|
|
|
template <typename Handler>
|
|
void serialize(Handler &h)
|
|
{
|
|
h & turnTimer;
|
|
h & baseTimer;
|
|
h & battleTimer;
|
|
h & unitTimer;
|
|
h & accumulatingTurnTimer;
|
|
h & accumulatingUnitTimer;
|
|
h & isActive;
|
|
h & isBattle;
|
|
}
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|