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vcmi/lib/spells
AlexVinS 0f5202689e Cumulative spell effects
* Added experimental support for cumulative effects for ENCHANTED bonus
* Updated and fixed SPECIAL_PECULIAR_ENCHANT processing
* Initial implementation of cumulative spell effects.
* Scheme for new spell feature - cumulative bonus.
2017-06-13 21:50:50 +03:00
..
AdventureSpellMechanics.cpp Cumulative spell effects 2017-06-13 21:50:50 +03:00
AdventureSpellMechanics.h Extracted adventure spell mechanics to distinct class hierarchy. 2016-09-04 08:19:28 +03:00
BattleSpellMechanics.cpp Aesthetic changes in BattleHex (#303) 2017-05-29 10:33:34 +03:00
BattleSpellMechanics.h Relaxed cast requirements for Quicksand 2016-10-31 15:38:53 +03:00
CDefaultSpellMechanics.cpp Cumulative spell effects 2017-06-13 21:50:50 +03:00
CDefaultSpellMechanics.h Cumulative spell effects 2017-06-13 21:50:50 +03:00
CreatureSpellMechanics.cpp Moving/dividing classes from BattleState to separate files. 2017-03-17 16:48:44 +01:00
CreatureSpellMechanics.h Unified Dispell-related bonus selectors 2016-10-01 10:31:59 +03:00
CSpellHandler.cpp Cumulative spell effects 2017-06-13 21:50:50 +03:00
CSpellHandler.h Cumulative spell effects 2017-06-13 21:50:50 +03:00
ISpellMechanics.cpp get rid of CBattleInfoCallback::battleCanCastThisSpell 2017-06-05 23:46:55 +03:00
ISpellMechanics.h ENCHANTER_CASTING trigger tweak 2017-06-05 21:41:27 +03:00
Magic.h Spell cast logging refactored. 2016-09-17 23:04:23 +03:00
SpellMechanics.h Rename radious -> radius 2016-01-31 18:01:58 +03:00
ViewSpellInt.cpp Fixed http://bugs.vcmi.eu/view.php?id=2521 2016-09-28 07:58:15 +03:00
ViewSpellInt.h formatting 2015-02-26 20:59:18 +03:00